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Βγηκε σημερα σε Early Access στο Steam.......

 

DiRT Rally on Steam

 

 

Every stage will test you differently, as you feel out grip across varying surfaces and adapt your style to a range of different weather types.

As the car suffers attrition you’ll need to account for mechanical damage whilst your dedicated rally team tries to keep you competitive with time-limited repairs between stages. As stages string together, each rally becomes a marathon-like test of concentration and skill, as you trust in your co-driver and your own ability to react and adapt,

in order to stay competitive and chase that ever-elusive perfect run.

• DiRT RALLY AND THE COMMUNITY: The community is DiRT Rally’s co-driver and their feedback will help shape the evolution of the experience. For players joining DiRT Rally in Early Access and the road ahead, the team want their feedback. They’ll be helping to test theories and providing vital data that will help to refine DiRT Rally.

• EXPERIENCE 3 MASSIVE NEW REAL-WORLD RALLY LOCATIONS: From the start of Early Access, DiRT Rally offers three massive environments and 36 challenging stages, with more to follow. Drive them during the day - in dry, overcast, sunny, misty, wet, rainy and snowy conditions - and then take them on at night for a very different, intense experience that will challenge the elite.
• Powys, Wales - Muddy, wet gravel stages and forest runs often in the rain during the day and at night.
• Monte Carlo, Monaco – Tight, twisting, dangerous roads covered with snow and ice that wind through the Alps. Snow and mist affect visibility during the day and at night.
• Argolis, Greece – Sweeping dusty gravel stages that take their toll on even the strongest rally cars in the intense heat of the Mediterranean in the bright daylight or at night.

• 14 CARS OVER 6 NEW AND CLASSIC CLASSES TO DRIVE NOW: Rally is about having the right car and DiRT Rally will have all of the right cars. At the start of Early Access, DiRT Rally delivers 14 cars and will be adding more cars over more classes in the future.

 

• NEW DRIVING MODEL: The physical simulation for DIRT Rally has been completely rebuilt to adequately capture how it feels to race across changing surfaces, and loose surfaces collect under the wheels during lateral sliding, creating a completely new feel to sliding around corners.

 

• RALLY CHAMPIONSHIPS, RALLY ASYNC & CUSTOM RALLY EVENTS: Take on a single stage and learn the calls in Custom Rally events, compete against increasingly skilled opposition in Rally Seasons or prove yourself against the entire community of players in Rally Async challenges.

 

• TEAM MANAGEMENT: Hire up to four engineering staff to work on your vehicle between stages. Drill down and hire them based on their contract length, wage demands, and on the insight they can offer over upgrades to the vehicles you own. Keep renewing an engineer’s contract and you’ll be able to give them perks that will help upgrade specific vehicles faster.

 

• UPGRADES: As you drive a vehicle in events your engineers will become more familiar with it and will research upgrades that will unlock the full potential of the car. DiRT Rally’s comprehensive upgrade system makes meaningful improvements to the car’s handling and performance to stay competitive
• TUNING: Delivering the most comprehensive tuning system ever in a DiRT game, DiRT Rally enables players to tune their cars based on weather conditions, car condition and more to ensure they can refine their setup and get the car feeling right for their driving style.

 

• DAMAGE & REPAIRS: Off-road racing is tough and unforgiving; competing causes vehicles to suffer wear and tear as replicated by DiRT Rally’s comprehensive mechanical damage system. Thankfully, damage can be repaired by hiring eEngineers to work in the team’s Service Area between stages. Much as in the Colin McRae Rally games, there’s a finite amount of time to repair cars between rally stages.

 

• PHYSICS-BASED ASSISTS: Being fast is about skill, not raw speed. Whilst DiRT Rally allows players to experience cars in their purest form it also offers a selection of real world assists, similar to those seen in race and road vehicles. Traction Control works to minimise wheel spin, ABS increases your braking ability by preventing the wheels from locking up and Stability Control keeps your car from over rotating in the corners.

 

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Minimum Specifications

  • OS: Windows 7 64 bit or Windows 8.1 64 bit
  • Processor: AMD Athlon x2 Dual Core or Intel Core 2 Duo Processor @ 2.4Ghz
  • Memory: 4GB RAM
  • Graphics: AMD HD5450 or Nvidia GT430 or Intel HD4000 with 1GB of VRAM
  • Network: Broadband Internet connection
  • Hard Drive: 30GB available space
  • Sound Card: Direct X compatible soundcard

Recommended Specifications

  • OS: Windows 7 64 bit or Windows 8.1 64 bit
  • Processor: AMD FX-8150 or Intel Core i5 4670K
  • Memory: 8GB RAM
  • Graphics: AMD R9 290 or Nvidia GTX780
  • Network: Broadband Internet connection
  • Hard Drive: 30GB available space
  • Sound Card: Direct X compatible soundcard

What wheels and controllers are supported by DiRT Rally?

  • Official Xbox 360 Wireless Pad
  • Official Xbox 360 Wired Pad
  • Logitech G27
  • Logitech G25
  • Thrustmaster T500 RS Racing Wheel
  • Thrustmaster T500 RS F1 Racing Wheel
  • Fanatec Clubsport Base v1
  • Fanatec Clubsport Base v2
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Ρε παιδια ακουγα τους τυπους στα video που παρεθεσε ο Ακης, και το περιγραφουν πως ειναι απιστευτα δυσκολο simulator, πως δεν εχει καμια σχεση με τα προηγουμενα κτλ...
Τι να πω...
Να το χτυπησω σημερα το βραδακι? η να περιμενω κανενα feedback? ιδου η απορια... :/

 

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Σωστά, αν και δε με βλέπω να κρατιέμαι για πολυ, εκτός αν ειναι απάτη. Εδω παίζω ακομα wrc 4 :) .

Άκη δε μπορείς να κρυφτείς, σε είδα να το τρέχεις 3 φορές ως τωρα! Περιμενουμε πρωτες εντυπώσεις! :D

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Ωραία και τα sim αλλα ο κόσμος στης κονσόλες προτιμάει arcade....νομιζω...(εχουμε δει στο assetto τρελους χρονους με χειριστήρια)

Όπως ειπε κιόλας  και ο GomaR απο codemasters κρατάτε μικρο καλάθι,ειδικα για sim.

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Τελικα δεν αντεξα και το τσιμπισα χθες το βραδακι!
Ετσι σημερα πρωι πρωι με τη πυτζαμα (περιπου) και πριν φυγω για δουλεια :p ειπα να ριξω μια ματια!
Τα πραγματα ειναι οπως τα λεει ο Ακης πιο πανω, ειδικα στο θεμα της αισθησης του weight transfer σαν αρνητικο, οπως επισης μου φανηκαν περιορισμενες σχετικα, η μαλλον χωρις πολλες λεπτομεριες το μενου του setup του καθε αυτοκινητου.
Ακουσα πως θα υπαρχει κατηγορια advanced setup οσο ανεβαινεις level εσυ και η ομαδα σου.
Αλλα...
μιλαμε πως για κατι καμμενους σαν και εμενα, που εβλεπαν wrc 3-4, dirt 1 & 3 κτλ. και τους ετρεχαν τα σαλια, δεν εχει καμια σχεση!
Ειναι πολυ πιο δυσκολο γιατι πολυ απλα ειναι πιο "sim" να το πω? απο τα υπολοιπα.
Με τη g27 δεν ασχοληθηκα για ρυθμισεις, μιας και εχει ετοιμο preset για αυτη, οποτε δεν το εψαξα καθολου παραπανω μεχρι στιγμης.
Δυστυχως δεν μπορω να κανω συγκριση με το Richard Burns Rally, γιατι δεν εχω παιξει ποτε.
Γραφικα ειδικων διαδρομων, προσωπικα επαθα σοκ, ειναι σαν να τα εχεις τραβηξει βιντεο...απλα τρομερα!!!
Και οσο αφορα την αποδοση, με gtx 760, fx 6300, 8gb ram, στα high (μετα μονο ultra για next level) 70-75 fps.
Ειμαι ικανοποιημενος μεχρι στιγμης αρκετα!
Με τη λογικη να αυξηθει η τιμη του οταν βγει κανονικα (codemasters ειναι αυτη, ενα 45€αρι δεν θα το παει?) Δεν ειναι κακη περιπτωση αγορας, μιας και εχει αρκετο υλικο μεσα, αλλα σιγουρα θελει βελτιωση.

Έγινε επεξεργασία από wargasm
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πρωτη δουλεια ηταν το benchmark.
πολυ ελαφρυ.Ωραια γραφικα.

average 60fps (λογω vsync.το ξεχασα) και ολα ultra σε 1680χ1050

4790K @4.6  660Ti (overclocked)

 

παω να καω.τα λεμε

Έγινε επεξεργασία από GoMaR
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