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As Harvey Smith said:

“If you like Life of the Party in Thief 2, you will like the Dishonored missions in terms of depth, combination, etc. Our missions follow the model of games like Thief or Deus Ex. It’s part of our core values and our design lead – the amazing Christophe Carrier, who worked on Arx Fatalis – really shares those values.”

Arkane Studios’ Harvey Smith just isn’t interested in making heavily scripted thrill-a-minute shooters, preferring to distance the first-person action of Dishonored from the FPS genre.
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