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Αν παίζει κόπια με ενδιαφέρει. Δεν καίγομαι γιατί πολύ πιθανών να μη καταφέρω να το παίξω λόγο χρόνου.

 

 

κι εμενα θα με ενδιεφερε αν την εχεις ακομα διαθεσιμη...

 

Σας έστειλα

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  • 2 weeks later...

Update 12/12 Changelist 

Content 

  • New weapon: M45 for Security, M1911 for Insurgents. 
  • New PVP maps: Buhriz Night and Revolt Night. 
  • New Survival maps: Verticality, Sinjar and Heights. 
  • New Hunt maps: Buhriz and Revolt. 
  • Updated PVP maps: Revolt. 
  • Updated Survival maps: Market and District. 
  • Added foregrip upgrade for AK-74. 
  • Night vision goggles now show on character models in third person. 
  • Flashlight and laser sight added to sniper rifles and LMGs.

Improvements 

  • Improved Survival mode. 
  • Added team icons to squad selection and scoreboard UI. 
  • Updated AI behaviors and visibility especially in night maps. 
  • Adjusted cost of night vision and added it to default loadouts in Hunt mode. 
  • If you pick up an explosive that can only be assigned to the first sub-slot, you will drop any other explosives that follow the same restriction. This prevents players from running around with RPG/AT4, RPG/C4, etc. 
  • If a grenade is dropped on death, friendly fire is redirected to credit the player who killed them instead. 
  • Grenades now deal direct impact damage. 
  • Fixed recoil so that it no longer slowly brings your view down with some weapons. 
  • Fixed pistol slide when you run out of ammo. 
  • Made laser sights less jarring when your weapon is blocked while aiming down sights. 
  • Added cvar cl_ads_fov_scale which allows a user to control the amount of “zoom” ironsights and reflex sights give you. 
  • Global ban system now applies to all servers, not just servers with matchmaking enabled. 
  • Removed cheat flag off of sv_memlimit. Also added sv_maxuptimelimit which defines the maximum uptime of a server (in hours) before it restarts.

Bug Fixes 

  • Fixed matchmaking failing to find servers when too many maps were selected. 
  • Fixed M4A1 not having the EOTech and Elcan scopes in coop modes. 
  • Fixed weight assignment of weapon upgrades. 
  • Fixed some player data not being transmitted to SourceTV. 
  • Fixed toggling motion blur in advanced video options. 
  • Brightness adjustment for nightvision when using OS X, should be closer to Windows version.

Map Updates 

  • Buhriz:
    • Moved final cache Push to a more secure spot. 
    • Fixed steep displacement on the bridge near SEC’s spawn area.
  • Contact/Siege:
    • Increased fade distance of the planters in the main street. 
    • Fixed some sneaky spots throughout the map.
  • District:
    • Changes to prevent spawn camping in Push. 
    • Tweaked cover at front of the school.
  • Heights:
    • Fixed players getting stuck in a tree near A on Push.
  • Ministry night/hunt:
    • Tweaked lighting to make it more friendly for the NVG.
  • Panj:
    • Fixed players able to get stuck in a collapsed wall at firefight A.
  • Peak:
    • Improved collision model on rocks.
  • Uprising:
    • Fixed bug that allowed a player to leave the playable area.
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Hotfix December 19, 2014

 

Today we are releasing a small hotfix to address a few issues that became apparent since our previous update.

We have addressed an audio cache related issue that led to frequent ‘stuttering’ for some players. If you experienced the stuttering issues, let us know whether this fixed them.

We have also made some tweaks to AI behaviors in Coop modes that should improve the experience overall.

Please continue to post your feedback as we continue to improve upon the bots.

 

Full changelist below: 

Optimization 
-Fixed audio cache issue that would lead to frequent “stuttering” on machines that use hard disks instead of solid state drives when audio files were being streamed into memory. 

Bug Fixes 
-Fixed gaining score in Ambush for TK’ing the VIP. 
-Fixed not gaining two supply in Survival when securing a safehouse. 
-Fixed missing AP and HP ammo icons for M1911 and M45. 
-Fixed wood grips for AKM, AKS-74U and AK-47 costing only 1 supply instead of 2 like all the other grips. 
-Fixed missing map vote images for new maps added in the 12/12 update. 
-Fixed navmesh issue in Buhriz_coop. 
-Ministry: Fixed some car windows inside the garage blocking bullets when destroyed. 
-Revolt: Moved cache A Flashpoint out of restricted zone. 
-Revolt: Fixed several soundscape issues. 
-Revolt: Fixed a small graphical glitch in the sky near INS spawn area. 
-Sinjar: Fixed attacking team not set for Strike. 

Coop Improvements 
-Improved bot targeting so they no longer prioritize aiming for a player’s head. 
-Adjusted bot aim penalty and aggressiveness. 
-Bots slide less and no longer shoot or turn while doing so. 
-Suppressing bots will make it more difficult for them to shoot back at you. 
-Bots no longer fire while mid-air if they’re falling. 
-Bots utilize grenades more efficiently. 
-Bot voice-over frequency reduced. 
-Improved bot flashlight behavior in Survival. 
-If you are part of securing a safehouse in Survival, you will get 2 supply instead of 1. 
-M1911 costs the same as other pistols in Survival. 

Features 
-Added Freetype rendering for fonts which results in better anti-aliasing. Currently only on Windows. 

Content 
-Updated M45 texture. 
-New M1911 animations. 
-Removed green night sights on M9. 
-Improved night vision goggle placement on the Insurgent VIP.

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Πολυ καλο το παιχνιδακι, εμαθα για αυτο απο matimio. Ερχομενος απο cs (1.6 παρακαλω) μου ταιριαξε γαντι.

Το προβλημα μου ειναι οτι κανενας on line friend δεν εχει ορεξη να τσεκαρει το game και ετσι κανω solo καριερα. :(

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Όπως και να 'χει, καλωσήρθες στο φόρουμ. Πάντως, πολύς κόσμος κι από δω το πήρε από την προσφορά του Humble με τα τρία αντίτυπα. Ρίχνε μια ματιά εδώ τριγύρω και στα υπόλοιπα θέματα του PC Gaming και είμαι σίγουρος ότι θα βρεις παρέα. :T:

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Το προβλημα μου ειναι οτι κανενας on line friend δεν εχει ορεξη να τσεκαρει το game και ετσι κανω solo καριερα. :(

τσεκαρε και τον παρακατω σερβερ, μαζευομαστε εκει αρκετοι ελληνες:

 

Άνοιξα έναν server για να πολεμάμε,κυρίως να γινει το σπίτι της ελληνικής community,αν παίζουν έλληνες,χωρίς να αποκλύει τους ερωπαίους.

[EU] Kir Menios' Playground|Greek

188.227.161.202:27035

Slots: 32

Gamemode: Firefight( ίσως προσθεθεί κιάλλο)

Location: UK

b_350_20_FFAD41_E98100_000000_591F11.png

όσοι θέλουν κάνουν και join το steam group(σατιρικό),όπου μπορούν να βρίσκουν τί σερβερς έχω online σε διάφορα παιχνίδια.

Kir Menios' Playground|

Έγινε επεξεργασία από wolves
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Όπως και να 'χει, καλωσήρθες στο φόρουμ. Πάντως, πολύς κόσμος κι από δω το πήρε από την προσφορά του Humble με τα τρία αντίτυπα. Ρίχνε μια ματιά εδώ τριγύρω και στα υπόλοιπα θέμαατα του PC Gaming και είμαι σίγουρος ότι θα βρεις παρέα. :T:

Ευχαριστω για το καλωσορισμα, σιγουρα θα βολταρω σε ολα τα τοπικς του φορουμ.

 

τσεκαρε και τον παρακατω σερβερ, μαζευομαστε εκει αρκετοι ελληνες:

Will do ευχαριστω.

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@GruntGR,

 

Hotfix December 23, 2014

 

We’re releasing a hotfix today with a few fixes and optimizations.

We have resolved multiple issues with the new font system including a problem with memory allocation which may have had a performance impact on users with less system memory. You can see the full changelist below.

 

Changelist 
- Fixed various characters (including CJK characters) not being rendered correctly. 
- Fixed regression causing 100-200MB of extra memory being used at start-up. 
- Bot response audio converted from WAV to OGG to reduce filesize and improve streaming. 
- Set default Paged Pool Memory Available setting (in Advanced Video settings) to Medium. 
- Buhriz: Fixed SEC able to blow up final cache by firing AT-4’s through the window. 
- Market: Fixed players able to hide inside the minivans and use it as a firing position. 
- Market: Fixed several small issues throughout the map. 
- Panj: Potential fix for grenades not exploding at D Push.

Έγινε επεξεργασία από wolves
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  • 3 weeks later...

Νέα IP για τον Kir Menios' Playground|

 

IP:
88.150.212.66:27025

Gamemode:
Firefight

name:
[EU]Kir Menios'Playground|Greek

Location:
(GB) London, UK

Process Priority:
Realtime

SEC-LAYER ANTI-DDOS:
Included

 

Server autorestarts every day at 05.00 GMT+0

 

b_350_20_FFAD41_E98100_000000_591F11.png

Έγινε επεξεργασία από xtrmsnpr
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Ναι παιζω αρκετα... δυστυχως λιγοτερο απο οσο θα ηθελα (με σερνει η παρεα στο bf  :angry: )

Nα ξερεις οτι ειναι αρκετα διαφορετικο απο το bf ομως.

Έγινε επεξεργασία από wolves
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βαλε νεο cpu πρωτα ( τον i3 τον ειχε γονατισει οταν βγηκε απο early access, ειδικα  σε buhriz και siege ) και δοκιμασε το αφου δωσεις μια τιμια ευκαιρια στο planetside 2, δεν ειναι modern combat αλλα για μενα δεν υπαρχει καλυτερη εναλλακτικη εφοσον γουσταρεις αληθινο  BF 

 

αμα τελικα το βαλεις παιξε πρωτα το training και μετα ψαξε στον browser για occupy(σχεδον σαν TDM) ή ακομα καλυτερα checkpoint (coop PvE) 

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Ναι παιζω αρκετα... δυστυχως λιγοτερο απο οσο θα ηθελα (με σερνει η παρεα στο bf  :angry: )

Nα ξερεις οτι ειναι αρκετα διαφορετικο απο το bf ομως.

Ναι σας βλεπω.. παιζαμε και μαζι χθες :p

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  • 1 month later...

http://steamcommunity.com/games/insurgency/announcements/detail/213130600438309970

 

Features

  • New Competitive playlist featuring custom 5v5 Firefight gameplay designed specifically for high intensity competitive matches. This mode is in “beta” and will eventually feature a team vs team matchmaking and rank system. In the meantime, please give it a try and provide us with your feedback here. 
  • News on the main menu now uses HTML (Chromium). This also allows Sourcemod plugins the ability to show HTML MOTDs.

Stability Fixes
  • Fixed Windows dedicated server memory leak which would cause servers to appear to lag after being online for a while. 
  • Fixed client-side engine crash caused by a stack overflow when rendering too many objects into the cascaded shadow maps. 
  • Fixed the game not starting at the user’s native resolution. New installs were defaulting to the resolution below the user’s native resolution which caused issues on some laptops and older displays. 
  • Fixed crash when shooting through multiple breakable props. 
  • Fixed client-side crash related to the index buffer running out of memory. 
  • Fixed some minor client-side memory leaks.

Gameplay Improvements
  • When the number of defenders outnumbers capturers on a capture point, the capture progress will reverse rather than freezing. 
  • In Firefight, the round will no longer end if there is a round-determining objective being contested. 
  • Disabled resupply timer if the player has not left spawn yet. 
  • Direction of weapon recoil is now influenced by the way the player is leaning. 
  • Improved ragdolls to make the bodies of killed players briefly look like they're reacting to being hit before collapsing. 
  • The player’s score is no longer displayed while alive outside of the spawn area. 
  • Smoke grenades now correctly block player spotting. 
  • Improved enemy spotting at closer ranges. 
  • Footstep volume for third person increased and falloff over distance redefined. 
  • Reduced the C4 and IED damage penetration radius by approximately 25%. 
  • SKS magazine size reduced to 20. 
  • Fixed chest rig and chest carrier not giving the player extra M203/GP-25 smoke rounds. 
  • Grenades dropped on the ground will only have 1 ammo. This prevents some instances where players can have 6 frag grenades, for example. 
  • Added simple surface check to bipods to improve deployment position. 
  • Flagged some ragdoll related cvars that made it easier to confirm kills as cheats. 
  • For custom maps, ladders will now work correctly without requiring the player to jump onto them.

User Experience Improvements
  • On the kit menu, only pressing the [X] will remove the item and clicking the item name will take you to the item slot that item belongs to. 
  • The kit menu now sorts items by their supply cost. You can revert back to alphabetical by entering cl_inventory_sorting_method 0 into the console. 
  • Added some HQ voice over lines to Occupy to inform the player of the win conditions when the timer runs out.

AI Improvements
  • Bot pathfinding now has bots take different routes if many bots are going the same way. 
  • Improvements to attack behavior: bots move towards cover to fire, fixed bot ironsight use and improved performance. 
  • Bots are no longer dead-accurate at longer ranges. 
  • Bots should no longer fire RPGs into spawn areas or at recently spawned players.

Bug Fixes
  • Fixed instances where the default supply would not be enough for some of the class loadouts, causing some odd behavior whenever the player gained supply. 
  • Fixed impact detonation grenades detonating too early. 
  • Fixed the game resetting your microphone volume to 100%. 
  • Fixed player eyes looking in wrong directions or being solid black. 
  • Switching between flash and smoke in the kit menu will now correctly update the kit list. 
  • Fixed T-pose player model in kit selection UI when no weapons were selected. 
  • Fixed mods from Steam Workshop being read in large chunks, which caused stability issues with the game and Steam itself. 
  • Fixed connecting to a server from the Steam friends list or server browser. 
  • Fixed scoreboard headers not displaying the team name or emblem after a resolution change. 
  • Fixed some instances where the weapon model in first person spectator would be incorrect when the player you are spectating resupplied. 
  • Added more checks for removing a player’s flashlight. 
  • OSX Fixes:
    • The UI now renders fonts correctly. 
    • Fixed radial command subtitles being cut off in the chat window. 
    • Fixed wave display showing “W” instead of “WAVES”. 
    • Mouse over events now work properly, resulting in working mouse over highlights on the squad menu and tooltips on the kit menu. 
    • Fixed class name being cut off on kit screen.

Map Changes

Buhriz: 


  • Fixed several exploits throughout the map. 
  • Fixed a broken cubemap at B push.

District: 


  • Fixed an exploit at Market square. 
  • Fixed several framedrops throughout the map. 
  • Adjusted clipping a bit to improve player movement.

Heights: 


  • Fixed player able to get stuck on the blue tarp at A Push. 
  • Fixed several small issues throughout the map.

Market: 


  • Fixed several exploits throughout the map. 
  • Potential fixes for trap spots.

Ministry: 


  • Raised the ceiling in the garage rooms so players can jump over the railings. 
  • Fixed some sections of the maps where nodraw could be seen. 
  • Added a player clip on a window ledge in lobby so players couldn't exploit it. 
  • Added a wall behind a fence where the skybox was visible. 
  • Added a player clip to avoid a potential stuck zone. 
  • Clipped planters in the hallways, so players can no longer hide inside them.

Panj: 


  • Added extra entrances for the grape hut to allow easier access. 
  • Moved SEC spawn forward to improve balance. 
  • Fixed multiple exploits, reported by the community.

Peak: 


  • Several gameplay improvements throughout the map. 
  • Reconstructed center hill objective area to be more of a firebase instead of ruins. 
  • Improved rock collision model. 
  • Additional clipping pass, to improve player movement. 
  • Added block los brushes, to make it harder for bots to see through trees.

Revolt: 


  • Simplified Push A room to improve level flow. 
  • Optimized several areas of the map. 
  • Fixed B capture zone reaching to far in the street for INS.

Siege: 


  • B push set to a single room now. 
  • Increased fade distance of several props at the main street.

Sinjar: 


  • Several gameplay improvements around and at A Push. 
  • Tweaked restricted zones. 
  • Fixed several exploits reported by the community.

Verticality: 


  • Fixed an issue, where players could capture the middle objective from inside a building. 
  • Fixed several exploits throughout the map, reported by the community.
  •  

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πως σας φαίνεται το παιχνίδι? θέλει "skills" για να παίξεις ή είναι ποιο χαλαρό?

Θελει υπομονη να μαθεις τα μαπς και που συναντας τους εχθρους.Δεν θελει και το τρελο σκιλ καθως τα οπλα ειναι πολυ φονικα, συνηθως μια σφαιρα αρκει.

Αξιζει παντως να το δοκιμασεις.

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Θελει υπομονη να μαθεις τα μαπς και που συναντας τους εχθρους.Δεν θελει και το τρελο σκιλ καθως τα οπλα ειναι πολυ φονικα, συνηθως μια σφαιρα αρκει.

Αξιζει παντως να το δοκιμασεις.

που μπορώ να το αγοράσω φθηνότερα?

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