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Assetto Corsa Competizione


liakjim

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πριν 10 λεπτά, το μέλος Aris Teidis έγραψε:

Το VR δυστυχώς δεν παίζεται, οπότε μπαίνει "στο ράφι" το παιχνίδι μέχρι νεοτέρας...

Κι εγώ το δοκίμασα χθες και είχε το μαύρο του το χάλι. Έριξα μια ματιά στο φόρουμ τους και έλεγαν ότι το ASW έχει πρόβλημα και θέλει απενεργοποίηση από το Oculus debug tool ή το OTT. Επίσης μάλλον είναι καλύτερα να απενεργοποιήσεις τελείως το Temporal Anti-Aliasing μπας και φύγει η θολούρα. Δεν τα δοκίμασα ακόμα αυτά, απόψε θα του δώσω άλλη μία ευκαιρία κι αν δεν βελτιωθεί απλά θα περιμένω το επόμενο build.

Το ffb πάντως για μένα θέλει ακόμα πολλή δουλειά. Ελάφρυνε το τιμόνι μάλλον επειδή διόρθωσαν το damping αλλά ακόμα η πληροφόρηση είναι τελείως ελλιπής ειδικά στο understeer, περίμενα να δω με τα μάτια τι θα κάνει η μούρη του αυτοκίνητου.

Έγινε επεξεργασία από gchristod
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παιζω με μια φθηνη Thrustmaster T 150 και η πληροφορηση σε και στα δυο games (assetto corsa originial kai competizione) ειναι πολλη ελιπης σε επιπεδο

να με κανει να τα παραταω επιδη δεν τα χαιρομαι λογω force feedback.

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0.2.1 Changelog
- Enabled basic keyboard controls for UI (up, down, left, right, enter, back, pgup, pgdown) 
- VR: Fixed wrong camera scaling that made 6DOF appear to not work correctly 
- Added possibility to look left/right on current car and during replay (not only for the player car) 
- Added possibility to centre view in VR by holding look left or right or back (or cycle left or right in the UI) keys for 2 seconds 
- Fixed HUD not updating electronics values after car setup 
- Fixed filter on Car Selection page 
- Fixed pitstop casually affecting the wrong car 
- Fixed gamepad vibrating when paused 
- Different loading mode for some sound assets 
- Fixed ambient sounds not paused during slow motion / FFWD in replay 
- Better timing for start/stop music 
- Events poliphony optimisation 
- Tweaked sound distance attenuation for some events 
- Fast Rolling start is now default in every Realism preset 
- Fixed slow AI in very wet condition due to wrong detection of puddles 
- Flames and Sparks are now not rendered in internal cameras in the focused car to avoid unwanted flashes 
- Fixed offset values not refreshing when the camera is changed while in View Settings page 
- Tweaked mandatory pitstop request timing 
- Added minimum pit window length (5 mins) 
- Fixed possible crashes after 30 minutes

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  • 2 weeks later...

Marco`s FB post.

I was used to believe that wet racing in motorsport games was more good for visuals than for anything else. Reproducing wet conditions requires a massive workflow, that maybe 1% of players can really appreciate in all its depth. And actually, having our Studio hosted in a race track for 9 years, I never heard a real driver saying "thanks God it's raining and I can't wait to race". Also, player stats tell us that the large majority of the players prefer dry conditions, and I'm not surprised at all. Anyway, AC Competizione proved me I was wrong. Racing under heavy rain at Paul Ricard is (to me) such a total experience. 
So much that this time, I have to break my personal rules posting one ingame screen before the official release.

 

44968926_10212375999549043_3997320143922

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  • 3 weeks later...

0.3 live now.

0.3 Changelog:

- New BMW M6 GT3
- New Circuit Paul Ricard
- Introduced Practice Session Multiplayer Mode
- Introduced 3 Hours and 6 Hours Endurance race weekend
- New online Special Events with new content and online leaderboard
- Old offline Special Events (quick races) made available
- Setup Alignment Caster modification is now possible
- Setup bumpstop UP range is now in stable offset with wheel rate.
- Adjustments to the dry tyre model rolling resistance
- Adjustments to the rain tyre mode rolling resistance
- Wet and water surface rolling resistance and aero drag adjustments
- Brake ducts preparation on setup screen. Not yet available
- Fixed steering ratio right selector issue
- Fixed values on setup screen
- Improved trasmission and engine wobble and vibration simulation
- Improved start assist
- Improved TC logic
- TC logic simulation now takes into account engine and drivetrain vibration and tries to protect system malfunction.
- Improved pitlane limiter function.
- Pitlane limiter only available in 1st gear, disengages if 2nd gear selected.
- Ram-Air simulation for normal aspirated engines.
- Improvements on Lamborghini Huracán steering geometry
- Improvements and adjustments on all preset setups
- Introducing dirt buildup on cars (step 1)
- Fixed Bentley ABS same value 2
- Fixed Bentley Continental display issues with speed limiter
- Fixed gamepad deadzone forced in UE4
- Fixed z-fighting problem in replays
- Added Pixel Density setting in Video options for VR:
Pixel Density requires Resolution Scale to be set to 100
removing external workarounds (e.g. modified engine.ini) recommended
- Nameplates with text scaling in screen space, and settings in nameplateSettings.json:
textMinSizePerc: to make the text size bigger/smaller
minVisibleSizePerc: to make it disappear sooner/later
- Added Replay tyre compounds, track lights and car dirt status
- New audio device selector in audio options
- Improved spatialization for tyres sound and all related effects
- Reworked logic for skid and scrub sound effects
- Tweaked dirtiness volume related to its level
- Tweaked distance attenuation for exterior sounds
- Radio comms resource usage optimization (loading audio on demand)
- Events poliphony optimization
- Fix missing exterior engine in some rare cases with chase camera
- Minor audio fixes
- Performance optimizations in the game thread
- Mouse not interfering with D-Pad \ Keyboard menu navigation anymore
- Added new menu page Driver Profile (only Rating section available at the moment)
- Fixed drivers without helmet in VR

Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk

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Απο τα καλυτερα ποστς ολων των εποχων!?

Παλι μονο ο ηχος ξεχωριζει....χαλια τα frames....δεν μπορω να τρεξω,ολα low και freezes,τι multiplayer να δω?

24 ωρες στο Σπα με 40 αλλους σε μεταβλητο καιρο,βροχη,κυκλος ημερας,αλλαγη οδηγων και ολα τα καλουδια ΘΕΛΟΥΝ ΠΟΛΥ ΔΟΥΛΕΙΑ  λορδε.

 

 

 

Screenshot_2018-11-15-08-59-11.png

Έγινε επεξεργασία από Dimitris Pappas
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Το εχω πει για πολλα παιχνιδια και θα το πω και γιαυτο.

Η gaming κοινοτητα δεν εχει την οριμοτητα να αντιμετωπισει τις A B και early access εκδοσεις των παιχνιδιων. 

Το αγοραζεις το παιζεις λιγο να σου φυγει η καψα και το ξαναβαζεις οταν δωθει το release date. 

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Assetto Corsa Competizione - HOTFIX 0.3.1 AVAILABLE NOW!

 

Dear #ACCompetizione racers, we just deployed the hotfix 0.3.1 containing a number of important fixes for the Multiplayer system, but also improvements for the Singleplayer experience as well as UI. 

Important note for the server admins: The accServer.exe is updated, old servers won't show up in the server selection anymore. So please update the binaries.
____________
Changelog v0.3.1 

- Enabled Chat Widget in Multiplayer Mode
- Fixed laptimes not showing up in Special Event leaderboards
- Fixed label switch in singleplayer mode
- Fixed label name during Replay after a restart
- Fixed Starting camera if when it has saved custom offset
- Fixed Spotter saying "go go go" message twice after pitstop
- accServer improvements and diagnostics
- Added message for possible Multiplayer downtimes
- Temporarily disabled pitstop during Replay
- Temporary fix for BMW M6 GT3 fuel consumption. The setup fuel estimate remains broken, fix on next release
- Tyre scrub/vibration FFB fine tuning
- Fixed missing D-Pad navigation for "Brake ducts" and "Caster" options in Setup Page
- Fixed help text not changing when hovering options in MatchMaking Advanced options page
- Fixed MatchMaking Advanced options "Preferred drivers count" decrementing by 2 when confirmed
- Improved positional sound for exteriors
- Reworked distance attenuation, distance filter and reverb dynamic for exterior sounds (still WIP)
- Improved remote car movement for speeds below ~30 kmh

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