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liakjim

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A new EARLY ACCESS build of AMS (v.0.8.6r) has been deployed now on Steam.

Below are the release notes & main changelog (please make sure to check for some important information regarding the new build):

V0.8.6r

  • Improved support for Windows User Account Control - now all user-generated files should be stored in MyDocs\Automobilista folder. Users with UAC on will be prompted to create a new profile (if you disable UAC or run as admin however it will still use game folder)
  • Added option to select PLAYER LEVEL after new profile creation (can be changed later from the difficulty menu) - CASUAL / ADVANCED / HARDCORE: depending on level selected, the default settings will be customized accordingly for various Difficulty / Controls / Display options
  • Several new UI improvements & adjustments + version number added to bottom right corner of main menu
  • Further adjusted tire scrub volume calculation, default settings & added Tire Volume Slider to the AUDIO menu
  • Some DynHUD improvements for better stability (& pedal cursors now optional from the editor)
  • Fixed bug with vehicle labels not working
  • Fixed bug with FFB level selection sometimes not sticking
  • Added a FFB Reset function whenever a session is (re)started (to try prevent issues with users occasionally losing FFB)
  • Implemented advanced transmission code for all cars with dog-type sequential boxes (Marcas, SuperV8, MR18, Lancer RS, Shifter and Superkart) now featuring ignition cut-off (AKA powershift) in upshifts; if engine / drivetrain RPM mismatch is too great, gear change is not accepted
  • Downshift protection also added to prevent engine over-revving in semi-auto boxes; (ζήλιες)
  • Added option for manual gear shift override in cars with autoshift electronic aids (such as F-V10 & Camaro SS)
  • Adjusted flatspotting range (slightly more sensitive than previous version)
  • Fixed bug with Mini autoshift driving aid not working correctly
  • Removed launch control being left mistakenly enabled in F3 & Supertruck
  • Tweaked fast line at chicane in second half of lap of Salvador to minimize cars rolling
  • Fixed foggy cockpit windshield in Lancer RS
  • Fixed bug with Renault Fluence LOD in night lighting
  • Various AI adjustments to generally improve their behavior & performance
  • Added a few missing helmet skins + corrected alpha channels for another lot of them
  • Fixed digital LCDs not working in Indian Momentum F-Extreme cars
Έγινε επεξεργασία από liakjim
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Reiza Studios have rolled out another build update for Steam Early Access title Automobilista bringing a number of small hotfix improvements and hopefully a cure to the dreaded issue of controller inputs failing to register in multiplayer situations.

Reiza continue to deliver regular updates to both Beta and Early Access versions of the title and todays patch is another small step forward for the natural successor to the popular Game Stock Car Extreme.

Although only containing minor fixes and updates, build 0.8.7r hopefully should address an issue affecting many users where the game fails to recognise steering wheel and pedal inputs when attempting to race in online events. Although not affecting all users of the sim, this bug has been a major distraction to those wishing to participate online and a permanent fix to the issue will be well received amongst the community. Please feel free to post below this article if you are still experiencing the issue with the new build.

Build 0.8.7r is available to download now via Steam and as always with Early Access titles it is advisable to create a fresh install to avoid unnecessary complications and conflicts with previous files.

Build v0.8.7 Changelog:

  • Added a function to split "Automobilista" and "Automobilista Beta" server listings in Steam matchmaker
  • Reverted FFB reset Function added in v0.8.6 (hopefully addressing issues with controllers stop working altogether in some systems after switching sessions)
  • Fixed spinner arrow functionality in UI
  • Fixed logFolder initialization for DynHUD editor
  • Fixed a couple of errors & fine-tuned functionality for sequential boxes & downshift protection in semi-automatic ones
  • Salvador: Fixed first pit box having wrong direction arrow.
  • Velopark: Fixed lack of working decals on pitstands and team trucks
  • Rental Kart: corrected collision and shadow mesh
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http://forum.reizastudios.com/threads/automobilista-store-page-on-steam.284/

Η Formula 1 μπορεί να πάει να πνιγεί, έχουν καταστρέψει το κορυφαίο μηχανοκίνητο σπορ και τώρα κυνηγάνε ουσιαστικά τους ίδιους τους F1 fans που θέλουν να τρέχουν με τα επίσημα liveries.

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  • 2 weeks later...
On ‎30‎/‎3‎/‎2016 at 7:26 ΜΜ, το μέλος geovas77 έγραψε:

Automobilista Store Page on Steam | Reiza Studios Forum

Η Formula 1 μπορεί να πάει να πνιγεί, έχουν καταστρέψει το κορυφαίο μηχανοκίνητο σπορ και τώρα κυνηγάνε ουσιαστικά τους ίδιους τους F1 fans που θέλουν να τρέχουν με τα επίσημα liveries.

 

Επανήλθε http://store.steampowered.com/app/431600/?snr=1_5_1100__1100

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Build v0.8.9r Changelog:

  • Added new controller / FFB recovery mechanism in attempt to rectify occasional loss of functionality in between sessions
  • Added extra information & reprofiled dashboard displays to better represent real counterparts (for Lancer Cup, Marcas, F-Extreme, Metalmoro MR18 - remaining cars to be updated in the following update)
  • Repainted skins for several fictional series
  • Goiania: Updated AI
  • Marcas: Updated external sounds
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Λυκόπουλο, άσε τα fake factor και έλα στο καθαρόαιμο rf2.

Δεσμεύομαι δημόσια οτι δεν θα σε προσπεράσω να μην αισθάνεσαι άσχημα όπως το άλλο το σαλιγκάρι και μας βγάλεις ψυχολογικά μετά.

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Full changelog details for version 0.9.0r below:

  • Added new alternative sky/cloud texture sets + function to randomly load different sets in each session.
  • Tweaked tire scrub / skid sound logic to generally improve audio feedback.
  • Adjusted tire volume slider to go up to 200%.
  • Partially disabled advanced tranny code for sequential boxes while some remaining bugs are ironed out.
  • Reprofiled dashboard displays for Supertrucks & karts.
  • Repainted skins for the F-Reiza cars.
  • Updated Mini & Camaro championship track calendar.
  • F-V10: Added Soft tire compound and made it the default option.
  • F-V12: Removed duplicated teams from v0.8.9.
  • F3: Corrected fuel consumption.
  • Supertruck: Removed redundant engine boost effects which were mistakenly left on.
  • MIT Lancer: Removed launch control functionality which were mistakenly left on.
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Τα μπράτσα των αναρτήσεων γιατί δεν κινούνται? :unsure:

 

Το ΑΙ πάντως καθόλου καλό. Αλλού με σκίζουν στο 90% κ αλλού τους ρίχνω γύρο στο 110%.

 

Πάντως πολύ καλό όντως το Vee αν κ προτιμώ το Skip Barber του rF2.

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  • 1 month later...
  • 1 month later...

Φαίνεται δυνατό update, ίσως να το ξανα εγκαταστήσω

 

Automobilista EA v0.9.8 RELEASED

AMS_kart_Speedland2.jpg Reiza Studios have just released the latest build for Automobilista bringing the game to version 0.9.8.

The latest update contains new force feedback properties and a new karting track along with a host of bug fixes and optimisations.

Content:

    • Added Speedland Kart track venue (4 layouts)

    Features & Fixes:
    • Enhanced pneumatic trail by adding new PneumaticTrailGripFractPower (PTGFP) function, for much improved self-aligning torque (should make tire forces more perceivable through FFB)
    • Tweaked FFB output code & added "FFB Low Force Boost" to Controller UI (this should help wheel "lightness" under low steering forces with lower end FFB controllers)
    • Added new low speed FFB fuction to eliminate vibration / oscillation at very slow speeds
    • Revised default Realfeel settings and pneumatic trail values to match to new FFB functions
    • Added AIWs to Time Trial anticheat verification (this will lead to failed authentication in case of AIW edits)
    • Added function to sort cars of different performances within the same series for the TT leaderboards
    • Tweaked road dust smoke & skid properties
    • Brasilia: Tweaked track limits to allow running over green crete run-off
    • VIR: Improved road & curb textures
    • Superkart: Adjusted tires, slight increase of front/rear track width
    • Karts: Adjusted tires
    • Montana: Adjusted mirror height; Fixed oversized interior Windshield resolution (from 2048px to 1024px)
    • Boxer: Added wiper to cockpit view; Corrected AI tire wear
    • Lancer Cup: Fixed pneumatic trail bug which numbed FFB output
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