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Grisos

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Posts posted by Grisos

  1. Περα απο το Long reload reduced τι αλλο αλλαζουνε στο AUG;

    (ειπαμε, γεραματα...δεν βλεπω λεμε) :hehe:

    :slap:

    Βασικά συνδύασα αυτό που έγραψε ο Λεώ και τη σκηνή στο vid και πίστεψα ότι το nerfaρανε αλλά όντως δε φαίνεται κάτι. Μάλλον πέσαμε στη περίπτωση. :yawn:

  2. Για το μονο που κοιταξα ειναι L85A2....

    Reduced reload time χωρις σφαιρα στη θαλαμη...ε ρε ντε γλεντια :baby::hug:

    (αντε και λιγο το m416 που εχω αρχισει εδω και λιγο καιρο)

    Removed burst fire from the L85 and...

    Βγάλανε όμως το 2σφαιρο το οποίο ήταν πολύ χρήσιμο και αξιόπιστο στα μακρυνά.

  3. Όχι εγώ απλά λέω το άλλο. Όταν είχε βγει το CQ αν θυμάσαι υπήρχαν κάποιοι servers που ήδη το είχαν και παίζανε πριν την κυκλοφορία. Τώρα δε θυμαάμαι αν ήταν μέρες ή ώρες.

  4. Επιτέλους επίσημα!! Καλό διάβασμα

    A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon.

    Full details below:

    Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B

    Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7

    Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88

    Short and long reload increased: ASVal

    Long reload reduced, shot reload increased: M4A1

    Long reload increased: P90

    Damage output/range adjustments

    UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.

    PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.

    M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443

    M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.

    12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.

    AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.

    12 Gauge buckshot close range damage has been slightly increased.

    Slightly reduced the range penalty for the suppressor on the SCAR-H.

    Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.

    Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.

    Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.

    Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.

    Slightly reduced the range penalty for the suppressor on the SCAR-H.

    Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.

    Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.

    Increased the damage of the M5K.

    A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.

    SG553: Horizontal recoil reduced to help make this weapon more controllable.

    MG36: Vertical recoil reduced to make this weapon more controllable.

    M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.

    M16A3: Recoil amounts slightly increased.

    M4A1: Recoil amounts slightly increased.

    G36C: Vertical and First Shot recoil amounts reduced.

    M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.

    Miscellaneous weapons changes

    FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.

    Added Burst Fire to the M5K as an available fire mode.

    Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36

    Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.

    44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.

    Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.

    Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.

    Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.

    Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.

    Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.

    Weapons fixes

    Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.

    The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.

    SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.

    Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R

    The PKS-07 is now available on QBB-95

    The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.

    The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.

    Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.

    MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).

    VEHICLE RELATED TWEAKS & FIXES

    Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.

    Air Radar now shows friendly vehicles as well.

    Helicopter weapons can now destroy equipment with splash damage.

    The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.

    Repair tool damage against enemy vehicles lowered by 10%.

    Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.

    Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.

    Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.

    Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.

    Increased the damage helicopter gunners and IFVs do to helicopters and jets.

    Fixed Jets not getting top attack damage bonuses on Laser Designated targets.

    PERSISTENCE RELATED TWEAKS & FIXES

    Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.

    Premium Engineer assignments are now counting all shotgun kills independent from the class using it.

    Fixed so you can get score from awards in coop.

    Accuracy dogtags now show the correct stats.

    Coop Stars and dogtag are now properly unlockable and equip able.

    Gun Master and Domination Winner ribbons and medals added.

    Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)

    UI RELATED TWEAKS & FIXES

    Added letters to the capture point icons displayed directly over the mini-map.

    Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.

    Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.

    Fixed the hit indicator showing when spawning or closing the in game menu.

    PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.

    Fixed a bug where the clan tag sometimes shows as the player ID.

    Added clan tags in nametags and kill card.

    PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.

    Fixed so commorose VO works when sitting in an AA vehicle.

    Fixed so you get the critical health fullscreen color tint while in the post revive state.

    Removed the join button in the server list for non-Premium users on Premium exclusive servers.

    Fixed so the spawn menu always disappears when you are revived.

    Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.

    Fixed M-Com distance not updating if user moves towards it with EOD Bot.

    Mortar strike explosions are now shown on the HUD for the shooter.

    MISCELLANEOUS TWEAKS & FIXES

    Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.

    Fixed bug where it was possible to shoot while transitioning from sprint into prone.

    Fixed so you can’t revive a player who switched team since he died.

    Fixed two exploits on Donya Fortress that allowed players to get on top of the level.

    Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.

    PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.

    Xbox 360 specific: Introduced a clickable promotional spot on the main menu.

    How to download the latest update (Multiplayer Update 4) and Armored Kill

    PLAYSTATION 3 SPECIFIC INFO

    Patch goes live: September 4

    Armored Kill goes live: September 4 for Premium members / September 18 for non-Premiums

    Patch size: 1.53GB

    Armored Kill size: 1.55GB

    How to download patch: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.

    How to download Armored Kill: Armored Kill is available on the PlayStation Store and in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost.

    XBOX 360 SPECIFIC INFO

    Patch goes live: September 4

    Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums

    Patch size: 1.44GB

    Armored Kill size: 1.56GB

    How to download patch: There will first be a small (184MB) Title Update automatically downloaded when you start the game. When restarting the game, you will get a popup notifying you that Multiplayer Update 4 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 4 both on Xbox Live Marketplace and in our in-game store as a manual download.

    How to download Armored Kill: Armored Kill is available in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost. If you are not a Premium member, you can also find Armored Kill on Xbox Live Marketplace.

    PC SPECIFIC INFO

    Patch goes live: September 4

    Patch size: ~2.2GB

    Armored Kill size: 3.2GB

    Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums

    How to download patch: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.

    How to download Armored Kill: Armored Kill will automatically download if you start Origin or if you are logged in to Battlelog. You can also start the download from the Battlefield 3 game details page (i symbol) if Origin is already running.

    Battlefield 3 September 4th Official Patch Notes

  5. [MENTION=7033]Lazy Dog[/MENTION]

    Χαχα! Πολύ καλό! Τη βλέπω τη δουλειά, το επόμενο θα είναι στη Death Valley (το λέει και το όνομα εξάλλου) με λυκάνθρωπους ,λόγω πανσελήνου, και όχι ζόμπι. Φυσικά ο [MENTION=11666]wolves[/MENTION] σε πρωταγωνιστικό ρόλο. Το πιο λογικό είναι να του δώσουν μαχαίρι. :clap:

  6. Αυτο που με "εκαιγε" -αν και εχω να παιξω κανα μηνα+ ειναι να πιασει ο κοσμος και αλλα οπλα εκτος των M16/AEK.

    Μην ανυσηχείς δεν έχει αλλάξει απολύτως τπτ.:X:

  7. Εγώ πάντως κρατάω τα παρακάτω:

    Knife more 'reliable and relevant to melee attacks

    Slightly reduced the sentence (cooldown ???) of time after a stabbing (φοβού τους λύκους [MENTION=11666]wolves[/MENTION])

    The premium can choose which one to use knives (ACB90 / Knife)

    Σφάζαμε που σφάζαμε τώρα θα είμαστε και πιο χαρούμενοι με ακονισμένες μαχαιρούμπες.

    The explosives now remain even after death

    Πω πω c4ρα. (Δηλαδή θα σκάνε και after death αν κατάλαβα καλά :hmm:)

    Reduced vertical recoil MG36 to make the weapon more controllable

    Και το αποκορύφωμα. Κρατάω μικρό καλάθι αλλά ποτέ δεν ξέρεις.

    Εφόσον φυσικά οι αλλαγές θα ισχύσουν.

  8. EA has revealed the release dates for Battlefield 3 Armored Kill, the third downloadable content pack for Battlefield 3. Since PlayStation 3 owners get early access, and so do Premium members, there are several different dates. In fact, there are 4 different release dates for Armored Kill, depending on what platform you play on.

    Regular release date: September 25 on PC and Xbox 360 (non Premium)

    Regular release date for PS3: September 18 (non Premium)

    Premium subscribers on PS3: September 4

    Premium subscribers on PC and Xbox 360: September 11.

    Yep, it’s just as confusing as it looks. Either way, we’re glad to finally have a solid release date (or 4) for Armored Kill.

    Πηγή: bf3blog.com - Battlefield 3 Armored Kill release date revealed

  9. Battlelog will be undergoing maintenance tomorrow on the 28th of August between 08:00 - 09:30 UTC.

    Μάλλον επειδή το Bonus Content είναι high-res θα χρειαστεί maintenance το battlelog για να αντέξει τη τελειότητα.:wall:

  10. :OT:

    [MENTION=17903]denz[/MENTION]

    Κάνε αίτηση για fast path αν το σηκώνει η γραμμή σου. Και μένα πριν το fast path χτυπούσε 95 αρες. Τώρα το 100+ αν το έχει συνέχεια είναι περίεργο. Γενικά Γερμανικό server γύρω στα 85ms έχεις; Γτ αν όχι μάλλον έχεις γενικό πρόβλημα με Γερμανία :hm:

    :OT:

  11. Καλά ναι το zombi mode που λέγαμε κάτι posts πιο πίσω. Απλά θα ήθελα να προσθέσω πως ο κ MongolFPS δεν υπήρχε περίπτωση να ανέβαζε τέτοια βιντεάκια αν έπαιζε απο Ελλάδα. Για τον απλούστατο λόγο ότι άλλο 10-20 ms lag και σταθερή γραμμή FTTH γαρ, και άλλο 60-80 ms με σκαμπανεβάσματα γτ έβρεξε γτ γτ γτ γτ και 1002 δεν ξέρω (ε δε θέλει και πολύ φαντασία να ναι καλά οι εναλλακτικοί). Και ειδικότερα στο sniping, μιας και το διαφημίζει το άθλημα στα βίντεο του, τα ms είναι υψηστης σημασίας. Πάντως σίγουρα πολύ καλό μοντάζ και δεν λέω το παλικαράκι είναι καλό. (βεβαια εδω που τα λεμε με Greek Killer στο αεροπλανο και [MENTION=14206]AKISSS[/MENTION] στο ελικοφτερο μάλλον θα αρκεστεί σε κανά CQ έτσι για να βγάζουμε και κανα βιντεο με ψαράκια :innocent:)

  12. Νταξει οι τύποι είναι τραγικοί! Μου βάζει για Bonus Content Drop πραγματα που μπορώ να βρώ στο Internet. Τι στο ο|ο να τα κάνω τα art works? Τους είπε κανείς ότι θέλουμε να ντύσουμε το desktop με μλκες? Και premium Armored Kill Gameplay. Αφου βρε μλκα μετά απο λίγες μέρες θα το παίζω ο ίδιος το ΑΚ τι μου το δείνεις το Gameplay να σου πω και ευχαριστώ για το heads up. Αλλά ευρω-πέοι είναι τι περιμένεις.:fist:

  13. Ωραίο μονταζ αλλά έχω βαρεθεί να βλέπω σκηνές από κλειστές πίστες που έχουν zombi mode όπου στους αντιπάλους το δεξί κλικ είναι απενεργοποιημένο και η αντίληψη στο 10% ίσα ίσα να στέκονται όρθιοι, αν και για αυτό έχω αμφιβολίες. Ναι ΟΚ σε conquest σε μεγάλες ή σε κανα ρασάκι αλλάζει το πράμα. :X:

  14. Γίνεται να σταματήσει αυτή η βλακεία το Origin να πετάγεται κάθε φορά που ξεκινάει το παιχνίδι...;;;

    Πας origin πατάς i για παραδειγμα στο BF3 και εκεί έχει ένα tab Cloud Storage. Ξετικάρεις το enable Cloud Storage for all games.

  15. Με το Origin όχι, αλλά ενώ έπαιζα BaZo, χάθηκαν ξαφνικά δυό παίκτες από μπροστά μου και μετά από λίγο πέταξε κι εμένα με μήνυμα "You were disconnected from EA online" :TD:

    Φιξντ! Μετά από 7 email με το origin support, τα οποία λέγανε το ίδιο ακριβώς πράγμα '' ακολουθήστε το παρακάτω σύνδεσμο ...μπλα μπλα '' χωρίς να μου έρχεται ο κωδικός για το reset, έκανα μια τελευταία απόπειρα μέσω του client - οι προηγούμενες αιτήσεις έγιναν μέσω origin.com, και ως δια μαγείας στάλθηκε ο κωδικός επιτόπου. Το παράξενο της υπόθεσης είναι ότι το περιστατικό ήταν μεν random αλλά και μεμονομένο στο δικό μου account. :giveup:

  16. Ρε παιδιά έχει κανείς πρόβλημα πρόσβασης στο origin ή στο battlelog; Μου λέει το κλασσικό λάθος "email ή κωδικός". Έκανα αίτημα για reset αλλά είμαι στο περίμενε εδώ κα μια ώρα. wtf :shout:

  17. Χάζευα στο battlelog και το μάτι μου έπεσε σε αυτά τα περίεργα σηματάκια δίπλα στο granade spec. Οπότε έκανα mouse over και voila.

    Heal:

    79369488.jpg

    και Squad Heal:

    46184708.png

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