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mchls

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Posts posted by mchls

  1. Deus Ex: Human Revolution PC gets a new patch; stuttering reduced, SSAO and 3D Vision improved

    Deus Ex: Human Revolution PC Update Changelog:

    - Some players accounted a problem where the Tai Young Medical shuttle in Hengsha would not arrive. This has been resolved.

    • Existing save-games can be loaded and continued from normally, the shuttle will now arrive.

    - We have provided a workaround for stability and performance issues on AMD FX CPUs with specific firmware versions.

    - We have made further changes to reduce stuttering in the game.

    • Improvements to background streaming of resources. (on DX11 only)

    • Workarounds have been added for issues that can happen with Windows asynchronous file IO.

    • We have improved parallelism with the graphics driver on dual-core machines. (should also benefit machines with more cores)

    - SSAO has been improved to look less noisy.

    - Various minor issues with 3DVision have been resolved.

  2. World of Tanks Update 7.4 introduces new Game Modes, Maps and Combat Vehicles

    Wargaming.net, the award-winning global videogame publisher and developer, announced today Update 7.4 for their distinguished free-to-play MMO World of Tanks introducing a wide range of new gameplay features. The key innovation of the update is the introduction of two new game modes – Encounter Battle and Assault. The Encounter Battle mode invites two sides to fight for one base. The Assault sets the players in the roles of attackers and defenders where the former have superior combat capabilities...
  3. [ame]www.youtube.com/watch?v=WJKssKR_8lw[/ame]

    ...και στα αγγλικά... [ame]www.youtube.com/watch?v=qChSl_UkO_U[/ame]

  4. Hands On (Safety Off): XCOM – Enemy Unknown

    It’s Alec who normally brings you the latest on Firaxis’ XCOM remake so I expect you shall be somewhat confused to hear that I actually played it last week. Alec will probably never forgive me for taking what he saw as his rightful place but he was too busy being rained on in Greece to defend the Earth from invasion. I didn’t manage to protect anyone from the invasion either but I did cause a few soldiers to die trying. They might have specialisations and there might be less of them per squad, but the poor sods are as vulnerable as ever. This is how they died.
  5. Portal 2 Update Changelog:

    - Added more descriptive error messages to common publishing failures.

    - Optimizations and rendering improvements for the Puzzle Maker.

    - Fixed compile error from fizzlers in certain orientations.

    - Fixed stacked goo creating kill triggers that spanned between the two levels of goo.

    - Fixed connection symbols potentially leaking outside the map, causing maps to fail compiling.

    - Fixed some lightboards not showing their map titles and tags properly

    - Fixed compiler error when trying to compile certain very large maps.

    - Localization fixes and additions.

    - Autosaves made while playing workshop/puzzlemaker maps no longer conflict with singleplayer saves.

    - Fixed glass not having collision before being moved after being dropped in.

    - Fixed paint dropper arc becoming weird while extruding.

    - Fixed going through portals on angled platforms in goo killing the player.

    - A loading screen will always show up when playing puzzlemaker/workshop maps and dying or restarting the maps.

    - Using puzzlemaker_export to export a custom vmf will make the player start in the elevators and not spawn the triggers that restart the map when walking in the exit hallway

    - Better progress indication for compiling puzzles.

    - Paint is valid on goo and buttons now.

    - Fixed a crash on completing the preview puzzle.

    - Fixed the first item in the map list not always showing valid information.

    - Fix a variety of bugs (some Mac-specific, mostly platform-independent) which made the texture filter setting in the Advanced Video Options act incorrectly.

    - Fixed bug with light strips and fizzlers sometimes changing the portalability of the surface they were on during export.

    - Fizzlers are now properly sorted when a portal shot hits a fizzler. This makes the correct fizzler light up when there are multiple fizzlers along the portal shot.

    - Better item handle interactions.

    - The catapult target is now copyable. Copying the target will drop a catapult on the spot and attach a target to your cursor.

    - Fixed the box dropper and paint dropper disappearing if you did Undo past their creation, then Redo back through it.

    - Fixed hitting “Undo” while dragging causing weird behaviors.

    - “Bendy” player model appears in all community map chambers now

    - Right mouse button clicking on a solid volume selection boundary surface no longer clears selection.

    - Bound ‘view reset’ to H as well as Home, for Mac users without a Home key

    - Removed bad keyvalues from elevator_exit instance

    - Fixed a crash due to deleted items not removing their collision entries

    - Fixed glass and rail platforms computing the wrong extents just after being undeleted.

  6. Counter-Strike: Global Offensive Beta Update Changelog:

    Gameplay:

    • Updated weapons based on performance metrics:

    - Slightly increased the damage for the fiveseven to keep it on par with other pistols.

    - Lowered the max width of the recoil patterns for the MG’s to make them better for their price point.

    - Lowered the spread on the Negev to be more in line with the m249.

    • Improvements have been made to burst fire and tapping.

    • Added player spawns to all maps to support up to 30 players.

    • Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map.

    • Adjusted bot behavior to fix the “antline” looking behavior.

    • Added support for server operators to specify tick rate with the –tickrate parameter.

    • Physics simulation tick rate now set to be the same as the game tick interval.

    • Bullet tracers have had improvements made to speed, visual effect, and frequency.

    • Chickens added to Inferno

    UI

    • The Server Browser sorts Favorites and Lan tabs by ping rather than Tags.

    • The radar will no longer display an ‘X’ for dying players when they are not within sight of the player or player’s teammate.

    • Weapons with a burst mode will now show which state the gun is in on the ammo panel.

    • Input device is now locked to whatever device launched the game session.

    • Updated the Kevlar and Kevlar + Helmet buy menu images.

    • Updated the Domination icons.

    Audio

    • Footsteps update position more often by shifting position determination to client side entity tracking.

    • Tuned ambient sounds in most maps

    Bug Fixes

    • Fixed a bug with individual pistol round-based achievements. They can only be earned in Classic game mode now.

    • Fix for changing video settings while in game sometimes causing a deadlock.

    • Added a popup message triggered when a player attempts to initiate a vote on a server with voting disable.

    • Fixed bug where player’s nav area would be reported as being on the floor below them causing the radar location to be displayed incorrectly.

    • Fixed several UI related crash issues.

    • Third party map and _SE map names no longer display in the scoreboard with the #SFUI_MAP_ localization token.

  7. How Diablo 3 gave Metacritic a giant middle finger

    You’ve undoubtedly noticed that Diablo III, released last week atop 2 million pre-orders and 8,000 midnight launches, has few reviews on Metacritic. The usual pre-release review embargo didn’t materialise and planet game was dragged straight into release frenzy (and all the inevitable server disasters) without knowing whether or not Diablo III was “good”...
  8. Borderlands 2 fixes voice chat, framerate issues from first game

    Matt Charles addressed several technical problems suffered by Borderlands – by and large, the news is positive.

    Voice chat issues that plagued the first game, for instance, are currently being worked on and the system "will be working for everyone when the game launches." Charles also said that while it's "too early for me to give any final numbers," Borderland 2's framerate will "see an improvement over the first game."

  9. The Elder Scrolls Online main story will be '100 percent solo'

    "In the Elder Scrolls games you're always the hero, whether you want to be or not," Firor said. "You go out there and you kill the dragons. You kill Mehrunes Dagon in Oblivion. In Morrowind, you're up there fighting the Tribunal - those are huge, global, epic things that you don't want to stand in line to do in an MMO. The last thing you want to do is have the final confrontation with Mehrunes Dagon as he's stomping across the Imperial City, and you see like 15 guys behind you waiting to kill him because they're on the same quest.

    "We have a whole part of the game that is 100 per cent solo, which is the main story, where the world focuses on you. You are the hero, everything you do is solo and the world reacts to you that way," Firor said.

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