Jump to content



FSX Thread.


def

Recommended Posts

Με τους πιο παλιούς drivers της nvidia (8800GTX - E6600) έπεφτε και εμένα πολύ όταν ήμουν χαμηλά στο έδαφος (απογείωση - προσγείωση), αλλά μείωσα το mesh και το traffic και όλα Ok...

με τους καινούργιους drivers δεν ξέρω...

Link to comment
Share on other sites

για τα παιδια που εχουν μερακι και τους αρεσει το αθλημα και την ψαχνουν περοσσοτερο

θα αναφερω παρακατω μερικες ΣΥΝΤΗΣΕΙΣ

Α/Γ=Απογειωση

Α/Δ=Αεροδρομιο

Α-Κ=Ανοδου-Καθοδου

Α/Σ=Απωλεια Στηριξης

ΑΤΑ=Αληθης Ταχυτητα Αερος

ΒΚ=Βαθμος Καθοδου

ΒΑ=Βαθμος Ανοδου

ΓΕΠ=Γυροσκοπικος Ενδεικτης Πορειας

Δ/Μ=Διαδρομος

Δ/Π=Διαδρομος Προσγειωσεις

ΕΟΠ=Ευθεια Οριζοντια Πτηση

ΕΤΑ=Ενδεικνυομενη Ταχυτητα Αερος

ΘΚΚ=Θερμοκρασιες Κεφαλων Κυλινδρων

ΜΑΩ=Μιλια Ανα Ωρα

Π/Γ=Προσγειωση

ΠΔΟ=Πτηση Δι Οργανων

ΠΕΑ=Πυργος Ελενχου Αεροδρομιου

ΠΕ=Πιεση Εισαγωγης

Π/Κ=Πτερυγια Καμπυλοτητας

ΣΑΛ=Στροφες Ανα Λεπτο

Τ/Δ=Τροχοδρομος

TE=Ταχυτητα Εδαφους

ΤΟ=Τεχνικος οριζοντας

ADF=Automatic Directional Finder

AGL=Above Ground Level

AIP=Aeronautical Information Publication

ALT=Altitude

ATC=Air Traffic Control

ATZ=Aerodrome Traffic Zone

BK=Base Key

CTR=Control Traffic Range

FIR=Flight Information Region

GPS=Global Positioning System

GS=Ground Speed

HK=High Key

IAS=Indicated Air-Speed

IFR=Instrument Flight Rules

ILS=Instrument Landing System

IMC=Instrument Meteorological Contitions

JAR-FCL=Joint Aviation Requirements-Flight Crew Licensing

LGD=LG Danger

LGP=LG Prohibited

LGR=LG Restricted

LK=Low Key

MAIP=Military Aeronautical Information Publication

NOTAM=Notice To Airmen

R/C=Radio Combass

R/T=Radio Transmition

TAS=True Air Speed

TCA=Terminal Control Area

TMA=Terminal Monitoring Area

VFR=Visual Flight Rules

VMC=Visual Meteorological Conditions

VOR=VHF Omni directional Finder

ΟΛΑ ΤΑ ΠΑΡΑΠΑΝΩ ΕΙΝΑΙ ΠΑΡΜΕΝΑ ΑΠΟ ΤΟ ΒΙΒΛΙΟ ΤΟΥ Κ.ΑΝΑΣΤΑΣΙΑΔΗ ΣΤΑΥΡΟΥ(ΠΑΤΡΙΩΤΗΣ ΜΟΥ ΑΠΟ ΚΙΛΚΙΣ) ΓΙΑ ΠΕΡΙΣΣΟΤΕΡΕΣ ΠΛΦ WWW.FLIGHTART.GR

ελπιζω να φανουν χρησιμα σε καποιους

Link to comment
Share on other sites

  • 2 weeks later...

FSX-DX10:3rd progress report - just another Wednesday

It is time to update everyone on the progress we have made on the FSX-SP2(DX10) release.

First, we have a name change. We have a set of fixes that we want to widely deliver, and that means installing on XP and Vista, for DX9 and DX10. So with that being the case, the name FSX-DX10 isnt accurate and we are now calling the release FSX-SP2(DX10) to indicate that while DX10 is the main feature, this is really SP2.

Second, I am not going to be able to talk to either the bug fixes in SP2 or the DX10 features until early September. I know, I know. I promised mid-August, what is up with that? Well, I am going on 3 weeks of vacation starting August 14th, and we will not be fully baked by then. So any feature discussion would be speculative and not authoritative. If I wait until I return, week of September 4th, the features will be done or cut and I can make an authoritative post.

So thats when I will perform the analysis of the magic screenies to showcase what features we intended by those screenshots, what the real DX10 feature set is ( hint, it isnt what was in the magic screenies in all cases ), and what DX9 improvements we are delivering.

With that said, on to the progress discussion. As I said in the last post, the phases of the project are:

1)Device and Infrastructure bring-up

2)Geometry Pipeline bring-up

3)Pixel Pipeline bring-up to "rough DX9-level comparability"

4)DX10-specific feature work.

The 1st post on FSX-SP2(DX10) here covered Phase 1 and 2. The 2nd post on FSX-SP2(DX10) here covered progress on phase 3, and this post will continue the coverage on Phase 3 progress.

One feature that was obviously not working in the previous posts was clouds. You did get to see the geometry we used to make the clouds effect, but now we have working clouds in DX10 as shown below. I include both an in-town shot here as well as an in-air sunset shot here because I really enjoy the sunrise and sunset effects in FSX. One thing that might not be obvious is clouds require alpha. In the previous post the trees had textures but no alpha, so the clouds work actually helped with the trees.

Next on the implementation bring-up was the emissive textures which meant the cities now look proper at dusk and dawn as shown here. At roughly the same time, we brought up bump map support which meant the aircraft models started looking right, as shown by the Bell here.

Its not all about the world, though. Our in-game UI, known as XUI, is all rendered using shaders. So we had to convert that. For quite a while, there was no in-game UI. Now there is, as shown here. It is now no longer necessary to memorize the shortcuts for the feature you want to test, you can just use the menu. Nice, if not earthshaking. And solid progress.

Here is another shot with Water 1.x working. As well as fog in the distance. Those are two key features and they were a long time coming. Its nice to have them done.

So where does that leave us in Phase 3? Well, we are done. Here are 2 screenshots, DX9 and DX10 to show what the 2 pipelines look like side by side. Do you see a difference? Hint, look at the top left. Yes, ta-da, that is correct. DX10 is running faster than DX9. By 17% or so. So see, there is proof that DX10 might actually be ok. That is the only difference you should see! Being done with the 3rd milestone, "DX10 looking like DX9", means all DX9 rendering features are now operational in the DX10 pipeline and look identical. That means the engine is fully flyable in DX10, but no new features are enabled.

That puts the team fully into the "DX10 feature" phase or milestone. On to the finish line!

Link to comment
Share on other sites

Αρχική απάντηση από def [Σήμερα, στις 13:49]

http://blogs.msdn.com/ptaylor/default.aspx

γιατι δε βαζεις μεσα σε ενα quote αυτο που θελεις να πεις και οχι μονο το link; μετα απο λιγο καιρο οταν θα εχει αλλαξει η σελιδα, και καποιος διαβασει αυτο το post, δε θα καταλαβει τι προσπαθουσες να δειξεις. :)
Link to comment
Share on other sites

Flight Simulator X: Acceleration Goes Gold

Expansion pack for "Flight Simulator X" franchise adds a host of new planes, missions and modes and hits store shelves October 23rd.

Microsoft Game Studios today announced the first expansion pack for the critically acclaimed "Flight Simulator X," released last Fall, has gone gold and will begin hitting retailers throughout North America on October 23rd.

Developed by ACES Studio, "Flight Simulator X: Acceleration" adds a wealth of new content and features, allowing gamers to race against each other in amazing, highly-detailed locations around the world. Aviators are able to test their skills and heroism in many new missions while enjoying three exciting new aircrafts and the ability to share rewards, photos and videos with friends and the broader flight simulator community.

"Flight Simulator X," which launched in October 2006, introduced gamers to a beautifully rich and realistic world offering a completely new and innovative gaming experience. Available in both standard and deluxe versions, "Flight Simulator X" allows gamers of all ages, types and skill levels opportunities to cruise more than 24,000 airports and experience first-hand what it's like to be an aviator traveling the globe. With the addition of more than 50 missions and increased online game capabilities, "Flight Simulator X" is more than just a simulator and has proved to be the fastest selling addition to the 25-year "Flight Simulator" franchise.

"Flight Simulator X: Acceleration" will be available for the estimated retail price of $29.99 for Windows. "Flight Simulator X: Acceleration" is rated "E10+" for everyone 10 and older. "Flight Simulator X" is required to play "Flight Simulator X: Acceleration."

Link to comment
Share on other sites

Αρχική απάντηση από .38-.45

δεν εχω δει κανεναν να λεει οτι παει πιο γρηγορα με sli/crossfire.

του αρεσουν ομως οι 4 πυρηνες, αλλα δεν ξερω αν παιζει με 8. καποιοι λενε οτι δουλευει.

με sli Θα δεις διαφορα μονο αν εχεις Multi+monitor στα FPS σε αναλυση πχ 3000χ1000

Link to comment
Share on other sites

Εγώ πάντως με την 7950GX2 που είναι 2 κάρτες με εσωτερικό SLI και 1gb ram έχω πρόβλημα στην 1680x1050 που τo τρέχω. Είναι τόσο κακογραμμένο που ότι και να βάλεις θα σέρνεται.

Link to comment
Share on other sites

καλα παιδια εχω φαει ενα κολιμα τρελο στην πιστα Austrian alpine soaring course δεν ξερω να κανω και το soaring γυρω απο αυτα τα σπυροματα και αναγκαζομε να ψαχνω βουνα για να μου δωσουν υψος το μονο που εχω βρει ενα ακριβως μετα την αρχη στην οροσειρα δεξια.

μπορει κανεις να μου δωσει κανα tip? την παλεβω 1 μηνα ελεος.

Link to comment
Share on other sites

ετοιμαζω κατι καλο,θα κανουμε μαθηματα on-line το χειμωνα,οταν θα ειμαι ετοιμος θα βγαλω ανακοινωση και θα παραδιδω μαθηματα στην αρχη σε cessna,φυσικα θα αρχισουμε

με θεωρια τα βασικα,και μετα στον αερα,πιστευω για τους λατρεις των flightsim και οχι μονο να ειναι ενας ευχαριστος χειμωνας:)

Link to comment
Share on other sites

Αρχική απάντηση από def

ετοιμαζω κατι καλο,θα κανουμε μαθηματα on-line το χειμωνα,οταν θα ειμαι ετοιμος θα βγαλω ανακοινωση και θα παραδιδω μαθηματα στην αρχη σε cessna,φυσικα θα αρχισουμε

με θεωρια τα βασικα,και μετα στον αερα,πιστευω για τους λατρεις των flightsim και οχι μονο να ειναι ενας ευχαριστος χειμωνας:)

καλη φαση...εγω ειμαι μεσα λευτερ

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Δημιουργία...

Important Information

Ο ιστότοπος theLab.gr χρησιμοποιεί cookies για να διασφαλίσει την καλύτερη εμπειρία σας κατά την περιήγηση. Μπορείτε να προσαρμόσετε τις ρυθμίσεις των cookies σας , διαφορετικά θα υποθέσουμε ότι είστε εντάξει για να συνεχίσετε.