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Κανελλη στην (συριζ)ΕΡΤ iz dis reel lyfe ??
- 25.485 απαντήσεις
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been there done that ^
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[3:21:10 μ.μ.] SoF{GR}@work: me mamisane stis akirosis [3:21:12 μ.μ.] SoF{GR}@work: psekasmenoi oloi [3:21:13 μ.μ.] SoF{GR}@work: 2 deltia [3:21:15 μ.μ.] SoF{GR}@work: 50 euro ekasto [3:21:16 μ.μ.] SoF{GR}@work: lathos [3:21:20 μ.μ.] SoF{GR}@work: erxetai o allos [3:21:23 μ.μ.] SoF{GR}@work: 35.5 [3:21:26 μ.μ.] SoF{GR}@work: kai sta 3 lathos [3:21:31 μ.μ.] SoF{GR}@work: ithele over kai ta evale under [3:21:38 μ.μ.] SoF{GR}@work: gkavomara too stronk [3:21:43 μ.μ.] SoF{GR}@work: erxetai enas prixtis [3:23:31 μ.μ.] SoF{GR}@work: 14:52 [3:24:02 μ.μ.] SoF{GR}@work: mou dini stixima [3:24:04 μ.μ.] SoF{GR}@work: "ela ela" [3:24:07 μ.μ.] SoF{GR}@work: " den exoume xrono" [3:24:10 μ.μ.] SoF{GR}@work: " ksekinane stis 3 " [3:24:15 μ.μ.] SoF{GR}@work: " valto mesa kai erxomai " [3:24:19 μ.μ.] SoF{GR}@work: fevgi [3:24:20 μ.μ.] SoF{GR}@work: to vazo [3:24:26 μ.μ.] SoF{GR}@work: ena paixnidi itane anenergo [3:24:31 μ.μ.] SoF{GR}@work: mallon egrapse lathos kodiko o gkavos [3:24:34 μ.μ.] SoF{GR}@work: patisa diagrafi [3:24:36 μ.μ.] SoF{GR}@work: perasa ta ipolipa [3:24:38 μ.μ.] SoF{GR}@work: ston foutso mou [3:25:32 μ.μ.] silver master bronze: xaa [3:25:44 μ.μ.] SoF{GR}@work: nai auto to kano sineheia ^ [3:25:50 μ.μ.] SoF{GR}@work: exo antallaksi kai fones gi auto ^ [3:26:14 μ.μ.] SoF{GR}@work: afou girnane plati [3:26:16 μ.μ.] SoF{GR}@work: kai fevgoune [3:26:19 μ.μ.] SoF{GR}@work: simaini oti ine sta @@ tous [3:26:24 μ.μ.] SoF{GR}@work: e sta @@ mou ki emena mpastounovlaxoi [3:26:35 μ.μ.] SoF{GR}@work: ixate propo kai sto xorio sas [3:26:45 μ.μ.] silver master bronze: nai mporei na eixan [3:26:46 μ.μ.] SoF{GR}@work: erxetai lipon o prixtis [3:26:49 μ.μ.] silver master bronze: emeis exoume [3:26:50 μ.μ.] silver master bronze: xD [3:26:50 μ.μ.] SoF{GR}@work: 15:58 [3:26:51 μ.μ.] silver master bronze: xaxxa [3:26:53 μ.μ.] SoF{GR}@work: mou dini allo ena deltio [3:26:57 μ.μ.] SoF{GR}@work: dini 20 euro [3:27:01 μ.μ.] SoF{GR}@work: kratao to proigoumeno [3:27:03 μ.μ.] SoF{GR}@work: kratao to torino [3:28:05 μ.μ.] SoF{GR}@work: kathetai [3:28:10 μ.μ.] SoF{GR}@work: ta xazevi [3:28:17 μ.μ.] SoF{GR}@work: erxetai meta apo 30 sec [3:28:20 μ.μ.] SoF{GR}@work: " a ou " [3:28:25 μ.μ.] SoF{GR}@work: - ekana lathos [3:28:27 μ.μ.] SoF{GR}@work: - sto palio ? [3:28:29 μ.μ.] SoF{GR}@work: - nai [3:28:33 μ.μ.] SoF{GR}@work: - ginetai na to akirosoume ? [3:28:38 μ.μ.] SoF{GR}@work: - exi perasi to 5lepto den to dexetai [3:28:43 μ.μ.] SoF{GR}@work: - ma kai 55 sto edosa [3:28:49 μ.μ.] SoF{GR}@work: - 52 kai ine tora 58 [3:28:52 μ.μ.] SoF{GR}@work: - a nai ... [3:29:40 μ.μ.] SoF{GR}@work: kai meta anarotiemai poioi psifizoun se auto ton topo [3:29:49 μ.μ.] SoF{GR}@work: poioi apofasizoun gia to mellon twn epomenon gennewn [3:29:52 μ.μ.] SoF{GR}@work: ougk [3:29:52 μ.μ.] SoF{GR}@work: ougk [3:30:07 μ.μ.] SoF{GR}@work: me indianous pio iremos tha imouna [3:30:10 μ.μ.] SoF{GR}@work: ixane kai orees ginaikes moar rant (+ καντηλακια για τους θρησκους) @http://pastebin.com/s6r2W7Hd να σημειωσω εδω, οτι το δελτιο εχει αλλαξει απο τον αυγουστο, πρακτικα συμπληρωνεται με τον ιδιο σχεδον τροπου που σημπληρωνοτανε επι χρονια τετοια σκηνικα μου συμβαινουν 360 μερες τον χρονο 10-15 φορες την καθε μερα ξεχωριστα. βεβαια αμα γκρινιαξω και πω στον αλλο οτι οχι μονο μου το φερνει 20 σεκοντ πριν την εναρξη αλλα ειναι και λαθος, η απαντηση που θα παρω στην καλυτερη περιπτωση ειναι η " ε ετσι πως το εχει κανει το δελτιο ο μελισσανιδης .... " σε αυτη την χωρα παντα οι "αλλοι" φταινε #road2μισανθρωπος
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Ειδήσεις απο την Ελλάδα και όλο τον κόσμο v2.0
GruntGR απάντησε στο θέμα του astrolabos topic στην ενότητα Off topic
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Ειδήσεις απο την Ελλάδα και όλο τον κόσμο v2.0
GruntGR απάντησε στο θέμα του astrolabos topic στην ενότητα Off topic
εγω δεν ντρεπομαι να ομολογησω οτι αμα πεταγανε παρομοια κοτσανα οι ραδιο-αρβυλα τοτε εδω μεσα δεν θα εγραφα τιποτα ή/και ισως να κραταγα ουδετερη σταση ενω εσυ θα σχολιαζες με τον τροπο που σχολιαζεις συνηθως οσους ειναι απο το "αντιπαλο" στρατοπεδο επισης δεν ντρεπομαι να πω οτι τον εχω μεγαλο αχτι γιατι οπλισε το χερι εκατονταδων χιλιαδων κοψοχερηδων σε αυτη τη χωρα (ενω τα χρηματα του ειναι στην Ελβετια βεβαιως βεβαιως) και τους επεισε να κανουν ξανα το ιδιο λαθος, " ας τους δωσουμε αλλη μια ευκαιρια ρε παιδιαααααα " προφανως οταν καποιος βγαινει στην τηλεοραση και εχει 38% θεαματικοτητα ( και οχι ακροαματικοτητα οπως εγραψε ενα αγραμματο κοκκινο ορκ του συριζα στο FB ) πρεπει να ζυγιζει πολυ προσεκτικα τα λογια του ειτε κανει σατιρα ειτε οχι, εδω ο αλλος εστειλε πριν 20 χρονια κατι καρκινους και του το χτυπανε ακομα ( ασχετα αν ζητησε συγνωμη την αμεσως επομενη μερα) το "σιγα μωρε ! ετσι μιλαμε ολοι για τον σοιμπλε οταν ειμαστε μεταξυ μας" ειναι το πιο ηλιθιο επιχειρημα που μπορει να χρησιμοποιησει καποιος για ενα δημοσιο προσωπο, ετσι πηγε να το σωσει το (θρεμμενο) γκομενακι του Δημα και εφαγε τα μουτρα του http://www.koolnews.gr/showbiz/den-xyno-sampanies-o-remos-apanta-kai-gia-ton-pousti-schauble/ Ενώ για την φράση «θα σηκωθεί ο π@ύστης Σόιμπλε» που είπε, απολογήθηκε λέγοντας πως έκανε απλά χιούμορ, το χιούμορ που κάνει ο μέσος Έλληνας. το νοικοκυριο εχει κυρηξει πτωχευση, ερχονται να τους παρουνε το σπιτι και τα βαζουν με τον κλητηρα αντι να τα βαλουν με αυτον που τους εφερε σε αυτο το σημειο. fuck logic και για να μην λεει κανεις πως κρυβομαι πισω απο το δαχτυλο μου ή οτι το παιζω υποδειγμα ελληνα πολιτη, δηλωνω ο ιδιος οτι μια περιοδο πηγα και ποσταρα κατι στο στυλ " ο αχρηστος με το πιστολι αντι να τελειωσει την δουλεια δεν σημαδεψε καλα και τωρα ο σοιμπλε ζει ακομα " στην Ελλαδα της κρισης, κοστιζει πολυ σε μερικους το να παραδεχθουν και να αναγνωρισουν τα λαθη τους βαζοντας το "εγω" στην ακρη, πιο πολυ ισως αποσα θα τους κοστιζε ενας νυχτερινος λουλουδοπολεμος στον παντελιδη. α μια και ανεφερα τον συγχωρεμενο ^ ελαχιστα τον ξερω, σημερα εμαθα οτι τον λεγανε παντελη στο μικρο ( μου ειχε κολλησει το γιωργος λολ ) παιζει να μην εχω ακουσει ουτε ενα τραγουδι του / να μην ηξερα οτι το ταδε καψουροτραγουδο που επαιζε στο ραδιο το ελεγε αυτος αν κρινω ομως απο την παιδεια του, το στυλακι του και τον τροπο που εφυγε πρεπει να ητανε υποδειγμα "ελληναρα" ισως γι αυτο ητανε και τοσο δημοφιλης ??? -
starter pack sto 1$ για 12 μερες !!!!! https://www.humblebundle.com/ (nader proxy αλλοι 2 + 50k credits + 2 elite case μιλαμε για ΤΡΕΛΟ deal ) Fine Tuning Update - Feb 2016 11 FEBRUARY - RAZIEL WARMONIC We hope you like graphs... You'll uncover no less than five of them with your scrolling method of choice, giving context to the many changes that have gone into this balance-focused Fine Tuning update! Read on for more... Balance Changes We've been running our datafingers through all of the gameplay balance stats from the December and January period. Through reading your feedback and analysing the data we've identified several spots for balancing out of Mercs, Weapons and Augments. Along with general game balance, which we try to adjust in small steps, the main goals of this update are: To make Thunder more viable in higher level play Address a few of the more overpowered Augments Move the Machine Pistols away from SMG's and more into secondary / pistol territory [nxcache.nexon.net] Click to View at Full-Size[nxcache.nexon.net] Mercs Kira Reduced Kira's movement speed by ~2% to a maximum sprint speed of 8.8m/s (from 9.0m/s) When aimed at a wall, Orbital Lasers will now be called down slightly further away from that wall Nader Reduced Grenade Launcher inner damage radius to 32cm (from 64cm) Direct hit damage remains the same, as does outer damage radius (4.16m) Phoenix Increased maximum Healing Pulse healing given to teammates to 100hp (from 80hp) Redeye Increased hitbox sizes by ~2.5% so Redeye now matches Mercs like Skyhammer or Stoker Rhino Increased Minigun spin-up time by ~150ms Reduced Minigun maximum bullet spread by ~10% Sparks Amount of revive health provided by the REVIVR now gradually reduces over distance, matching the damage falloff Stoker Reduced direct hit Molotov Grenade explosive damage to 35 (from 50) Thunder Reduced Concussion Grenade cooldown to 15s (from 17s) Increased Concussion Grenade maximum stun duration to 7s (from 6s) Increased Concussion Grenade stun radius to 8m (from 7.36m) Increased Concussion Grenade deployable scramble radius to 8m (from 7.36m) Vassili Increased health to 110hp (from 100hp) Reduced Heartbeat Sensor cooldown to 17s (from 20s) Augments Cool No longer impacts Rhino's Minigun overheat time Nitros Now gives a 40% increase to Minigun barrel acceleration (from 50%) Quick Charge Now gives a 15% increase to REVIVR charge rate (from 25%) Weapons General Reduced Sniper Rifle Scope sway by ~10% Sniper Rifle Scopes now blur a little when jumping to communicate the increased bullet spread Reduced maximum spread when in the jumping-ironsight state to make things feel more consistent BR-16 AR Increased vertical recoil by ~10% Dreiss AR Reduced horizontal recoil by ~10% Reduced maximum spread ~10% Grandeur SR Increased magazine size to 13 rounds (from 12) Reduced recoil by ~10% Reduced maximum spread by ~10% K-121 LMG Reduced starting spread by ~10% Mk46 LMG Reduced reload time to 3.2s (from 4.1s) Reduced maximum spread by ~10% Reduced horizontal recoil by ~10% PDP-70 SR Increased magazine size to 11 rounds (from 10) Increased recoil by ~15% Stark AR Increased bullet spread by ~10% Increased horizontal recoil by ~10% Blishlok SMG Reduced maximum spread by ~5% Increased damage falloff starting range to 19m (from 18m) Increased damage falloff maximum range to 38m (from 36m) Crotzni SMG Reduced damage falloff starting range to 18m (from 19m) Reduced damage falloff maximum range to 36m (from 38m) Hochfir SMG Reduced starting spread by ~15% Caulden Pistol Increased magazine size to 8 rounds (from 7) Reduced bullet spread by ~5% Reduced recoil by ~5% DE.50 Pistol Reduced starting spread by ~10% Reduced recoil by ~10% Empire-9 Reduced magazine size to 35 (from 40) Reduced damage falloff starting range to 12m (from 14m) Reduced damage falloff maximum range to 24m (from 28m) Reduced minimum damage at max range to 4 (from 5) Increased horizontal recoil by ~10% M9 Pistol Reduced damage falloff starting range to 14m (from 16m) Reduced damage falloff maximum range to 28m (from 32m) MP 400 Reduced magazine size to 25 (from 30) Reduced minimum damage at max range to 6 (from 7) Remburg 7 Shotgun Increased rate of fire to 90RPM (from 86RPM) Simeon .357 Revolver Reduced recoil by ~5% Smjüth & Whetsman .40 Increased recoil by ~10% Tølen MP Reduced magazine size to 30 (from 35) Reduced minimum damage at max range to 5 (from 6) Bug Fixes Fixed bug where Health Packs could sink into the floor Fixed bug where more than one C4 could be planted on a single Objective Fixed several collision bugs on Dome + ranked play season 1 απο Δευτερα
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- enemy territory
- mmo/shooter
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Ειδήσεις απο την Ελλάδα και όλο τον κόσμο v2.0
GruntGR απάντησε στο θέμα του astrolabos topic στην ενότητα Off topic
να πεταγε την ιδια κουβεντα κανας Βουλαρινος / Κανακης θα γινοτανε της ποπης εδω μεσα λογω "αριστερου" προφιλ 2 μετρα και 2 σταθμα.- -
Ειδήσεις απο την Ελλάδα και όλο τον κόσμο v2.0
GruntGR απάντησε στο θέμα του astrolabos topic στην ενότητα Off topic
αντε στον 1337 οικονομολογο σου εσυ http://tvxs.gr/news/ellada/baroyfakis-kata-irlandikis-kybernisis-steilte-toys-sto-spiti-toys -
αφαιρεστε το μαμημενο poll επιτελους, ουτε η νεα πλατφορμα δεν το γουσταρει
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ΖΩΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗ
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Mechanical Keyboards, γνωμες και αγορα απο eshops.
GruntGR απάντησε στο θέμα του Ivris topic στην ενότητα Πληκτρολόγια και ποντίκια
[–]spythereG710+ 1 βαθμός πριν από 1 χρόνο * I have Zalman keyboard and i had to RMA it. After 5 months of using this keyboard, switches started to get some weird input lag. Not related to windows or anything. Zalman seems to have 3 key rollover(tested it with debugging toolhttp://www.reddit.com/r/MechanicalKeyboards/comments/1w4bfm/elitekeyboards_switch_hitter_keyboard_diagnostic) , so yeah... i would not recommend that keyboard to anyone. It's bad. I ended up picking used Logitech G710+. I like Khali red switch, they are absolutely fine but that all about it. Now i'm waiting for keyboard to return from RMA. I hope it's fixed so i can sell it. My advice is, look for some used keyboard, you can pick them up on ebay or whatever. Edit: Some people are overreacting, Khali switches are good. Most of the time you wont even know the difference. edit : epic flashback http://www.thelab.gr/topic/63909-logitech-g19-review-game-on/#entry946320- 2.495 απαντήσεις
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ο αλλος παντως που μου σπουδαζει (ακομα) γιατρος στην ρουμανια ολο κατι τεστ με multiple choice του βαζουνε - ελπιζω να μην βρεθω ποτε στην αναγκη του
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^ καλυτερα να κανω τσουληθρα γυμνος πανω σε ενα γιγαντιο ξυραφι, χρησιμοποιωντας για φρενο το τσουτσουνι μου. ακομα εχω εφιαλτες απο την beta του crysis 2 στο crap box 3shitty. κατω οι analογικοι μοχλοι και οι ψηλολιγνες γυναικες
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Λ ολ δεν εχεις διαβασει ποτε Καστρατο ? τσεκαρε ενα παρομοιο (γκραντ προφερεται τον αρσενη και τον φιλη μου μεσα )
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Γ(τα) - Λουκρητια, γιατι τουρλωσες τον πισινο σου μπροστα απο το σκαμνι ? - περιμενω τον κοντο - εισαι χυδαια εισαι και αγραμματη ! Γκοντο, γαμμα στην αρχη !! - και σκουπισου στο τελος ^
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Good Morning Vietnam Fans! (Sorry I had to get that out of my system) Today we want to give you a look at one of the core game mechanics we have been talking about as well as introduce you to another one. As always keep in mind these are works in progress and subject to change as we iterate with the systems and find out more about what works and what doesn’t. With that in mind, here are some additional warnings on the topic: In the following WebM you will see a snapshot of a development build with non-final numbers and settings, showcased on an early block-out map that has little-to-no art (and any art you see is most likely placeholder). http://media.tripwirecdn.com/020516/m16.webm What you’ve just seen here are changes we have been experimenting with on how weapons handle with full-auto This includes ironsight misalignment and how the ironsights and weapon behave during recoil which are different from past RO/RS titles. To reiterate: The goal of these systems and experiments is to make sure weapons still feel good in the hands of the player, but encourage a more authentic engagement between sides in a firefight. You may also have seen some other additions we feel fans of the franchise will enjoy. Another core design goal of the game we’ve been working on can be summed up as: One mode of play An authentic, immersive tactical shooter One game with some server and client settings - the game should always play the same across servers The majority of which we are currently looking at being visual aids We feel this will help newer players without diluting the core gameplay experience or jar them from one mode to the next We are looking to show more details and examples on other core systems as they come online. Right now there is a major focus on UI and Menu work heavily underway.
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H1Z1® has been on an incredible journey since its inception, and the time spent in Early Access has been invaluable to the development direction of the game. Our community has been a huge part of the game’s roadmap and success. Last year, we started to notice new player trends emerging – both the initial Survival game and Battle Royale game mode now have strong populations who almost exclusively play one or the other. The more we developed this game with you, our community, the more we realized that in order to fully support both aspects of H1Z1, and their respective players, we needed to make them their own stand-alone games supported by their own dedicated development teams. Many players in the community have been discussing splitting the game and we’ve heard you loud and clear. We want to make sure we give both titles the support they need and deserve to truly flourish. So, we’ve decided to do just that – we’re excited to announce that the survival game will now be called H1Z1: Just Survive, with a renewed focus on truly delivering a persistent, open-world zombie survival experience where scavenging, crafting, and base building are the difference between life and death. We’re also excited to announce that the fast-paced shooter comprised of multiple, fight-to-the-death game modes, including Battle Royale, will be called H1Z1: King of the Kill (KotK). Through in-game feedback, as well as discussions on Reddit, Steam, and Twitter, our community has been influential to us in arriving at this decision. The H1Z1 family is growing, and we can’t wait to see what is in store for the H1Z1 franchise in the future. Additionally, we are happy to tell you that we'll be bringing H1Z1: King of the Kill out of Early Access on the PC and to Xbox One and PlayStation® 4 this summer. We’re working on our plans for bringing H1Z1: Just Survive out of Early Access and to console as well, and we’ll share more details about that in the future. H1Z1: Just Survive and H1Z1: King of the Kill will each have their own dedicated development resources. You can expect to get to know the newest additions to the teams as we continue our behind-the-scenes look with Dev Blogs, Livestreams, and more. They will also have separate social channels so it’ll be easier for you to keep track of the game you care most about. Anyone who already owns H1Z1 will be granted both versions and will see it listed in your Steam games inventory on February 17th (the official day of the split). Additionally, existing crates, keys, and items will be duplicated across both games. As originally intended, Airdrop tickets will be useable in H1Z1: Just Survive and Event tickets will be usable in H1Z1: King of the Kill. If you have items on the Steam Market, they will be returned to your player inventory, and post-split you can relist them for sale under the correct game title. Don't have H1Z1 yet? We are offering new customers a chance to get in on the action before the split. If you purchase H1Z1anytime on or before February 16th PST, you will be granted both H1Z1: Just Survive and H1Z1: King of the Kill at the time of the split. Starting today, H1Z1 is participating in the Steam Lunar Sale, so you can pick it up for a discounted price for a limited time! Starting February 17th, both games will be available as separate Early Access titles for $19.99 each. For more information, read our in-depth FAQ below. Thank you for you continued support of H1Z1, and Daybreak Games. Have Questions? We’ve Got Answers. (FAQ) Q: So, wait… what’s going on with H1Z1? A: H1Z1 is spinning off into two separate titles – H1Z1: Just Survive (an open-world zombie survival game) and H1Z1: King of the Kill (a fight-to-the-death shooter spectacle). Q: How much will each game cost? A: Starting February 17, 2016, H1Z1: Just Survive and H1Z1: King of the Kill will be available on Steam Early Access for $19.99 USD each. Q: What if I already bought H1Z1? A: All players who have purchased H1Z1 on Steam Early Access on or before February 16, 2016 (Pacific Time) and have accounts in good standing will be granted access to both games at the time they separate. Q: What happens to my existing crates, keys, items, etc.? A: If you’re a current H1Z1 player, and have an account in good standing all of your existing crates, keys, and items will be duplicated and available to you in both H1Z1: Just Survive and H1Z1: King of the Kill. Air Drop tickets will be found and can only be used in H1Z1: Just Survive, and Event Tickets can only be used in H1Z1: King of the Kill. Q: Will both H1Z1: Just Survive and H1Z1: King of the Kill still be Early Access titles? A: Yes, both games will still be Early Access. Q: When will H1Z1: Just Survive and H1Z1: King of the Kill come out of Early Access? A: H1Z1: King of the Kill will be coming out of Early Access and will launch on PC, the PlayStation® 4, and Xbox One in summer 2016. We do not have an official release date for when H1Z1: Just Survive will be coming out of Early Access; stay tuned for updates! Q: I plan to play both H1Z1: Just Survive and H1Z1: King of the Kill. Will I access them from the same menu? A: Each game will have its own separate launcher that you will need to load in order to play the game. If you’re playing one game and wish to switch, you’ll need to exit the game and load the other. Q: Will I still need Daybreak Cash? A: Yes, both games on PC will still require Daybreak Cash for optional in-game transactions. There will be a similar currency available when the games come to console; stay tuned for more information. Q: Will H1Z1: Just Survive and H1Z1: King of the Kill become Free-to-Play games after they come out of Early Access? A: At this time, we do not have any plans to make either H1Z1: Just Survive or H1Z1: King of the Kill Free-to-Play titles. Q: Where should I look for updates and news? A: You can find information on www.H1Z1.com. We will soon be launching separate social media channels for each game, so you can choose to follow the game you’re most interested in, or keep following along with both! Stay tuned for more details on the new social media channels coming on February 17, 2016.
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- fps horror
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4 Φεβ 2016 A New Year! It's that time again. Hi Squaddies, It's the first Monthly Recap of the year! We apologise for not putting one out at the end of last month, but considering it was the Christmas break and we're also coming hot off the heels of our epic Early Access release on Steam, we just didn't have enough goodies stocked up for you all! Anyway, lets get to business. Art Effects Update Our Lead Effects Artist, Bruno, explains the changes behind a number of effects in version 4, in particular the way smoke from smoke grenades behaves and a new approach to depicting muzzle energy. TrueSky Experiments We've been running tests on Truesky for Squad and we're pleased to say that the results have been stunning. We'll let these test screenshots speak for themselves. New Weapons in the Pipeline We have a number of interesting and unique weapons that are nearing the end of the art pipeline, (their actual implementation into the game is still TBD) KS-23 A 23mm rifled shotgun originating from the Soviet era, the KS-23 fires shells that are considerably larger than most typical western combat shotguns. PPSH-41 A classic World War 2 era Russian sub-machine gun that has survived into the modern era, the PPSH-41 is capable of delivering pistol-caliber ammunition at incredibly high rates of fire. We are expecting to include two different kinds of magazines when this weapon ships, a 71-round Drum, or a 35-round box magazine. Improvised Explosive Device (IED) Featured previously in a monthly recap, this nasty bit of kit is now fully textured and ready to be implemented into the game. US Soldiers Under the advice of our new Army advisors, work has started on the new US Army soldier models, progress has been steady since the Christmas break but we expect it to pick up very quickly again. Environment Our talented environment artists have also expanded the set pieces and static environments for our mappers to utilise in their maps, which range from new houses and two storey blocks for the European theatre, all the way to a full sized train depot. Mapping Gorodok We have started roughing out our next map, Gorodok. This map will be set in eastern Europe on a clear sunny day and will focus on open gameplay in anticipation of vehicles. Gorodok is still in its very early stages so stay tuned for further developments. Expanded Sumari Bala The built-up area has been at least doubled in size, and more work has been done in detailing and the creation of unique crop and business areas going to the fringes of the town. This particular update will not be in the next Alpha version but another one down the line. We hope you all enjoyed our little presentation for January. Version 4 for January is coming through the pipeline as we speak and will be released very shortly! So stay tuned to the website, forums and our Steam Page. Offworld Out.
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^ national peo-graphic
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καλαματιανος εισαι και σου στελνει χρονια πολλα ? ( ειναι της Yπαπαντης για τους αστοιχειωτους )
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ενας κουβας κρι-κρι 2% που ειναι στο ψυγειο, ενω εχει ληξει απο τις 16/1 φαινεται και μυριζει ακομα μια χαρα !! τι διαλο στους βαζουνε μεσα ??
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Ειδήσεις απο την Ελλάδα και όλο τον κόσμο v2.0
GruntGR απάντησε στο θέμα του astrolabos topic στην ενότητα Off topic
οποιος μιλαει τα καλυτερα αγγλικα ^ http://ellinofreneianet.gr/radio/radio-shows-2/1116-2016-02-1.html(26:20) edit : επικο σκουξιμο και στο 22:20 απο ενα βλαχαδερο " πριν ενα χρονο πηρατε τρομερο ποσοστο στους αγροτες, αν ειναι δυνατον !! " (συνεχεια του " ο αλεκος ητανε πανω στο τρακτερ μου οταν ελεγε οτι ελεγε " και το τρακτερ του εχει την μαγικη ιδιοτητα να ξεχωριζει τους ψευτες ) εμ βεβαια, ποιος θα το εριχνε συριζα ? ο αγραμματος και ο ευκολοπιστος ! οταν παιρνανε τις επιδοτησαρες στιν λαρσα και τις κανανε πορσε ητανε ολα μια χαρα. ας τους παρει ολους μαζι η μπαλα τωρα φταινε δεν φταινε - ας ερθουν και Αθηνα την πεμπτη να δω τι θα καταλαβουνε. -
η παπια ? ματωσαν τα ματακια μου παλι - and the night is young ....
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^ το μελλον αυτης της χωρας btw πρεπει να ομολoγησω οτι δεν μου φαινοτανε για τοσο μεγαλος "γκολτζης" ο πισωγλεντης του real http://ellinofreneianet.gr/radio/radio-shows-2/1116-2016-02-1.html (28:22) κατα τα αλλα χλιαρα πραγματα για αλλη μια φορα, πιο πολυ τους ακουω απο συνηθεια, και με βλεπω να το γυριζω σε "οτι'ναναι" που ειναι τουλαχιστον 2ωρη εκπομπη, οι αλλοι σου λενε 13:00 - 14:00 και με τις διαφημισεις δεν κρατανε ουτε 45 λεπτα, χωρια οτι καθε καλοκαιρι παιρνουν αδεια απο τον δαπιτη για 45 μερες + ετσι δηλωνω κι εγω "αριστερος"
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MMO/Shooter Tom Clancy's The Division
GruntGR απάντησε στο θέμα του Cguevara topic στην ενότητα PC Gaming
για το (αναμενομενο) downgrade δεν ειχα γραψει τιποτα γιατι πολυ απλα δεν υπηρχε λογος ! χ3ζ31 η αρκουδα στο δασος ? o tom μας εχει αφησει χρονους btw, ακομα και αν το game συνδυαζε γραφικα get even με ρεαλισμο squad την αμεσοτητα-pick up and play του COD και τα διακριτα RPG στοιχεια του stalker παλι ακυρο θα ετρωγε απο μενα επειδη φοραει αυτον τον καρκινο που ακουει στο ονομα uplay. δεν ειναι ο προσωπικος υπολογιστης χαμαιτυπειο για να μας φορτωνουνε 4 spyware 5 drm και 10 client επανω - na_pane_ston_diaolo_oloi.avi edit : http://www.thelab.gr/topic/122630-tom-clancys-the-division/page-1#entry1939128 the downgrade israel
