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Ειδήσεις απο την Ελλάδα και όλο τον κόσμο v2.0
GruntGR απάντησε στο θέμα του astrolabos topic στην ενότητα Off topic
αντε στον 1337 οικονομολογο σου εσυ http://tvxs.gr/news/ellada/baroyfakis-kata-irlandikis-kybernisis-steilte-toys-sto-spiti-toys -
αφαιρεστε το μαμημενο poll επιτελους, ουτε η νεα πλατφορμα δεν το γουσταρει
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ΖΩΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗΗ
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Mechanical Keyboards, γνωμες και αγορα απο eshops.
GruntGR απάντησε στο θέμα του Ivris topic στην ενότητα Πληκτρολόγια και ποντίκια
[–]spythereG710+ 1 βαθμός πριν από 1 χρόνο * I have Zalman keyboard and i had to RMA it. After 5 months of using this keyboard, switches started to get some weird input lag. Not related to windows or anything. Zalman seems to have 3 key rollover(tested it with debugging toolhttp://www.reddit.com/r/MechanicalKeyboards/comments/1w4bfm/elitekeyboards_switch_hitter_keyboard_diagnostic) , so yeah... i would not recommend that keyboard to anyone. It's bad. I ended up picking used Logitech G710+. I like Khali red switch, they are absolutely fine but that all about it. Now i'm waiting for keyboard to return from RMA. I hope it's fixed so i can sell it. My advice is, look for some used keyboard, you can pick them up on ebay or whatever. Edit: Some people are overreacting, Khali switches are good. Most of the time you wont even know the difference. edit : epic flashback http://www.thelab.gr/topic/63909-logitech-g19-review-game-on/#entry946320- 2.495 απαντήσεις
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ο αλλος παντως που μου σπουδαζει (ακομα) γιατρος στην ρουμανια ολο κατι τεστ με multiple choice του βαζουνε - ελπιζω να μην βρεθω ποτε στην αναγκη του
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^ καλυτερα να κανω τσουληθρα γυμνος πανω σε ενα γιγαντιο ξυραφι, χρησιμοποιωντας για φρενο το τσουτσουνι μου. ακομα εχω εφιαλτες απο την beta του crysis 2 στο crap box 3shitty. κατω οι analογικοι μοχλοι και οι ψηλολιγνες γυναικες
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Λ ολ δεν εχεις διαβασει ποτε Καστρατο ? τσεκαρε ενα παρομοιο (γκραντ προφερεται τον αρσενη και τον φιλη μου μεσα )
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Γ(τα) - Λουκρητια, γιατι τουρλωσες τον πισινο σου μπροστα απο το σκαμνι ? - περιμενω τον κοντο - εισαι χυδαια εισαι και αγραμματη ! Γκοντο, γαμμα στην αρχη !! - και σκουπισου στο τελος ^
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Good Morning Vietnam Fans! (Sorry I had to get that out of my system) Today we want to give you a look at one of the core game mechanics we have been talking about as well as introduce you to another one. As always keep in mind these are works in progress and subject to change as we iterate with the systems and find out more about what works and what doesn’t. With that in mind, here are some additional warnings on the topic: In the following WebM you will see a snapshot of a development build with non-final numbers and settings, showcased on an early block-out map that has little-to-no art (and any art you see is most likely placeholder). http://media.tripwirecdn.com/020516/m16.webm What you’ve just seen here are changes we have been experimenting with on how weapons handle with full-auto This includes ironsight misalignment and how the ironsights and weapon behave during recoil which are different from past RO/RS titles. To reiterate: The goal of these systems and experiments is to make sure weapons still feel good in the hands of the player, but encourage a more authentic engagement between sides in a firefight. You may also have seen some other additions we feel fans of the franchise will enjoy. Another core design goal of the game we’ve been working on can be summed up as: One mode of play An authentic, immersive tactical shooter One game with some server and client settings - the game should always play the same across servers The majority of which we are currently looking at being visual aids We feel this will help newer players without diluting the core gameplay experience or jar them from one mode to the next We are looking to show more details and examples on other core systems as they come online. Right now there is a major focus on UI and Menu work heavily underway.
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H1Z1® has been on an incredible journey since its inception, and the time spent in Early Access has been invaluable to the development direction of the game. Our community has been a huge part of the game’s roadmap and success. Last year, we started to notice new player trends emerging – both the initial Survival game and Battle Royale game mode now have strong populations who almost exclusively play one or the other. The more we developed this game with you, our community, the more we realized that in order to fully support both aspects of H1Z1, and their respective players, we needed to make them their own stand-alone games supported by their own dedicated development teams. Many players in the community have been discussing splitting the game and we’ve heard you loud and clear. We want to make sure we give both titles the support they need and deserve to truly flourish. So, we’ve decided to do just that – we’re excited to announce that the survival game will now be called H1Z1: Just Survive, with a renewed focus on truly delivering a persistent, open-world zombie survival experience where scavenging, crafting, and base building are the difference between life and death. We’re also excited to announce that the fast-paced shooter comprised of multiple, fight-to-the-death game modes, including Battle Royale, will be called H1Z1: King of the Kill (KotK). Through in-game feedback, as well as discussions on Reddit, Steam, and Twitter, our community has been influential to us in arriving at this decision. The H1Z1 family is growing, and we can’t wait to see what is in store for the H1Z1 franchise in the future. Additionally, we are happy to tell you that we'll be bringing H1Z1: King of the Kill out of Early Access on the PC and to Xbox One and PlayStation® 4 this summer. We’re working on our plans for bringing H1Z1: Just Survive out of Early Access and to console as well, and we’ll share more details about that in the future. H1Z1: Just Survive and H1Z1: King of the Kill will each have their own dedicated development resources. You can expect to get to know the newest additions to the teams as we continue our behind-the-scenes look with Dev Blogs, Livestreams, and more. They will also have separate social channels so it’ll be easier for you to keep track of the game you care most about. Anyone who already owns H1Z1 will be granted both versions and will see it listed in your Steam games inventory on February 17th (the official day of the split). Additionally, existing crates, keys, and items will be duplicated across both games. As originally intended, Airdrop tickets will be useable in H1Z1: Just Survive and Event tickets will be usable in H1Z1: King of the Kill. If you have items on the Steam Market, they will be returned to your player inventory, and post-split you can relist them for sale under the correct game title. Don't have H1Z1 yet? We are offering new customers a chance to get in on the action before the split. If you purchase H1Z1anytime on or before February 16th PST, you will be granted both H1Z1: Just Survive and H1Z1: King of the Kill at the time of the split. Starting today, H1Z1 is participating in the Steam Lunar Sale, so you can pick it up for a discounted price for a limited time! Starting February 17th, both games will be available as separate Early Access titles for $19.99 each. For more information, read our in-depth FAQ below. Thank you for you continued support of H1Z1, and Daybreak Games. Have Questions? We’ve Got Answers. (FAQ) Q: So, wait… what’s going on with H1Z1? A: H1Z1 is spinning off into two separate titles – H1Z1: Just Survive (an open-world zombie survival game) and H1Z1: King of the Kill (a fight-to-the-death shooter spectacle). Q: How much will each game cost? A: Starting February 17, 2016, H1Z1: Just Survive and H1Z1: King of the Kill will be available on Steam Early Access for $19.99 USD each. Q: What if I already bought H1Z1? A: All players who have purchased H1Z1 on Steam Early Access on or before February 16, 2016 (Pacific Time) and have accounts in good standing will be granted access to both games at the time they separate. Q: What happens to my existing crates, keys, items, etc.? A: If you’re a current H1Z1 player, and have an account in good standing all of your existing crates, keys, and items will be duplicated and available to you in both H1Z1: Just Survive and H1Z1: King of the Kill. Air Drop tickets will be found and can only be used in H1Z1: Just Survive, and Event Tickets can only be used in H1Z1: King of the Kill. Q: Will both H1Z1: Just Survive and H1Z1: King of the Kill still be Early Access titles? A: Yes, both games will still be Early Access. Q: When will H1Z1: Just Survive and H1Z1: King of the Kill come out of Early Access? A: H1Z1: King of the Kill will be coming out of Early Access and will launch on PC, the PlayStation® 4, and Xbox One in summer 2016. We do not have an official release date for when H1Z1: Just Survive will be coming out of Early Access; stay tuned for updates! Q: I plan to play both H1Z1: Just Survive and H1Z1: King of the Kill. Will I access them from the same menu? A: Each game will have its own separate launcher that you will need to load in order to play the game. If you’re playing one game and wish to switch, you’ll need to exit the game and load the other. Q: Will I still need Daybreak Cash? A: Yes, both games on PC will still require Daybreak Cash for optional in-game transactions. There will be a similar currency available when the games come to console; stay tuned for more information. Q: Will H1Z1: Just Survive and H1Z1: King of the Kill become Free-to-Play games after they come out of Early Access? A: At this time, we do not have any plans to make either H1Z1: Just Survive or H1Z1: King of the Kill Free-to-Play titles. Q: Where should I look for updates and news? A: You can find information on www.H1Z1.com. We will soon be launching separate social media channels for each game, so you can choose to follow the game you’re most interested in, or keep following along with both! Stay tuned for more details on the new social media channels coming on February 17, 2016.
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^ national peo-graphic
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καλαματιανος εισαι και σου στελνει χρονια πολλα ? ( ειναι της Yπαπαντης για τους αστοιχειωτους )
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ενας κουβας κρι-κρι 2% που ειναι στο ψυγειο, ενω εχει ληξει απο τις 16/1 φαινεται και μυριζει ακομα μια χαρα !! τι διαλο στους βαζουνε μεσα ??
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Ειδήσεις απο την Ελλάδα και όλο τον κόσμο v2.0
GruntGR απάντησε στο θέμα του astrolabos topic στην ενότητα Off topic
οποιος μιλαει τα καλυτερα αγγλικα ^ http://ellinofreneianet.gr/radio/radio-shows-2/1116-2016-02-1.html(26:20) edit : επικο σκουξιμο και στο 22:20 απο ενα βλαχαδερο " πριν ενα χρονο πηρατε τρομερο ποσοστο στους αγροτες, αν ειναι δυνατον !! " (συνεχεια του " ο αλεκος ητανε πανω στο τρακτερ μου οταν ελεγε οτι ελεγε " και το τρακτερ του εχει την μαγικη ιδιοτητα να ξεχωριζει τους ψευτες ) εμ βεβαια, ποιος θα το εριχνε συριζα ? ο αγραμματος και ο ευκολοπιστος ! οταν παιρνανε τις επιδοτησαρες στιν λαρσα και τις κανανε πορσε ητανε ολα μια χαρα. ας τους παρει ολους μαζι η μπαλα τωρα φταινε δεν φταινε - ας ερθουν και Αθηνα την πεμπτη να δω τι θα καταλαβουνε. -
η παπια ? ματωσαν τα ματακια μου παλι - and the night is young ....
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^ το μελλον αυτης της χωρας btw πρεπει να ομολoγησω οτι δεν μου φαινοτανε για τοσο μεγαλος "γκολτζης" ο πισωγλεντης του real http://ellinofreneianet.gr/radio/radio-shows-2/1116-2016-02-1.html (28:22) κατα τα αλλα χλιαρα πραγματα για αλλη μια φορα, πιο πολυ τους ακουω απο συνηθεια, και με βλεπω να το γυριζω σε "οτι'ναναι" που ειναι τουλαχιστον 2ωρη εκπομπη, οι αλλοι σου λενε 13:00 - 14:00 και με τις διαφημισεις δεν κρατανε ουτε 45 λεπτα, χωρια οτι καθε καλοκαιρι παιρνουν αδεια απο τον δαπιτη για 45 μερες + ετσι δηλωνω κι εγω "αριστερος"
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MMO/Shooter Tom Clancy's The Division
GruntGR απάντησε στο θέμα του Cguevara topic στην ενότητα PC Gaming
για το (αναμενομενο) downgrade δεν ειχα γραψει τιποτα γιατι πολυ απλα δεν υπηρχε λογος ! χ3ζ31 η αρκουδα στο δασος ? o tom μας εχει αφησει χρονους btw, ακομα και αν το game συνδυαζε γραφικα get even με ρεαλισμο squad την αμεσοτητα-pick up and play του COD και τα διακριτα RPG στοιχεια του stalker παλι ακυρο θα ετρωγε απο μενα επειδη φοραει αυτον τον καρκινο που ακουει στο ονομα uplay. δεν ειναι ο προσωπικος υπολογιστης χαμαιτυπειο για να μας φορτωνουνε 4 spyware 5 drm και 10 client επανω - na_pane_ston_diaolo_oloi.avi edit : http://www.thelab.gr/topic/122630-tom-clancys-the-division/page-1#entry1939128 the downgrade israel -
Τrollα να ενα μηλο
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^ πιο αργος και απο τον θανατο
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τιν ξαιρο πωλι καλα αυτι τοι λαιξι γοια να τιν γραπσο λαθως YΓ : μολις με καλεσανε απο την METRON anal-YSIS, εκανα ενα ωραιο dodge σαν το neo απο το matrix lobby scene (βασικα μιλαγα ηδη σε αλλη συσκευη και μεχρι να το γκουγλαρω το νουμερο σταματησε να χτυπαει )
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καλο milf για αδυνατη ^ btw με 20 βαθμους οχι μονο βλεπεις περισσοτερο cleavage αλλα γινεται πιο ευκολα και το λεγομενο breast groping αντε να δουμε τι καιρο θα κανει το ΣΚ, αυριο μπορει να δω "χοντρη 30αρα που μεγαλοφερνει" για λιγη ωρα, μεθαυριο παντως σιγουρα θα περασει η longoria για τζοκερ - δεν χανει κληρωση για κληρωση
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γινανε premium ολοι οι classic που εμπαινα εκτος απο εναν και μετα αναρρωτιουνται μερικοι γιατι δεν θελω ουτε να ακουω για BF5 .... ειμαστε 30k σπασμενοι σε 300 κομματια. ο ενας παιζει hardcore ο αλλος 30hz ο διπλα δεν ξερει καν τι ειναι τα hz rush - conquest - obliteration - domination - TDM - conquest large με 32 ατομα(ελεος) υπαρχουν server οι οποιοι τρεχουν vanilla map αλλα επειδη ειναι τα υπολοιπα απο το ταδε DLC μεσα στο rotation δεν με αφηνει να μπω καθολου ..... παω να παιξω single player - σιχτιρ
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απο ελευθερο χρονο μια χαρα παμε βλεπω, πιασανε τοπο οι καταρες του hero ?
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Welcome to what is the start of many community focused updates to come. Today I want to start going into detail about just what is Rising Storm 2: Vietnam. Vietnam will be a standalone game in the Red Orchestra/Rising Storm franchise. We are bringing the series forward into a new era of warfare as well as emphasising the core elements and experiences of the franchise that our fans love and have come to expect. Building off our experience with the first Rising Storm (winner of PC Gamer’s “Game of the Year” award in 2013), Vietnam will feature the asymmetrical combat between the United States Army and Marine Corps, fighting the North Vietnamese Army and Viet Cong irregulars. This will be the franchise's first step into the modern era, where the competing forces are (mostly) armed with automatic weaponry, as well as having even more supporting firepower available, in terms of artillery and air support. Due to this step forward in time, as well as player feedback and lessons learned from Red Orchestra 2 & Rising Storm, much of our time since the announcement of the game has been on designing and prototyping refinements to core elements of the game, as well as new features. The first two of the central pillars of gameplay to look at are Squads and Firefights. There have been many discussions on the forums on these two topics, but here are some thoughts from us: The new squad system is currently being built with an emphasis toward playing with your friends, ease of cooperation/working with the rest of the squad and squad communications. This squad system should provide more “friend” functionality, while removing some of the complexity of the old system.In general, we are aiming to promote more defined firefights between players, enhancing and updating some of the core shooting mechanics. Not going to help if you let someone sneak up behind you, or ambush you from 10 feet away - or you let Mr Snipey take a carefully worked shot at your head. But for face-to-face engagements at normal combat ranges, a little more thought, practice and skill may be needed. Easy to use and understand, a need for calm under fire, but still deadly.We will be sharing more information about both of these systems, other changes and new features as we move forward. Rising Storm 2: Vietnam is being built on top of an enhanced version of the RO2/RS (UE3) platform. As part of this we are also working to enhance our community SDK by looking to clear modding roadblocks that were encountered on our previous titles. The lead developer for Rising Storm 2: Vietnam is the team that brought you Rising Storm, some of whom came from the Red Orchestra modding community (such as the Darkest Hour team) - Antimatter Games ( www.antimattergames.com ). Antimatter Games will be bringing the game to you some time this year! You can find the new community hub on Steam here: http://steamcommunity.com/app/418460 and be sure and follow our Rising Storm Game Facebook page for all the latest news and information about Rising Storm 2: Vietnam:https://www.facebook.com/RisingStormGame/ and continue to follow on Twitter: https://twitter.com/tripwireint moar @ http://forums.tripwireinteractive.com/showthread.php?t=115944
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