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H1Z1® has been on an incredible journey since its inception, and the time spent in Early Access has been invaluable to the development direction of the game. Our community has been a huge part of the game’s roadmap and success. Last year, we started to notice new player trends emerging – both the initial Survival game and Battle Royale game mode now have strong populations who almost exclusively play one or the other. The more we developed this game with you, our community, the more we realized that in order to fully support both aspects of H1Z1, and their respective players, we needed to make them their own stand-alone games supported by their own dedicated development teams. Many players in the community have been discussing splitting the game and we’ve heard you loud and clear. We want to make sure we give both titles the support they need and deserve to truly flourish. So, we’ve decided to do just that – we’re excited to announce that the survival game will now be called H1Z1: Just Survive, with a renewed focus on truly delivering a persistent, open-world zombie survival experience where scavenging, crafting, and base building are the difference between life and death. We’re also excited to announce that the fast-paced shooter comprised of multiple, fight-to-the-death game modes, including Battle Royale, will be called H1Z1: King of the Kill (KotK). Through in-game feedback, as well as discussions on Reddit, Steam, and Twitter, our community has been influential to us in arriving at this decision. The H1Z1 family is growing, and we can’t wait to see what is in store for the H1Z1 franchise in the future. Additionally, we are happy to tell you that we'll be bringing H1Z1: King of the Kill out of Early Access on the PC and to Xbox One and PlayStation® 4 this summer. We’re working on our plans for bringing H1Z1: Just Survive out of Early Access and to console as well, and we’ll share more details about that in the future. H1Z1: Just Survive and H1Z1: King of the Kill will each have their own dedicated development resources. You can expect to get to know the newest additions to the teams as we continue our behind-the-scenes look with Dev Blogs, Livestreams, and more. They will also have separate social channels so it’ll be easier for you to keep track of the game you care most about. Anyone who already owns H1Z1 will be granted both versions and will see it listed in your Steam games inventory on February 17th (the official day of the split). Additionally, existing crates, keys, and items will be duplicated across both games. As originally intended, Airdrop tickets will be useable in H1Z1: Just Survive and Event tickets will be usable in H1Z1: King of the Kill. If you have items on the Steam Market, they will be returned to your player inventory, and post-split you can relist them for sale under the correct game title. Don't have H1Z1 yet? We are offering new customers a chance to get in on the action before the split. If you purchase H1Z1anytime on or before February 16th PST, you will be granted both H1Z1: Just Survive and H1Z1: King of the Kill at the time of the split. Starting today, H1Z1 is participating in the Steam Lunar Sale, so you can pick it up for a discounted price for a limited time! Starting February 17th, both games will be available as separate Early Access titles for $19.99 each. For more information, read our in-depth FAQ below. Thank you for you continued support of H1Z1, and Daybreak Games. Have Questions? We’ve Got Answers. (FAQ) Q: So, wait… what’s going on with H1Z1? A: H1Z1 is spinning off into two separate titles – H1Z1: Just Survive (an open-world zombie survival game) and H1Z1: King of the Kill (a fight-to-the-death shooter spectacle). Q: How much will each game cost? A: Starting February 17, 2016, H1Z1: Just Survive and H1Z1: King of the Kill will be available on Steam Early Access for $19.99 USD each. Q: What if I already bought H1Z1? A: All players who have purchased H1Z1 on Steam Early Access on or before February 16, 2016 (Pacific Time) and have accounts in good standing will be granted access to both games at the time they separate. Q: What happens to my existing crates, keys, items, etc.? A: If you’re a current H1Z1 player, and have an account in good standing all of your existing crates, keys, and items will be duplicated and available to you in both H1Z1: Just Survive and H1Z1: King of the Kill. Air Drop tickets will be found and can only be used in H1Z1: Just Survive, and Event Tickets can only be used in H1Z1: King of the Kill. Q: Will both H1Z1: Just Survive and H1Z1: King of the Kill still be Early Access titles? A: Yes, both games will still be Early Access. Q: When will H1Z1: Just Survive and H1Z1: King of the Kill come out of Early Access? A: H1Z1: King of the Kill will be coming out of Early Access and will launch on PC, the PlayStation® 4, and Xbox One in summer 2016. We do not have an official release date for when H1Z1: Just Survive will be coming out of Early Access; stay tuned for updates! Q: I plan to play both H1Z1: Just Survive and H1Z1: King of the Kill. Will I access them from the same menu? A: Each game will have its own separate launcher that you will need to load in order to play the game. If you’re playing one game and wish to switch, you’ll need to exit the game and load the other. Q: Will I still need Daybreak Cash? A: Yes, both games on PC will still require Daybreak Cash for optional in-game transactions. There will be a similar currency available when the games come to console; stay tuned for more information. Q: Will H1Z1: Just Survive and H1Z1: King of the Kill become Free-to-Play games after they come out of Early Access? A: At this time, we do not have any plans to make either H1Z1: Just Survive or H1Z1: King of the Kill Free-to-Play titles. Q: Where should I look for updates and news? A: You can find information on www.H1Z1.com. We will soon be launching separate social media channels for each game, so you can choose to follow the game you’re most interested in, or keep following along with both! Stay tuned for more details on the new social media channels coming on February 17, 2016.
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4 Φεβ 2016 A New Year! It's that time again. Hi Squaddies, It's the first Monthly Recap of the year! We apologise for not putting one out at the end of last month, but considering it was the Christmas break and we're also coming hot off the heels of our epic Early Access release on Steam, we just didn't have enough goodies stocked up for you all! Anyway, lets get to business. Art Effects Update Our Lead Effects Artist, Bruno, explains the changes behind a number of effects in version 4, in particular the way smoke from smoke grenades behaves and a new approach to depicting muzzle energy. TrueSky Experiments We've been running tests on Truesky for Squad and we're pleased to say that the results have been stunning. We'll let these test screenshots speak for themselves. New Weapons in the Pipeline We have a number of interesting and unique weapons that are nearing the end of the art pipeline, (their actual implementation into the game is still TBD) KS-23 A 23mm rifled shotgun originating from the Soviet era, the KS-23 fires shells that are considerably larger than most typical western combat shotguns. PPSH-41 A classic World War 2 era Russian sub-machine gun that has survived into the modern era, the PPSH-41 is capable of delivering pistol-caliber ammunition at incredibly high rates of fire. We are expecting to include two different kinds of magazines when this weapon ships, a 71-round Drum, or a 35-round box magazine. Improvised Explosive Device (IED) Featured previously in a monthly recap, this nasty bit of kit is now fully textured and ready to be implemented into the game. US Soldiers Under the advice of our new Army advisors, work has started on the new US Army soldier models, progress has been steady since the Christmas break but we expect it to pick up very quickly again. Environment Our talented environment artists have also expanded the set pieces and static environments for our mappers to utilise in their maps, which range from new houses and two storey blocks for the European theatre, all the way to a full sized train depot. Mapping Gorodok We have started roughing out our next map, Gorodok. This map will be set in eastern Europe on a clear sunny day and will focus on open gameplay in anticipation of vehicles. Gorodok is still in its very early stages so stay tuned for further developments. Expanded Sumari Bala The built-up area has been at least doubled in size, and more work has been done in detailing and the creation of unique crop and business areas going to the fringes of the town. This particular update will not be in the next Alpha version but another one down the line. We hope you all enjoyed our little presentation for January. Version 4 for January is coming through the pipeline as we speak and will be released very shortly! So stay tuned to the website, forums and our Steam Page. Offworld Out.
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^ national peo-graphic
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καλαματιανος εισαι και σου στελνει χρονια πολλα ? ( ειναι της Yπαπαντης για τους αστοιχειωτους )
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ενας κουβας κρι-κρι 2% που ειναι στο ψυγειο, ενω εχει ληξει απο τις 16/1 φαινεται και μυριζει ακομα μια χαρα !! τι διαλο στους βαζουνε μεσα ??
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Ειδήσεις απο την Ελλάδα και όλο τον κόσμο v2.0
GruntGR απάντησε στο θέμα του astrolabos topic στην ενότητα Off topic
οποιος μιλαει τα καλυτερα αγγλικα ^ http://ellinofreneianet.gr/radio/radio-shows-2/1116-2016-02-1.html(26:20) edit : επικο σκουξιμο και στο 22:20 απο ενα βλαχαδερο " πριν ενα χρονο πηρατε τρομερο ποσοστο στους αγροτες, αν ειναι δυνατον !! " (συνεχεια του " ο αλεκος ητανε πανω στο τρακτερ μου οταν ελεγε οτι ελεγε " και το τρακτερ του εχει την μαγικη ιδιοτητα να ξεχωριζει τους ψευτες ) εμ βεβαια, ποιος θα το εριχνε συριζα ? ο αγραμματος και ο ευκολοπιστος ! οταν παιρνανε τις επιδοτησαρες στιν λαρσα και τις κανανε πορσε ητανε ολα μια χαρα. ας τους παρει ολους μαζι η μπαλα τωρα φταινε δεν φταινε - ας ερθουν και Αθηνα την πεμπτη να δω τι θα καταλαβουνε. -
η παπια ? ματωσαν τα ματακια μου παλι - and the night is young ....
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^ το μελλον αυτης της χωρας btw πρεπει να ομολoγησω οτι δεν μου φαινοτανε για τοσο μεγαλος "γκολτζης" ο πισωγλεντης του real http://ellinofreneianet.gr/radio/radio-shows-2/1116-2016-02-1.html (28:22) κατα τα αλλα χλιαρα πραγματα για αλλη μια φορα, πιο πολυ τους ακουω απο συνηθεια, και με βλεπω να το γυριζω σε "οτι'ναναι" που ειναι τουλαχιστον 2ωρη εκπομπη, οι αλλοι σου λενε 13:00 - 14:00 και με τις διαφημισεις δεν κρατανε ουτε 45 λεπτα, χωρια οτι καθε καλοκαιρι παιρνουν αδεια απο τον δαπιτη για 45 μερες + ετσι δηλωνω κι εγω "αριστερος"
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MMO/Shooter Tom Clancy's The Division
GruntGR απάντησε στο θέμα του Cguevara topic στην ενότητα PC Gaming
για το (αναμενομενο) downgrade δεν ειχα γραψει τιποτα γιατι πολυ απλα δεν υπηρχε λογος ! χ3ζ31 η αρκουδα στο δασος ? o tom μας εχει αφησει χρονους btw, ακομα και αν το game συνδυαζε γραφικα get even με ρεαλισμο squad την αμεσοτητα-pick up and play του COD και τα διακριτα RPG στοιχεια του stalker παλι ακυρο θα ετρωγε απο μενα επειδη φοραει αυτον τον καρκινο που ακουει στο ονομα uplay. δεν ειναι ο προσωπικος υπολογιστης χαμαιτυπειο για να μας φορτωνουνε 4 spyware 5 drm και 10 client επανω - na_pane_ston_diaolo_oloi.avi edit : http://www.thelab.gr/topic/122630-tom-clancys-the-division/page-1#entry1939128 the downgrade israel -
Τrollα να ενα μηλο
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^ πιο αργος και απο τον θανατο
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τιν ξαιρο πωλι καλα αυτι τοι λαιξι γοια να τιν γραπσο λαθως YΓ : μολις με καλεσανε απο την METRON anal-YSIS, εκανα ενα ωραιο dodge σαν το neo απο το matrix lobby scene (βασικα μιλαγα ηδη σε αλλη συσκευη και μεχρι να το γκουγλαρω το νουμερο σταματησε να χτυπαει )
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καλο milf για αδυνατη ^ btw με 20 βαθμους οχι μονο βλεπεις περισσοτερο cleavage αλλα γινεται πιο ευκολα και το λεγομενο breast groping αντε να δουμε τι καιρο θα κανει το ΣΚ, αυριο μπορει να δω "χοντρη 30αρα που μεγαλοφερνει" για λιγη ωρα, μεθαυριο παντως σιγουρα θα περασει η longoria για τζοκερ - δεν χανει κληρωση για κληρωση
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γινανε premium ολοι οι classic που εμπαινα εκτος απο εναν και μετα αναρρωτιουνται μερικοι γιατι δεν θελω ουτε να ακουω για BF5 .... ειμαστε 30k σπασμενοι σε 300 κομματια. ο ενας παιζει hardcore ο αλλος 30hz ο διπλα δεν ξερει καν τι ειναι τα hz rush - conquest - obliteration - domination - TDM - conquest large με 32 ατομα(ελεος) υπαρχουν server οι οποιοι τρεχουν vanilla map αλλα επειδη ειναι τα υπολοιπα απο το ταδε DLC μεσα στο rotation δεν με αφηνει να μπω καθολου ..... παω να παιξω single player - σιχτιρ
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απο ελευθερο χρονο μια χαρα παμε βλεπω, πιασανε τοπο οι καταρες του hero ?
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Welcome to what is the start of many community focused updates to come. Today I want to start going into detail about just what is Rising Storm 2: Vietnam. Vietnam will be a standalone game in the Red Orchestra/Rising Storm franchise. We are bringing the series forward into a new era of warfare as well as emphasising the core elements and experiences of the franchise that our fans love and have come to expect. Building off our experience with the first Rising Storm (winner of PC Gamer’s “Game of the Year” award in 2013), Vietnam will feature the asymmetrical combat between the United States Army and Marine Corps, fighting the North Vietnamese Army and Viet Cong irregulars. This will be the franchise's first step into the modern era, where the competing forces are (mostly) armed with automatic weaponry, as well as having even more supporting firepower available, in terms of artillery and air support. Due to this step forward in time, as well as player feedback and lessons learned from Red Orchestra 2 & Rising Storm, much of our time since the announcement of the game has been on designing and prototyping refinements to core elements of the game, as well as new features. The first two of the central pillars of gameplay to look at are Squads and Firefights. There have been many discussions on the forums on these two topics, but here are some thoughts from us: The new squad system is currently being built with an emphasis toward playing with your friends, ease of cooperation/working with the rest of the squad and squad communications. This squad system should provide more “friend” functionality, while removing some of the complexity of the old system.In general, we are aiming to promote more defined firefights between players, enhancing and updating some of the core shooting mechanics. Not going to help if you let someone sneak up behind you, or ambush you from 10 feet away - or you let Mr Snipey take a carefully worked shot at your head. But for face-to-face engagements at normal combat ranges, a little more thought, practice and skill may be needed. Easy to use and understand, a need for calm under fire, but still deadly.We will be sharing more information about both of these systems, other changes and new features as we move forward. Rising Storm 2: Vietnam is being built on top of an enhanced version of the RO2/RS (UE3) platform. As part of this we are also working to enhance our community SDK by looking to clear modding roadblocks that were encountered on our previous titles. The lead developer for Rising Storm 2: Vietnam is the team that brought you Rising Storm, some of whom came from the Red Orchestra modding community (such as the Darkest Hour team) - Antimatter Games ( www.antimattergames.com ). Antimatter Games will be bringing the game to you some time this year! You can find the new community hub on Steam here: http://steamcommunity.com/app/418460 and be sure and follow our Rising Storm Game Facebook page for all the latest news and information about Rising Storm 2: Vietnam:https://www.facebook.com/RisingStormGame/ and continue to follow on Twitter: https://twitter.com/tripwireint moar @ http://forums.tripwireinteractive.com/showthread.php?t=115944
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πολυ λεπτο ποδι ^ για κοιλιτσα και πλαινα παχακια ουτε λογος, παιζει να μην ειναι και μαμησιο το "τροφοδοτικο" της ^ teach small ball to the lord
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Shooter Black Mesa: Source (Half Life Free Total Conversion Mod)
GruntGR απάντησε στο θέμα του GruntGR topic στην ενότητα PC Gaming
25 ΙΑΝΟΥΑΡΊΟΥ - FR0Z3NRWe've released a patch to Black Mesa main client + Fixed bouncing Bolts from the crossbow in MP + Fixed a bug in the balanced spawn system + Fixed Shotgun Collision model + Fixed various spelling errors and missing .wav files in dialouges. + Fixed the Crossbows lighting origin + RPG rocket won't clip with the rocket when reloading. + Dr. Kleiners head and hands are now properly smooth (smoooooth as jazz) + Fixed blood not splattering on the MP5 + Fixed the where placing 11 satchels crashed the MP server + Crossfire Optimization increased - will run much smoother now. + Added muzzle flash dynamic light checkbox to options menu. + Added godrays enable checkbox to the options menu + Minor optimizations made to netcode. + Fixed 'FIX IT DENIZ' skin on monitor in UC. + Fixed game_round_win Entity to actually win rounds. + Polished the workshop tool. (There are still some things that need to be fixed, and will be fixed in upcoming patches). All workshop content and addons will now be read from the SteamApps/Workshop/Content/362890 folder, instead of the previously used black_mesa/addons folder. This update may corrupt and break save files. If you're experience any issues with old loads, please restart the game at the start of that chapter. You can do that by clicking "New Game" on the main menu, and picking the latest chapter you were on. Additionally, if you are experiencing issues with missing models or textures in-game, you have a legacy error with mods. If you have subscribed to any mods since launch and are experiencing these issues please do the following steps to fix the issue. 1. Unsubscribe from all Black Mesa mods 2. Go to ***\SteamApps\workshop\content\362890 (where *** is the location to where your steam games may be) 3. Delete all folders within this folder 4. Launch Black Mesa, and you should be good to go. Once you do this, you should be able to re-subscribe to any and all mods that you want. Not sure which mod to download first? Why not try On a Rail Uncut - now officially released on the Steam Workshop. - (Edit: it is known that the "Workshop Addon" button does not work in the Main Menu. It will be fixed in a subsequent patch) update : οτιδηποτε δοκιμασα στο workshop σχετικο με custom sounds συνεχιζει να μην δουλευει :/ -
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Ch.L-UEFA, & ΝΒΑ και λοιπές δημοκρατικές δυνάμεις v2.0
GruntGR απάντησε στο θέμα του astrolabos topic στην ενότητα Off topic
such παιδεια και μορφωση much w0w http://www.sport-fm.gr/article/podosfairo/kathusterisi-sto-imixrono-logw-pano-gia-kodoni/3137547- 3.771 απαντήσεις
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epic flashback ^ http://www.thelab.gr/topic/119545-%CE%BF%CE%B9-%CE%B1%CE%B3%CE%BF%CF%81%CE%AD%CF%82-%CE%BC%CE%B1%CF%82/page-58
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do u even 120hz bro ???
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- battlefield
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impulse buy στα 49.9 απο public σκοτωσα το EC2-A στα 40 και αισθανομαι ενοχες αλλα προς το παρων το χαιρομαι το νεο "παιχνιδακι" , premium feel κυριολεκτικα ! λογικα θα το βγαλει το 6μηνο ή μπορει και λιγο παραπανω, μεχρι να βγει cm storm alcor+/spawn II τελος παντων
