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  • 2 weeks later...
 
Community Announcements - NxA_MissMurder
 
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Dirty Bomb's fourth medic has arrived to heal the sick and shred the healthy, and he's bringing along a crap-ton of new features as well! Check out some of the bigger changes below or the whole thing at the official Phoenix Update post for all the info! 

New Merc: Phoenix

Phoenix is a Doctor. A healer. A saver of lives. An arrogant bastard who broke his Hippocratic Oath ten minutes into his first surgery and thought self-replicating nanomachines would be an exceptional instrument for face-lifts and nose-jobs. After the Spanish medical community banished him for ethical violations bordering on mad science, Phoenix has risen again, finding his way to London to see what his special little friends can do on the battlefield. 

His prototype nanites mend the wounds of himself and his nearby allies, and trigger the ability that lends him his name. More offensive-minded than Aura and Sparks, Phoenix heals his teammates by being right in the thick of things. 

Ability: Healing Pulse
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Phoenix can trigger his experimental nanites to spread to nearby allies, instantly mending their wounds, and his own as well. The longer he spends charging the ability with the Q key (default), the more health the Healing Pulse restores, triggering an increased cooldown. But that's not all the nanites do... 

Ability: Self-Revive
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The problem with needing to be near the people getting shot is that Phoenix can become something of a target himself. Luckily, those helpful nanites can revive him once downed, fully restoring his health. It takes a few seconds to trigger, so make sure that the enemy isn't closing in to finish the job. 

Ability: Defibrillators
Just like Aura and Sawbonez, Phoenix can also revive incapacitated allies with Defibrillators, bringing them back into the fight and restoring health based on how long the paddles have charged. 

Player Reporting (Alpha)
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While we’re keeping it as up-to-date as possible, our new anti-cheat system NGS is only one layer of protection. To support NGS, we are adding in the much-requested Player Reporting system. Accessible by right-clicking on another player's name in the scoreboard, doing so will send a report to our team. 

Due to the high impact of this system, Player Reporting is being released in an Alpha state. While we will be punishing guilty players in submitted reports as soon as possible, we do ask that you remain patient as we gather data and tweak the system’s parameters. 

Updated Stopwatch Rules
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We've improved the rules in Stopwatch Mode, properly rewarding teams who progress through the objectives the furthest. A few edge case situations are now accounted for, including the allowance of draws where appropriate. 

Private Matches (Alpha)
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Want to set up scrims with friends to practice strats, or defend your team's honor against your rivals? The new Private Matches feature lets you organize your own match, invite members of your Steam Friends list, select whichever Map and Game Mode you want, and more! 

Earning is disabled in Private Matches, turning off XP, Credits, Equipment Cases and Missions. 

We're releasing Private Matches in Alpha in order to better test the systems involved, as all matches played through Private Matches will still be on our dedicated servers. If you have any feedback, or encounter any problems, please let us know on the official Dirty Bomb Forums

Friendly Fire in Private Matches

Private Matches will give you the option to test our new Friendly Fire setting. No standing in Airstrike territory or sending an Orbital Laser careening over the map willy nilly, your teammates will take damage from almost every source. Even more, allied players will have full collision with you, preventing you from running through them and their deployables. 

As the scramble to finish and revive incapacitated players is a staple of Dirty Bomb, Friendly Fire does not apply to friendly incapacitated players. Defibrillators will also never harm friendly players. 

Weapon Inspection
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Finally get your hands on a Cobalt and want a closer look at your shiny new weapon? Now, by pressing the G key (default), your Merc will take a moment to admire their currently equipped primary, secondary or melee weapon. Any action beyond basic movement will instantly interrupt the animation, so you'll never be left with your pants down. 

New Premium Cases
This update brings five new Premium Loadout Card Cases, giving you more options and better chance of getting a Loadout Card for the Merc you want! 

There's even more in The Phoenix Update, too much to go into here! Check out the official Phoenix Update post for all the info! 

- Team Dirty Bomb -
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  • 1 month later...

The Containment War Update is almost here, and out of gratitude to all of our players that have been continuing to play dirty and provide their feedback, we're giving everyone that logs into Dirty Bomb in the week after the release of the Containment War Update a special gift. 

Every single player that logs in during that time will receive one of the hardest to kill medics out there, Phoenix. He's an expert at healing everyone around him while under heavy fire with his Healing Pulse ability, and he can even revive himself when incapacitated, helping your team keep the pressure on. 

If you have already unlocked Phoenix by the time the Containment War update arrives, you'll get a special reward of your own: 1x Elite Case A, 1x Elite Case B and a unique Obsidian Loadout Card for Phoenix! 

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This will end a week after the release of the Containment War during the week of October 28th, so be sure to grab your free Phoenix while you can! 

 

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  • 5 weeks later...

skyhammer + aura δωρεαν για παντα σε ολους τους καινουργιους 

25k credits σε οποιον παει lvl 4

lvl 7 minimum για το comp matchmaking (καπου 20 ωρες παιχνιδιου δλδ )

double credit για 3 μερες και δωρεαν elite case drops

νομιζω ειναι η καλυτερη στιγμη για να το αρχισει καποιος :D

εχω φτασει 137hrs, ισως γραψω ενα μικρο review στις 150 :p

 

edit : τζαμπε κωδικοι εδω μονο με ενα email 

 

http://logt.ly/6013BOtHB

 

The Containment War Meltdown Event is ON & Everything is on Sale (except Thunder)

27 ΝΟΕΜΒΡΊΟΥ - MISSMURDER
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The Containment War Meltdown event is here, for three days only! 

With Jackal pouring all of their resources into one seismic assault, the Containment War Event is going out with a bang; A store discount, two new Steam DLC packages, free Expert Cases each day, double Credits and more. 

Don't forget - When the dust settles, Limited Edition Containment War Cases will be gone from in-game drops and the store forever, so make this weekend count! 

Event Ends: 
London (GMT, UTC): 18:00, Monday, November 30th 
Los Angeles (PST): 10:00 AM, Monday, November 30th 
Sydney (AEDT): 5:00 AM, Tuesday, December 1st 

30% Off Everything in Store (except Thunder)

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First off, with the exception of our newest Merc, Thunder, everything in the in-game Store is 30% off, be it Credits or Cash! This includes nearly every single item, including: 

-All Mercs (Excluding Thunder) 
-Containment War Elite and Equipment Cases 
-All Elite Cases 
-All Expert Cases 
-Equipment Cases 
-All Credit Boosters 
-Deployable, Sharpshooter and Explosives Bundles 
-All Loadout Packs 
-All Bronze Loadout Cards 

This is the best time to stock up on everything you'll need in Dirty Bomb! 

Free Expert Cases

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While battling through the Meltdown event, one Expert Case will be added to your inventory for every day you play. 

Log in at any time during the following hours on Day 1 for Expert Case A, Day 2 for Expert Case B, and Day 3 for Expert Case C - 

-UTC/GMT: 18:00 - 18:00 
-PST: 10:00 AM - 10:00 AM 
-AEDT: 5:00 AM - 5:00 AM 

Double Credits In-Game

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Every second of action counts, especially if you're hoarding for a purchase or want to take advantage of this weekend's brace of sales - All credits earned in matches will be doubled. 

Containment War Event Case Drops

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Still after a Limited Edition Loadout Card? Containment War Event Cases, guaranteeing a Containment War Loadout Card, will randomly drop to lucky players throughout the Meltdown event. Keep your eyes peeled when you complete matches - it could be you! 

Steam DLCs

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The perfect package for the lone wolf type. Over $20 USD Of In-Game Content For Just $9.99 USD! 

  • Phantom – Permanently unlock Phantom, a powerful recon Merc who uses Refractive Armor to disappear on the battlefield. 
  • 12 Hour Credit Booster – Double your Base-Fee of Credits earned for 12 hours of pure in-match gameplay. 
  • 1 Elite Loadout Case B – An Elite case that contains either a Silver, Gold or Cobalt Loadout Card, complete with a full set of Augments and a shiny skin.

Check out the Stabbity Stab McStab Pack on Steam: 

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Celebrate the Dirty Bomb Meltdown event with two of the hottest Mercs on the battlefield. Over $26 USD Of In-Game Content For Just $13.99 USD! 

  • Two Mercs – Permanently unlock Stoker and Nader. 
  • 12 Hour Credit Booster – Double your Base-Fee of Credits earned for 12 hours of pure in-match gameplay. 
  • 1 Elite Loadout Case A – An Elite case that contains either a Silver, Gold or Cobalt Loadout Card, complete with a full set of Augments and a shiny skin.

Check out the Total Meltdown Pack on Steam: 
Time is ticking, so enough reading. Get in-game and start Playing Dirty!
Έγινε επεξεργασία από GruntGR
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  • 2 months later...

starter pack sto 1$ για 12 μερες !!!!!

 

https://www.humblebundle.com/

 

(nader  proxy αλλοι 2 + 50k credits + 2 elite case μιλαμε για ΤΡΕΛΟ deal ) 

 

Fine Tuning Update - Feb 2016

11 FEBRUARY - RAZIEL WARMONIC
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We hope you like graphs... You'll uncover no less than five of them with your scrolling method of choice, giving context to the many changes that have gone into this balance-focused Fine Tuning update! Read on for more... 
 
Balance Changes
We've been running our datafingers through all of the gameplay balance stats from the December and January period. 

Through reading your feedback and analysing the data we've identified several spots for balancing out of Mercs, Weapons and Augments. 

Along with general game balance, which we try to adjust in small steps, the main goals of this update are: 
  • To make Thunder more viable in higher level play
  • Address a few of the more overpowered Augments
  • Move the Machine Pistols away from SMG's and more into secondary / pistol territory
gameplaybalancedatasmall.jpg[nxcache.nexon.net] 

Click to View at Full-Size[nxcache.nexon.net] 
 
Mercs
 
Kira
  • Reduced Kira's movement speed by ~2% to a maximum sprint speed of 8.8m/s (from 9.0m/s)
  • When aimed at a wall, Orbital Lasers will now be called down slightly further away from that wall
Nader
  • Reduced Grenade Launcher inner damage radius to 32cm (from 64cm)
    • Direct hit damage remains the same, as does outer damage radius (4.16m)
Phoenix
  • Increased maximum Healing Pulse healing given to teammates to 100hp (from 80hp)
Redeye
  • Increased hitbox sizes by ~2.5% so Redeye now matches Mercs like Skyhammer or Stoker
Rhino
  • Increased Minigun spin-up time by ~150ms
  • Reduced Minigun maximum bullet spread by ~10%
Sparks
  • Amount of revive health provided by the REVIVR now gradually reduces over distance, matching the damage falloff
Stoker
  • Reduced direct hit Molotov Grenade explosive damage to 35 (from 50)
Thunder
  • Reduced Concussion Grenade cooldown to 15s (from 17s)
  • Increased Concussion Grenade maximum stun duration to 7s (from 6s)
  • Increased Concussion Grenade stun radius to 8m (from 7.36m)
  • Increased Concussion Grenade deployable scramble radius to 8m (from 7.36m)
Vassili
  • Increased health to 110hp (from 100hp)
  • Reduced Heartbeat Sensor cooldown to 17s (from 20s)
 
Augments
 
Cool
  • No longer impacts Rhino's Minigun overheat time
Nitros
  • Now gives a 40% increase to Minigun barrel acceleration (from 50%)
Quick Charge

  • Now gives a 15% increase to REVIVR charge rate (from 25%)
 
Weapons
 
General
  • Reduced Sniper Rifle Scope sway by ~10%
  • Sniper Rifle Scopes now blur a little when jumping to communicate the increased bullet spread
  • Reduced maximum spread when in the jumping-ironsight state to make things feel more consistent
BR-16 AR
  • Increased vertical recoil by ~10%
Dreiss AR
  • Reduced horizontal recoil by ~10%
  • Reduced maximum spread ~10%
Grandeur SR
  • Increased magazine size to 13 rounds (from 12)
  • Reduced recoil by ~10%
  • Reduced maximum spread by ~10%
K-121 LMG
  • Reduced starting spread by ~10%
Mk46 LMG
  • Reduced reload time to 3.2s (from 4.1s)
  • Reduced maximum spread by ~10%
  • Reduced horizontal recoil by ~10%
PDP-70 SR
  • Increased magazine size to 11 rounds (from 10)
  • Increased recoil by ~15%
Stark AR
  • Increased bullet spread by ~10%
  • Increased horizontal recoil by ~10%
assaultrifleeffectiveness.jpg 
Blishlok SMG
  • Reduced maximum spread by ~5%

  • Increased damage falloff starting range to 19m (from 18m)

  • Increased damage falloff maximum range to 38m (from 36m)
Crotzni SMG
  • Reduced damage falloff starting range to 18m (from 19m)
  • Reduced damage falloff maximum range to 36m (from 38m)
Hochfir SMG
  • Reduced starting spread by ~15%
smgeffectiveness.jpg 
Caulden Pistol
  • Increased magazine size to 8 rounds (from 7)
  • Reduced bullet spread by ~5%
  • Reduced recoil by ~5%
DE.50 Pistol
  • Reduced starting spread by ~10%
  • Reduced recoil by ~10%
Empire-9
  • Reduced magazine size to 35 (from 40)
  • Reduced damage falloff starting range to 12m (from 14m)
  • Reduced damage falloff maximum range to 24m (from 28m)
  • Reduced minimum damage at max range to 4 (from 5)
  • Increased horizontal recoil by ~10%
M9 Pistol
  • Reduced damage falloff starting range to 14m (from 16m)
  • Reduced damage falloff maximum range to 28m (from 32m)
MP 400
  • Reduced magazine size to 25 (from 30)
  • Reduced minimum damage at max range to 6 (from 7)
Remburg 7 Shotgun
  • Increased rate of fire to 90RPM (from 86RPM)
Simeon .357 Revolver
  • Reduced recoil by ~5%
Smjüth & Whetsman .40
  • Increased recoil by ~10%
Tølen MP
  • Reduced magazine size to 30 (from 35)
  • Reduced minimum damage at max range to 5 (from 6)
Bug Fixes
  • Fixed bug where Health Packs could sink into the floor
  • Fixed bug where more than one C4 could be planted on a single Objective
  • Fixed several collision bugs on Dome

 

+ ranked play season 1 απο Δευτερα :D 

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  • 3 months later...

πολυ δυνατο το σημερινο update, δωρεαν premium crates, 23%  chance για credit booster μετα απο καθε level up  ( νωρις το θυμηθηκανε, πρεπει να κοντευω lvl 20 :p ) 

μικρο-βελτιωσεις στο balance, ανανεωμενο tutorial  και νεα loadouts για οποιον  κανει trade  τα παλια του ! 

 

moar info  

 

 

 

 

 
Free Aimee Detective Loadout Card

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Turns out SNITCH is keeping an eye out for Aimee, too! As a thank you for joining us throughout the Rogue en Vogue event, we're giving away a Limited Edition one-off Aimee 'Detective' Case to everyone that logs in between May 19th and May 23rd, which will drop one of nine possible Limited Edition cards from the Second Edition set. 
 

Aimee Detective Card Giveaway Duration
  • London (BST, UTC+1): 18:00 Thursday, May 19 - 18:00 Monday, May 23
  • Los Angeles (PDT, UTC-7): 10:00 AM Thursday, May 19 - 10:00 AM Monday, May 23
  • Sydney (AEST, UTC+10): 3:00 AM Friday, May 20 - 3:00 AM Tuesday, May 24

 

Case-a-Day May

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For the rest of the month, we're giving away an Expert Case for every single day you play! A Combined Expert Case containing Second Edition Loadout Cards for all Mercs will drop after your first match of every day, starting Thursday, May 19th and running until May 31st. The daily reset time is 00:00 UTC, in line with the daily bonuses for first match played in Objective, Stopwatch and Execution. 
 

Case-a-Day May Giveaway Duration
  • London (BST, UTC+1): 18:00 Thursday, May 19 - 18:00 Tuesday, May 31; Daily Reset at 1:00
  • Los Angeles (PDT, UTC-7): 10:00 AM Thursday, May 19 - 10:00 AM Tuesday, May 31; Daily Reset at 5:00 PM
  • Sydney (AEST, UTC+10): 3:00 AM Friday, May 20 - 3:00 AM Wednesday, June 1; Daily Reset at 10:00 AM

 

Second Edition Loadout Cards

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Kira with a Katana? Proxy with Lock-On? It's time to upgrade your deck with the Second Edition of Dirty Bomb's Loadout Cards! 

The goal of Second Edition is to make every card more balanced in terms of desirability and gameplay impact. We've kept the weapon and Augment combos of popular cards, and replaced lesser used cards with ones that have traits players have preferred over the course of Open Beta. By iterating with members of the community in our Private Test Server, we've settled on a set that we hope will breathe some fresh air into our card spinners. 

All cases that drop or are bought in the store will now stock only Second Edition Cards. First Edition cards can still be used, and purchased directly from the Store in Bronze rarity, but if Traded Up or Traded In will result in Second Edition Cards. 

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You can now also "Favorite" Loadout Cards, so they stay at the top of the list in the Barracks and when equipping cards for a match. 
 

Refreshed Tutorial

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New players' first experience of Dirty Bomb has been fine tuned, starting with a refreshed tutorial. We've removed some of the 'tutorialisms' unnecessary for PC shooter players, and added extra sections to expand on the core mechanics and key details that set Dirty Bomb apart from the crowd. 
 

Assault Course

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The new Assault Course is designed to give both new and experienced players a space to improve their speed and accuracy. The first run, unlocked after a player's first match, teaches the basics of wall jumping and long jumping. After completing it once, you can return at any time to take on the clock, destroying enemy dummies and throwing ammo packs to friendlies. Can you race through the course fast enough to hit the Cobalt rating? 
 

Arsenal Crates

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To reward players for levelling up, we've added Arsenal Crates into the mix. These hefty containers drop every time you level up, starting at Level 7, and stock a number of potential goodies. 

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Arsenal Crate Contents

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To better ease new players into Dirty Bomb, we've adjusted the early Level-Up rewards, adding a Credit Booster and a Case containing a Gold Loadout Card for Skyhammer or Aura before players hit Level 7.  

 

http://steamcommunity.com/games/333930/announcements/detail/958517213925979363

 

παιζει να ειναι το καλυτερο  F2P, δινει καθαρη  εμφαση στο skill και στο team work, ενω  οποιος παιζει δινει  λεφτα μονο για  ποζεροσυνη και gambling :p  

 

http://steamcommunity.com/sharedfiles/filedetails/?id=674182017

 

 

προσωπικα εχω ξεπερασει τα  100  ευρω+  στον 1 χρονο που ασχολουμαι τωρα.  παντα παιρνω 1 elite case bundle  στα 27 ευρω οταν εχει event ( προς το παρων εχουνε γινει 3,  το ενα event καλυτερο απο το αλλο ! ) + ενα 10ρικο στο humble bundle +  μερικα credit booster και  το ultimate starter pack τον  περσι τον Ιουνιο :)  

Έγινε επεξεργασία από GruntGR
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  • 2 weeks later...
  • 3 weeks later...
  • 2 weeks later...

Ασχοληθηκα μαζι του απο την αρχη αλλά εμπλεξα μετα κ το παρατησα...

 

Θα το ξανακατεβασω κ θα αγορασω κ τα 2 dlc του γιατι σαν παιχνιδι το αξιζει κ με το παραπανω(τουλαχιστον μεχρι τοτε που επαιξα εγω)

 

 

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