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  • 2 weeks later...
  • 2 weeks later...

Ας δουμε γιατι... Nope :hehe:

Day 1 H SD πηρε το παιχνιδι της πισω απο την Nexon.

Day 2 νεο anticheat.

Day 3 Community servers δινονται σε OCB,TAW & DBNation.

Kαι ειμαι σιγουρος οτι τα καλυτερα ερχονται αλλα το ποιο σημαντικο! ...

Δεν ειναι οτι το game ειναι απλα καλο αλλα οι φιλοι μου απο εποχης ΕΤ-RTCW-ΕΤQW ξαναβρισκομαστε και

παιζουμε μαζι μετα απο 10 ολοκληρα χρονια οταν εκλεισε η Activision τους ranked servers του ETQW.

 

Παρε και το 1.0.1 μαθημα του πως να γινεις MLG PRO Sniper και πες μου οτι το βγαζεις και δεν ξαναπαιζεις :p

 

 

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Scheduled Hotfix Update notes - March 13th, 2017

 

Cancelling Ranked Matches with Different Team Sizes

While we continue to track down connection issues, we've implemented a feature that will abandon a match if one or more players fail to ever connect to a Ranked game:

  • The match will be cancelled if all players have not connected to the server by the end of the initial warmup. All players are then returned to the main menu and the match will not count towards your match history
  • To account for this, we've increased the initial warmup period to 80s (from 60s) and reduced the mid-game warmup to 30s (from 60s)
  • The player who failed to connect will receive a temporary suspension from matchmaking as a Minor Penalty. These penalties will also stack to a maximum suspension of 60 minutes
  • As before, if a player has managed to connect during warmup and then later disconnects, the match will still go ahead and the final result will still be counted
  • Players who abandon a game once they have connected will receive an automatic loss, no Rank Points, no Credits and a Major Penalty, which can stack up to several days

We've also added an additional check that will prevent people from re-searching for a Matchmaking game if they are already meant to be playing in one. If they attempt to Matchmake again they will instead receive a prompt to rejoin their existing game.

Logging Ranked Penalties

Due to reports of Ranked match penalties being either too long, too short or undeserved, we've added additional logging so we can investigate these issues further.

Improved EasyAntiCheat Support

We've made some more improvements to our integration with EasyAntiCheat, making it more efficient at handling player reports.

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