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def

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Everything posted by def

  1. def

    FSX Thread.

    There is an updated Benchmark version at: http://www.excitingsimulations.com/FSX/FSX-Benchmark01-v11.zip The changes: 1. I found a "bug" in the Mountain Flying 01 save. It does not influence the benchmark, but I corrected it nevertheless. 2. I added the "Automatic" column allowing for benchmarking for the FSX automatic "optimized/default" settings - the ones which are estimated as being the "best" based on your system's specs. You will be surprised when you check those against the other settings. 3. I added the benchmark results of my system, as an example on how the Benchmark results form should be filled in. =============================================================== FSX Benchmark V 1.1 Copyright 2006, Al Lawrence PC manufacturer (if applicable) self-built CPU Type Core 2 Duo 6600 CPU GHz 2.4 Motherboard Intel Lemont Graphics card eVGA 7900GT Graphics RAM 256MB Graphics Driver v91.47 System RAM 2GB /5200 Hard Disk Seagate 7200rpm Operating System VWinXP Pro BENCHMARK RESULTS CLEAR SKIES Settings Low Settings Mid Settings MAX Automatic Test 01 - Seattle >200 29 6 >115 Test 02 - Landing at KJFK >120 14 2.3 53 Test 03 - Bush Flying 01 >280 53 13 >190 Test 04 - Bush Flying 02 >280 50 15 >200 Test 05 - Mountain Flying 01 >300 120 37 >280 Test 06 - Mountain Flying 02 >280 110 30 >250 Test 07 - At FL350 01 >280 100 40 >250 Test 08 - At FL350 02 >280 190 40 >250 Test 09 - At FL350 03 >300 >280 >120 >250 FAIR WEATHER Settings Low Settings Mid Settings MAX Automatic Test 01 - Seattle >150 25 5.8 100 Test 02 - Landing at KJFK >120 14 1.4 50 Test 03 - Bush Flying 01 >250 48 14 >190 Test 04 - Bush Flying 02 >200 50 15 >180 Test 05 - Mountain Flying 01 >200 65 16 120 Test 06 - Mountain Flying 02 >250 80 22 >210 Test 07 - At FL350 01 >240 77 27 160 Test 08 - At FL350 02 >250 110 20 >200 Test 09 - At FL350 03 >250 >150 50 >220 MAJOR THUNDERSTORM Settings Low Settings Mid Settings MAX Automatic Test 01 - Seattle >150 25 5.5 100 Test 02 - Landing at KJFK >80 14 2.1 50 Test 03 - Bush Flying 01 >220 48 14 >180 Test 04 - Bush Flying 02 >220 48 14 80 Test 05 - Mountain Flying 01 >120 70 21 100 Test 06 - Mountain Flying 02 >220 80 30 >180 Test 07 - At FL350 01 >250 85 21 >200 Test 08 - At FL350 02 >250 >110 34 >200 Test 09 - At FL350 03 >250 >150 50 >210 Have fun. another experiment - this time with my own "optimized settings". These are settings where I set the sliders in such a way that they provide me with the right balance betwen visual diversity and realism and actual performance. I mostly fly jets but when I lans, I want to have a smooth experience around relatively dense airports and cities. I ran the benchmark with my own settings and I like the results. The lowest FPS I got was 19 in the second test - the KJFK Landing scenario - while the average on all situations is @ 25-40 and that explains why I have no issues with FSX whatsoever. BTW - I use no tweaks and no special tricks. My graphic card is set at 2Q Antialiasing and 4x Anisotropic. I do make a small effort to kill all the unnecessary background applications though before starting FSX. Of course I want to run FSX with all the sliders up, and one day very soon I will, but for now, I am getting a big kick out of it as it is - and it looks so much better than my old FS9 with all the sliders up and super fps. for your knowledge only . Edited by - ulovely on 15 Apr 2007 08:04:28
  2. def

    FSX Thread.

    March 2007 Windows Vista Application Compatibility Update including FSX VISA INSTALL . View products that this article applies to. Article ID : 932246 Last Review : March 15, 2007 Revision : 1.2 On This Page INTRODUCTION MORE INFORMATION Update information INTRODUCTION The March 2007 Windows Vista Application Compatibility Update is a package of software updates that address common application compatibility issues in Windows Vista. When you try to install and run certain legacy games or applications in Windows Vista, you may experience one or more of the following symptoms: � The game, the application, or the firmware may not be installed correctly. � The game, the application, or the firmware may cause system instability. � The primary functions of the game, the application, or the firmware may not work correctly. This update is cumulative and supersedes update 929427. In addition to the fixes that are contained in update 929427, this update improves support in Windows Vista for the following games, applications, and firmware: � Lenovo Presentation Director 1.0.0.1 � ACDSee 8 � Trend Micro Internet Security 2006 (PC-cillin) 14.0 � 14.59 � Trend Micro Internet Security 2007 (PC-cillin) 15.0 � 15.19 � Microsoft Windows Server 2003 Service Pack 1 (SP1) Administration Tools Pack � RealNetworks RealPlayer 6.0.12 � AOL Safety and Security Center 2.5.4.1 � Toshiba Tecra M7 1.70 This update also includes fixes that are contained in update 929427. These fixes improve support in Windows Vista for the following applications: � IBM Rescue and Recovery with Rapid Restore 3.00 � Rosetta Stone 2.1.3 � Microsoft Encarta Standard 2007 � Family Feud Online Party � Crystal Player Professional 1.97 � Adobe Photoshop 7.0.1 � Total Commander 6.55 � Sony FeliCa Port (PaSoRi) 3.0.0.0 � Label Mighty 6 � AVG Anti-Spyware 7.5.0.47 � LEGO Star Wars � HD Tach 3 � Adobe Photoshop Elements Version 4.0 � Digital Zenkoku Map Townpage Database 7 � Auslogics Disk Defrag 1.0.3 � EasyRecovery Professional Version 6.04 � Microsoft Money 2005 � Microsoft Money 2006 � SmartInstall 2.16 � Adobe Creative Suite CS2 � Jv16 Power Tools � SG TCP Optimizer 2.0.3 � CyberLink PowerCinema 4.0 � Google Desktop 4.2006.1008 � Roxio Easy Media Creator 7.5 � Adobe Premiere Elements 3 � Battlefield 2 Deluxe � Opera 9.02 � Palm Desktop 6.0 � Microsoft Digital Image Suite 2006 � Microsoft Flight Simulator X � IBM SmartSuite Millennium Edition - Freelance Graphics 9.8 � LimeWire 4.12 � Calyx Point 5.3 � Bitvise Tunnelier 4.20 � Sun Microsystems Java Control Panel � Azureus 1.0 � HD Tune 2.5.1 � BeatJam 2006 SE � Justsystems Ichitaro 2006 � Adobe Photoshop CS 8.0 � ArcSoft PhotoImpression 5 � Sun Microsystems J2SE Runtime Environment 5.0 Update 9 � AOL 9.0 - x64 � Microsoft DevStudio 9.0 � The Weather Channel Desktop 5.0.1 � Absolute Poker Version 5.7 � BitLord 1.1.5.6 � SpeedFan 4.31 � Delphi 7 Professional � TweakNow PowerPack 2006 � Microsoft Office 2003 Web Folders � Microsoft Office Outlook 2003 � Ulead DVD MovieFactory 5 Plus � Virtual CD 8 � Macromedia Fireworks MX2004 7.0.2.295 � Doranet Kids Nyugaku Jyunbi Taikenban � Doranet Shogaku Ichinensei Taikenban � Minna de TV Denwa Starter � Power Utility - Remote administration 3.1.0.0 � MotionDV STUDIO 5.8J for FUJITSU � Softex OmniPass 1.0.0.1 � Minna de TV Phone Starter 2.1.0.1 � Macromedia ColdFusion MX 7 Enterprise Edition � Microsoft Age of Empires III � Microsoft Age of Empires III : The WarChiefs Expansion Pack � Microsoft Zoo Tycoon 2 � Microsoft Zoo Tycoon 2: African Adventure Expansion Pack � Microsoft Zoo Tycoon 2: Endangered Species Expansion Pack � Microsoft Zoo Tycoon 2: Marine Mania Expansion Pack � Microsoft Zoo Tycoon 2: Zookeeper Collection Expansion Pack � Microsoft Rise of Nations: Rise of Legends � Microsoft Fable: The Lost Chapters � Microsoft Dungeon Siege II � Microsoft Dungeon Siege: Legends of Aranna Back to the top MORE INFORMATION To install the Windows Vista Application Compatibility Update, visit the following Microsoft Web site: http://windowsupdate.microsoft.com (http://windowsupdate.microsoft.com) Note After you install this update, a CD device or a DVD device may not work correctly. If you select the device in Device Manager and then view the properties for the device, you may receive the following error message: The software for this device has been blocked from starting because it is known to have problems with Windows. Contact the hardware vendor for a new driver. (Code 48) This problem occurs because a legacy application may install drivers that are incompatible with Windows Vista. For more information about how to work around this problem, click the following article number to view the article in the Microsoft Knowledge Base: 314060 (http://support.microsoft.com/kb/314060/) You can no longer access the CD drive or the DVD drive, or you receive an error message after you remove a CD recording program or a DVD recording program in Windows XP: "error code 31" Back to the top Update information The following files are available for download from the Microsoft Download Center: Download the Windows Vista Application Compatibility Update for 32-bit editions of Windows Vista package now. ( http://www.microsoft.com/downloads/details.aspx?FamilyId=E529EEAA-10F2-44FD-BAE1-89F395E71277 ) Download the Windows Vista Application Compatibility Update for 64-bit editions of Windows Vista package now. ( http://www.microsoft.com/downloads/details.aspx?FamilyId=B7DD30FE-C928-4FC8-B635-1EDE761296EE) Release Date: March 13, 2007 For more information about how to download Microsoft support files, click the following article number to view the article in the Microsoft Knowledge Base: 119591 (http://support.microsoft.com/kb/119591/) How to obtain Microsoft support files from online services Microsoft scanned this file for viruses. Microsoft used the most current virus-detection software that was available on the date that the file was posted. The file is stored on security-enhanced servers that help prevent any unauthorized changes to the file. The third-party products that this article discusses are manufactured by companies that are independent of Microsoft. Microsoft makes no warranty, implied or otherwise, about the performance or reliability of these products. Back to the top -------------------------------------------------------------------------------- APPLIES TO � Windows Vista Ultimate � Windows Vista Starter � Windows Vista Home Premium � Windows Vista Home Basic � Windows Vista Enterprise � Windows Vista Business � Windows Vista Ultimate 64-bit edition � Windows Vista Home Premium 64-bit edition � Windows Vista Home Basic 64-bit edition � Windows Vista Enterprise 64-bit edition Edited by - ulovely on 15 Apr 2007 07:23:26 Previous Topic Topic Next Topic New Topic Reply to Topic Printer Friendly Jump To: Just Flight Forums © 2000-06 Just Flight Ltd. Go To Top Of Page
  3. def

    FSX Thread.

    γιωργο δες αυτο μετα το 3.21 λεπτο θα πεθανεις στο γελιο απο την ΠΡΟΣΓΕΙΩΣΗ(ΠΟΥ ΠΑΕΙ ΝΑ ΚΑΝΕΙ ΣΤΟ α321 http://www.youtube.com/watch?v=n2elLyKTJcM&mode=related&search=
  4. def

    FSX Thread.

    κινεζος ειναι ο κυβερνητης αλλα τον λεει ο πυργος και αλλα ακουει
  5. def

    FSX Thread.

    http://www.youtube.com/watch?v=qUc8uDRcNrE&NR=1
  6. def

    FSX Thread.

  7. def

    FSX Thread.

    http://www.microsoft.com/games/flightsimulatorx/flash/default.htm
  8. def

    FSX Thread.

    'SP1 greatly increases multicore utilization and will scale as more threads are available leading to reduced load times as well as frame rate improvements and greater visual complexity during flight.' 'reduced load times, the actual percent reduction can vary but it could be reduced by as much as 1/3.' as terrain and terrain textures are loaded you will notice significant multi-core usage. 'stick with my conservative 20%. We expect it to be more, but we need to get Beta2 out and see where we are.' So, at least 20% probably more, I would imagine 'probably more applies to those of us lucky enough to have dual core CPU's. Not sure how happy simmers will be if it's only 20%, if you have only 10 frames per second then 20% is bugger all. quote:FSX SP1 News Today Intel announced their new 2.93G QX6800 Quad Core processor. As part of this press release, Aces Studio participated with a quote about our improved multi-core support in SP1. The quote stated The latest version of Microsoft Flight Simulator* X, Service Pack One (SP1), due out later this month, is a great match for the extreme multi-core processing delivered by the new Intel Core 2 Extreme quad-core processor and Flight Sim X SP1 greatly increases multicore utilization and will scale as more threads are available leading to reduced load times as well as frame rate improvements and greater visual complexity during flight. The Flight Simulator team at Microsoft is pleased to work with Intel to provide our end users with a great gaming experience." And I wanted to take some time and explain what this means for FSX and FSX flyers. Our multi-core support will take advantage of both 2 and 4 cores today, and more cores in the future when they become available via a config setting. This is for both Intel and AMD processors. At load time, we run the terrain loading on threads across the cores. This can result in reduced load times, the actual percent reduction can vary but it could be reduced by as much as 1/3. At render time, we run the terrain texture synthesis on threads across the cores. During flight on multi-core machines, as terrain and terrain textures are loaded you will notice significant multi-core usage. As all tiles are loaded, the multi-core usage will fall off, this is expected. As the terrain is re-lit, approximately every minute, you will see multi-core usage increase. As you bank and load terrain tiles, or as you fly forward and force a load of more terrain tiles, you will see the multi-core usage increase. At render time, we now perform more extensive batching of objects to reduce our API Draw calls. The batch rebuilds are also performed on a thread and scheduled on cores. For those of you on single core machines, we did do some performance work to benefit you as well. The batching work will help even on a single core. Plus we made some changes to animations to make them perform better and we modified how we draw trees to reduce API SetTexture calls. So we really tried to hit all the wickets with our performance work. I still dont want to make any final FPS gain claims, and will stick with my conservative 20%. We expect it to be more, but we need to get Beta2 out and see where we are. As far as the release date for SP1, we need to get Beta2 out and see what remains. The last day of April is still possible, but any significant Beta2 bugs will cause us to fix them and delay we want SP1 to be right for the community and are not tied to a date. Note - hyperthreaded is not multi-core. Our current plan is to treat HT machines as single-core since we noticed extensive collisions between threads which caused stutters. Published Monday, April 09, 2007 3:43 PM by Phil Taylor
  9. def

    FSX Thread.

    http://forum.justflight.com/forum/topic.asp?TOPIC_ID=23828
  10. def

    Στρατός: Ποιός παρουσιάζεται;; (ArmyLab)

    αντε Βασιλη να σε εχουμε κοντα μας
  11. def

    FSX Thread.

  12. def

    FSX Thread.

    δεν θα μου σπασει αυτο τα νευρα τα εκανα 4gb ΚΑΙ ΗΡΕΜΗΣΑ μονο ετσι παιζεται:cry:
  13. def

    FSX Thread.

    ΟΚ CAPTAIN,ΤΩΡΑ ΤΟ ΕΙΔΑ
  14. def

    FSX Thread.

    http://www.eurofsx.com/
  15. def

    FSX Thread.

    φοτο4
  16. def

    FSX Thread.

    φοτο3
  17. def

    FSX Thread.

    φοτο2
  18. def

    FSX Thread.

    φοτο απο το Μονακο
  19. def

    FSX Thread.

    http://www.imagealtered.com/fs/
  20. def

    FSX Thread.

    http://www2.navigraph.com/www/default.asp
  21. def

    FSX Thread.

    αναλογα τι τυπο αεροπλανου πετας,ολα τα αεροπλανα δεν κατεβαινουν με την ιδια ταχυτητα επισης οταν ριχνεις μουρι στο αεροπλανο παιρνει ταχυτητα οταν το ανεβαζεις ριχνει την ταχυτητα αυτο ειναι το σωστο,οσο για το δευτερο εμενα λειτουργει ενημερωση http://jonpatch.wordpress.com/tag/fsx/
  22. def

    Στρατός: Ποιός παρουσιάζεται;; (ArmyLab)

    πηγα κατευθειαν Αγγελοχωρι γιατι τοτε η NΔΒΕ ηταν κολαση,οσο για βυσμα ναι ειχα μεγαλο εγω ειχα ειδικοτητα Τ.ΠΒ τα κανονια στο Αγγελωχορι εγω τα συντηρουσα
  23. def

    FSX Thread.

    http://blogs.msdn.com/ptaylor/default.aspx
  24. def

    Στρατός: Ποιός παρουσιάζεται;; (ArmyLab)

    ρε μπας και εισαι σε κανενα ΑΓΓΕΛΟΧΩΡΙ? Εκει ημουν 22 μηνες
  25. def

    FSX Thread.

    For a side point, I loaded the A340-500/600 into FSX and it ran pretty good and it even looked better. So for you fence sitters out there that are undecided as to invest in this add-on for worries that it wont be compatible with FSX don't sit there any longer, it works fine in FSX. System Specs: * Windows XP PRO (64 bit edition) * Athelon 3400 dual channel processor * Four gigs RAM * Asus 7800 GTX * Sound card: SB Audigy 2 Zs οποτε καλα λεγαμε 4giga,εντομεταξυ ενα φιλος που πεταει και αυτος μου ειπε οτι τα WIN64 εχουν καλυτερη αποδοση στο FLIGHTSIM2004 & X
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