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def

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Everything posted by def

  1. def

    FSX Thread.

    γιωργο δες αυτο μετα το 3.21 λεπτο θα πεθανεις στο γελιο απο την ΠΡΟΣΓΕΙΩΣΗ(ΠΟΥ ΠΑΕΙ ΝΑ ΚΑΝΕΙ ΣΤΟ α321 http://www.youtube.com/watch?v=n2elLyKTJcM&mode=related&search=
  2. def

    FSX Thread.

    κινεζος ειναι ο κυβερνητης αλλα τον λεει ο πυργος και αλλα ακουει
  3. def

    FSX Thread.

    http://www.youtube.com/watch?v=qUc8uDRcNrE&NR=1
  4. def

    FSX Thread.

  5. def

    FSX Thread.

    http://www.microsoft.com/games/flightsimulatorx/flash/default.htm
  6. def

    FSX Thread.

    'SP1 greatly increases multicore utilization and will scale as more threads are available leading to reduced load times as well as frame rate improvements and greater visual complexity during flight.' 'reduced load times, the actual percent reduction can vary but it could be reduced by as much as 1/3.' as terrain and terrain textures are loaded you will notice significant multi-core usage. 'stick with my conservative 20%. We expect it to be more, but we need to get Beta2 out and see where we are.' So, at least 20% probably more, I would imagine 'probably more applies to those of us lucky enough to have dual core CPU's. Not sure how happy simmers will be if it's only 20%, if you have only 10 frames per second then 20% is bugger all. quote:FSX SP1 News Today Intel announced their new 2.93G QX6800 Quad Core processor. As part of this press release, Aces Studio participated with a quote about our improved multi-core support in SP1. The quote stated The latest version of Microsoft Flight Simulator* X, Service Pack One (SP1), due out later this month, is a great match for the extreme multi-core processing delivered by the new Intel Core 2 Extreme quad-core processor and Flight Sim X SP1 greatly increases multicore utilization and will scale as more threads are available leading to reduced load times as well as frame rate improvements and greater visual complexity during flight. The Flight Simulator team at Microsoft is pleased to work with Intel to provide our end users with a great gaming experience." And I wanted to take some time and explain what this means for FSX and FSX flyers. Our multi-core support will take advantage of both 2 and 4 cores today, and more cores in the future when they become available via a config setting. This is for both Intel and AMD processors. At load time, we run the terrain loading on threads across the cores. This can result in reduced load times, the actual percent reduction can vary but it could be reduced by as much as 1/3. At render time, we run the terrain texture synthesis on threads across the cores. During flight on multi-core machines, as terrain and terrain textures are loaded you will notice significant multi-core usage. As all tiles are loaded, the multi-core usage will fall off, this is expected. As the terrain is re-lit, approximately every minute, you will see multi-core usage increase. As you bank and load terrain tiles, or as you fly forward and force a load of more terrain tiles, you will see the multi-core usage increase. At render time, we now perform more extensive batching of objects to reduce our API Draw calls. The batch rebuilds are also performed on a thread and scheduled on cores. For those of you on single core machines, we did do some performance work to benefit you as well. The batching work will help even on a single core. Plus we made some changes to animations to make them perform better and we modified how we draw trees to reduce API SetTexture calls. So we really tried to hit all the wickets with our performance work. I still dont want to make any final FPS gain claims, and will stick with my conservative 20%. We expect it to be more, but we need to get Beta2 out and see where we are. As far as the release date for SP1, we need to get Beta2 out and see what remains. The last day of April is still possible, but any significant Beta2 bugs will cause us to fix them and delay we want SP1 to be right for the community and are not tied to a date. Note - hyperthreaded is not multi-core. Our current plan is to treat HT machines as single-core since we noticed extensive collisions between threads which caused stutters. Published Monday, April 09, 2007 3:43 PM by Phil Taylor
  7. def

    FSX Thread.

    http://forum.justflight.com/forum/topic.asp?TOPIC_ID=23828
  8. def

    Στρατός: Ποιός παρουσιάζεται;; (ArmyLab)

    αντε Βασιλη να σε εχουμε κοντα μας
  9. def

    FSX Thread.

  10. def

    FSX Thread.

    δεν θα μου σπασει αυτο τα νευρα τα εκανα 4gb ΚΑΙ ΗΡΕΜΗΣΑ μονο ετσι παιζεται:cry:
  11. def

    FSX Thread.

    ΟΚ CAPTAIN,ΤΩΡΑ ΤΟ ΕΙΔΑ
  12. def

    FSX Thread.

    http://www.eurofsx.com/
  13. def

    FSX Thread.

    φοτο4
  14. def

    FSX Thread.

    φοτο3
  15. def

    FSX Thread.

    φοτο2
  16. def

    FSX Thread.

    φοτο απο το Μονακο
  17. def

    FSX Thread.

    http://www.imagealtered.com/fs/
  18. def

    FSX Thread.

    http://www2.navigraph.com/www/default.asp
  19. def

    FSX Thread.

    αναλογα τι τυπο αεροπλανου πετας,ολα τα αεροπλανα δεν κατεβαινουν με την ιδια ταχυτητα επισης οταν ριχνεις μουρι στο αεροπλανο παιρνει ταχυτητα οταν το ανεβαζεις ριχνει την ταχυτητα αυτο ειναι το σωστο,οσο για το δευτερο εμενα λειτουργει ενημερωση http://jonpatch.wordpress.com/tag/fsx/
  20. def

    Στρατός: Ποιός παρουσιάζεται;; (ArmyLab)

    πηγα κατευθειαν Αγγελοχωρι γιατι τοτε η NΔΒΕ ηταν κολαση,οσο για βυσμα ναι ειχα μεγαλο εγω ειχα ειδικοτητα Τ.ΠΒ τα κανονια στο Αγγελωχορι εγω τα συντηρουσα
  21. def

    FSX Thread.

    http://blogs.msdn.com/ptaylor/default.aspx
  22. def

    Στρατός: Ποιός παρουσιάζεται;; (ArmyLab)

    ρε μπας και εισαι σε κανενα ΑΓΓΕΛΟΧΩΡΙ? Εκει ημουν 22 μηνες
  23. def

    FSX Thread.

    For a side point, I loaded the A340-500/600 into FSX and it ran pretty good and it even looked better. So for you fence sitters out there that are undecided as to invest in this add-on for worries that it wont be compatible with FSX don't sit there any longer, it works fine in FSX. System Specs: * Windows XP PRO (64 bit edition) * Athelon 3400 dual channel processor * Four gigs RAM * Asus 7800 GTX * Sound card: SB Audigy 2 Zs οποτε καλα λεγαμε 4giga,εντομεταξυ ενα φιλος που πεταει και αυτος μου ειπε οτι τα WIN64 εχουν καλυτερη αποδοση στο FLIGHTSIM2004 & X
  24. def

    Στρατός: Ποιός παρουσιάζεται;; (ArmyLab)

    ρε θα πιξετεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεεε στραβογιανα :P :P :P
  25. def

    FSX Thread.

    δεν θα μιλησω προσωπικα για το δικο σου pc,αλλα θα πω τι απαιτησεις χρειαζονται οχι για να το παιξεις χωρις κολληματα αλλα αξιοπρεπι cpu-6600-6700-x6800-q6700 fx60-fx62 memory 3x1GB best 4x1 vga-7900gtx 7950gtx 8800gts 8800gtx best 2x8800gts 2x8800gtx xt1900xtx xt1950xtx best cf 1900 cf 1950 hdd raid 0 2x36 raptor 2x74 raptor best 2x150raptor
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