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wolves

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Posts posted by wolves

  1. [ame=http://www.youtube.com/watch?v=AbfEvAMKPIo]Battlefield 4 Head glitching fixed? - YouTube[/ame]

    [ame=http://www.youtube.com/watch?v=JwRTqpo0RLM]☼ Battlefield 4 - Classic Preset (A new, better battlefield?) - YouTube[/ame]

  2. Star Wars: Battlefront To Launch In Time For Holiday 2015 - MP1st

    According to news coming out of a recent EA financial report, fans of the classic sci-fi series can expect Star Wars: Battlefront to arrive during the Holidays of next year, 2015.

    Originally, the shooter was expected to launch some time during Summer 2015 to coincide with the debut of Star Wars: Episode VII, but with Hardline’s new March release date, EA says Battlefront is better suited for Holiday launch to facilitate the release of a “major first-person shooter title each year.”

  3. 738aeda2c49c6f9290c56d10a2ca443c6ede1cde.png

    1$

    OlliOlli

    Insanely Twisted Shadow Planet

    Tower of Guns

    Pay more than the average of $5.84

    Amnesia: A Machine for Pigs

    Jazzpunk

    Risk of Rain (One for you, three to share!)

    More games coming soon..........

    Pay $12 or more

    Shadowrun Returns

    και εντελως ΔΩΡΕΑΝ το

    Teleglitch: Die More Edition

  4. Evolve Big Alpha Preview: The Progression System

    With the Big Alpha a week away, we’re excited – and want to show you what’s in store! Today, let’s start with breaking down quickly what’s in the Big Alpha and then dive into our new progression system.

    Short Version: Everything we’ve shown to date, is fair game. What you’ve seen on the Evolve Live stream – or gotten a taste of at trade shows – is all there for you to play with for the whole Big Alpha weekend. Eight of the 12 total Hunters, the two announced Monsters, the three maps we’ve released and the Hunt mode from the game. Considering how replayable Evolve is, that’s more than enough to keep you busy.

    Right here, though, we’re going to walk you through how the new progression system will work in Evolve, and how it’s going to play out in the Big Alpha.

    First thing you need to understand is that the progression system works on two levels:

    1. Character Progression: This is experience earned within a match that goes toward improving your chosen character’s mastery of different skills, weapons, and abilities. Through mastering one character completely, you unlock the next character in that class. This applies to both Hunters and Monsters.

    2. Player Progression: This is experience that goes towards improving your overall player rank (up to level 40) and grants perks that you can select before going into a match. In other words, this is your personal meta-level and is generally earned through time spent playing.

    blog_postroundsummary.jpg

    The Basics of Character Progression

    Throughout firefights, you’re constantly mastering your character’s weapons and abilities. The ranking ranges from “Skilled” (1 star) to “Elite” (3 stars) for each of your weapons and abilities. Every time you level-up a rank, you earn a permanent perk that enhances that ability or weapon.

    Here’s an example of how you will master Markov’s Assault Rifle:

    • Skilled (1 Star) Deliver xx points of damage to anything in the world, get +2% accuracy.

    • Expert (2 Stars) Deliver xx points of damage to the Monster, get +5% accuracy.

    • Elite (3 Stars) Deliver xx points of damage to the head of Monsters, get +10% accuracy and the Elite Assault Rifle.

    The Character Progression system rewards players for trying out all of the character classes, including Monsters.

    How Does Player Progression work?

    Evolve also tracks your overall progress as a player, regardless of class. This is attached to your overall player profile. While you won’t be able to access a profile in the Big Alpha, it will be in the finished game.

    (And, before you ask – No. Any experience earned in the Big Alpha will NOT carry over past the test weekend.)

    As you gain XP from Awards and Medals, you can rank up as high as level 40. With every rank, you unlock more perks to choose from. Of course, the trick becomes deciding which single Perk to choose before each match. Here are a couple just to give you an idea of how you’re able to amp up your characters.

    Climb Speed / Jump Bonus

    Weapon Switching Speed

    Jetpack Recharge

    Damage Bonus

    Ability Cooldown Rate

    Armor Regeneration

    Health Regeneration

    Feeding Speed

    Smell Range

    blog_perkselection.jpg

    How do you unlock the playable characters?

    At the start of Big Alpha and the final version of Evolve, you’ll first have access to the following Hunters and Monster:

    • Assault: Markov

    • Trapper: Maggie (+Daisy, her pet Trapjaw)

    • Medic: Val

    • Support: Hank

    • Monster: Goliath

    As you’re earning those Masteries and leveling up skills, you’re also earning access to the next character in the class you’ve been playing. So, for instance, once you start playing Markov well enough, you earn the choice to play as Hyde. Once you’ve earned at least one star (a “Skilled” rating) for each weapon / ability per character, you’re unlocking the next level of unlockable players:

    • Assault: Hyde

    • Trapper: Griffin

    • Medic: Lazarus

    • Support: Bucket

    • Monster: Kraken

    It won’t take much time to unlock all the Hunters and Monsters, but this system encourages you to get some hands on time with each, then to go back and really ramp up Masteries for your favorite Hunters and Hunter classes.

  5. [ame=http://www.youtube.com/watch?v=5uNYNhcgrDE]DYING HIGHLIGHT: Baseball Bat + Home Run Mod - YouTube[/ame]

    [ame=http://www.youtube.com/watch?v=kwgZRpCRkGU]DYING HIGHLIGHT: Fireman Axe + Heavy Welder Mod - YouTube[/ame]

  6. Evolve Alpha PC System Requirements Revealed | DSOGaming | The Dark Side Of Gaming

    MINIMUM SPECS

    CPU: Intel Pentium D 3GHz or higher, AMD Athlon 64 x2 Dual Core 6400 2.4 GHz or higher

    RAM: 4GB

    GPU: AMD Radeon 5770 or higher, NVIDIA GeForce GTX 560 or higher

    HDD: 15GB Install

    OS: Windows 7 64-bit

    Whether you’re using a lower-end PC or just value frame-rates over quality: We turned down the settings a bit and turned off AA to get some extra frames on an older test rig in the office.

    RECOMMENDED SPECS

    CPU: Intel Core i7 920 2.67GHz or higher, AMD A8-3870 3GHz or higher

    RAM: 6GB RAM

    GPU: AMD Radeon R9 280 or higher, NVIDIA GeForce GTX 680 or higher

    HDD: 15GB Install

    OS: Windows 7 64-bit

    Higher-end PC gamers: You will obviously push to Ultra settings and dial back as needed.

  7. ^^ confirmed

    Assassin’s Creed Unity PC Specs - UbiBlog - Ubisoft®

    Today Ubisoft released the PC specs for Assassin’s Creed Unity. Below are the system requirements in full.

    64-bit operating system

    Required

    Supported OS

    Windows 7 SP1, Windows 8/8.1 (64bit versions only)

    Processor

    Minimum

    Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz or AMD Phenom II x4 940 @ 3.0 GHz

    Recommended

    Intel Core i7-3770 @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or better

    RAM

    Minimum

    6 GB

    Recommended

    8GB

    Video Card

    Minimum

    NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 (2 GB VRAM)

    Recommended

    NVIDIA GeForce GTX 780 or AMD Radeon R9 290X (3 GB VRAM)

    DirectX

    Version 11

    Sound Card

    DirectX 9.0c compatible sound card with latest drivers

    Hard Drive Space

    50 GB available space

    Peripherals Supported

    Windows-compatible keyboard and mouse required, optional controller

    Multiplayer

    256 kbps or faster broadband connection

    Supported Video Cards at Time of Release

    NVIDIA GeForce GTX 680 or better, GeForce GTX 700 series; AMD Radeon HD7970 or better, Radeon R9 200 series

    Note: Laptop versions of these cards may work but are NOT officially supported.

    [ame=http://www.youtube.com/watch?v=3-h8me2zrRw]Assassin’s Creed Unity Experience #3 Immersive Open World Activities [uS] - YouTube[/ame]
  8. Patch #153 is now out

    Release Notes:

    SLI/Crossfire optimization & quality improvements

    Improved GPU performance on NVIDIA cards, especially for GTX980/970 versions

    Fixed potential crash when running the game in resolutions higher than 1080p

    Fixed graphical corruption on nVidia when running in resolutions higher than 1080p

    Fixed a bug that occurred on low framerate which prevented the door to open in Pax Romana

    Fixed a bug that allowed Legendary difficulty to be selected with mouse even though it is not unlocked

    Made CVar accessible to disable/enable force feedback on the game controller: i_forcefeedback 0/1

    Made CVar accessible to disable/enable flash (e.g. the ingame HUD for taking beauty screenshots): gfx_draw 0/1

    Made CVar accessible to adjust image sharpening: r_PostAASharpening 0…2 (values range from 0 to 2, default is 0.2)

    Added support for high resolution timer mode to overcome FPS limits on some systems. Activate via “sys_highrestimer = 1” (without quotes) in system.cfg

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