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Posts posted by wolves
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[ame=http://www.youtube.com/watch?v=AbfEvAMKPIo]Battlefield 4 Head glitching fixed? - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=JwRTqpo0RLM]☼ Battlefield 4 - Classic Preset (A new, better battlefield?) - YouTube[/ame]
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[ame=http://www.youtube.com/watch?v=TRxMhylBGn0]Assassins Creed Unity - Time Anomaly Trailer - Eurogamer - YouTube[/ame]
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[ame=http://www.youtube.com/watch?v=NYfYekrAPAE]Assassin’s Creed Unity Featuring NVIDIA Optimizations [uS] - YouTube[/ame]
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ΔΩΡΕΑΝ απο PC Gamer και BundleStars το Weird Worlds
Get a free Steam key for Weird Worlds, with Bundle Stars - PC Gamer
και ενα κλειδακι απο μενα....
WTBRM-F08RJ-KR3A9
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[ame=http://www.youtube.com/watch?v=JQVnG76yM_0]The Evolution of Evolve –– Part 1: Asymmetric Multiplayer Design & Big Alpha - YouTube[/ame]
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[ame=http://www.youtube.com/watch?v=Pu1gP4PfqCQ]Cherry MX Factory Tour - Linus & Luke do Auerbach, Germany - YouTube[/ame]
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[ame=http://www.youtube.com/watch?v=mPb1nHUiq78]Battlefield 4 Prototypes - New Chinese attack helicopter and infantry bullet release point - YouTube[/ame]
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Star Wars: Battlefront To Launch In Time For Holiday 2015 - MP1st
According to news coming out of a recent EA financial report, fans of the classic sci-fi series can expect Star Wars: Battlefront to arrive during the Holidays of next year, 2015.
Originally, the shooter was expected to launch some time during Summer 2015 to coincide with the debut of Star Wars: Episode VII, but with Hardline’s new March release date, EA says Battlefront is better suited for Holiday launch to facilitate the release of a “major first-person shooter title each year.”
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Battlefield Hardline Release Date, March 17, 2015 - The Battlefield Blog | The Battlefield Blog
Hit the streets of Battlefield Hardline March 17, 2015 on PlayStation®4, Xbox One, PlayStation 3, Xbox 360® and PC. -
Ας τις βαλω και εδω τις 2 προσφορουλες
ΔΩΡΕΑΝ τα:
Teleglitch: Die More Edition στο Humble Bundle
και το
Crusader: No Remorse στο Origin On the house
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ΔΩΡΕΑΝ στο Origin On the house το Crusader: No Remorse
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Evolve Big Alpha Preview: The Progression System
With the Big Alpha a week away, we’re excited – and want to show you what’s in store! Today, let’s start with breaking down quickly what’s in the Big Alpha and then dive into our new progression system.Short Version: Everything we’ve shown to date, is fair game. What you’ve seen on the Evolve Live stream – or gotten a taste of at trade shows – is all there for you to play with for the whole Big Alpha weekend. Eight of the 12 total Hunters, the two announced Monsters, the three maps we’ve released and the Hunt mode from the game. Considering how replayable Evolve is, that’s more than enough to keep you busy.
Right here, though, we’re going to walk you through how the new progression system will work in Evolve, and how it’s going to play out in the Big Alpha.
First thing you need to understand is that the progression system works on two levels:
1. Character Progression: This is experience earned within a match that goes toward improving your chosen character’s mastery of different skills, weapons, and abilities. Through mastering one character completely, you unlock the next character in that class. This applies to both Hunters and Monsters.
2. Player Progression: This is experience that goes towards improving your overall player rank (up to level 40) and grants perks that you can select before going into a match. In other words, this is your personal meta-level and is generally earned through time spent playing.

The Basics of Character Progression
Throughout firefights, you’re constantly mastering your character’s weapons and abilities. The ranking ranges from “Skilled” (1 star) to “Elite” (3 stars) for each of your weapons and abilities. Every time you level-up a rank, you earn a permanent perk that enhances that ability or weapon.
Here’s an example of how you will master Markov’s Assault Rifle:
• Skilled (1 Star) Deliver xx points of damage to anything in the world, get +2% accuracy.
• Expert (2 Stars) Deliver xx points of damage to the Monster, get +5% accuracy.
• Elite (3 Stars) Deliver xx points of damage to the head of Monsters, get +10% accuracy and the Elite Assault Rifle.
The Character Progression system rewards players for trying out all of the character classes, including Monsters.
How Does Player Progression work?
Evolve also tracks your overall progress as a player, regardless of class. This is attached to your overall player profile. While you won’t be able to access a profile in the Big Alpha, it will be in the finished game.
(And, before you ask – No. Any experience earned in the Big Alpha will NOT carry over past the test weekend.)
As you gain XP from Awards and Medals, you can rank up as high as level 40. With every rank, you unlock more perks to choose from. Of course, the trick becomes deciding which single Perk to choose before each match. Here are a couple just to give you an idea of how you’re able to amp up your characters.
Climb Speed / Jump Bonus
Weapon Switching Speed
Jetpack Recharge
Damage Bonus
Ability Cooldown Rate
Armor Regeneration
Health Regeneration
Feeding Speed
Smell Range

How do you unlock the playable characters?
At the start of Big Alpha and the final version of Evolve, you’ll first have access to the following Hunters and Monster:
• Assault: Markov
• Trapper: Maggie (+Daisy, her pet Trapjaw)
• Medic: Val
• Support: Hank
• Monster: Goliath
As you’re earning those Masteries and leveling up skills, you’re also earning access to the next character in the class you’ve been playing. So, for instance, once you start playing Markov well enough, you earn the choice to play as Hyde. Once you’ve earned at least one star (a “Skilled” rating) for each weapon / ability per character, you’re unlocking the next level of unlockable players:
• Assault: Hyde
• Trapper: Griffin
• Medic: Lazarus
• Support: Bucket
• Monster: Kraken
It won’t take much time to unlock all the Hunters and Monsters, but this system encourages you to get some hands on time with each, then to go back and really ramp up Masteries for your favorite Hunters and Hunter classes.
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Home - Kingdom Come: Deliverance Pledge
[ame=http://www.youtube.com/watch?v=V_UVk_ON_7I]Kingdom Come Deliverance- Alpha 1st Impressions [1080/Max] - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=YsLFs3E71A4]Kingdom Come: Deliverance - Let's Play the Technical Alpha - Eurogamer - YouTube[/ame]
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[ame=http://www.youtube.com/watch?v=5uNYNhcgrDE]DYING HIGHLIGHT: Baseball Bat + Home Run Mod - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=kwgZRpCRkGU]DYING HIGHLIGHT: Fireman Axe + Heavy Welder Mod - YouTube[/ame]
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[ame=http://www.youtube.com/watch?v=bK5n8ruYfrk]Project CARS Trailer - Golden Joystick Awards 2014 - YouTube[/ame]
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Evolve Alpha PC System Requirements Revealed | DSOGaming | The Dark Side Of Gaming
MINIMUM SPECSCPU: Intel Pentium D 3GHz or higher, AMD Athlon 64 x2 Dual Core 6400 2.4 GHz or higher
RAM: 4GB
GPU: AMD Radeon 5770 or higher, NVIDIA GeForce GTX 560 or higher
HDD: 15GB Install
OS: Windows 7 64-bit
Whether you’re using a lower-end PC or just value frame-rates over quality: We turned down the settings a bit and turned off AA to get some extra frames on an older test rig in the office.
RECOMMENDED SPECS
CPU: Intel Core i7 920 2.67GHz or higher, AMD A8-3870 3GHz or higher
RAM: 6GB RAM
GPU: AMD Radeon R9 280 or higher, NVIDIA GeForce GTX 680 or higher
HDD: 15GB Install
OS: Windows 7 64-bit
Higher-end PC gamers: You will obviously push to Ultra settings and dial back as needed.
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Rumor: Assassin’s Creed: Unity PC Requirements Revealed, GTX680 Listed As Minimum GPU | DSOGaming | The Dark Side Of Gaming
Άμα ισχύει... job well done Ubicrap
^^ confirmed
Assassin’s Creed Unity PC Specs - UbiBlog - Ubisoft®
[ame=http://www.youtube.com/watch?v=3-h8me2zrRw]Assassin’s Creed Unity Experience #3 Immersive Open World Activities [uS] - YouTube[/ame]Today Ubisoft released the PC specs for Assassin’s Creed Unity. Below are the system requirements in full.64-bit operating system
Required
Supported OS
Windows 7 SP1, Windows 8/8.1 (64bit versions only)
Processor
Minimum
Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz or AMD Phenom II x4 940 @ 3.0 GHz
Recommended
Intel Core i7-3770 @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or better
RAM
Minimum
6 GB
Recommended
8GB
Video Card
Minimum
NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 (2 GB VRAM)
Recommended
NVIDIA GeForce GTX 780 or AMD Radeon R9 290X (3 GB VRAM)
DirectX
Version 11
Sound Card
DirectX 9.0c compatible sound card with latest drivers
Hard Drive Space
50 GB available space
Peripherals Supported
Windows-compatible keyboard and mouse required, optional controller
Multiplayer
256 kbps or faster broadband connection
Supported Video Cards at Time of Release
NVIDIA GeForce GTX 680 or better, GeForce GTX 700 series; AMD Radeon HD7970 or better, Radeon R9 200 series
Note: Laptop versions of these cards may work but are NOT officially supported.
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EA wins lawsuit over Battlefield 4's awful launch
The lawsuit has been ruled in EAs favor by US District Judge Susan Illston of San Francisco, who said that EA wasn’t misleading investors, they were simply making “inactionable statements of opinion, corporate optimism, or puffery”.In other words, EA was being very optimistic about Battlefield 4, but did not outright lie to investors.
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Release Notes:
SLI/Crossfire optimization & quality improvements
Improved GPU performance on NVIDIA cards, especially for GTX980/970 versions
Fixed potential crash when running the game in resolutions higher than 1080p
Fixed graphical corruption on nVidia when running in resolutions higher than 1080p
Fixed a bug that occurred on low framerate which prevented the door to open in Pax Romana
Fixed a bug that allowed Legendary difficulty to be selected with mouse even though it is not unlocked
Made CVar accessible to disable/enable force feedback on the game controller: i_forcefeedback 0/1
Made CVar accessible to disable/enable flash (e.g. the ingame HUD for taking beauty screenshots): gfx_draw 0/1
Made CVar accessible to adjust image sharpening: r_PostAASharpening 0…2 (values range from 0 to 2, default is 0.2)
Added support for high resolution timer mode to overcome FPS limits on some systems. Activate via “sys_highrestimer = 1” (without quotes) in system.cfg
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με οσα εχω δει εδω, ντρεπομαι να δειξω το δικο μου setup

[ame=http://www.youtube.com/watch?v=ZAtjFLrBn4M]Turbo BOV Iron Car Sounds - YouTube[/ame]







Evolve (L4D3?)
In PC Gaming
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