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wolves

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Posts posted by wolves

  1. Επειδή δεν ασχολήθηκα όλο το καλοκαίρι με BF4 για πείτε μου τις βασικές διαφορές του CTE με το κανονικό .Ακούω ότι είναι εντελώς διαφορετικά.Αξίζει τον κόπο να το κατεβάσω;

    Μεσα στην εβδομαδα που ερχεται θα περασουν ολες οι αλλαγες στο κανονικο παιχνιδι, οποτε θα τις δει εκει.

    Αμα ριξεις μια ματια στα προηγουμενα ποστ θα δεις ολες τις νεες αλλαγες που ερχονται...

  2. [ame=http://www.youtube.com/watch?v=ptkT0e_eYCg]Pagan Min King of Kyrat - Far Cry 4 Trailer - Eurogamer - YouTube[/ame]

    [ame]

    [/ame]
  3. [ame=http://www.youtube.com/watch?v=yv17xCX-518]Glorious Gameplay - Ryse: Son Of Rome [Preview Build - The King] - YouTube[/ame]

    [ame=http://www.youtube.com/watch?v=HWIwbWgGWIo]Glorious Gameplay - Ryse: Son Of Rome [Preview Build - The Beginning] - YouTube[/ame]

    Ryse – New Videos Show 30 Minutes Of Gameplay Footage From PC Version, VRAM Requirements Detailed | DSOGaming | The Dark Side Of Gaming

    As Com_Raven wrote at NeoGAF:

    “This is the breakdown:

    1.0 GB VRAM : Low

    1.5 GB VRAM : Medium

    2.0 GB VRAM : High

    3.0 GB VRAM : Very High”

  4. Ξεκινησε προετοιμασια για το Alien: Isolation.

    Eτσι για να μπαινουμε στο κλιμα σιγα-σιγα.

    Αποφασισα να ξεκινησω το Aliens: Colonial Marines...

    αλλα δεν...

    το παιδεψα πολυ αλλα ειναι απαλευτο ακομα και σημερα μετα τα ενα σωρο patches που του εχουν βγαλει. Ομορφο οπτικα αλλα τραγικο perfomance οτι και αλλαξεις απο settings και γεματο ακομα bugs. Eπισης, τιποτα το ιδιαιτερο και απο story ωστε να σε κρατησει.

    Κριμα το δολαριο που ειχα δωσει...

    Επιασα λοιπον παλι το Aliens vs Predator του 2010.

    Σταθερη αξια...

  5. [ame=http://www.youtube.com/watch?v=S9wMHziNX80]Assassin’s Creed Unity Season Pass Trailer [uK] - YouTube[/ame]

    Το Assassin’s Creed Chronicles: China οταν και αν βγει μονο του το πηρα χτες...

  6. Συγκεντρωμενες μαζι ολες οι αλλαγες που ερχονται, λογικα την επομενη εβδομαδα.

    Battlefield 4 “Fall Patch” Coming Soon | Battlefield Portal

    Fall Patch Highlights

    So what are we improving?

    First of all: the final fix list for the Fall Patch is fairly massive and will be released when the patch goes live.

    The full patch notes will contain all changes in more detail.

    In the meantime however, here are some of the Fall Patch highlights that you can expect:

    Game modes

    - Rush (All base game maps except Dawnbreaker), Obliteration, Capture the Flag, and Carrier Assault. Added the Obliteration Competitive sub-game mode

    Sight Improvements

    - Close & Medium range sight reticles no longer affected by weapon firing animation, AKA “Visual Recoil”

    - Improved visibility for red glowing reticule pieces against bright backgrounds

    Player Movement

    - Now almost identical to BF3 movement – with BF4 animation sets

    - Dampened third person hit reactions for player head

    HUD clarification pass

    - De-cluttered and made customizable a plethora of HUD options to make BF4 look the way you want it to (within reason)

    Revive mechanic

    - Made revives much more robust, easier to understand with new UI art and included a new “fully charged” paddle sound.

    “Netcode”

    - Lowering the setting for how much time difference is allowed when damaging other players (addressing trade kills and behind cover kills where high pings are involved)

    - An automatic High Frequency Update setting is now the default for all users

    - Added High Frequency update support to PlayStation 3 and Xbox 360 platforms

    - Additional improvements to bullet damage delays between clients compared to Netcode Patch

    Weapon attachment changes

    - Muzzle Brake: Reduced the overall impact of this attachment. Both its positives and negatives have been reduced

    - Heavy Barrel: Lowered the buff it gave to minimum moving spread and moved some of that bonus into reduced spread increase. Should be a good option for longer range tap firing

    - Lasers: Small buff to standing hip-fire accuracy

    Weapon changes

    Note that this list contains an excerpt – the upcoming patch notes will have a detailed list.

    - Bullet velocity increases: Improved bullet velocity for Slugs and nearly all suppressed weapons. Selectively improved base velocity for weapons that were too slow for their intended range

    - Damage Model: Many weapons have had their maximum and minimum damage adjusted slightly. It may take 1 extra bullet to kill at extremely close engagements and long range combat

    - Trigger Delay: Removed from all revolvers

    - Adjustments to slower rate of fire weapons to make them easier to use at longer ranges vs higher ROF weapons

    - Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart

    - Ammo: Gave more ammo to the weapons that were short a mag compared to their counterparts

    - DMRs: Audio when being shot at by a DMR has been improved

    - SKS and M39EMR no longer allow you to hold breath

    - Grenade capacity lowered and resupply times increased.

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