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wolves

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Posts posted by wolves

  1. Παιδια εκανα εγκατασταση παλι το παιχνιδι σημερα να ριξω καμια τουφεκια αλλα δεν παιζει. κολλαει συνεχεια απο το loading μεχρι και μεσα στο παιχνιδι, τι γινεται?

    το punkbuster ειναι ενημερωμενο; κανε σε πρωτη φαση update αυτο.

  2. Δε το προλαβα... :(

    Για οποιον δεν ειχε προλαβει το Golden Joystick Awards και το δωρεαν κλειδι για το XCOM: Enemy Unknown, ξανανοιξε και δινει κλειδια...

    https://goldenjoysticks.greenmangaming.com/

    http://www.computerandvideogames.com/479038/blog/golden-joysticks-free-xcom-promotion-still-available/

    However, we can confirm that there are still free game codes available for those who and cast their votes between now and Monday, as well as everyone who's already voted.
  3. Inside Project CARS Seta Tire Model

    Racing, whether it happens in the real or the virtual world, is all about tires. That’s why Project CARS is powered by the revolutionary Seta Tire Model (STM) that plays a key role in making the WMD-powered title the most authentic virtual racing experience.

    But what exactly does the Seta Tire Model do? Slightly Mad Studios’ physics expert Andrew Weber takes us for a look deep under the hood of the tire technology that drives Project CARS!

    Seta Tire Model Described

    Seta Tire Model (STM) is a full dynamic tire simulation. Actually, it is three coupled simulations, one for the tire carcass, one for the tire tread and contact patch, and one for heat transfer simulation. It is also modular, where different carcass and tread simulation techniques can be used interchangeably. For example, off road racing may use a different tread simulation.

    Carcass Simulation

    The carcass simulation used in Project Cars is a finite element simulation with specific computational optimizations specific to real time tire simulation. The carcass is discretized into small connected “elements”, each one flexing and deforming due to forces.

    Features:

    Elastic behavior changes with speed, temperature, and pressure

    Rolling resistance changes with speed, temperature and pressure

    Sidewall buckling at low pressure

    Bias Ply, Radial, or Hybrid construction

    Gyroscopic Effects

    Dynamic response such as vibration, telescoping, and twisting

    Tread Simulation

    The tread simulation used in Project Cars is a finite difference simulation of the contact patch, with the tire tread “flowing” through the contact patch. The whole tread itself is discretized into elements much like the carcass, but the contact patch itself is a finite difference grid.

    Features:

    Flash Heating, which is the change of temperature in the outermost rubber layer through the contact patch.

    Componentized grip model. Each component is affected differently by road surface conditions, wetness, and temperature.

    Deformation – the rubber deforming in and around asperities, resisting sliding motion.

    Adhesion – the rubber bonding to surface rubber and material.

    Tack – the sticky tacky grip you can feel on your shoes when walking a rubbered in track, related to adhesion.

    Tearing – the ripping of rubber from the tire

    Cut – grip from the geometry, edges, grooves, and siping of the tread, with particular effect in dirt and gravel

    Tread channel depth and water handling.

    Discretized and temperature sensitive wear

    Curing

    Temperature sensitive elastic properties

    The carcass and tread simulations are coupled such that there is no roughness or “stepping”, while still preserving the detail of both simulations. The contact patch size, shape, and pressure distribution is determined by the carcass simulation and is used by the tread simulation. The forces on the tire from the road surface are simulated in the tread simulation and transferred as external forces to the carcass simulation.

    Heat Transfer Simulation

    The heat transfer simulation handles heat flow between brakes, wheel well, rim, carcass, and tread layers. The heat transfer amongst tread elements, from tread elements to the road surface, and from the tread elements to the air are handled directly by the tread simulation (including advection and evaporation). The pressure of the tire is maintained by the carcass simulation via the ideal gas law.

    Emergent Effects

    Most effects just “fall out” of STM without explicit coding for effect:

    Fy, Fx, and Mz vs slip angle curves, complete with realistic nuances, such as Mz inversion

    Inclination effects such as camber thrust

    Complex and sometimes subtle changes in behavior due to load, heat, pressure, and speed.

    Proper behavior at a standstill and very slow speeds, although due to limitations of consumer force feedback devices, oscillations may still occur.

    Many tire models break down at a standstill.

    Flatspots

    Hydroplaning

    Changes in behavior due to surface differences, such as surface roughness, track rubbering in, wetness, and dirt.

  4. Steam lets you play 10 full games for free this weekend • Eurogamer.net

    Steam is hosting its largest "free weekend" promotion ever that will allows users to play 10 full games at no charge until Monday.

    Starting at 10am PST tomorrow (that's 6pm for UK folk), the following games will be completely unlocked at no charge throughout the weekend.

    Awesomenauts

    Blade Symphony

    Company of Heroes 2

    Don't Starve

    Grid 2

    Injustice

    Killing Floor

    Payday 2

    Trine 2

    XCOM: Enemy Unknown

  5. R43 Server Update Notes

    -Fix for an issue that prevented server administrators to edit the amount of required players needed to start a game

    -Fix for an issue that caused hit markers not to appear while shooting and hitting enemies with a Main Battle Tank

    You can find the documentation for this server version here: http://eaassets-a.akamaihd.net/dice-games/BF4/ServerDocumentation/BF4_PC_Server_R43_ServerAdministrator.zip [eaassets-a.akamaihd.net]

  6. [ame=http://www.youtube.com/watch?v=GHaPGY4Am5Q]Far Cry 4 Exclusive gameplay - My experience and thoughts - YouTube[/ame]

    [ame]

    [/ame]
  7. @wolves μηπως επειδή είναι παρόμοιο στυλ με το mordor που έπαιξες πρόσφατα;

    Δεν εχω παιξει το mordor...

    Καμια, μα καμια, σχεση, τα 2 games.

    Το ryse το ξεκινησα, αλλα το βαρεθηκα γρηγορα. Δε με κρατησε καθολου.

    Πας τραινακι κανοντας τα ιδια και τα ιδια.

    Στην αρχη οι μαχες σε εντυπωσιαζουν αλλα μετα απο λιγο τις βαριεσαι. Και δεν υπαρχει και καποια προκληση σε αυτες.

    Και να μην κανεις, για παραδειγμα, στο σωστο timing το combo παλι θα κανει τα executes.

    Γενικως πολυ ρηχο στο gameplay ωστε να σε κρατησει το παιχνιδι για καιρο.

    Επαναλαμβανω οτι οπτικα ειναι αψογο με φοβερα γραφικα και ωραια απεικονιση της εποχης.

    Και το crysis 3 εσπερνε απο γραφικα. Σαν παιχνιδι ηταν γτπ ομως...

  8. PC gamers get Assassin's Creed Rogue early 2015 • Eurogamer.net

    Assassin's Creed Rogue launches on PC early 2015, Ubisoft has confirmed.

    The PlayStation 3 and Xbox 360 versions launch on 14th November 2014.

    Rogue is a different game to Assassin's Creed Unity, which also launches on 14th November 2014 but for PC, PlayStation 4 and Xbox One.

    It tells the story of how Shay becomes a Templar and fights against his former assassin brothers.

    [ame=http://www.youtube.com/watch?v=eTbO8ka5uQQ]Assassin’s Creed Rogue | Story Trailer [uK] - YouTube[/ame]
  9. ενταξει, τιποτα το ιδιαιτερο το game (κατι πλεον συνηθισμενο για την crytek)

    για bench ειναι καλο με τα ωραια του γραφικα αλλα μεχρι εκει

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