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wolves

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Posts posted by wolves

  1. Τουλάχιστον το παιχνίδι έχεις τους ίδιους κανόνες για όλους.

    Δεν νομιζω να ισχυει, οταν εισαι ηδη νεκρος απο καποιον που θα τον δεις μετα απο 2 sec...

  2. για να το κολλησω και στην κουβεντα περι cheat, υπαρχει μεγαλυτερος cheater απο το ιδιο το παιχνιδι;

    update προηγουμενου βιντεο που ειχα βαλει:

    [ame=http://www.youtube.com/watch?v=1gt_VX49dxk]Battlefield 4 Netcode 10/30Hz update - YouTube[/ame]

  3. Κανονικότατα. Μην κοιτάτε τις βολές που χάνει, μπορεί να μην έχει ενεργοποιήσει το aimbot. Φαίνεται από το minimap που είναι όλη την ώρα, όλοι εμφανείς.

    Οτι να ναι... :tomato:

    το μινι μαπ ειναι του spectator...

    edit: και τα πρωτα kills δε μου φαινονται περιεργα

  4. The Humble Weekly Sale: The Adventure Company and Friends

    https://www.humblebundle.com/weekly

    Dead Reefs

    Mystery Series: A Vampire Tale

    Safecracker: The Ultimate Puzzle Adventure

    Aura: Fate of the Ages

    Pay $6 or more for seven more games!

    Dark Fall: The Journal

    Dark Fall 2: Lights Out

    The Book of Unwritten Tales Digital Deluxe Edition

    The Book of Unwritten Tales: The Critter Chronicles Collectors Edition

    Jack Keane 2: The Fire Within

    Deponia

    Edna & Harvey: The Breakout

    Pay $15 or more to unlock!

    The Raven: Legacy of a Master Thief Digital Deluxe Edition

  5. Για non-premium δεν έχει update?

    Ειχαν πει οτι θα εβγαινε και patch μαζι, δεν ξερω αν ειναι μεσα στα 5.34 gb...

    Mε μια πρωτη γρηγορη γυρα που εκανα σε vanilla maps, το θεμα με τον ηχο στο tdm μετα τα 100 tks το εχουν φτιαξει παντως.

  6. Ναι αλλά το έχει κάνει κανείς αυτό? το είχα δοκιμάσει αλλά μου το παίζανε Κινέζοι.. Μόνο ένας μου είχε πει δεν γίνεται.. Και γινότανε και μπέρδεμα και μου αλλαζανε mail και ονόματα..

    Sent from my Galaxy Nexus using Tapatalk

    Αν θελεις να κανεις merge 2 account γινεται. Δεν το εχω κανει αλλα μου το ειχε προτεινει να μου το κανει στο chat ενας μια φορα που ειχα θεμα με τα email στα 2 account που εχω στο origin (ea humble bundle FTW).

    Αν τωρα θελεις να διατηρησεις και τα 2 account και απλα να σου μεταφερουν παιχνιδια απο δω-εκει, δεν ξερω αν το κανουν ή αν γινεται.

  7. Ξέρεται άμα μπορώ να μεταφέρω τα Games από 2 διαφορετικά Origin Accounts.. Από ότι είδα στο Google δεν γίνεται.. (αλλά είναι και παλιές ημερομηνιες) κατι λένε ότι μπορείς να βάλεις το ίδιο E-mail και για τα 2 Accounts, αλλά δεν είναι αυτός ο λόγος..

    Μιλα με το chat του origin, θα στο κανουν αμεσα.

    Με αλλο τροπο δεν γινεται.

  8. [ame=http://www.youtube.com/watch?v=5UpXcMvFZIY]Evolve on PS4: New PlayStation 4 gameplay and interview - YouTube[/ame]

    [ame=http://www.youtube.com/watch?v=qNHw9VoXqsw]Evolve PS4 gameplay - we try hunters & monsters in Turtle Rock's co-op shooter - YouTube[/ame]

    [ame=http://www.youtube.com/watch?v=_wmklRY2JXI]6 Minutes Of Evolve - YouTube[/ame]

  9. [MENTION=28647]artyom[/MENTION] αν μεινεις με αποριες μετα απο τα παρακατω, τα ξαναλεμε:

    Insurgency Review - Uncompromising - MP1st

    Insurgency Review - AusGamers.com

    Insurgency (PC) Review | ZTGD: Play Games, Not Consoles

    Insurgency Review | Capsule Computers - Gaming & Entertainment News, Reviews, Interviews & Competitions

    Insurgency Review: Tense Gunplay Shoots Down Average Visuals | Entertainment Buddha

    [ame=http://www.youtube.com/watch?v=0SnTzvCH6lc]Insurgency - A True Tactical Shooter - YouTube[/ame]

    [ame=http://www.youtube.com/watch?v=dH93zoC0KkI]Indie Spotlight // Insurgency - YouTube[/ame]

    [ame=http://www.youtube.com/watch?v=4PeITyRG4_w]*ShakesPub* Insurgency- 1st Impressions & Feedback From Developers - YouTube[/ame]

  10. [MENTION=173]Wizard![/MENTION]

    Γιωργο το game ειναι must buy, εχεις αργησει ηδη...

    Tο ARMA οπως ειδες ειναι too much sim και boring για εμας...

    Αυτο ειναι ειναι το ενδιαμεσο μεταξυ bf/cod και arma σε gameplay...

    καρτα ηχου και ακουστικα πρεπει να αλλαξεις ετσι κι αλλιως

    :p

    [MENTION=21436]sfirculitu[/MENTION]

    Αξιζει.

  11. Update Feb. 7, 2014 - Game Updates - NWI Forums

    We are deploying an update tonight to address some issues that have come up, as well as incorporate a few new things that we are pretty excited about. See the changelist below:

    • Fixed sv_pure not working as intended.
    • Added new vocal responses such as "reloading", "frag out", etc. as well as a suppressed variation for each response so you can tell by someone's tone whether they are under fire or not. These automatic voice responses will be heard by your team only so as not to give your position away.
    • Reduced instances of hitbox misalignment in cooperative especially.
    • Removed blood effects from when you are being attacked. We believe these blood impact particles emitting on your dying ragdoll could have been contributing to some of the crashes people have been experiencing. If you crash a lot when being shot at, please try this change and see if it helps.
    • Properly implemented the backblast and rocket trail particles for the RPG-7 / AT-4.
    • In Cooperative the probability a counter-attack will occur will now be based on how many players on your team are alive. For example, if your whole team is alive, it is more likely, and if only a small fraction of the team is alive, it is a lot less likely.
    • Added in "ready" animations for the first time you load a weapon.
    • The fire in Contact should now hurt players close to it.
    • Fixed "draw" animations not playing.
    • Tweaked bot amount/difficulty.
    • Adjusted and improved the bot audio.
    • You should now be able to select languages other than English in Insurgency's game properties on Steam.

  12. Δεν το βάζει σαν Assigments αυτό λέω.. (γιατί δεν το βλέπω κάπου στο Log)

    @wolves με την SQ στο LB για παράδειγμα.. θα την αράξω 10 λεπτά και θα κάνω Repairs..

    Δεν εχει βγει ακομα το second assault για αυτο δε το βλεπεις ακομα, ειναι "κρυφο", βλεπεις την προοδο μονο μεσα απο το ingame report στο τελος του καθε round στα assignements. Οταν τα κανεις ομως θα στο ξεκλειδωσει.

    10 repairs σε squadmate λεει, οχι 10 λεπτα repairs.

  13. Insurgency breaks into competitive scene, releases game update

    Steam Community :: Group Announcements :: Insurgency

    We have an exciting announcement regarding our competitive scene. As many have remarked, we have great potential as a competitive game. Well, ESL has taken notice, thanks to our fans requesting they add the game to its community. ESL will be running a tournament for Europeans,find out more information here.

    Update February 5, 2014 - Game Updates - NWI Forums
    Content & Features

    Added global bans system allowing us to globally ban known hackers/exploiters of the game who ruin other peoples' gaming experiences or impersonate NWI developers. To report a suspected hacker/exploiter/impersonator, please go here.

    Added VPK support to the game, which should improve loading times and allow servers to better determine the purity of clients connecting to servers.

    Re-introduced "sv_pure" into the game. If set to 1 (default), it will verify the purity of the client's files but allow players to use custom models, skins, sounds, etc. If set to 2, it will enforce complete purity.

    Weapon attachments are now visible on others' weapons.

    Updated Heights, Heights (Coop), Contact, Ministry and Training.

    Updated Search and Destroy game mode. Defenders get a single reinforcement wave instead of respawning when the attackers destroy one of their caches.

    Added "Affirmative" and "Negative" radial commands so subordinates can better respond to their commanders.

    Added 2 round burst to the UMP-45.

    Added new suppressor models for both teams.

    Added armor impact particle effects so players can better tell whether they hit someone in their armor or if they hit the flesh.

    Added "Setup Microphone" option in Audio Options which allows people to set their mic volume.

    Added a developer icon to the scoreboard next to the names of developers. There have been instances of players out there impersonating developers.. please do not take someone seriously as being a developer unless they have this developer tag next to their name in the scoreboard.

    Added "hud_stream_friendly" convar which will remove various references to the current server name from the UI if you are streaming and do not want viewers to discover what server you're in.

    Added community translations for German, Russian, Dutch, Polish and Simplified Chinese.

    Improvements

    K:D is no longer shown if you are alive and outside your spawn area, so players can't use the K:D counter to determine if they got a kill or not. Players can still see their K:D when they are in their spawn, they are dead, or it's the end of the round/game.

    Found and reduced an issue where the client and server would play two different player animations. The changes we've made should reduce hit-box misalignment and further improve hit detection.

    The amount of magazines you get are now a bit more limited, so you have to actually take your mag capacity into some consideration.

    Took measures to reduce accidental team-killing.

    Reduced post-game timer so it is not quite as long before the map changes.

    Improved slide some more based on feedback.

    You can now discover a cache or a decoy cache site with the radial menu and line of sight instead of being forced to walk up to them.

    Increased bot difficulty in Checkpoint (used to scale from 0-2, now it scales from 1-3)

    Bots are now more selective when deciding whether to investigate or not. This reduces "herding" quite a bit.

    You can no longer knife during round countdown.

    Radial commands are now issued to your squad no matter where they are on the map, so voice in the game is synonymous with Voice Over IP.

    You can now un-assign an objective as commander.

    You can now escape the radial menu without choosing an option as a commander.

    Radial voice commands are now affected by DSP.

    Improved localization support for voice command subtitles.

    Removed the "toggle floating HUD" default key bind so players don't accidentally hide their HUD and not know why their navigation is gone.

    Added a default bind for tactical map - set to "n".

    Tracers now come from the right position in third person.

    Improved M16 world model texture.

    Set the maximum FOV setting to 110.

    Fixed left arrow on selection options in the main menus that have more than 2 settings.

    Some subtle Kit UI improvements including some overlap fixes for 16:10.

    Some Vote UI improvements.

    "Impending attack" music in Push, SND and Strike will now only play on the first round of a game instead of every round.

    Disabled "X attacked a teammate" messages in the server console for damage caused by bots.

    Fixes

    Fixed "no free edicts" server crash.

    Fixed infinite loop / "Alarm Clock" crash on Linux servers.

    Took measures against mass kill hacks.

    Disabled setinfo name so hackers can't change their name to avoid detection and voteban.

    Optimized the blood impact particle more to hopefully reduce crashing when being shot up.

    Redid Avatar implementation on scoreboard, hopefully reducing crashes people are getting related to the scoreboard.

    Removed redundant ability entities, which should free up some network traffic.

    Fixed an exploit in S&D and Strike where commanders could mark undiscovered caches, displaying the "attack" indicator on the bottom objective display if the cache location exists.

    Precached a bunch of radial menu/marker materials so there is no more slowdown when players set a waypoint.

    Fixed auto-switchteams functionality.

    Removed semi-automatic fire mode option for MP-40.

    Fixed ambient generic environment sounds that were not playing.

    Fixed kill count in Cooperative.

    Fixed reference pose bug which was caused by switching to your knife during a prone transition.

    Fixed grenades not colliding with the vphysics block in Training.

    Fixed a bug in Checkpoint where counter-attack music would occasionally play at the end of a round.

    Voting Changes

    Added a convar "sv_vote_kick_min_voters" for server operators to determine how many vote kicks a player needs to receive in order for a vote kick to actually start. We have set the default to 2.

    If a player leaves/disconnects while being accused of hacking or trolling, they should no longer be able to escape the ban.

    In order to pass a nextlevel vote, 55% of the server must vote and the vote must simply be the majority.

    In order to vote kick an idle player, 20% of the server must vote and the vote must simply be the majority.

    In order to vote ban an excessive team killer for 10 minutes of cooling off, 25% of the server population must vote and there has to be at least 2x as many Yes votes as No votes in order for the vote to pass.

    In order to vote ban someone who is trolling for an hour, 40% of the server population must vote and there has to be at least 2x as many Yes votes as No votes.

    In order to vote ban someone who appears to be hacking for 4 hours, 60% of the server population must vote and there has to be at least 2x as many Yes votes as No votes.

    All of the above are setup as server-side convars (listed in greater detail below), so let us know what you find to be the most effective.

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