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Maverick22

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Posts posted by Maverick22

  1. Στο 0:48 τρόμαξα εγώ που το βλεπα, όχι να μουνα ο kimi. Αυτό ήταν reactive αντίδραση του Max, όχι proactive. Κανονικά νομίζω δεν επιτρέπεται αυτό. Διαλέγεις τη γραμμή σου και μένεις εκεί, δεν αλλάζεις τελευταία στιγμή αφότου! αλλάξει ο άλλος.

  2. On 8/28/2016 at 4:08 PM, troffeo said:

    Απόλυτα σωστός ο@Delijohn γιατί τελικά αυτός ο Max πρέπει να ειναι εντελώς Λαλάκας και κομπλεξικός!

     

    Έχει διαβάσει κανείς σας τη σελίδα του πατέρα Verstappen στη wikipedia? Έχει κατηγορηθεί δυό φορές για κακοποίηση, μια της γυναίκας του και μία της κοπέλας του και μάλιστα στη δεύτερη περίπτωση ήταν και απόπειρα δολοφονίας.

     

    To 1998 Jos και ο πατέρας του βρέθηκαν ένοχοι για επίθεση που προκάλεσε κάταγμα κρανίου σε κάποιον.

    https://en.wikipedia.org/wiki/Jos_Verstappen

     

    Τα παραπάνω για τον πατέρα βέβαια και όχι το γιό.

     

    Και το κλείσιμο που έκανε ο Max στον Kimi ήταν πολύ κακό. To έκανε αφότου άλλαξε ο kimi γραμμή και τελευταία στιγμή.

     

    Η formula πάντως είναι σε πολύ καλά επίπεδα ασφάλειας και ευτυχώς ο magnussen δεν έπαθε κάτι σοβαρό μετά απο τέτοια τράκα.

     

    12.5G έδειξε το όργανο και έφυγε και το headrest απο τη θέση του. Οι δυνάμεις πρέπει να ήταν τρομακτικές.

  3. 36 minutes ago, liakjim said:

    Είναι θέμα χαρακτήρα και έλλειψη στοιχείων.

    Οι αγωνοδίκες έχουν πολλαπλές κάμερες και τηλεμετρία.

    Οπότε κάτι που σε εμάς είναι Χ , τελικά ήταν Ψ.

     

    Σε γενικές γραμμές πάντως, δεν μπορώ να πω ότι είμαι τελείως αντίθετος με όσα λέει παρά μόνο σε πρόσφατα συμβάντα με Ρόμπεργκ.

    Γενικά είναι υπέρ της πολύ επιθετικής οδήγησης , οπότε εκεί που εγώ βλέπω dive bomb , εκείνος βλέπει προσπάθεια για προσπέραση.

     

    Αλλά οκ, όπως είπα, όλοι είμαστε διαφορετικοί.  

     

    Και εγώ είμαι υπερ της επιθετικής οδήγησης αλλά δίνει δίκιο ώρες ώρες σε πολύ εξόφθαλμα πράγματα.

     

    Και όντως όλα τα dive bomb τα λέει καλές προσπεράσεις.

  4. Ρε παιδιά με τρώει εδώ και καιρό ένα πράγμα και δε το χω σχολιάσει αλλά ήρθε ο καιρός.

    Βλέπω τους αγώνες F1 απο skysports όποτε έχω χρόνο και μου χει κάνει εντύπωση ένα πράγμα.

     

    Ο Martin Brundle είναι στόκος? Ο τύπος είναι και πρώην οδηγός formula 1 και σχεδόν σε όλα τα αγωνιστικά συμβάντα/ατυχήματα δίνει δίκιο σε αυτόν που έκανε τη μαλακία. Και το χει κάνει πάρα πολλές φορές.

     

    Τρανταχτό παράδειγμα, αγώνας Γερμανίας, πετάει ο Rosberg έξω απ την πίστα τον Verstappen. Και δίνει αμέσως ο Brundle δίκιο στον Rosberg, και μετά απο λίγο τρώει 5 second penalty o Rosberg. Κάτσε ρε Brundle μεγάλε, δηλαδή είναι ο άλλος δίπλα σου, και έχεις δικαίωμα να πέσεις πάνω του να τον βγάλεις έξω απ την πίστα και είτε να σκοτωθείτε είτε να βγει ο άλλος εκτός πίστας?

     

    Δηλαδή πραγματικά έχω παρακολουθήσει πόσα video και έχω διαβάσει πόσους κανονισμούς περί κώδικα σωστής οδηγικής συμπεριφοράς απο ανθρώπους με μεγάλη εμπειρία, και ο Brundle κάθε φορά τα καταρρίπτει όλα και δίνει δίκιο στον φταίχτη.

     

    Προωθεί δηλαδή επικίνδυνες και ανάρμοστες οδηγικές συμπεριφορές, και δίνει την εντύπωση σε κάποιον άμαθο θεατή ότι  ο οδηγός που έκανε τη βλακεία είναι και ήρωας και τι καλά που τα κατάφερε που χάλασε και τον αγώνα του άλλου.

     

    Έχει τελείως διαστρεβλωμένη άποψη περί σωστού και λάθους και επαναλαμβάνω ήταν και οδηγός ο ίδιος. Πόσο πιο τραγικός

  5. 4 hours ago, wolves said:

    Τον φακελο Assetto Corsa που βρισκεται στα Documents.

    Δε λειτούργησε.

    5 hours ago, liakjim said:

    Σήκωσε τα logs σου.

    Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk

    Done

    log.docx

  6. 20 minutes ago, wolves said:

    Το επαθα μετα το anniversary update στα 10.

    Πετα το φακελο στο My Documents και ξανατρεχτο.

    Ποιο φάκελο? Όλο το assetto απ το φάκελο του steam?

  7. Το πήρα και εγώ το redpack, και είμαι ιδιαίτερα ευχαριστημένος μιας και μου αρέσει η F1(τα αυτοκίνητα, παρα το racing).

     

    Αλλά όταν πατάω start engine, πάει να κάνει loading και με πετάει στην προηγούμενη οθόνη που επιλέγεις αυτοκίνητο πίστα κλπ, χωρίς κανένα error.

     

    Ψάχτηκα λίγο και το λυσα το πρόβλημα με το force 32bit. Αλλά δεν υπάρχει καμιά άλλη λύση? Γνωρίζει κανείς?

  8. On 7/15/2016 at 8:38 PM, wolves said:

    Ολες οι πληροφοριες για την SF15-T  απο τον Αριστοτελη (υπαρχει και σε αρχειο .pdf στο forum)

    Kαλο διαβασμα.....

     

    The Ferrari SF15-T power unit & driving advice

      Reveal hidden contents

     

    Hello everybody, I'm delighted to present you this detailed explanation of the SF15-T power unit functionality as simulated in Assetto Corsa.
    The following document has been written by Jon Denton ( @shrapnel1977 in the forums ) who is a well known simracer and simracing journalist/blogger/writer in the past. Data provided by myself.
    Big thanks to Jon for this great guide.


    Ferrari SF15-T.

    The Ferrari SF15-T car is fitted with Ferrari’s Tipo 059/4 Power Unit, this is a hybrid system that involves multiple components. This document will explain those components and their functions, as well as providing the information required for drivers to be able to optimise the use of the power unit via in car controls whilst on track.

    The following abbreviations will be used in this document:

    PU: Power Unit

    SOC: State of Charge

    ICU: Internal Combustion Unit

    ECU: Electronic Control Unit

    ERS: EnergyRecovery System

    DRS: Drag Reduction System

    MGU-H: Motor Generator Unit-Heat

    MGU-K: Motor Generator Unit-Kinetic

     

    • ICU: This is a relatively standard V6 internal combustion engine, which on its own is not abnormal, though as with all things in the world’s premier racing series, the unit’s internal technology is intricate and fascinating. In this case the Ferrari Tipo 059/4 is a 1.6 litre V6 unit with the V set at 90 degrees, as dictated in the ruleset defined by the series in 2014. The ICU is connected to a turbocharger allowing the engine to be more compact but produce similar power to the 2.4 litre V8 engines used prior to 2014. The turbocharger is a device used to efficiently utilise the energy stored within the engine’s exhaust gases, comprising of a turbine and compressor supported by bearings on the same axis.

    Exhaust gas energy rotates the turbine powering the compressor, which in turn compresses and increases air fed into the engine’s combustion chamber, thus allowing for more fuel combustion and a higher power output. The ICU output is approximately 600 horsepower (hp).

    Due to regulations introduced from 2014 onwards, the rev limit of ICUs was reduced to 15,000 rpm, along with a maximum regulated fuel flow of 100Kg/hour capped at 10,500 rpm. Thus, as power output increases proportionately with the amount of fuel burned, higher revs burn more fuel, and increase output, in a shorter time. By capping the maximum fuel flow at 10,500 rpm, the same amount of fuel flow is available with revs above this point, increasing mechanical resistance, and decreasing the merits of revving higher than 10,500 rpm. In this series the engines of the past were designed to maintain higher revs to create higher output, but the new hybrid rules shift the focus to designing engines that use energy more efficiently. This efficiency drive is focussed by the series regulations stating that vehicles may only use 100Kg of fuel during a Grand Prix.

     

    • MGU-K: The MGU-K is an electrical component, not dissimilar to the KERS systems that the series has used since 2009. The MGU-K takes electrical energy harvested from the rear axle under braking, stores it in the ERS battery, and deploys it to the rear wheels when under power. When powering the car using electrical energy stored in the battery, the MGU-K adds 160hp (at maximum deployment) to the ICU’s 600hp.

    This is not unlike the systems used in some modern road cars. Within the series rulebook, however, the electrical energy charging the battery from the MGU-K is limited to 2 MegaJoules (MJ) per lap, and the maximum energy allowed from the battery to power the MGU-K is limited to 4 MJ per lap, presenting a compromise in management of this energy over a lap. These design restrictions ensure that energy is harvested at a lower rate than it can be deployed, thus compromise is essentially built in to the performance equation.

     

    • MGU-H: The MGU-H is another electrical component within the PU, which adds to the overall efficiency of the unit. The MGU-H converts heat energy from exhaust gases expelled by the ICU into electrical energy to recharge the ERS battery. ERS-H is yet to be used in road going hybrid cars and consequently is a major area of research that may eventually benefit the greater motoring world.

    Unlike the MGU-K, the series rulebook does not place any energy usage restrictions on the MGU-H. Electrical power generated by the MGU-H may be fed directly into the MGU-K, effectively bypassing the MGU-K regeneration restrictions and tapping the full 160hp. This highlights the importance of developing a system to fully utilize the MGU-H, and any new power unit heavily depends on how effectively the MGU-H performs. The overall level of charge harvested from the MGU-H is usually negligible when balanced against the overall output of the PU, this remains a major area of research in power unit development.


    In-car controls

    Assetto Corsa’s detailed model of the Ferrari SF15-T allows the virtual driver to manipulate the various configuration settings of the 059/4 PU in much the same way Ferrari’s race drivers do in real life. The default control assignments, and their functions are noted below:

     

    • CTRL+1: MGU-K Regen rate. This is covered by 10 settings (0%-100%). This manages how aggressively the MGU-K harvests energy from braking events on the rear axle. With 100% being the most aggressive setting and thus harvesting the most energy into the battery at a given time. Thus, management of this setting can affect the handling of the car in a number of ways:
      • A higher percentage of energy regeneration in the MGU-K will mean for a greater level of retardation upon the rear axle when off throttle (coast) and braking, possibly resulting in entry oversteer. Higher regen will also result in longer braking distances. With the offset being that the internal ERS battery SOC will increase faster based on the higher percentage.
      • A lower percentage of energy regeneration will mean less energy is being charged into the ERS battery for deployment on power. The offset to this is a more precise level of braking control via normal brake balance, and shorter braking distances.

     

    • CTRL+2: MGU-K Deployment profiles: These are named profiles that define variable rates of MGU-K power output to the rear wheels under power.

    When adjusting MGU-K deployment settings it is key to recognise that the benefits of adding MGU-K power output to the ICU’s power output are most applicable under mid-range acceleration; which in a car of this performance level covers the area from 140-280kmh. Provided there is sufficient traction available to the tyres, this is where the most gains will be seen by utilising the hybrid powertrain. The Ferrari SF15-T utilises “profiles” for deployment of MGU-K energy, these profiles try to optimise MGU-K power output during these acceleration phases of a lap, sometimes sacrificing top speed in the process. Some profiles also reduce MGU-K output at very low speeds where there may not be enough traction available to the rear wheels to manage the available torque. We will go through the six available profiles below:

     

    • Charging (0): The lowest deployment setting. It deploys no ERS battery power and leaves the ICU to do all the work. This allows the fastest battery re-charge rate in conjunction with MGU-K regen rate settings.
    • Balanced Low (1): This profile commences MGU-K power delivery at 120kmh at a rate of 10% total MGU-K deployment, on an increasing scale based upon speed, throttle opening, and gear selection, peaking at 80% of total MGU-K power between 170-250kmh. Then, from 250-300kmh total output reduces to 40% of total MGU-K power, reducing still to 0% above 300kmh.

    When on the throttle in this profile, the driver will receive MGU-K power only when the pedal is above 50% deflection. Below 50% throttle there will be no MGU-K power supplementing the ICU.

    These areas (Road speed, throttle deflection) are multiplied together and then multiplied once again with gear selection according to the below chart:

    1st: 0%
    2nd: 0%
    3rd: 20%
    4th: 50%
    5th: 100%
    6th: 100%
    7th: 100%
    8th: 0%


    Examples:

    1.) In the balanced low profile the driver is proceeding at 220kmh (80% or 0.8), on full throttle (1.0), in third gear (20% or 0.2), giving a multiplied MGU-K output of: 1.0 x 0.8 x 0.2 = 0.16 or 16% total MGU-K deployment.

    2.) In the balanced low profile the driver is proceeding at 255kmh (40% or 0.4), on full throttle (1.0), in fifth gear (100% or 1.0), giving a multiplied MGU-K output of: 1.0 x 1.0 x 0.4 = 40% total MGU-K deployment.
     

    • Balanced High (2): This profile is a more aggressive form of the previous profile, using a similar multiplier. MGU-K power delivery commences at 120kmh at 70% total MGU-K deployment, on an increasing scale based upon speed, throttle opening, and gear selection, peaking at 100% of total MGU-K power between 160-260kmh. Then, from 260kmh MGU-K power delivery ramps downwards, with 270kmh giving 70% power, 280kmh giving 40%, scaling gradually to reduce to 0% deployment at 300kmh or above.

    When on the throttle in this profile, the driver will receive MGU-K power only when the pedal is above 50% deflection. Below 50% throttle there will be no MGU-K power supplementing the ICU.


    These areas (Road speed, throttle deflection) are multiplied together and then multiplied once again with gear selection according to the below chart:

    1st: 0%
    2nd: 50%
    3rd: 70%
    4th: 100%
    5th: 100%
    6th: 100%
    7th: 70%
    8th: 0%


    Examples:

    1.) In the balanced high profile the driver is proceeding at 220kmh (100% or 1.0), on full throttle (1.0), in third gear (70% or 0.7), giving a multiplied MGU-K output of: 1.0 x 1.0 x 0.7 = 0.70 or 70% total MGU-K deployment.

    2.) In the balanced high profile the driver is proceeding at 255kmh (100% or 1.0), on full throttle (1.0), in fifth gear (100% or 1.0), giving a multiplied MGU-K output of: 1.0 x 1.0 x 1.0 = 100% total MGU-K deployment.
     

    • Overtake (3): Probably the highest MGU-K deployment rate generally used in races, this setting provides good power output at higher speeds for a situation whereby the driver is in a battle with another car and needs as much power as they can get for short bursts. Naturally the battery SOC will deplete faster on this setting so it cannot be used for extended periods.

    MGU-K power delivery commences on the overtake profile at 160kmh with 50% total MGU-K deployment, this then adopts an increasing scale of MGU-K deployment based on road speed peaking at 100% deployment at 260kmh. Then, from 260kmh MGU-K power delivery ramps downwards somewhat, with 270kmh giving 70% power, but unlike previous profiles the deployment rate stays at 70% from 270kmh to maximum speed.

    When on the throttle in this profile, the driver will receive MGU-K power only when the pedal is above 80% deflection. Below 80% throttle there will be no MGU-K power supplementing the ICU, suggesting that this profile is primarily used for situations when the driver is really pushing. At 80% deflection the driver will receive 40% deployment, at 90% deflection 80%, and 100% deployment at 100% throttle opening.

    These areas (Road speed, throttle deflection) are multiplied together and then multiplied once again with gear selection according to the below chart:

    1st: 0%
    2nd: 0%
    3rd: 50%
    4th: 100%
    5th: 100%
    6th: 100%
    7th: 100%
    8th: 100%


    Examples:

    1.) In the overtake profile the driver is proceeding at 220kmh (82.5% or 0.825), on full throttle (1.0), in third gear (50% or 0.5), giving a multiplied MGU-K output of: 1.0 x 0.825 x 0.5 = 0.4125 or 41.3% total MGU-K deployment.

    2.) In the overtake profile the driver is proceeding at 255kmh (97.5% or 0.975), on full throttle (1.0), in fifth gear (100% or 1.0), giving a multiplied MGU-K output of: 1.0 x 1.0 x 0.975 = 97.5% total MGU-K deployment.
     

    • Top Speed (4): As the name suggests, the Top Speed profile is setup to deliver the highest performance at higher speeds and gears. This profile is mostly specific to circuits such as Monza, as it works to save as much ERS battery power as possible at lower speeds to be able to deploy more MGU-K power at higher speeds.

    MGU-K power delivery commences in the top speed profile at 120kmh scaling from 0% to 60% MGU-K deployment at 200kmh. Then through 200-250kmh deployment is fixed at 60%, with a gradual decrease in deployment to 50% from 250-330kmh where it stays at 50% to maximum speed.

    When on the throttle in this profile, the driver will receive MGU-K power only when the pedal is above 80% deflection. Below 80% throttle there will be no MGU-K power supplementing the ICU. At 80% deflection the driver will receive 40% deployment, at 90% deflection 80%, and 100% deployment at 100% throttle opening. This is the same throttle map as the overtake profile.

    These areas (Road speed, throttle deflection) are multiplied together and then multiplied once again with gear selection according to the below chart:

    1st: 0%
    2nd: 0%
    3rd: 0%
    4th: 100%
    5th: 100%
    6th: 100%
    7th: 100%
    8th: 100%


    Examples:

    1.) In the top speed profile the driver is proceeding at 220kmh (60% or 0.6), on full throttle (1.0), in third gear (0%), giving a multiplied MGU-K output of: 1.0 x 0.6 x 0 = 0 or 0% total MGU-K deployment.

    2.) In the top speed profile the driver is proceeding at 255kmh (59.38% or 0.5938), on full throttle (1.0), in fifth gear (100% or 1.0), giving a multiplied MGU-K output of: 1.0 x 1.0 x 0.5938 = 0.5938 or 59.4% total MGU-K deployment.
     

    • Hotlap (5): This profile is the highest setting for MGU-K deployment but it is not a simple matter of 100% deployment throughout all areas, as deployment must still be balanced to provide a drivable car and enough energy deployment to cover a single lap.

    This setting is usually used in qualifying in conjunction with minimal regen rates to deliver maximum performance from the PU. At this setting, on most circuits, the battery SOC will be depleted to zero in one or two laps.

    MGU-K power delivery commences in the hotlap profile at 100kmh scaling from 0% to 20% MGU-K deployment at 120kmh. Then through 120-160kmh deployment scales up from 20% to 100% where it stays until maximum speed.

    When on the throttle in the hotlap profile, the driver will receive MGU-K power when the pedal hits 10% deflection at a rate of 10% MGU-K deployment. With a linear scale moving up to 100% MGU-K deployment on 100% throttle. Providing a linear throttle response to MGU-K power delivery in this profile is designed to allow the driver to extract the maximum possible performance from the car over a single lap.

    These areas (Road speed, throttle deflection) are multiplied together and then multiplied once again with gear selection according to the below chart:

    1st: 20%
    2nd: 70%
    3rd: 70%
    4th: 70%
    5th: 70%
    6th: 70%
    7th: 70%
    8th: 70%


    Examples:

    1.) In the hotlap profile the driver is proceeding at 220kmh (100% or 1.0), on full throttle (1.0), in third gear (70% or 0.7), giving a multiplied MGU-K output of: 1.0 x 1.0 x 0.7 = 0.7 or 70% total MGU-K deployment.

    2.) In the hotlap profile the driver is proceeding at 255kmh (100% or 1.0), on full throttle (1.0), in fifth gear (70% or 0.7), giving a multiplied MGU-K output of: 1.0 x 1.0 x 0.7 = 0.7 or 70% total MGU-K deployment.

    It may seem surprising that the hotlap profile balances MGU-K deployment to 70% in gears above 2nd and does not scale to 100%. This is to preserve enough SOC to complete the lap. It would be assumed that over a qualifying lap, the driver would configure the MGU-H to MOTOR mode (See CTRL+3 section below) to supplement the MGU-K power and provide the maximum manageable power output over one lap.

     

    • CTRL+3: MGU-H Mode:This setting controls how the MGU-H operates in conjunction with other PU components:
      • Motor: In this mode the MGU-H will recover energy from exhaust gases and direct this power directly into the MGU-K, thus supplementing overall power output.
      • Battery: In this mode the MGU-H recovers exhaust gases and diverts this energy into the ERS battery to increase the SOC.

     

    • CTRL+4: Engine Brake (Range 1-13): This setting sets the ECU within the ICU to retain a small percentage of fuel flow to blow onto the diffuser, reducing engine braking from the ICU on coast. This offsets the high level of coast locking on the rear axle that is generated with higher MGU-K regen settings (CTRL+1).
      • Lower settings reduce the level of engine braking and thus reduces retardation from the drivetrain onto the rear axle under coast. This provides easier management of rear axle locking with MGU-K regen and brake balance. Due to the increase in diffuser exhaust flow, a lower setting will also provide additional rear downforce and stability. However, a lower engine brake settings will consume more fuel and thus affect fuel consumption over a stint.
      • Higher settings allow a more conventional drivetrain linkage and thus more retardation to the rear axle from the ICU, this needs to be balanced against MGU-K regen settings to provide a comfortable balance for the driver along with suitable fuel consumption numbers.



     

    • KERS: As with other cars in Assetto Corsa, the KERS button can be mapped in the SF15-T. This provides an instant “max power” button for use in battles with other cars. Applying the KERS button essentially reflects the following ERS settings:
      • MGU-K regen to 0%
      • MGU-K deploy profile to Hotlap
      • MGU-H mode to Motor

    This persists while the KERS button is held down, and thus must be used carefully as it will dramatically reduce battery SOC.


     

    • DRS: DRS opens a slot gap in the rear wing on certain denoted parts of the circuit that significantly reduces drag and increases top speed. This is freely usable in practice and qualifying sessions, but restricted in the race to being used only when within one second of the car in front. Upon entering the DRS zone the white LED light on the top far-left of the steering wheel will illuminate, and upon pressing the DRS button the second light in will also illuminate to indicate that the DRS is open. Opening of the DRS has to be engaged by the driver when the car enters the DRS zone. In the DRS zone the driver should press the DRS button as soon as possible to maximise performance through the zone the DRS will close when the driver applies the brakes at the end of the zone. Opening the DRS in the rear wing has a knock-on effect of reducing rear downforce and thus upsetting the front to rear downforce balance. This is something the driver must be aware of when the DRS is open.



    Managing the SF15-T on track.

    At all times that the Ferrari SF15-T is on track, as long as the driver sets the above switches accordingly, energy is either being harvested into the ERS battery, or is being deployed from the ERS battery in different ways depending on what the car is doing.

    Under braking the MGU-K generates electricity from part of the kinetic energy lost when the car is braking, and stores that electricity in the ERS battery. As the MGU-K’s maximum output is 160hp (or 120 kiloWatts) and the amount of energy allowed to be stored in the battery is 2MJ per lap, the SF15-T needs to brake for around 16.7 seconds per lap to reach this maximum charge.

    Upon acceleration out of corners the car can accelerate faster by adding the power output of the MGU-K to the ICU’s power output, in the process depleting the SOC of the ERS battery. However, concurrently the MGU-H can be utilising the exhaust gases to recharge the ERS battery (when in BATTERY mode), while the ICU’s turbocharger uses its compressor to send compressed air into the engine. Under full-acceleration, the exhaust energy fed to the turbine can increase to a point where it exceeds the amount of air the compressor can handle to feed into the engine, in this situation the MGU-H converts this excess exhaust energy into electricity, which it can then send directly to the MGU-K for deployment to the rear wheels, or used to increase the battery SOC.

    There are no rules for how much electricity the MGU-H is allowed to generate, so the MGU-K’s output can be added to the ICU’s output without worrying about the rules on the amount of electricity that the battery can charge or discharge. Thus, unused exhaust energy can be efficiently used to accelerate faster.

    The MGU-H also solves the problem of turbo “lag” on power application by using an electrical motor to power the turbo’s compressor, saving the turbine from having to wait for the exhaust gas to do so.

    At different stages of a race two cars can have very different braking performance due to MGU-K harvesting (regen), and thus a driver must be mindful of their competitor’s actions on track with regard to their regen rate. This is visible to a following driver by the red rain light flashing under braking or coast conditions.

    Managing the SF15-T’s various in car systems is crucial for a driver to achieve the best performance from the car and thus potential success. Each circuit will present different car configurations as battery recharge is dependent on braking events and total deployment will vary based on the amount of time spent on throttle over a lap. The key to this configuration is to find an optimum balance between deploy and regen on the MGU-K that you can work within to maintain a reasonable SOC, whilst using the push-to-pass button to increase power at required intervals. A driver must constantly be aware of, and manage the battery SOC.

    Ideally, a driver will want to maximise performance with the highest possible MGU-K deployment setting over a stint. If you perform a lap with a deploy profile of “Hotlap”, and a regen rate of zero then you may find on some circuits that the ERS battery is flat within one lap, with the maximum deployment of 2MJ completed well before the end of the lap. Thus you will need to start to dialing in some regen. The assumption would be that maximum regen would be desirable, to always recover as much battery in braking events, but the compromise here comes in braking performance. As the MGU-K works to harvest energy from the rear axle, there is a an additional diff locking effect that not only increases braking zones, but also introduces handling instability into the corner entry phase. Depending on the steering angle in the car this can be understeer or oversteer. Understeer can be seen when the MGU-K regen is taken into account by the dynamic brake balance system that attempts to re-balance braking performance by reducing rear brake pressure, to prevent rear wheel locking; this gives the feeling that brake bias is moved forward (though it should be understood that no additional brake pressure is moved forward, there is only a reduction in rear brake pressure). Oversteer can potentially be seen on the entry phase of a corner as the driver turns in and releases the brake, at this point the MGU-K regen setting will retain a braking effect upon the rear axle that can initiate oversteer as the steering angle increases.

    This behavior, and potentially variable braking performance is to be expected with higher MGU-K regen rates.

    It is the case that with the lowest possible regen settings on the MGU-K, the shortest braking distances can be achieved, and thus faster laptimes. As well as that, the feeling of the car on entry is “cleaner”, whereby the driver feels more in control of the car’s balance upon entry to the corner via their own foot pedals and relative brake balance setting. As the driver adjusts the MGU-K regen and deploy settings the balance of the car on entry and exit can change notably, meaning a driver has to become adaptable to these changes as they drive. A qualifying run with heavily aggressive MGU settings will suit for one lap, but when given the balancing act that may be required to maintain efficiency over a full race it is not unlikely to see a very large laptime difference between the two sessions.

    To find the optimum average laptime over a race stint in the Ferrari SF15-T a driver must work to find a balance between MGU-K deployment and regeneration that suits the particular track layout and their driving style, all the while maintaining sufficient ERS battery SOC for when it is needed to overtake. Additionally, depending on the race configuration, a driver must keep fuel consumption under control, hit the DRS button in the right places, manage brake bias and engine braking settings as fuel load changes, and use the conventional steering wheel and pedals to keep the car on the road.

    Good luck!

     

     

     

     

     

    Με έπιασε το κεφάλι μου. Πολύ καλή δουλειά.

    • Like 2
  9. Σήμερα θα δοκιμάσω να βάλω WD-40 εκει που έρχονται τα δύο μπράτσα, που ενώνουν την πλάτη με τη βάση, σε επαφή με το μηχανισμό. Αλλιώς μετά σκέφτομαι να ανοίξω το κουτί που έχει μέσα το μηχανισμό. Απο πάνω έχει πλαστικό καπάκι που κλείνει με βίδες.

  10. 6 hours ago, mer said:

    Και εγώ έχω το ίδιο πρόβλημα εδώ και μισό χρόνο.. Εγώ που ρώτησα μου είπαν να το πάω από εκει. Άμα βγάλεις άκρη γράψε και εδώ γιατί με ενδιαφέρει.

    Σου χει μείνει μισό χρόνο τέρμα πίσω?? Ή απλά τρώει σκαλώματα εννοείς. Και εγώ που πήρα το ίδιο μου είπαν, αλλά δε με πολυνοιάζει η ανάκλιση, να βρω ένα τρόπο θέλω να τη ξεκολλήσω απο αυτή τη θέση γιατί τώρα ουσιαστικά η καρέκλα δε μπορεί να χρησιμοποιθεί

  11. 2 hours ago, minast said:

    Το ένστικτό μου λέει πλάκωμα στα λιπαντικά. Το μυαλό μου αναρωτιέται, γιατί κάτι θυμάμαι για πολλά (5? 10?) χρόνια εγγύηση.

    Πλάκωμα στα λιπαντικά αλλά που είναι το ερώτημα. Ο μηχανισμός είναι κρυμμένος μέσα στο κουτί κάτω απ το κάθισμα.


     

    On 2/13/2014 at 11:57 PM, FANISTELROOY said:

    Στην Ergohuman

    http://ergohuman.com/pages/Ergohuman-Warranty-Support-.html

    Είναι Αμερικής, αλλά ίσως σε βοηθήσουν.

    Επίσης:

    ERGOHUMAN

    10 years Warranty Frame,

    5 years Warranty Mechanism and Armrests

    3 years Warranty on Castors, Gas Lift, Mesh

    Sent from my Migato GT-N7105 using Tapatalk 4

    Αλλά το ερώτημα είναι και να έχω εγγύηση, που θα πρέπει να το στείλω για να το φτιάξουν, εξωτερικό? 

     

    Απο plaisio την είχα αγοράσει

     

    Raynor Eurotech Warranty Support

    Eurotech warrants to the original purchaser all components for the life of the product with the exception of upholstery and foam, which will be warranted for five years.

     

     

     

    Ααα μάλιστα, διάβαζα τώρα πάλι το θέμα μήπως βρω τίποτα χρήσιμο και είδα ότι η καρέκλα είναι αντιγραφή απο taiwan. Οπότε οι παραπάνω εγγυήσεις πάνε περίπατο.

  12. Σήμερα μετά απο 5 χρόνια μου βγαλε το πρώτο πρόβλημα. Η ανάκλιση είχε αρχίσει σιγά σιγά να σκαλώνει λίγο. Αλλά απο χτες που την έβαλα τέρμα ανάκλιση και δε φεύγει με τίποτα απο αυτή τη θέση. Έχει τύχει σε κανέναν άλλον  ή καμιά ιδέα για λύση του προβλήματος.

  13. Είμαι στο ψάξιμο για κανένα Porsche mod. Για roadcars και κυρίως για την 991 carrera το base model με τα λιγότερα άλογα. Και κανένα άλλο καλό roadcar porschικό mod αν υπάρχει δε με χαλάει.

  14. Εγώ παιδιά μια χαρά περνάω με το game, μου αρέσει πολύ και η ποικιλία των αυτοκινήτων και των πιστών που έχει. Για μένα σημασία έχει η απόλαυση, αν περνάς καλά και χαίρεσαι ενώ παίζεις αυτό μετράει. Που στην τελική πριν ασχοληθούμε με την κατηγορία sims πάντα αυτός δεν ήταν ο κύριος γνώμονας ενός καλού παιχνιδιού.

  15. Μπορεί να έχει το πιο πολύπλοκο physics engine, αλλά αυτό ταυτόχρονα είναι και η αχίλλειος πτέρνα του.

    Το παιχνίδι βασίζεται σε modded content και οι καημένοι οι modders δεν μπορούν με τίποτα να σετάρουν τις περίεργες παραμέτρους των physics configuration files. Αυτό το διαπίστωσα στην πράξη οδηγώντας το flat6 mod που στο gsce (rf1 engine) είναι φοβερό, ενώ στο rf2 είναι meh.

     

    Για τα tracks τα έχουμε πει. Μόνο το κλεμμένο laserscanned content αξίζει που φυσικά δεν πρόκειται να βάλω. Τα υπόλοιπα είναι μέτρια στην καλύτερη, απαίσια στη χειρότερη περίπτωση.

     

    Άρα τι έχουμε; Ένα superior physics engine με χάλια tracks και μέτρια (πλην ελαχίστων εξαιρέσεων) αυτοκίνητα.

     

    Το θέμα simulation δεν είναι μονοδιάστατο, αλλά αποτελείται από πολλά συστατικά.

     

    Η ISI θα μπορούσε να συνεχίσει να έχει το πιο πετυχημένο sim αν έκανε το εξής απλό. Αν άφηνε σχεδόν ίδια την physics engine του rf1, ή με αναβαθμίσεις που να επιτρέπουν στους modders να φτιάξουν εύκολα mods. Και να βελτίωνε τα γραφικά και τον ήχο. Αν είχε ακολουθήσει αυτή την τακτική για το rf2 τώρα νομίζω θα ήταν το πιο δημοφιλές sim. Πάνω κάτω είναι η συνταγή της kunos εδώ που τα λέμε.

     

    Ακολούθησε άλλο δρόμο όμως, το δρόμο του να φτιάξει την πιο πολύπλοκη και ανεπτυγμένη physics engine που μπορούσε το οποίο το εκτιμώ αλλά αυτό σε συνδυασμό ότι το game στηρίζεται σε mods την φέρνει σε αδιέξοδο(αυτό που είπε ο Άκης). Με αυτή την τακτική που διάλεξε, ο μόνος τρόπος είναι να βγάζει δικό της ποιοτικό content και τα mods να υπάρχουν μεν αλλά θα είναι σε δεύτερη μοίρα. Έτσι τα βλέπω εγώ τουλάχιστον.

     
  16.  

    οι casuals έτσι κι αλλιώς δεν προκιτε να πλησιάσουν 

     

    Κι όμως δεν είναι πάντα έτσι, το AC αν σκεφτείς είχε τόσο μεγάλη εμπορική επιτυχία επειδή το πήραν και πολλοί casuals ακόμα και παίχτες με πιο arcade προσανατολισμό που παίζουν με controller.

     

    Για τον developer είτε τα χρήματα είναι από έναν casual είτε είναι από hardcore sim racer την ίδια αξία έχουν. Και αν με αυτά τα λεφτά βελτιώσουν το game τότε επωφελούνται όλοι και μαζί και οι πιο hardcore sim racers.

     

     

    δεν χάνουν 

    αυτοί που είναι να πάρουν το game θα το πάρουν έτσι κι αλλιώς 

    είτε κάνει 30,40 είτε 80 ευρώ 

     

    Aν δεις μερικές σελίδες πίσω πολλοί πήραν το rf2 όταν ήταν σε προσφορά ενώ πιο πριν δε το είχαν αγγίξει, άλλο ένα παράδειγμα είμαι και εγώ ο ίδιος 

     

    Το έχω ερωτευτεί αυτό το mod από τα vid που έχω δει, κρίμα που δε βγήκε σε προσφορά το rfactor 2 σε αυτά τα sales ίσως το έπαιρνα.

     

    Οπότε παίζει ρόλο το πόσο κάνει το game, όχι απαραίτητα γιατί είναι πολύ ακριβό. Μπορεί να μη συμφωνείς με το μοντέλο κοστολόγησης.

    • Like 2
  17. Ευχαριστώ για τις άμεσες απαντήσεις αλλά τώρα αναρωτιέται κανείς το εξής. Αφού η ISI κοστολογεί το game προς 30 ευρώ για την engine, όλο το content, τα update, κλπ.

    Τότε το επιπλέον 50άρικο που πάει? Για να χουμε το δικαίωμα να πατήσουμε το κουμπί του multiplayer? Αφού η ISI ούτε servers hostάρει, ούτε events οργανώνει(λέγε με iracing).

    Εκτός το ότι είναι τραγικοί με αυτό που κάνουν, στην τελική στον εαυτό τους κάνουν ζημιά αφού χάνουν πιθανούς πελάτες.

    • Like 1
  18. Να ρωτήσω κάτι που ενώ ψάχνω δε το βρήκα. Όταν βγάζει η ISI καινούριο content είτε σε μορφή update είτε σε μορφή car/track. Αν έχεις την απλή έκδοση χωρίς lifetime subscription και χωρίς το ετήσιο subscription, τα update θα τα πάρεις?

  19. Καλό είναι...αλλά υπάρχει το rF2...

     

    Καλό και το rF2 αλλά.... κάνει το τετραπλάσιο αυτό τον καιρό

     

    post-52962-0-63610300-1451649166_thumb.p

    post-52962-0-58114100-1451649176_thumb.p

     

    και στις κριτικές το sce δε τα πάει και άσχημα

     

    post-52962-0-41389300-1451649275.png

    post-52962-0-93184500-1451649199.png

     

    Εγώ πάντως τα θεωρώ και τα δύο top επιλογές και έχουν και κοινό πρόγονο. Οπότε mad δε νομίζω ότι χρειάζεται να spamareis rfactor 2 εδώ πέρα, στο ίδιο στρατόπεδο είμαστε.

    • Like 2
  20. Το έχω ερωτευτεί αυτό το mod από τα vid που έχω δει, κρίμα που δε βγήκε σε προσφορά το rfactor 2 σε αυτά τα sales ίσως το έπαιρνα.

     

    (Τουλάχιστον έχει -60% το project cars)  :hehe:

    • Like 1
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