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2 hours ago, mad_dog said:

 

Sosna έχεις το rF2 original ?

 

Aν τα βάλω και τα 2 υπάρχει πρόβλημα ?

 

Ό,τι θέλετε. Εγώ ακόμη δεν το έχω δοκιμάσει...θα πάω σήμερα σπίτι να το δοκιμάσω...

 

Το αυτοκίμητπο τελικά αξίζει ???

Από την early access εποχή με lifetime,γιατί?

 

Βάλε κ τα δύο αν δεν έχει κανείς από τους υπόλοιπους πρόβλημα.

Έγινε επεξεργασία από sosna
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Κάποιοι μίλησαν και είπαν ό,τι είχα 600 γύρους στον Server...

 

Μερικοί μέχρι σήμερα έχουν οδηγήσει στον Server 3,535.8 km

 

Kαταλαβες...3500 km !!!

 

Το έχει λιώσει λέμε !!!

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Πολύ ενδιαφέρουσα συνέντευξη της ISI στο racedepartment.

 

Αποκαρδιωτικά τα νέα για τους vr enthusiasts που θέλουν να παίξουν rf2.

 


RD: Talking of the visual side of things, many people were disappointed to see the Consumer Unit Oculus Rift not supporting DX9 games (such as rF & rF2). Is this a concern to you as VR seems to possibly be the future for sim racing, and more to the point do you anticipate rF2 moving away from DX9 going forwards? Additionally I hear rumours of dropping Windows 8 support, does that mean DX 12?

TW: I think Microsoft have already dropped Windows 8 support (last month, I believe), as they’re trying to push everyone to Windows 10. The VR APIs have frankly been way too fluid for us to seriously look at, and I doubt we’ll look again at native support until after devices are in the hands of the public for a few months. Their changes in specification have obviously left things behind that we rely upon at this time.

RD: Sorry, I've got to push you on this one... could you share with us some indication of timeframe when users could realistically expect to see the move from DX9?

TW: Not able to give a timeline, or even a confirmation we’ll see that in rFactor 2 – and obviously this affects the VR answer previously. It also could be argued that modders now have a stable platform to create for, it might not be beneficial to mess with them.

RD: Still with Virtual Reality, now that users can fully view and engage with their surroundings using VR headsets, will more details and higher resolution gauges and cockpits for ISI content vehicles make an appearance in future builds do you think?

TW: We update older cars as best we can, but aren’t going to devote much time to extremely old content for minimal returns. Most newer cars shouldn’t need much of an update in this area.

RD: rFactor 2 is the platform of choice for many major leagues around the globe, specifically using the endurance features within the game and making the most of real weather / day to night transition functionality. With regards to how weather is implemented in game, does the team at ISI have plans to implement things such as rain drops on windshields (physics based rendering) / aquaplaning / puddle formation etc?

TW: We’re actually looking at this again now. We haven’t decided on what features will get dropped or pushed, and which should be implemented in short order.

RD: On a similar topic, in dry conditions can we expect to see some kind of dirt/marble pick up on tires?

TW: We’re unlikely to implement that in rFactor 2, you’ll just have to deal with the existing drop in grip on those surfaces.

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Η αλλαγή θα γίνει το βραδάκι, ακόμη δεν πάτησα σπίτι.

Είμαι ένα ρεμάλι που γυρίζει από εδω και από εκεί και έχει το αλκοόλ για φίλο...

 

Αλλά μην πάω για την αλλαγή και γυρίζουμε τα δυο μας...θα στεναχωρηθώ πολύ...

θέλω θύματα μέσα !!!

 

 

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16 hours ago, akis_z80 said:

Πολύ ενδιαφέρουσα συνέντευξη της ISI στο racedepartment.

 

Αποκαρδιωτικά τα νέα για τους vr enthusiasts που θέλουν να παίξουν rf2.

 


RD: Talking of the visual side of things, many people were disappointed to see the Consumer Unit Oculus Rift not supporting DX9 games (such as rF & rF2). Is this a concern to you as VR seems to possibly be the future for sim racing, and more to the point do you anticipate rF2 moving away from DX9 going forwards? Additionally I hear rumours of dropping Windows 8 support, does that mean DX 12?

TW: I think Microsoft have already dropped Windows 8 support (last month, I believe), as they’re trying to push everyone to Windows 10. The VR APIs have frankly been way too fluid for us to seriously look at, and I doubt we’ll look again at native support until after devices are in the hands of the public for a few months. Their changes in specification have obviously left things behind that we rely upon at this time.

RD: Sorry, I've got to push you on this one... could you share with us some indication of timeframe when users could realistically expect to see the move from DX9?

TW: Not able to give a timeline, or even a confirmation we’ll see that in rFactor 2 – and obviously this affects the VR answer previously. It also could be argued that modders now have a stable platform to create for, it might not be beneficial to mess with them.

RD: Still with Virtual Reality, now that users can fully view and engage with their surroundings using VR headsets, will more details and higher resolution gauges and cockpits for ISI content vehicles make an appearance in future builds do you think?

TW: We update older cars as best we can, but aren’t going to devote much time to extremely old content for minimal returns. Most newer cars shouldn’t need much of an update in this area.

RD: rFactor 2 is the platform of choice for many major leagues around the globe, specifically using the endurance features within the game and making the most of real weather / day to night transition functionality. With regards to how weather is implemented in game, does the team at ISI have plans to implement things such as rain drops on windshields (physics based rendering) / aquaplaning / puddle formation etc?

TW: We’re actually looking at this again now. We haven’t decided on what features will get dropped or pushed, and which should be implemented in short order.

RD: On a similar topic, in dry conditions can we expect to see some kind of dirt/marble pick up on tires?

TW: We’re unlikely to implement that in rFactor 2, you’ll just have to deal with the existing drop in grip on those surfaces.

Δεν ξέρω τι λέει και τι καταλαβαίνω απο αυτά που λέει...

Η πραγματικότητα είναι οτι ακόμα και σε DOS να έτρεχε, ο προσομοιωτής είναι απίθανος..

Τώρα, αν θα μαζέψει ή όχι σκουπιδάκια απο έξω απο την πίστα, και τι επίπτωση έχουν αυτά...

Εχω απλά να θυμίσω στην φόρμουλα 1 περιστατικό που όχημα βγήκε εκτός, μάζεψε υλικό στα λάστιχα, και στον ίδιο γύρο

έκανε το ταχύτερο πέρασμα στον αγώνα..

Δεν νομίζω άλλωστε οτι μαζεύει και κάποιο άλλο παιγνίδι υλικό όταν κινείσαι εκτός γραμμής, ή όταν πατάς σε γλωσσίδια, ή όταν μπαίνεις πίτ..

 

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Xτες που είχα πιει λιγάκι...μπήκε ένας μέσα και έκανε γύρους...

Του γράφω hi...και δεν με απαντά...

Του ξαναγράφω τίποτα...βλέπω και τους χρόνους του, πάρα πολύ γρήγορος...σκέφτομαι...πέσαμε σε ντίβα...επειδή είναι σφαίρα δεν μας μιλά...

Με τα πολλά με τα λίγα κατάλαβα ό,τι ήταν AI...

 

Δεν θέλω σχόλια !!!

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Just now, mad_dog said:

Xτες που είχα πιει λιγάκι...μπήκε ένας μέσα και έκανε γύρους...

Του γράφω hi...και δεν με απαντά...

Του ξαναγράφω τίποτα...βλέπω και τους χρόνους του, πάρα πολύ γρήγορος...σκέφτομαι...πέσαμε σε ντίβα...επειδή είναι σφαίρα δεν μας μιλά...

Με τα πολλά με τα λίγα κατάλαβα ό,τι ήταν AI...

 

Δεν θέλω σχόλια !!!

:hehe::hehe:

Και για αυτό που το είδα τώρα χαχαχxaxa.PNG

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Να μπείτε να δούμε αν υπάρχει πρόβλημα με τον Server.

Τα Group C μην τα ακουμπάτε, δεν είναι ακόμη για εσάς που έρχεστε από το AC...ούτε στροφή δεν θα πάρετε !!!

Οδηγήστε τα άλλα που είναι αργά και ό,τι πρέπει για εσάς.

 

 

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Aυτοκίνητα:

 

1. Group C v0.81

 

For STEAM users who are using v0.80, please remember to uninstall v0.80 before subscribing to v0.81 on STEAM. Not doing so could provide bugs and issues in running v0.81 efficiently.

http://steamcommunity.com/sharedfiles/filedetails/?id=582567883&searchtext=

 

For non Steam users, you can download the mod via the Group C page located HERE

http://mak-corp.com.au/index.php/component/k2/item/59-1991-group-c

 

2. Chevrolet Corvette C6.R GT2 v1.62

 

http://www.mediafire.com/download/449kpyb738eureh/ISI_Corvette_C6RGT2_2009-162.rfcmp

 

3. 1974 Howston Dissenter v1.02

 

http://www.mediafire.com/download/7q43amxyg1ac1v5/ISI_Howston_Dissenter_1974-v102.rfcmp

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