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Roadmap Update November 2017

 

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Last month we reflected on 2017 and hinted at new content. Earlier this week we announced the Formula E Energize Pack, bringing electric racing to rFactor 2. This weekend you can all watch the season opening double header race in Hong Kong. We announced a hotlap competition, which gives you a chance to win some exclusive Formula E goodies, or show your friends how much better you are than them!

 

Some of you might have watched the talk and drive that Marcel did on RaceDepartment. For those of you that didn’t, you missed out on some free copies of the Formula E pack. We’ll summarize some of the new things that were discussed there.

 

Obviously a lot of questions centered around the Formula E content. We’ll release an update of that in a week or two that will include the new team liveries that we were not able to show you ahead of the opening race, and we’ll also provide a code update that will give you a better insight into the amount of battery you have left, and are using per lap. Since this part of the strategy is such an integral part of racing these cars, we feel an improvement is in order so you don’t have to rely on third party plugins. Incidentally, talking about third party plugins, Crew Chief already released a code update that supports Formula E. If you have not checked it out yet, we can definitely recommend you do so!

 

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We’re also ready to announce that we will be making DX11 the default before Christmas. As an intermediate step before we come with a new HUD system for plugins, we’ll focus on providing a default HUD that includes a lot of the features you have been enjoying in third party plugins. One of these is a new dial that show you the time delta compared to your best lap, but we have a few other new things and enhancements planned. Part of this DX11 update will be the inclusion of the “rain update” that we previewed at SimExpo.

 

We’ve since perfected it. We’ve also improved the ambient lighting, producing subtle differences that give the overall image a slightly more dramatic look. At the moment we are working feverishly to update all our cars and tracks to make maximum use of these new features. We’ll incrementally release those updates, but anticipate to already have a substantial part done before the end of this year. The shots below are still work in progress, but show you what we’ve been doing to make the rain look better on both cars and tracks.

 

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Another announcement is that we officially support all the new Windows Mixed Reality headsets, and we’ll have more details on that in a separate announcement soon. In 2018 we will focus on more DX11 related updates, both in terms of performance and fidelity. As announced, that means we’re deprecating DX9, meaning it will still be available, but it won’t be updated anymore. This gives us more bandwidth to focus on the new engine, which should be a huge benefit for everybody.

 

Wrapping up this month’s update, we all wish you a happy holiday season and we’ll be back with one final roadmap update close to the end of the year. Of course we will be back in 2018. Happy simracing!

 

Έγινε επεξεργασία από wolves
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30 MINUTES TO GO!! COUNTDOWN TO MONACO GP!!
Δείτε απόψε, στις 21:15, σε ζωντανή μετάδοση τον 6ο αγώνα του πρωταθλήματος της F1axion με ενα κλικ στον παρακάτω σύνδεσμο! www.twitch.tv/bratsaki 
#f1axion #rf2 #simracing #monacogp #countdown 

 

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Support for Windows Mixed Reality headsets!

 

Quote

rFactor 2 announces support for Windows Mixed Reality headsets. If you have installed the Windows 10 Fall Creators Update, you can install the Windows Mixed Reality for SteamVR application and drive rFactor 2 in VR with one of the many new compatible headsets.

 

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If you want to check if your computer hardware is suitable for Windows Mixed Reality, you can check out the guide that Microsoft posted. Alternatively the Microsoft Store features a free application that you can run on your computer to check if it meets the criteria. A thing to note is that you don’t need Bluetooth 4.0 or controllers for simracing. Just the headset is enough.

Once you’ve established that your computer is suitable and you’ve ordered and received your headset, you need to take the following steps to make it work in rFactor 2:

  1. Plug in your headset to establish that it’s setup and working correctly in Windows.
  2. Install the support application for SteamVR from the Steam store.
  3. Make sure you have also installed SteamVR.
  4. In the rFactor 2 graphics configuration, make sure you enable VR.
  5. Launch rFactor 2 and start driving in VR!

 

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Μην το χάσετε σε τέτοια τιμή χώμα

rFactor 2 14,99€ http://store.steampowered.com/app/365960/rFactor_2/

GT3 + Formula E bundle 18,97€ http://store.steampowered.com/itemstore/365960/detail/2000/

Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk

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Πριν το update ειχα free space στον δισκο 18gb και τωρα λεει 28.. Τι εγινε εσβησαν πραμα?
Θελω το τρακ [emoji20] αλλα θελω και το dx11.
η ένα αναλογο hud!:(
Ναι, απενεργοποίησαν τον cache folder.

Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk

Roadmap Update December 2017

Dom Duhan Roadmap    

Welcome to our end of year Roadmap!

When we look back over the past 12 months we are incredibly proud of what we have achieved, additionally we are grateful of our ever-growing community who continue to support us.

Now with Christmas on the way let the sales begin! rFactor 2 is currently half-price, so make sure you get involved if you haven’t already right here http://store.steampowered.com/app/365960/rFactor_2/ If you were interested in the Formula E Energize Pack or the GT3 Power Pack, look no further, we have created a bundle for a limited amount of time – check it out here http://store.steampowered.com/itemstore/365960/detail/2000/

Over the past few months we have been working heavily on improving the graphics engine in many ways, so let’s look at a few updates:
Lighting:

Our lighting has been transformed, reflecting the environment, this is called IBLA – Image Based Lighting and it substantially improves the overall lighting in our graphics engine, creating a richer, more realistic view. This technology will help us improve and develop the engine and bring in new elements.

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DX11 is now Go!

We are now bringing our DX11 as the default build people will see for the first time. With that we will be no longer supporting DX9, in fact, this is our last official supported version of DX9 – already you will not receive some of the visual benefits, such as the windscreen effects and moving wipers. Removing DX9 will allow us to concentrate on one build and enhance it – it also means new users see rFactor 2 in the correct light!

We do recognise that many draw to screen plugins are affected, however, our intent it to bring in tools to allow new ways to show data on screen without impacting stability or performance. Shortly we will have an update for the HUD which will provide access to additional data.
Cache folder:

Ever since we migrated rFactor 2 to Steam, we’ve been getting a lot of user feedback about the implementation of our “cache” folder and how it holds a lot of components that not everybody wants installed. Because it came with the base install, there was no good way to delete that folder as Steam would simply download those files again if you did. We’ve now removed that folder completely. On first launch we will still subscribe you to all Studio 397 content, but you will be able to unsubscribe from any item you don’t need.
Rain:

Our rain is still work in progress in many areas, however we are pleased to to bring a significant change, creating more atmosphere in and out of the car. We have converted much of our content to incorporate rain, however there is still work to which will go into early 2018.

Cars:

Our cars now simulate rain effects, including wiper animations and spray. There are different levels of detail which affect the windscreen which the ‘Rain Drops’ option in the display menu will control. These effects include water on the windshield as well as the car body with ripples dependant on your speed.

Tracks:

Tracks now have additional reflections, with the real road being redone. Kerbs also reflect correct in wet conditions and now on some tracks we will start to see dynamic puddle buildup, based off research and CAD. Currently these effects do not affect physics, however we intend to build that in as well.

To see the full release notes click here https://www.studio-397.com/2017/12/december-2017-release-notes/
3rd Party Content

We have mentioned this a few times before and now are starting to build the framework to allow creators to potentially license products.  Our ambition is to help legitimise creators within our community and promote their incredible work. Our first venture will be with Kartsim, who have created a super realistic Karting platform and laser-scanned kart tracks – stay tuned for more info.
Final note

As we said before, thank you so much for your continued support!  We are super-excited about 2018, with lots of new features and content coming – not only that with the world looking at sim racing as a bona fide esport we are in a great position to bring you not only great competition infrastructure, but the events to go with it!

 

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Note:

  • Important: Make sure to update any SteamCMD servers to get the latest!
  • Delete contents of the folders CBash and shaders located in \Steam\steamapps\common\rFactor 2\UserData\Log

Graphic Settings Recommendations:

Low End Settings
LOWENDSETTINGS.png

Mid Range Settings
MIDENDSETTINGS.png

High End Settings
HIGHENDSETTINGS.png

Updated content with full rain effects:

Cars

  • Bentley GT3 - v1.97
  • Radical GT3 - v1.993
  • Mercedes GT3 - v1.99
  • McLaren GT3 - v1.993
  • Callaway GT3 - v1.97
  • Formula E - v1.993
  • Dallara - v1.96
  • USF 2000 - v1.94
  • Camaro GT3 - v1.94
  • Corvette C6R - v1.93
  • Nissan 370Z GT4 - v1.93
  • Brabham BT44B - v1.95 >>>You need to manually subscribe HERE
  • Brabham BT20 - v1.95
  • Stock Car - v1.96
  • EVE -v1.98
  • Spark - v1.98
  • Formula Two - v1.95
  • Honda Civic BTCC - v1.99 (Physics Update: New tires)
  • Kart Cup - v1.92
  • Nissan GTR GT1 - v1.93
  • Howston G4 - v1.96
  • Howston G6 - v1.96
  • Megane 2013 - v1.95
  • Clio 2010 - v1.93
  • Howston Dissenter - v1.94

Tracks

  • LimeRock - 2.02
  • Mores - v1.82
  • Nola - v1.30
  • Indianapolis - v2.04
  • Silverstone - v1.84
  • Brianza - v2.04
  • Malaysia - v1.82
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