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liakjim

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Automobilista v1.3.5 is now out!

Here is the main changelog:

  • Added feature to automatically export setups from player´s fastest lap in Time Trial Mode - other users can then fetch this setup by clicking the time on the timing stands and clicking the button to download it
  • Refactored SweetFX profiles & split them into categories, including new default
  • Fixed Config tool bug that would allow native anti-aliasing setting to remain on even when SweetFX is enabled (user should set AA via graphics card control panel when a SFX preset enabled)
  • Added function to automatically disable mid-race full course yellow in tracks that don´t have a Safety Car (such as historical tracks)
  • Fixed bug that would limit opponents to a single car in championship mode irrespective of the actual setting if "randomize" function was on
  • Added UI tooltip to all screens (WIP, not all options have tips and it´s not localized)
  • Added UI option to switch off big screen movies (may help some users´ stuttering issues)
  • Vehicle configuration & install buttons are now hidden when car does not feature configuration options
  • Slightly relaxed track violation detection (except for Time Trial mode)
  • Added volume multiplier to swingman cameras in all cars
  • Adjusted fuel consumption / estimates in various cars
  • Fixed dark mirrors in shadows in some Caterham models, Metalmoro, F309, Ultima GTR Race
  • Adjusted AI corner reduction base for all cars
  • Changed TimedRaceNonLeaderLaps value from 1 to 2 for all series (should address some inconsistencies as to when checkered flag is displayed at the end of timed races)
  • Reduced AI minimum passes per tick (fixing issue that could cause AI to bounce when running over sawtooth curbs)
  • Adjusted Min / Mid / Max AI performance range for several tracks
  • Adjusted default engine rev limit in F-V10, F-Reiza, added F-V12 adjustable rev limit range for a safer default setup on these cars to help prevent engine failures
  • Corrected error from previous build adjusting downshift protection for modern formula cars (increasing rather than decreasing to avoid overreving)
  • Sta Cruz: Improved AI line through chicane
  • F-Truck: Improved diesel smoke logic
  • ARC Camaro: Rim LODs distance correction; Fixed tires UV mapping; Tire now is skinnable; Adjusted engine heating equations
  • SuperV8: Further adjusted AI performance
  • Marcas: Slightly adjusted tire load stiffness & center of gravity height; Adjusted AI weight distribution for better stability & callibrated AI performance; Reduced default rear anti-roll bar stiffness
  • Montana: Minor tire model adjustments; Adjusted chassis yaw inertia (should improve handling over curbs)
  • Mini: Minor tire model adjustments; Adjusted AI weight distribution for better stability
  • Lancer: Minor tire model adjustments; Adjusted AI weight distribution for better stability
  • Ultima: Adjusted weight distribution in all models; Adjusted race tire grip on race tires and load sensitivity on road models; Adjusted engine heating equations
  • Supertruck: Slightly increased tire grip
  • Metalmoro MR18: Reduced default tire pressures; calibrated AI
  • F-Vintage: Adjusted default diff setup; Slightly reduced tires LOD A for better performance; calibrated AI; Corrected right rear wheel LOD error in HIGH detal setting
  • Boxer: Fixed bug with brake lights causing performance loss when clsoe to another car
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http://forum.reizastudios.com/threads/automobilista-march-2017-development-update.2099/

 

Hello everyone - as another month wraps, it´s time for our regular Development Update with all the latest news on AMS development. Here ´s what we´ve got to share with you from this past month :)

V1.3.5 Release

Just yesterday we´ve deployed our latest v1.3.5 update, packing several fixes and general improvements to the sim.

On the graphics front, @Alex Sawczuk has developed a series of all new SweetFX profiles, including a new default setting - these can be previewed and set from AMS Config. These new profiles have been overhauled and use a much better tone mapping layout, a nice improvement over the previous offerings.

We have two categories of profiles. The 'A*' category offers a progression in terms of amount of saturation, the digit in the identifier indicates how much saturation there is. Vivid profiles have roughly same lighting as none vivid profiles. but with extra contrast in them. There is then a 'B*' category. These offer a variety of fun post-FX settings for you to try out, the higher the number the generally the more strange the effect.

The new default profile is 'A3 Natural Vivid'. Older profiles remains available in the "Legacy" category.

We expect different monitors to show up the differences in different amounts - hopefully from one of these new configurations you can find one that you like best.

Below are some album previews of the new SFX profiles:



Another important new feature in v1.3.5 is the option to fetch setups from other users as ran in their fastest lap in Time Trial mode. To do that, click on the name of the driver you wish to fetch the setup from, and click the "Fetch Setup" button:

[IMG]

The setup will then be available for you to load from the Garage Files menu, in the respective track folder:
[IMG]

Keep in mind only laps set from this release onwards will have a setup available for fetching.


Virtual Xperience TT Rank & Official TT Challenge

We have recently introduced a new TT Rank via VX for users participating in the TT leaderboards. This is basically how that works:

  • Rank Points are calculated using the position of each driver´s best lap in every series irrespective of track user - the important thing is to register at least one lap with each individual series in the sim.
  • If driver has not registered a lap in any one given vehicle, they are attributed a penalty position (one place higher than the current largest leaderboard in VX)
  • The higher the driver´s points tally, the better his ranking.
  • Full details of laps counted towards a drivers ranking (and penalties applied) are listed on the driver´s profiles.

We strongly recommend users to work on putting together their complete TT Rank - we´ll be offering a few things in the coming months which will surely make it worth your while, and not only for the top guys!

Further news on the VX front is that our regular "Time Trial of the Week" fun challenge will be evolving into a full-blown official prize-awarding competition covering 12 weeks, starting April 9th - keep an eye out for the official announcement sometime next week!


V1.4 Development

Work is already ongoing on v1.4 development - we´re pushing hard to release it before the end of april.

Focus currently is on concluding the much anticipated Custom Season Tool for single player championships. We are working on some interesting new options which should hopefully add some extra dimensions not only to championship mode but to the race weekend in general.

Another area receiving attention for v1.4 is AI - we have compiled a number of AI issues and general areas for improvements and have allocated a few weeks over the remaining months of AMS development to be dedicated towards addressing as many of those issues as we can. While it´s uncertain how much ground we´ll cover already for v1.4 and subsequently for v1.5, we´re hoping to see some substantial improvements before AMS development wraps.

The long overdue support for Steam Achievements is also in progress and scheduled to make it in for v1.4.

There have been many enquiries about improving support for the Fanatec CSL and Logitech G29 / G920 - we´re working on those and hope to have news in time for the next release.

Major developments also coming in the audio front for v1.4, as @Domagoj Lovric is making some great gains introducing new filters which should hopefully greatly enhance the aural experience in AMS.

One of the results from these changes is that we´ll be able to reduce audio samples from the currently huge 16bit / 96kHz WAVs to much smaller 44.1kHz rates. This yields a number of benefits, including smaller RAM usage due to audio samples being considerably smaller size, smaller game footprint on disk and potentially fixing some audio related stutters and glitches.

As a visual reference, the images below show a comparison with the introduction of the new filters. First image the filter is OFF - notice these dotted sweeping lines (almost looks like fireworks of noise) above thick line in the bottom:
filter_off-default.png

Now with filter ON, there is much less dotted lines or "noise":
filter_on.png

The real proof of course is in the pudding - below you can check a preview of how all these developments sound in-game:



New 2017-spec Formula
fe17_01.jpg
Work is also progressing on the yet-to-be-named 2017-spec Formula - it´s a looker!

The new 2017 car will be added as a free base content to AMS. Along with bundles of extra grip, the big news with this car will be the introduction of new physics models as Turbo & ERS are being developed and will be added not only to this car but to others in the sim which feature either or both. This however is unlikely to be completed in time for v1.4 release - we´ll expand on the topic of these new features in our next Dev Update.


Legendary Tracks Pt 3 - Hockenheimring

Development of our next DLC is also coming together nicely as the legendary Hockenheim circuit is taking shape, with meshes for both modern 2016 & 2001 versions pretty far along. Here are some early previews:

AMS_hockenheim2.jpg
AMS_hockenheim1.jpg

These 2 versions are expected to be ready in time for release of v1.4 towards the end of april, with 1972 & 1988 version to be added soon after.

We are looking to confirm the full release schedule for the remaining DLCs as well as some new free base content in the works for Automobilista in time for our next Dev Update, so stay tuned!

Worth reminding that the AMS Season Pass which secure all currently available DLCs along with the ones still to be released is currently on sale with 35% off - if you haven´t grabbed that yet make sure to do it now :)

That covers it for our March update - look forward to catching up with you all again around this time next month!

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πριν 1 λεπτό, το μέλος Georgiadis Giorgos έγραψε:

Αν δεν εχεις γραψει πανω απο 2 ωρες καντο refund και ξαναγορασετο

Δεν το έχω καν κατεβάσει (20% έχει προλάβει μόνο).

Κι αυτό που αγόρασα είχε (δεν θυμάμαι ακριβώς) κάτι σαν 35% έκπτωση + όλα τα DLC (νομίζω περιλαμβάνει και τα μελλοντικά)

 

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πριν 5 λεπτά, το μέλος Aris Teidis έγραψε:

Κι αυτό που αγόρασα είχε (δεν θυμάμαι ακριβώς) κάτι σαν 35% έκπτωση + όλα τα DLC (νομίζω περιλαμβάνει και τα μελλοντικά)

Το πακετο ολο που αγορασες, τοση εκπτωση εχει και τωρα. Δεν θα γλυτωνες κατι. Το παιχνιδι σκετο χωρις το season pass ειναι με 50%.

Oποτε ολα καλα :T:

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πριν 16 λεπτά, το μέλος wolves έγραψε:

Το πακετο ολο που αγορασες, τοση εκπτωση εχει και τωρα. Δεν θα γλυτωνες κατι. Το παιχνιδι σκετο χωρις το season pass ειναι με 50%.

Oποτε ολα καλα :T:

tenor.gif

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@Dimitris Pappas δοκίμασες το ultima?

 

Διαβάζω στην 1.35 " Ultima: Adjusted weight distribution in all models; Adjusted race tire grip on race tires and load sensitivity on road models; Adjusted engine heating equations"

 

Δεν ξέρω αν φταίει που δοκίμασα επί 1 ώρα τo hoverrroom αλλά μου φάνηκε αισθητά πιο γρήγορο και εύκολο.

Έριξα κ λίγο χρόνο στην Oulton International

 

20170407175310_1.jpg

 

@Aris Teidis θα το λατρέψεις, Δώστου λίγο χρόνο και θα το συνηθίσεις. Είναι μαγικό .

 

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πριν 14 ώρες, το μέλος liakjim έγραψε:

 

@Aris Teidis θα το λατρέψεις, Δώστου λίγο χρόνο και θα το συνηθίσεις. Είναι μαγικό .

 

Προς το παρόν προσπαθώ να το ανοίξω: έφτασα στο σημείο που ζητάει όνομα, γράφω... και μετά κολλάει το σύμπαν!:huh: Καμιά βοήθεια;

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Ρε παιδιά, υπάρχει και άλλο ένα προς εγκατάσταση που λέγεται "Automobilista Beta". Αυτό τι είναι; Πρέπει να το εγκαταστήσω; Μήπως είναι το Demo?

πριν 2 ώρες, το μέλος Dimitris Pappas έγραψε:

Πριν το ξανακατεβασετε καντε ενα integrity files check απο steam,θα στρωσει!

 

πως το κάνω αυτό ρε Δημήτρη;

Υ.Γ. μάλλον το βρήκα: Επαλήθευση Αρχείων Παιχνιδιού

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To Automobilista Beta είναι αυτό που λέει.. η BETA έκδοση του παιχνιδιού , δηλαδή αν το κατεβάσεις και το τρέχεις, όλα τα updates (new cars, tracks, etc) θα γίνονται πρώτα στην beta version και θα μπορείς να το δοκιμάσεις, πριν από την επίσημη ημερομηνία του official release.


Sent from my iPad using Tapatalk

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Προς το παρόν προσπαθώ να το ανοίξω: έφτασα στο σημείο που ζητάει όνομα, γράφω... και μετά κολλάει το σύμπαν!:huh: Καμιά βοήθεια;


Τί εννοείς?

Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk

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