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Battlefield - Bad Company 2 Tweaks + Tips Thread


Nephiλiμ
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Αυτο που λεει ο τιτλος.

bfbc2broken.jpg

ΜΗΝ ΠΟΣΤΑΡΕΤΕ ΕΔΩ ΕΡΩΤΗΣΕΙΣ .

ΚΑΝΤΕ ΤΙΣ ΣΤΟ "ΚΑΝΟΝΙΚΟ" THREAD.

Ασχετα σχολια θα διαγραφονται χωρις προειδοποιηση.

Edited by Nephiλiμ
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Ξεκινάω..:

Για τους κατόχους eyefinity με 3x1920x1200...

fov=68 ή fov=70 (το καλύτερο και το πιο ισορροπημένο που έχω βρει)...

Σημείωση...: Το FOV του BC2 αναφέρεται στο vertical FOV και όχι στο horizontal... Με το calculator που ποστάρει και ο Neph πιο κάτω μετατρέπετε το hFOV, που πιθανόν να έχετε συνηθίσει από άλλα παιχνίδια, σε vFOV... (http://rjdown.co.uk/projects/bfbc2/fovcalculator.php)

Γενικά τώρα, για Online μόνο...:

AA και AF 1x (ή disabled), γιατί εισάγει input lag...

HBAO και αυτό απενεργοποιημένο, εισάγει input lag...

Το voip αν δεν το χρησιμοποιείτε κάντε το disabled, έχει περισσότερο φόρτο στο tcp/ip και επηρεάζει το latency...

Edited by Jaco
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bfbc2logo685x230.png

Tip απο Stolis

Για όσους έχουν και το joystick έτοιμοπόλεμο , έχουν κάνει μια κoνσολομούφα στο yaw η οποία λύνεται ως εξής:

Documents\BFBC2\input\ folder και ανοίγουμε air.dbx

Βρίσκουμε που λέει ConceptYaw και στη μεταβλητή PadInputActionData δίνουμε -1 αντί για 1.

happy flying...

bfbc2logo685x230.png

Tip απο Dimitris_S

BFBC2 Signatures:

Sigg-O-Matic

bfbc2logo685x230.png

Επεξηγηση των Game Modes απο dimitris_s

Conquest

Rush

Squad Rush

Squad Deathmatch

Το Conquest είναι με άλλα λόγια το γνωστό Capture the Flag. Κάθε χάρτης έχει 3 ή 4 βάσεις, οι οποίες έχουν από μια σημαία. Για να καταλάβεις μια εχθρική βάση πρέπει να παραμείνεις 1 λεπτό περίπου κοντά στη σημαία, έτσι ώστε να κατεβάσεις τη σημαία του εχθρού και να σηκώσεις τη δική σου. Αφού καταληφθεί μια εχθρική βάση, μπορεί η ομάδα σου να κάνει και respawn εκεί. Υπάρχει ένδειξη στο radar αλλά και ηχητική ένδειξη όταν κάνεις take over μια βάση. Εάν είστε καβατζωμένος/κρυμμένος κάπου δίπλα στη σημαία και δεν έχετε οπτική επαφή με αυτή, και σταματήσουν οι ενδείξεις ότι καταλαμβάνετε τη βάση, σημαίνει ότι κάποιος εχθρός είναι επίσης κοντά στη σημαία. Στο radar επίσης εμφανίζονται και τα tickets της κάθε ομάδας. Τα tickets μειώνονται όσο σκοτώνετε αντιπάλους και όσο καταλαμβάνετε εχθρικές βάσεις. Νικητής ανακυρήσσεται αυτός που θα μηδενίσει πρώτος τα tickets του εχθρού.

Το Rush είναι γνωστό από τη BETA, στο οποίο πρέπει να καταστραφούν οι εχθρικοί σταθμοί mcom. Ισχύει το ίδιο με τα tickets.

Το Squad Rush είναι το ίδιο απλά έρχονται αντιμέτωπα δύο Squads και όχι divisions (ομάδες).

Στο Squad Deathmatch, το μόνο που μετράει είναι τα Kills. Ανακυρήσσεται νικήτρια η ομάδα που θα φτάσει πρώτη τα 50 Kills. Στο Squad Deathmatch, παρέχεται και ένα infrantry vehicle το οποίο όποιος το πάρει έχει μεγάλο πλεονέκτημα (όχι όμως αν η αντίπαλη ομάδα έχει καλό engineer).

"Συνταγή επιτυχίας" είναι εάν είστε παρεάκι squad με 2 assault, 1 medic και έναν engineer (ή και έναν recon αναλόγως εάν το map έχει άπλα), και προχωράτε καλύπτοντας ο ένας τα νώτα του άλλου.

bfbc2logo685x230.png

Τip για πιο γρηγορο browser Searching απο dimitris_s

Επειδή ο server browser είναι αρκετά αργός, μπορείτε να κάνετε το εξής κολπάκι, με το οποίο φορτώνει αρκετά πιο γρήγορα:

Τσεκάρετε τις επιλογές

Ranked

Not full

Not empty

και επιλέξτε game mode (π.χ εάν παίζετε conquest όπως ο υποφαινόμενος, δεν έχει σημασία να το βάζετε να ψάχνει και σε rush κτλ).

bfbc2logo685x230.png

Liseda's BFBC2 CONFIGURATOR originally posted by Limenikos&Michalos

Edited by Nephiλiμ
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Όσοι έχετε παίξει κάποιο άλλο παιχνίδι της σειράς BattleField (νόμιμα βέβαια) πηγαίνετε εδώ...:

http://veteran.battlefield.com/

βάλτε το e-mail και το password που έχετε σε δηλώσει κάποιο από αυτά και δηλώστε τα παιχνίδια που έχετε... θα σας ξεκλειδώσει κάποια όπλα από WWII...

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Για όσους ενδιαφέρονται για Sprint/Crouch/Aim Toggle μπορούν να κατεβάσουν ένα scriptάκι από εδώ. Επίσης όσοι ενδιαφέρονται για Hardcore Servers πατάμε Server Browser -> Cancel -> ότι φίλτρο θέλουμε και στο Server Name βάζουμε HC ή Hardcore. :T:

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Νομίζω ότι και αυτό ταιριάζει εδώ:

- Επίσης θα έχετε προσέξει ότι στο Rush Mode, τα M-COM stations έχουν μπάρα "ζωής". Από τα trailers μάλιστα είναι προφανές ότι δεν είναι ανάγκη να σετάρεις τα εκρηκτικά αλλά μπορείς να κατεδαφίσεις το κτήριο για να διαλυθεί ο σταθμός πχ. Μπορείς για παράδειγμα με έναν recon να τον διαλύσεις με C4, χωρίς να ενεργοποιείται ο συναγερμός ότι σεταρίστηκαν τα εκρηκτικά και να τρέχουν όλοι να τα απενεργοποιήσουν.

- Μάλιστα με τον assault αν δεν πάρεις όπλο με mounted grenade launcher, παίρνεις και C4, οπότε μπορείς συγχρόνως να ξαναγεμίσεις C4 μόλις σου τελειώσουν, με το ammo pack.

- Για όσους προτιμούν τον recon και τη στήνουν πάνω σε κτήρια, καλό είναι να βάζουν στην σκάλα έναν sensor για να μη φάνε κάνα μαχαιράκι από πίσω.

Ρίξτε και μια ματιά στο πως να χρησιμοποιείτε τα dart guns σε συνδυασμό με έναν engineer:

Edited by tragikos
προσθήκη tips
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Να σημειώσω κάτι που αρκετοί αγνοούν (μιας και σπάνια κοιτάνε τα key mappings) ότι με τα F1-F5, μπορείς να αλλάξεις θέση σε ένα όχημα (F1 είναι η θέση του οδηγού). Γνωρίζοντας αυτό λοιπόν καλό είναι να κάνετε τρία πράγματα:

- Όταν δεν ξέρετε να οδηγάτε ελικόπτερο, πατήστε οποιοδήποτε άλλο εκτός από το F1 και αφήστε άλλον να το κάνει.

- Όταν είσαστε σε ένα tank χωρίς πολυβολητή και βλέπετε έναν τυπά να έρχεται κατά πάνω σας ή να κάνει κύκλο γύρω σας, πατήστε το F2 να γίνετε εσείς πολυβολητής και να τον γαζώσετε, αντί να προσπαθήσετε να του σκάσετε ολόκληρη οβίδα.

- 'Οταν είστε σε ένα semitank (δεν θυμάμαι πως το λένε συγχωράτε με) όπου έχει 4 θέσεις και είστε 3, ο τρίτος που είναι στα πλαϊνά παράθυρα δεν είναι ανάγκη να βαράει συνεχώς από το ίδιο, μπορεί να εναλλάσσει ανάλογα με το που βρίσκεται το θήραμα...

Αυτονόητα για κάποιους, θα μου πείτε... :)

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Ένα καλό combo για χειριστές choppers είναι να βάλουν και ο πιλότος και ο gunner σαν vehicle attachment το Alternative Fire. Έτσι ο gunner θα ρίχνει το dart σε αντίπαλους στόχους και η 2η ρουκέτα του πιλότου θα πάει από μόνη της πάνω τους.

Για να γίνει αυτό δεν χρειάζεται ο πιλότος να "κλειδώσει" το στόχο όπως γίνεται με τα rpg (όπου το κουτάκι γίνεται τετράγωνο), άλλα αρκεί να περάσει το στόχαστρο πάνω από το στόχο και να ρίξει τη ρουκέτα.

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Ένα πολύ καλό post που μπορεί να λύσει τα προβλήματα από κάποια joystick! Το έκανε post o Ghost Rider LSOV στο insomnia.gr και το κάνω forward:

http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/950361-saitek-x-52-fix-possible-other-sticks-download-here.html

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DICE: Bad Company 2 Known Issues -θα το κανω update οποτε αυτο ανανεωνεται.

DICE Rep Joe Grant has posted a list of known problems with Bad Company 2, and the status of each problem. It’s sad to see that there are not any mentions of server side crash’s. It’s mostly client based stuff. Server crash’s are killing server owners literally. Below you will find the full list, as well as the link to the EA UK Forum’s post:

Sticky post about issues DICE are going to research following user feedback with comments.

Thanks to the many people who have contributed. We will edit this post and respond to issues as time goes on. This list is only “Bugs/Issues” and not “Feedback”.

If you wish to contribute please add issues and feedback to: http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/944653-bfbc2-suggestions-glitches-bugs-compilation-thread-sticky-please.html

Also, the “suggestions” section has been removed. This does not mean we are ignoring this, we are just looking at known issues in this area. Screenshots and videos are also removed for cleanliness of the thread.

Again, thank you for your feedback. We are working hard to make this game enjoyable for you.

- EA disconnects: Work ongoing in this area. Largely down to bandwidth, mostly fixed. This is different to being disconnected from a game server.

- CTD’s: There were several CTDs reported. We have already addressed some in patches for CTDs when loading MP maps. Work on CTDs will continue. When reporting a CTD please don’t just say “my PC crashed to desktop”. We need to know what you were doing in game when this occurred in order to be able to research the problem.

- Punkbuster: Server update solved the punkbuster issue. Hacks/Cheats bans on going

- Unable to login problems: As with EA Disconnects above

- Autobalance: This is an ongoing area we are researching. We realize the frustration this causes. A re-write is underway to address Autobalance and joining friends which leads to team balance issues.

- Server Browser is slow: We are addressing this with each patch update. Sort by PING should now work. Clicking cancel should return 100 servers within 5 seconds. We are looking to introduce a list by region (Europe, North America Asia) – not confirmed as feasible yet.

- Ability to take a screenshot: not currently supported

- Scoreboard text overlaps: Fixed

- Scoreboard does not always display ping on certain game types (Squad Deathmatch): Being researched. Data actually shows round trip latency for a packet.

- Switching teams when you are dead, often makes you respawn in enemy territory on Rush Mode: Being researched.

- Server info when loading tends to wander off designated text area when the message is too long:Known issue on the list, minor at present.

- Server browser filter does not always filter correctly: As above, we are working on several issues in this area.

- When joining servers, server browser will often say “Please Wait”: Should be Fixed to display Server Full or Password required message. Please feedback.

- Ping in-game differs from real ping (usually 50-100ms difference): This is due to round-trip latency for an in game packet.

- Not always able to chat at the end of a round: Being researched. Does not affect all users.

- Points gained after death are not awarded at all: Design issue, see other threads.

- After a round, sometimes the win or lose screen does not execute: Fix underway.

- Various friend’s list issues: Fixes underway.

- GUI issues while playing HardCore mode: Being researched.

- Vsync option is not working for certain users: Being researched.

- Sound settings (hi-fi, wartapes, etc.) reset upon exit of game: Fix underway.

- MG36 scope has no red dot in hardcore mode: Being researched.

- Vehicle optics zoom in sometimes doesn’t work or gets stuck in zoomed in mode: Being researched.

- Possible to get stuck half way trying to jump through certain windows, have to die or suicide to get out:Being researched (unlikely fix).

- Certain vehicle weapons fire inconsistently (heli and APC cannon), sometimes firing bursts other time firing just 1 shot: Being researched.

- Users with ATI cards are experiencing longer-than-normal load times: Known issue.

- Users with ATI cards in Crossfire have reported texture flashing/glitching: Being researched.

- Helicopters still rubberband when hit by AA: Being researched (potential latency between server and client)

- Dead white pixel in the bottom right-hand corner: Yep… issue with empty HUD and minor for the large part.

- Dead pixels on letterbox bars in singleplayer: Being researched.

- Scrollwheel becomes “inverted” while trying to change weapon when sprinting: Known issue, potential fix soon.

- Iron sights/Gun models should scale with FOV: Being researched (model redesign is difficult at this stage)

- After a round, many times the “Unlock Progression” page will not show your next upgrades for any class: Server data issue. The progression stats are hosted on a different server to the main game and fail safes kick in when high traffic from stats websites occur and people are playing.

- “Awards Collected” descriptions on the Stats page point to dates that are before the BC2 release date: Being researched.

- 4x ACOG scope & Red Dot Sight disappear on Assault kit when using 40mm grenade launcher: Being researched (model redesign is difficult at this stage)

- The “Play Now” button occasionally tries to connect to password-enabled servers: To be adjusted in future update. Should look for non-password, non HC, non Full, non empty, low ping. On going.

- Alt + Tab (Minimize to desktop) does not work. Only works when you have other windows open and can switch to them: Being researched. Low priority at present.

- M1 Garand does not appear in-game for Battlefield Veterans after entering code: Fixed, please feedback.

- Knife is glitched: Design issue plus latency.

- Spotting doesn’t function properly many of the times: Being researched. Potential issue with cool down timer.

- Some unlocks don’t unlock at the required levels/experience: Believed to be largely fixed. Please research.

- Joystick issues: Being researched.

- Textures flicker on many maps, including misplaced ships and buildings: Some work done in this area, potential driver issues remaining.

- The built-in VOIP does not work: Intermittent, being researched.

- The UAV station, when operating UAV, has a graphical positional problem, making the UAV station appear to be “floating” and not stationary: Yes, low priority.

- Pings aren’t showing up in the Steam version: Believe fixed, feedback please.

- Game is not actually shutting down after Exiting the game in the Steam version: Being researched.

- The unlock progression of a specific item does not show up if you have used it after picking up someone else’s kit: Design issue

- Malfunctioning C4 (does not always detonate):Being researched.

- Fix the M14 description or the amount of ammo in the clip (description says 20 rounds in a clip, but it’s only 10): On the list, not super urgent (but its poor polish, yes).

- Floor texture glitching after explosion: Terrain deformation, probably wont fix.

- FOV keeps resetting to 55 in singleplayer every time a cut scene plays: Known issue, being researched.

- Dog Tags collection screen has UI bug for numbers over 3 digits: Yep, minor and may not address.

- The wartapes sound option makes louder sounds like gunfire and bomb explosions very static-like: Being researched.

- Smoke GL malfunctions. Either does not detonate or does not show as detonated on users screen: Being researched, potential config issue.

- Flight sticks don’t function fully with this game: Being researched.

- Bullets passing through walls only leave holes on 1 side: Yes… J

- Shotgun crosshairs still appear despite the server crosshair option turned off: Being researched.

- Quadbike horn can´t be heard by other players: Being researched. Expected to be a combination of factors affecting this making a fix difficult.

- Sending friend invites is very inconsistent: Fix underway.

- When spawning on a quadbike, you are able to view 360° instead of 180°: Whilst an issue, unlikely to be addressed.

- Bugged reload animation for the Neostad 2000: Being researched (model redesign is difficult at this stage)

- No squad repair points if a squadmember stays on the second /gunner seat: Believe fixed, please feedback.

- No squad text chat in vehicles: Agreed, fix planned.

- Can’t spawn on a squad member in the water: Intentional, should occur when you can’t use weapons in the water.

- Isla Innocentes-specific building glitch for MCOM’s. Destroying fence next to building, levels the building, effectively destroying the MCOM in the process: Oops. We will work on a fix for this.

- “Most Scored By” Section shows more kills on a weapon than the cumulative kills for that round: Being researched.

- MG shield will sometimes block your view, instead of enabling you to see through it: DX9 specific, fix planned.

- 4x ACOG scope for different weapons “float” 1-2 inches in front of scope’s model: Being researched (model redesign is difficult at this stage)

- GOL Magnum Sniper with 4x ACOG Scope & Red Dot Sight has graphical errors: This was a driver issue we believe to be fixed. Feedback please.

- Award Scores at the end of a match are bugged: Being researched.

- “Floating window” after destroying wall. Also, there are textures still visible from the grenade explosion on the wall: Unlikely to be fixed.

-Shadows are very pixelated. Max AA/AF & all HIGH settings won’t help smooth out the jagged shadow edges: Unlikely to be fixed. Possible configuration issue.

- Awards (medals) are bugged when being awarded: Being researched.

- MEDK R+ and MEDK H+ descriptions are swapped: Being researched. Low priority at present.

Edited by Nephiλiμ
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  • 4 weeks later...

As spank_thru101 pointed out in a topic made last night on Gamefaqs, there's a possible fix for the hitboxes. So I spent an hour or so testing out all sorts of values and came to a conclusion that it does in fact make the hitboxes much more precise for people with faster (5mb/s+...) connections.

Here's a video explaining how in the description with demonstrations:

[ame=http://www.youtube.com/watch?v=erZPhcwkSw0]YouTube - Bad Company 2's hitboxes and how to fix them[/ame]

Copied from the description:

Are you tired of shooting people in Bad Company 2 but they don't take any damage? So was I. One poster on Gamefaqs (spank_thru101) posted a possible solution to the problem so I decided to test it out. Upon further investigation, this was also something you could edit in previous battlefield games.

Basically, add these two lines;

SettingsManager.floatSet GSDefaultLatencyCompensation 0.0450000

SettingsManager.U32Set GSInterpolationTime 45

to your gamesettings.ini and settings.ini file in the BFBC2 folder.

In gamesettings.ini, add them between the lines;

IntroPlayed=1

[GstPersistence]

In settings.ini, just add it to the end of the list. Save both files.

BEFORE YOU TRY THIS, change the value to your general server ping. For me, when I refresh the list, most servers are 31-45 ping. So, I change the values to .045 and 45 for 45 ping.

Say most of your servers are 73 ping, you'll want to change the values at the end of the previously stated changes to .073 and 73 respectively because you're generaly playing on 73 ping servers.

Upon further testing, lowering the value below the server ping results in even more accuracy, and lowering it much more makes the hitboxes in front of the target.

Apparently the battlefield series tries to compensate for an average of 100ms latency by default and so the hitboxes appear to "lag behind" the actual player model you're seeing in game. This fix changes it so that the models are where the hitboxes actually are by adjusting to your average ping instead.

The reason I had captions for serverlist ping and in-game ping value is because I tried with both options. You can see that the serverlist ping was the right one to choose for the value edit and caused the hitboxes to be entirely more accurate, while the in-game value arguably made them even worse.

So far over 30 people have reported much more accurate response-time and hit detection, while I haven't had a single person tell me that it didn't work. Test it out, let me know in this topic how it works for you.

to add, I said to add it between those two entires in the gamesettings.ini because it didn't work in 2 other places I tried it. (beginning and end), so I'm guessing you can have it anywhere in the middle, that's just where I chose.

Sticked - zerk

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fix για το negative mouse acceleration http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/997684-negative-acceleration-vehicle-sens-fix-tool.html

και fix για την αφαιρεση του mouse smoothing http://forum.ea.com/eaforum/posts/list/446923.page

Κλασσικα καταλοιπα κονσολιτιδας, η πλακα ειναι οτι τα βρηκα κανοντας 30 δευτερολεπτα google-fu

Με ετρωγε να το ψαξω γιατι παρατηρησα μπολικο negative acceleration κι εγω, δηλαδη εκει που πηγαινα το ποντικι 20 cm αποτομα δεξια αντι να στριψω πισω μου κολλαγε ο χαρακτηρας στην μεση :S Συνηθως κανω ομαλες κινησεις παρα το αργο sens οποτε αργησα πολυ να το παρατηρησω το φαινομενο, θα τα δοκιμασω τα fix αυριο να δω :)

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- Change your audio setting to "war tapes" instead of "hifi"

An example of the change can be seen here:

[ame=http://www.youtube.com/watch?v=6cFgWKEYC2g&hd=1]YouTube - Battlefield: Bad Company 2 - War Tapes & HIFI Sound Settings Comparison[/ame]

ΟΧΙ ΓΙΑ ΧΡΗΣΗ ΜΕ ΑΚΟΥΣΤΙΚΑ.

5.1 ONLY (και φυσικα σωστα τοποθετημενα)

____________________________________________________________________

To get an ATI frames boost:

- Set Catalyst A.I to max

Edited by Nephiλiμ
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  • 1 month later...

Για οσους δεν εχουν TOP hardware

http://www.legionhardware.com/articles_pages/battlefield_bad_company_2_tuning_guide,1.html

HOW NOT TO BE A NOOB IN BC2 ΞΑΝΑ ΚΑΙ ΞΑΝΑ

[ame=http://www.youtube.com/watch?v=zcZ3wXF3r14]YouTube - Battlefield: Bad Company 2 - How Not To Be A Noob[/ame]

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