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Official Battlefield 3 Thread


Jaco

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Επειδή και μένα μου διχνει καμια φορά πολύ ping στο bazo (100++, από ~70 που βλέπω συνήθως), πως κάνω trace?

Windows RUN>CMD>γραφεις Tracert bazo.myclanservers.com

κανε ενα κοπιπαστα ή σκρηνσοτ εδω.

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1 <1 ms <1 ms <1 ms . [192.168.2.1]

2 12 ms 11 ms 12 ms bbras-llu-kln-22L500.forthnet.gr [213.16.246.14]

3 12 ms 12 ms 12 ms te0-1-0-5.distr-kln-01.forthnet.gr [62.1.37.129]

4 15 ms 15 ms 15 ms core-kln-12Be2.forthnet.gr [213.16.247.13]

5 12 ms 12 ms 12 ms xe-1-0-0.atene6.ate.seabone.net [213.144.178.245]

6 71 ms 71 ms 70 ms xe-3-1-1.franco31.fra.seabone.net [195.22.211.107]

7 171 ms 174 ms 178 ms xe-11-0-0.edge3.frankfurt.Level3.net [4.68.63.117]

8 83 ms 83 ms 83 ms CHOOPA-LLC.edge3.Frankfurt1.Level3.net [212.162.40.98]

9 172 ms 167 ms 158 ms bazo.clanservers.com [195.122.135.145]

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Client R3 + Server R11 is due next Tuesday

Hi all,

We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

It will be both a client update -- approximately 2GB in size -- and a server update.

The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.

Bugfixes

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

Fixed stat references on several dogtags

Fixed for surveillance ribbon not counting TUGS

Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Fixed a problem where placing C4 with the russians soldier was playing US faction VO

Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

Fixed a problem when attempting to fire lock on weapons without a target

Tweaked the chat, it should now be a bit easier to read

Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

Fixed the G17 Supressed Laser not working properly

Added alternate HUD colors to help colorblinds

Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.

Increased the Spawn protection radius on TDM

Fixed a problem with smoke on land vehicles, Missiles should now miss more often

Fixed a problem where users could end up with IRNV scope in any vehicle

Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

Fixed several crashes and increased general stability

Fixed a problem where the user was unable to revive two players that have the bodies one over the other

Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.

Fixed a problem with the Kill camera acting up when suiciding from parachute

Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

Fixed a problem where you could get green flashes on screen

You can now reassign cycle weapons

Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.

Tweaked Tactical Light so it is not as blinding over longer ranges.

Tweaked the IRNV scope so it is limited to usage only at close range.

Reduced heat masking effectiveness of Spec Ops Camo.

Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.

Increased the number of additional 40mm grenades from Frag spec.

Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, itʼs in JIRA).

Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.

Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.

Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.

Fixed Laser Guided Missiles missing their targets if the target is moving too fast.

Reduced the effectiveness of Stealth on Air Vehicles.

Reduced the effectiveness of Beam Scanning for Jets.

Reduced the damage done to Armored Vehicles and Infantry from AA guns.

Increased the damage RPGs and Tank shells do to AA vehicles.

Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.

Increased the effective accuracy of long bursts for LMGs when using a bipod.

Slightly increased the range of the 44magnum bullets.

Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.

Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.

Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.

Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.

Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.

Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.

Decreased the power of Miniguns against Jets and Helicopters.

Increased the power of Stingers against Jets.

Flares reload times for Jets and Helicopter Gunners have been increased.

Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.

Added Single Shot to the AN94 as an available fire mode.

Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).

Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Tweaked the Gas station Capture area on Conquest on Caspian Border

Tweaked the max vehicle height on Noshahar Canals

Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

Έγινε επεξεργασία από Athanasios2104
highligthed μερικά fixes
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Battlefield 3 Ελληνικός Οδηγός Επιβίωσης

[ame=http://www.youtube.com/watch?v=J7tU-e7q2Yg]Battlefield 3 Greek Guide - The Greek Battlefield Community - YouTube[/ame]

(Παράκληση να κάνετε ότι σχόλια έχετε στο YouTube™ και αν το βρείτε χρήσιμο και "Like", για να γίνει πιό εύκολα γνωστό το βίντεο!)

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Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters. αντε καλα ξεμπερδεματα

Kαιρος ηταν τα ελικοπτερα κανονικα επρεπε να ναι βουτυρακι στο ψωμι των αεροπλανων οπως στην πραγματικοτητα.

Ακομα και στο BF2 ηταν καλυτερα τα πραγματα.

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Kαιρος ηταν τα ελικοπτερα κανονικα επρεπε να ναι βουτυρακι στο ψωμι των αεροπλανων οπως στην πραγματικοτητα.

Ακομα και στο BF2 ηταν καλυτερα τα πραγματα.

Εγω πάντως προτιμώ την σιγουριά του να τρακάρω με το ελικόπτερο :D

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Kαιρος ηταν τα ελικοπτερα κανονικα επρεπε να ναι βουτυρακι στο ψωμι των αεροπλανων οπως στην πραγματικοτητα.

Ακομα και στο BF2 ηταν καλυτερα τα πραγματα.

Στην beta θυμάσαι πως ήταν; Με το που σηκωνόντουσαν έπεφταν... Τώρα νομίζω είναι μια χαρά, δεν μπορώ να καταλάβω που θα πάει αυτή η ιστορία με το balance.

Τα jets πλέον ναι μεν θα κάνουν περισσότερο damage αλλά εφόσον θα αυξήσουν το flares cooldown θα πέφτουν και εύκολα. Θα δείξει...

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Στην beta θυμάσαι πως ήταν; Με το που σηκωνόντουσαν έπεφταν... Τώρα νομίζω είναι μια χαρά, δεν μπορώ να καταλάβω που θα πάει αυτή η ιστορία με το balance.

φαίνεται το bf3 ακολουθεί τα χνάρια του starcaft :D

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Kαιρος ηταν τα ελικοπτερα κανονικα επρεπε να ναι βουτυρακι στο ψωμι των αεροπλανων οπως στην πραγματικοτητα.

Ακομα και στο BF2 ηταν καλυτερα τα πραγματα.

οκ αλλα τοτε να εχει κανα 4αρι πυραυλους οχι ατελειωτους να προσγειωνεται για ανεφοριδασμο, και να εχει περιορισμενο αριθμο απο σφαιρες στα μυδραλιο του,α και ζεσταμα πριν πεταξει για πρωτη φορα να μενει απο καυσιμα...(και αμα παιξουμε φετο..).Οταν υπαρχει δευτερο ελικοπτερο στον αερα μεχρι να ξεκαθαρισει ποιο θα μεινει ειναι και τα δυο ευαλωτα σε στινγκερς, σε αεραμυνα,σε αεροπλανα.

Ακομα και τωρα ενας καλος πιλοτος μαχητικου μπορει να το ριξει με ενα περασμα,για ποιο λογο λοιπον να δωσουμε τη δυνατοτητα στο κα8ε στραβαδι(σαν εμενα) να το κατεβαζει μετα το πατς??ΔΙΑΦΩΝΩ

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Στο Bf2 ηταν σωστοτατα τα αεροπλανα που επρεπε να κανουν αργο flyby απο την βαση για ανεφοδιασμο.Τελος παντων γενικα το ελικοπτερο ειναι ok τωρα.

Πιστευω θα το φτιαξουν το θεμα με το που μπουν και τα βομβαρδιστικα στο κολπο.

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Στο Bf2 ηταν σωστοτατα τα αεροπλανα που επρεπε να κανουν αργο flyby απο την βαση για ανεφοδιασμο.Τελος παντων γενικα το ελικοπτερο ειναι ok τωρα.

Πιστευω θα το φτιαξουν το θεμα με το που μπουν και τα βομβαρδιστικα στο κολπο.

αυτο το θυμαμαι που λες απο το bf2 με τον ανεφοδιασμο.γενικα ρε παιδι μου οπως και οσο εχω δει γινεται καλυτερο παιχνιδι οταν δεν μπλεκονται τα αεροπλανα στα ελικοπτερα και το αντιστροφο βεβαια(οταν τα ελικοπτερα λοκαρουν τα αεροπλανα μπιρι μπιρι ολη την ωρα)τεσπα θα δειξει δε θα σκασουμε κιολας.

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Το σκηνικο στο 0:10 εως 0:15..:wall:

[ame=http://www.youtube.com/watch?v=oLslXv1l3_I&list=FLoB2s02eqbMbTgHskB666fQ&index=1&feature=plpp_video]Battlefield 3 PC Montage by ekawa - YouTube[/ame]

κατα τ αλλα καλο βιντεακι..

edit.

Weapon damage charts,Stats and Mechanics

http://symthic.com/?s=bf3

Notes απο Assault:

F2000 has high minimum spread when standing, but while moving its more accurate than any other assault rifle.

M16AX has lowest reload times.

AEK-971 has higest fire rate which makes it to have the best time to kill at any range.

AN-94 has huge recoil, but small first shot recoil multiplier. 2nd shot is more accurate than on most of the other assault rifles.

Έγινε επεξεργασία από AKISSS
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