Συνέντευξη του Marco (link ) :
In terms of features, you can expect another step forward with regard to the audio industry: last spring we use new procedures and hardware to capture audio and early summer we made a technical collaboration important that further improved our know-how and approach to registration, and soon we will reveal the details of this partnership. We are continuing the work of fine-tuning for the handling of the car, and we will have to manage the transition of physics in multithreaded, so the most efficient processors can handle more rival cars. For the rest, we continue the work of fine-tuning of all sectors, working on medium to long term also on PiStop single player, for which it will take more time for finalizing and testing. The Lamborghini Miura present in the Bonus Pack is beautiful, but with 9 models Lamborghini announced last December the audience trembles: when will we see the next? The DreamPack 2 will include two models Lamborghini.
How is the development of the console? What kind of problems than the PC presents the development of the PS4 and XB1? Well at the beginning presented issues more complex than those budgeted on paper: Imagine running a game as Assetto Corsa on a PC from 400 euros with all the graphic details to the max and you can imagine that challenge represented. The advantage on the other hand is that being based on porting code now tested and consolidated, we could concentrate on optimizing, because the work of bug-fixing on the main structure has been done long before. But optimization also meant rewriting a substantial part of the rendering engine, to exploit all available cores, and this is another advantage: the development of a very specific hardware favors the optimization process. The other aspect very challenging for the interface, which was redone from scratch and must comply with the structure and requirements of Sony and Microsoft on the respective consoles. When you can see something, and especially when you plan to take the game in stores? Surely we will begin to show Assetto Corsa on the console during the autumn, while it confirmed the release in 2016. Do not ask me when, because I tell you. When Assetto Corsa and Project CARS were announced in late 2011 they have brought a breath of fresh air in a genre that seemed to follow the fate of flight simulators. Today the racing genre is back in fashion, with titles in thickness, the beautiful surprise of Dirt Rally, new flying quality and Forza Motorsport 6 that will arrive later this year. What is your vision for the medium and long term? There is too much competition today than you expected? We always need to know the racing genre to a wider audience, and most titles do much better than one. Competition forwards helps to improve their work and push even more on quality. At E3 in Los Angeles, Stephen met the team leader Turn10 (Forza Motorsport), who made us compliments and best wishes for the arrival of Assetto Corsa on consoles, saying "more the merrier". And it is. Certainly, competition makes it more challenging and complex our work, but the final quality and the public benefit. Ten years ago we were wondering what level could reach driving simulations with increasingly powerful hardware. Today we see it, and enjoy it, taking cues and also inspired by the work of others: if you think you are the best player and not look with humility to what others are doing, you lose knowledge of what is considered a high quality standard, with risk of doing a poor job and not understand what went wrong. We tend to be very critical of our work, and focus on successful aspects of competing products. This helps us to keep our guard up. So there's more variety, the better for everyone. SMS announced pCARS 2 a few weeks after the launch of the first: when you announce Assetto Corsa 2? Not until you have completed what we are doing, the results are appreciated, and the public response, and until Assetto Corsa "1" will continue to be talked about and be a sustainable strategy, we want to continue to expand, as we already shown so far with the PC version that, a year after the launch of version 1.0, will have many new features and refinements to make it very different from the 1.0. Obviously, from a business point of view we always have to look ahead, but it is something that can be done without sacrificing the respect for their work and for the public that sustains you.