Dimitris Pappas Μάρτιος 21, 2018 #4301 Μάρτιος 21, 2018 (edited) 9 hours ago, GeoF1 said: Στο περιβοητο λοιπον μοντ που το εκοψαν, asr 2018, δεν μου εμφανιζει ολους τους οδηγους. Πχ στην Μακλαρεν εχει μονο τον Lando Norris και οχι Αλονσο και Στοφελ. Μου ειπαν (397 forum) οτι κανει conflict με καποιο αλλο Mod (πιο πιθανο το F1 FANATIC) αλλα θα το στρωσουν στις επομενες versions. Αλλα μετα απο τι εγινε δεν βλεπω να βγαινει update Βρισκω ενα mod f1 fanatic 2017 αλλα εχει αστερακι και δεν μπορω να το κανω uninstall. Ψαχνω στα packages κανενα τετοιο αρχειο .τζιφος.. Καμια ιδεα?? Αν αφησεις τον κερσορα πανω απο το ονομα του mod με τον αστερισκο θα σου δειξει σε παραθυρακι ποια στοιχεια το χρησιμοποιουν. Μετα πρεπει να απεγκαταστησεις αυτα πρωτα και ο αστερισκος θα φυγει.Μετα απεγκαταστεις και το mod. Νομιζω χανεις τον χρονο σου με τετοια mods. Το παιζει θυμα τωρα. Έγινε επεξεργασία Μάρτιος 21, 2018 από Dimitris Pappas 1
GeoF1 Μάρτιος 21, 2018 #4302 Μάρτιος 21, 2018 Μου αρεσει όμως ρε συ!!! Το βιντεακι από το σπιτι γιατι δεν φαινεται στο γραφειο!!!
Dimitris Pappas Μάρτιος 21, 2018 #4303 Μάρτιος 21, 2018 (edited) 17 minutes ago, GeoF1 said: Μου αρεσει όμως ρε συ!!! Το βιντεακι από το σπιτι γιατι δεν φαινεται στο γραφειο!!! Τι εννοεις? Το παραπανω βιντεο εχει μονο....λογια! Κανε μια βολτα απο f1axion και παρε το μοντ που τρεχουν τωρα. Υπαρχει και αυτο http://formula-simracing.net στο κουρμπετι περιπου 20 χρονια! Έγινε επεξεργασία Μάρτιος 21, 2018 από Dimitris Pappas
GeoF1 Μάρτιος 21, 2018 #4304 Μάρτιος 21, 2018 Δεν ανοιγει YouTube στη δουλεια. Θα το δω απο το κιν [emoji14]Στάλθηκε από το SM-G935F μου χρησιμοποιώντας Tapatalk
GeoF1 Μάρτιος 21, 2018 #4305 Μάρτιος 21, 2018 πριν 7 ώρες, το μέλος Dimitris Pappas έγραψε: Αν αφησεις τον κερσορα πανω απο το ονομα του mod με τον αστερισκο θα σου δειξει σε παραθυρακι ποια στοιχεια το χρησιμοποιουν Δεν δουλευει αυτο Το κανω και μου λεει workshop item σκετο
Dimitris Pappas Μάρτιος 21, 2018 #4306 Μάρτιος 21, 2018 (edited) 12 minutes ago, GeoF1 said: Δεν δουλευει αυτο Το κανω και μου λεει workshop item σκετο Πας στο Steam-Rf2 workshop και στο search γραφεις< f1 fanatic 2017 >,βρισκει το mod και το κανεις Unsubscribe. Έγινε επεξεργασία Μάρτιος 21, 2018 από Dimitris Pappas 1
Dimitris Pappas Μάρτιος 23, 2018 #4307 Μάρτιος 23, 2018 Mαλλον ο μηνας θα βγει χωρις τιποτε,αλλα τον Απριλιο ερχονται καλουδια! Αρε κατακαημενη Codemasters.... 1
Dimitris Pappas Μάρτιος 25, 2018 #4308 Μάρτιος 25, 2018 (edited) https://forum.studio-397.com/index.php?threads/rfactor2-log-analyzer-ver-2-with-offline-and-league-championship-manager.48117/ Aν το αφησουν free,bye bye Liveracers! Κοιταξτε τι χρεωνουν στο Liveracers Έγινε επεξεργασία Μάρτιος 25, 2018 από Dimitris Pappas
Dimitris Pappas Μάρτιος 27, 2018 #4310 Μάρτιος 27, 2018 Εσκασε προταση για το VEC! Tην Κυριακη Nola! 3
Dimitris Pappas Μάρτιος 28, 2018 #4311 Μάρτιος 28, 2018 (edited) Χρησιμο. https://community.logitech.com/s/feed/0D5310000510XxTCAU Έγινε επεξεργασία Μάρτιος 28, 2018 από Dimitris Pappas
Dimitris Pappas Μάρτιος 29, 2018 #4312 Μάρτιος 29, 2018 (edited) https://www.studio-397.com/2018/03/kartsimrelease/ 20.01 ευρω??????Δυο καρτ και 3 πιστες! Fixed setup????? Buckmore Park is a circuit where many current and past Formula One drivers learned their trade, including Johnny Herbert and F1 champions Jenson Button and Lewis Hamilton, who was originally discovered by Ron Dennis in the 1996 Champions of the Future event held at Buckmore Park Καλο! Έγινε επεξεργασία Μάρτιος 29, 2018 από Dimitris Pappas
liakjim Μάρτιος 31, 2018 #4314 Μάρτιος 31, 2018 Roadmap Update March 2018 Studio 397 News, Roadmap And work goes on!… We continue to relentlessly hammer away at the new features and content mentioned in the previous roadmaps. And yes, you’ll be happy to know that this month is no exception: we will still manage to bring you some ‘new’ things to look forward to. We know how much you all enjoy these road maps, with anticipation of the things to come, and we are just as anxious to share them with you. Keeping you informed of our broad development goals is part of our whole outlook. For us communication is key to making sure we stay on the mark and never get out ahead of our userbase. So as things begin to take shape and features mature, we do our best to show you the progression and previews as soon as we possibly can. Although these are not ‘deadlines’, they should give a you good idea of the things you need to get excited about. Performance The graphics optimizations we mentioned in previous roadmaps are still very much ongoing and current. We are investing a considerable amount of resources to get this done. Graphical improvements and optimizations are key to future proofing the rFactor 2 graphics engine. With that in mind, we are taking our time to methodically test each optimization pass to make sure everything stays put and is in working order, and that is why it’s taking a little longer than originally planned. Thanks to our very focused group of dedicated testers who are looking at each area, we are moving forward at a steady pace. We hope to get it out to you ASAP! VR And speaking of specifics, VR is one area where we know we need to improve performance, and these optimizations are showing very promising increases in stability and overall framerate. Triple Screen – Multiview “Multiview” has to render three separate viewpoints and because of this, it’s inherently more taxing on any system. You’ll be happy to know we have worked on some very specific optimizations that will positively affect multiview performance Content After releasing the KartSim pack earlier this week, we wanted to reassure you that we also have new free content coming up: March 761 We have a solid commitment to historic racing and we hope you find rFactor 2 a good place to experience some of the great cars of the past. With that we are pleased to announce that we will be releasing the March 761 soon for free. Not just that, we have also updated the Brabham BT44 for some excellent head-to-head racing. Botniaring Finnish fans! We have a new track on the horizon. Introducing the Botniaring, located in Southern Ostrobothnia, Jurva, Finland aka Perkeleville (big grin) The track is perfect for our upcoming Tatuus cars as well as many others. Zandvoort We have a number of updates to the Zandvoort track that is currently in beta. While we were building the track, it was being repaved and our 0.20 version showed a version of the track as it was then: about three quarters done, with some old asphalt in the final sector. Since then, repaving has been finished and the Audi S curve was remodeled for the DTM races. On top of that we added a lot of detail, for example in the pit area, and at the same time optimized the track. We’re almost ready to put the track through final testing, so we hope to bring you this new version soon! Oreca 07 LMP2 After all these free updates above, we are also proud to announce another car that will be part of a new upcoming pack – say hi to the super successful Oreca 07 LMP2! Used across all major endurance series the Oreca LMP2 almost won outright at Le Mans last year with Jackie Chan Racing DC. UI Most of our focus on the UI in the last months has been to include all of the current base features and test them to make sure they function properly. On the surface this might seem like an easy task, but it involves a lot of repeated clicking and trying: the UI is a complex matrix of interdependences that we need to carefully unravel to better understand and improve. So before really jumping in to conquer the new features, we needed a solid base. As this first phase begins to wrap up and we have a stable functioning UI, our focus is shifting to those specific things that really need to be more user friendly, existing features that were either hidden or not readily visible enough to find and use. Two current examples of this are custom teams/skins and driver swaps. Using custom skins in the current UI, although functional, has always been a bit obtuse and not straight forward for the average user. We saw a couple of ways to improve this going forward. One is to offer a simpler way to get your skin in game, and avoid the need to alt-tab or even exit rFactor 2, just to see your skin on the car. We’re still playing with a few ways to make this less fiddly. Next, custom ‘team’ creation needs to be more direct and easier to achieve. This involves thinking like a new user and making smart dialogs and using correct terminology, that way there’s no doubts about how naming or hierarchy. Driver swaps are another area that works in the current UI, but is complicated to use in practice: having to close rF2 and navigate through somewhat hidden menus is not ideal and prone to user error, and having to assign keys to perform simple actions is a bit overkill. So the new way to do a driver swap is simple. When you join a server, we will ask you if you want to drive a car or join as as a spectator. When you choose the latter and click drive, you’ll get a pop up list of names to choose from, click select and you’re ready to drive once your team mate pits – simple as that! Competition The competition structure continues to take shape, and just like the UI we are focusing on the ground work. This means dealing with and squishing any bugs related to the day to day functioning of the competition structure itself. Competitions, as you may know, can span many weeks with multiple events and sessions. It’s therefore important that each code change is throughly tested for reliability and stability. By basing this on the cloud technology of our parent company Luminis we ensure the system will be very scalable, and it is certainly our intention to end up with an open system that can also be used by the many existing leagues out there. We hope to show you more real soon! Community When we did the paint competition a few months ago, we were overwhelmed by the large amount of high quality entries. Encouraged by this, we concluded we wanted to do more of these competitions to showcase the many talented painters in our community. That said, assembling all these skins into packs proved to be a lot of work, so after discussing various options we decided to build some automation to more easily generate new cars, their skins, and all data and preview images associated with them. That is the reason the GT3 skins took us longer, but we’re confident we can release them next week. To give you a preview of all the nice skins you will see, we included a “spotter guide” like overview for you to enjoy!
Dimitris Pappas Απρίλιος 3, 2018 #4315 Απρίλιος 3, 2018 Ενα cut και drive through....περιεργο Απο τελευταιος 8ος,κατι γινεται στην Nola με τα cuts.
konnos Απρίλιος 12, 2018 #4317 Απρίλιος 12, 2018 Εμένα, να σου πω την αλήθεια, μου έχει καθίσει λίγο στραβά το rF2 διότι νόμιζα οτι αγόρασα ό,τι DLC έχει βγει και πρόκειται να βγεί στο μέλλον. Κάποια στιγμή θ ασχοληθώ λίγο πιο σοβαρά με το παιχνίδι, μόνο μερικά hotlaps έχω κάνει και το χω λίγο κρίμα.
Dimitris Pappas Απρίλιος 12, 2018 #4318 Απρίλιος 12, 2018 Δεν εχει δωσει season pass το S397... Απο δω και περα σε ολα τα racingsims τα καλα mods θα ειναι paid. Aν θες να αγγιξεις την μαγεια του ρουφου μπες σε μια ομαδα που τρεχει πρωταθλημα. Οποιος τυπος αμαξιου σου αρεσει σιγουρα θα βρεις και μια ομαδα να το τρεχουν! Οταν αποφασισεις πες μου να σου προτεινω!
konnos Απρίλιος 13, 2018 #4319 Απρίλιος 13, 2018 To είχα αγοράσει τότε που είχε γίνει δωρεάν το online και ήταν τύπου season pass με full extra του. Υπέθεσα, κακώς, οτι αγόρασα το παιχνίδι με όλα τα παρελκόμενα για το υπόλοιπο της ζωής τους, αλλά μετά αγοράστηκε απ τη νέα εταιρεία και ξανακούνησαν τα νερά του official content.
liakjim Απρίλιος 13, 2018 #4320 Απρίλιος 13, 2018 To είχα αγοράσει τότε που είχε γίνει δωρεάν το online και ήταν τύπου season pass με full extra του. Υπέθεσα, κακώς, οτι αγόρασα το παιχνίδι με όλα τα παρελκόμενα για το υπόλοιπο της ζωής τους, αλλά μετά αγοράστηκε απ τη νέα εταιρεία και ξανακούνησαν τα νερά του official content.Κάπως πρέπει να ζήσουν και αυτοί. Είναι λίγο άδικο πάντως για αυτούς που το πήραν παλιά. Όσοι μπήκαν τώρα τελευταία έδωσαν πολύ λιγότερα.Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
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