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Medal Of Honor : Warfighter [2012]


Nephiλiμ

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The full list of details can be viewed below:

  • Developed by Danger Close (both single and multiplayer)
  • Frostbite 2.0
  • Releasing October 2012
  • The story continues to be about Tier 1 Operators.
  • The story is also written by Tier 1 Operators, and loosely follows actual events and operators.
  • Now working with over 24 operators for information and feedback, since they were quite happy with MoH1 and a lot more volunteered to help.

MINOR CAMPAIGN SPOILERS AHEAD:

Besides just the missions, the game’s plot line will focus on the personal issues operators face. One example given is about a strained phone call between an operator and his wife.

The main characters of the previous game return.

One of the missions takes place in Isabela City in the Philippines after it has been flooded by a typhoon, creating a Venice like scenario with knee high water.

Again, as it’s based on real events, they don’t want the game to feel like a Michael Bay movie, so you won’t see things like the Eiffel Tower exploding.

However, since it is Frostbite 2, you will see things like the level chipping apart, papers flying, chandeliers swinging, and other things that are more plausible in a combat situation.

You will sometimes have multiple choices when faced with a situation. One example given is during a hostage rescue, you reach the door to the room the hostages should be in. You can either kick it in, C4 it, throw a grenade in, or use a flash bang. This will presumably change how the next part plays out tactically.

The rest of this section involves trying to escape the city with two hostages in tow and one of your teammates bleeding out. It’s implied there’s some kind of time pressure here, but not explicitly stated if there’s a clock.

OXM notes that the biggest difference between the game’s campaign and other modern warfare shooters will again be tonal, so if you’re wondering if you will like the game’s campaign, ask yourself if you want a more polished/improved version of Medal of Honor 2010.

Presumably, this is the mission that may be demonstrated at their March 6th conference.

mp1st

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Σχεδόν ένας χρόνος έχει περάσει από τον θάνατο του Οσάμα Μπιν Λάντεν σε έφοδο των αμερικάνικων ειδικών δυνάμεων στο κρησφύγετό του. Το συγκεκριμένο γεγονός θεωρητικά είναι ιδανικό για αναπαράσταση στο επερχόμενο Medal of Honor: Warfighter, όμως, δυστυχώς ή ευτυχώς, κάτι τέτοιο δεν θα συμβεί. Σύμφωνα με την Danger Close, αυτή είναι μια προσωπική ιστορία των Tier 1 Operators, που εκτέλεσαν την αποστολή, και δεν είναι σωστό να την αφηγηθεί το παιχνίδι. Το Medal of Honor: Warfighter θα αποκαλυφθεί επίσημα τις επόμενες μέρες και αναμένεται τον Οκτώβριο. Εσείς θα θέλατε αποστολή Μπιν Λάντεν ή δεν σας απασχολεί;

Χωρίς... Μπιν Λάντεν το Medal of Honor: Warfighter | Game 2.0

:wall: :wall: :wall:Αυτέεες είναι απώλειες!:wall: :wall: :wall:

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Medal of Honor released in 2010 is EA’s (Danger Close with the assistance of DICE) first attempt of transitioning the desaturated WWII genre in favor of a more contemporary conflict. Depicting the war in Afghanistan, MOH’s multiplayer allowed players to fill the role of Army Rangers and Tier 1 operators, representing the best of the best within the military community. Controversially, players were allowed for the first time to play as Taliban insurgents causing an uproar among some media sites exerting, “war is not a game.” So, how did the shift from WWII to modern conflict fare for EA? Quite honestly, Medal of Honor is a mixed bag hampered by unoriginality and suffering from an identity crisis in its multiplayer. With that said, here’s what I’d like to see change in the recently announced MOH: Warfighter.

Treat the Conflict with Respect:

Trivializing military violence in both Battlefield and Call of Duty I have no problem with, since the conflicts illustrated in both games represent fictional scenarios. The war in Afghanistan, however, is a sensitive subject where coalition forces continue to serve and die in attempts to rebuild and maintain security in various parts of the country. Therefore, the ambiguous multiplayer experience (in reference to MOH 2010) seems to vulgarize the actual conflict because it does not delineate the war faithfully. If EA is to portray the war on terror, they should do so accurately and with respect to the brave actions undertaken by coalition forces.

Retain Authenticity from the Singleplayer:

Aside from its linearity, I enjoyed MOH’s singleplayer because the dialogue mixed with the environments provided an experience that was partly believable. The MOH series have always been known in its reference and emphasis on authenticity. Thence, I was disappointed that the theme of authenticity did not permeate over to the multiplayer aspect, comprised of gametypes that are lackluster compared to other shooters. It would be nice to see the next game implement an atmosphere true to the conflict in aims to engage and educate the player.

Add a Campaign Co-op Feature:

It is increasingly clear that most shooters stress cooperative play as it produces interesting scenarios for players to work together and solve problems. While playing the campaign, it was difficult not to imagine that the three NPC’s you follow could have been assumed by real players. It could have also been an opportunity for EA to permit players to understand that the soldier’s commitment to the mission comes from their stalwart camaraderie, a theme present in the game’s ending. Campaign Co-op can also afford longevity to a game, one that MOH could have definitely benefited from.

Give it an Identity:

With the popularity of both Battlefield and Call of Duty, it’s easy for other developers to succumb and capitalize on ideas that make both these games so successful. This however is no excuse for EA to copy and paste gameplay mechanics from both games in the guise of slight cosmetic changes. MOH’s multiplayer suffers from an identity crisis that makes it extremely difficult to enjoy. Why not adopt the open approach gameplay demonstrated by previous titles such as MOH Airborne? MOH needs to focus on expanding ideas that assume originality, otherwise it will continue to flounder.

In conclusion, it pains me to see a formerly superb franchise attempt to build up its success based on other games, which is partly responsible for the franchise’s stagnation. The only way MOH Warfighter can stay relevant is to adopt innovation because we currently live in an era that demands change. Now is the perfect time for EA to embrace it.

Let us know in the comments below, what changes do you think Danger Close needs to make to Medal of Honor multiplayer in order for Warfighter to stay relavent in a crowded shooter genre?

Σοβαρα δεν το γραψα εγω το αρθρο.

Βασικα ο τυπος απο το mp1st εχει ακριβως τα ιδια points με μενα.:p

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Δεν θελω να τρολλαρω εκτενως, αλλα νομιζω οτι πλεον το λενε ΔΥΚ... Διοικηση Υποβρυχιων Καταστροφων.

+1 παντως. Να το βαλουνε και να εχει και unlockable συλλεκτικο χαρακτηρα τον Πλευρη Τζουνιορ του ΛΑΟΣ, που ελεγε οτι υπηρετησε ΟΥΚας στο Μεγαλο Πευκο.

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Medal of Honor: Warfighter – World Premiere TV coming this Saturday

According to EA, the trailer will air during half-time of Champions League – between Chelsea and Bayern – final at 8.30pm UK time. Although we don’t know what EA will demonstrate in this new video, we can’t wait to see what they have in store for us.

In other news, Activision has unveiled – via Black Ops 2 Twitter account – that a new trailer for Black Ops 2 will also air this very same night.

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Danger Close listened to MoH feedback, addressed “a lot of things,” with Warfighter

Danger Close’s Rich Farrelly has said the Metacritic rating for its last Medal of Honor outing wasn’t as high as the studio had hoped, but with Warfighter, has “listened to feedback over the years,” and plans to address “a lot of things.”
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