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Έχετε πρόβλημα στο BF4; Αν ναι, πως παίζετε;  

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[MENTION=30687]zantetheo[/MENTION] αυτό που αναφέρεις είναι αποτέλεσμα packet loss που συμβαίνει σε κακές συνδέσεις, είτε του router με τον πάροχο, είτε το υπολογιστή με το router, συνήθως αν είναι ασύρματο. Εγώ, που αναγκαστικά συνδέομαι με ασύρματο και με ένα router της πλάκας, το έχω συνέχεια και πολλές φορές με πετάει κι έξω.

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To προβλημα συνδεσης με servers συνεχιζει και υφισταται.

Απορω τι στο καλο κανουν στην Dice τοσο καιρο.

Περισσοτερο χρονο σπαταλαω να συνδεθω παρα παιζω, δλδ ελεος

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Εγώ το έχω παρατήσει.. Έφτασα 95 lvl το πρώτο 3μηνο που βγήκε με όλα τα double xp και τα xp boosts και με τα όλο αυξανόμενα προβλήματα, αποφάσισα να μην ασχοληθώ άλλο, μέχρι να το 'σιάσουν.

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Βασικα το βιντεακι ειναι λιγο fail!

Πρωτον γιατι ισως ειναι οντως ελαττωματικο. (εχει αναφερθει οτι ειναι απο τα καλυτερα mice της αγορας)

Δευτερον ισως εχει ενεργοποιηση μια εντολη στο synapse, το calibration surface που αυτο ειναι fail απο την razer την ιδια και εντελως κακο για fps.

Tριτων στο βιντεο λεει οτι εχει στο avior 800dpi στο da 1800dpi (βαλτα στα ιδια ρε αθρωπα).

Τεταρτον δουλευω στην razer και περνω ποσοστα:tongue:

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Τo νεο patch κατεβαινει... 1,23GB

EDIT:

http://www.maximumpc.com/amds_catalyst_141_drivers_are_incoming_mantle_update_and_more

According to AMD, the Mantle patch will arrive via an update through the Origin client for Battlefield 4 on January 30th, at 4:00AM EST. To receive the update you must update the game through Origin. The game won't automatically default to using the Mantle API however, but you'll be able to select it in the game's options. To be honest, we're still a bit unclear on whether you'll be able to run Mantle on a driver other than Catalyst 14.1, but we'll find out soon enough. AMD tells us the Catalyst 14.1 drivers are required to run Mantle in Battlefield 4, so you can update your game apparently but won't be able to run it unless you have the new driver. The highly-anticipated Mantle demo StarSwarm will also be coming out in on Steam January 30th at "roughly" 3:00PM. [/quote]

EDIT 2:

bf4 pc january patch note

http://battlelog.battlefield.com/bf4/forum/threadview/2955064773334491797/

EDIT 3:

Jan 30 PC Game Update Notes

http://battlelog.battlefield.com/bf4/forum/threadview/2979150493815503479/

Mantle Support

The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post [battlelog.battlefield.com] for the full details on Mantle, what the requirements are to run it, and how to enable it.

CPU/GPU performance and monitoring

-Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.

-Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.

-“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active

-Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file

-AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9

-Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)

-Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments

DMR Balance Tweaks

-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other Items

-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing

-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot

-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping

-Fixed an issue with players using an exploit for the SOFLAM

-Fixed an issue with players using an exploit for the MAV

-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu

-Fixed an issue where chat would break when entering "false" or "true" in the chat window

-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry

-Fixed the misaligned crosshairs on the T90 MBT

-Added setting to tweak joystick dead zone

-Various minor crash fixes

Έγινε επεξεργασία από wolves
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