Jump to content

Dead Space


scider
 Share

Recommended Posts

To Dead Space δείχνει να τα έχει όλα. Ατμόσφαιρα, γραφικά, ήχο, σενάριο και άιμα. Πολύ αίμα...!

949616_106428_front.jpg

To διαστημικό σκάφος Ishimura, όπου και διαδραματίζεται η ιστορία, αποτελούσε μία ξεχωριστή κοινωνία από μόνο του. Οι άνθρωποι ζούσαν σε αυτό, εργάζονταν σε αυτό και διασκέδαζαν σε αυτό. Ώσπου κάτι έγινε και το Ishimura μετατράπηκε σε διαστημόπλοιο του θανάτου.

Το Dead Space κυκλοφορεί στις 24 Οκτωβρίου για Xbox 360, PS3 και PC.

E3 2008: Dead Space Trailer from EA

.

http://www.youtube.com/watch?v=-e32n6MVVwc

.

.

---------------------------------------------------------------------------------------------------------------

GAMESPOT REVIEW

The survival horror genre is rife with games in which you are isolated in a hostile environment full of monsters, and Dead Space is no exception. But from the moment you're thrown into the middle of the fray in the heart-pounding introduction until the bone-chilling conclusion, it's clear that this is something quite unique. With its disturbingly twisted visuals, its deeply engrossing story, and innovative strategic dismemberment combat system, Dead Space is a best-in-its-class game that surpasses other entries in its venerable genre in nearly every way and will be the standard by which they are judged for years to come.

When the Concordance Extraction Corporation loses radio contact with its Planet Cracker-class mining ship, the USG Ishimura, engineer Isaac Clarke is dispatched on a routine mission to repair its communications array. However, Clarke is also on a mission of his own, having recently received a cryptic message from Nicole Brennan, a medical officer serving aboard the Ishimura. While on board he intends to reunite with her and learn the meaning behind her strange broadcast. Unfortunately, the moment you set foot on the derelict ship, it's obvious that something terrible has happened.

943338_20081013_embed001.jpg

As Isaac, you are separated almost immediately from the rest of your team by the former crew of the Ishimura, which has been transformed into horrifying monsters called Necromorphs. Forced to fight for his survival, Isaac makes do with the tools at hand to defend himself with, which are for the most part repurposed mining instruments like plasma welding guns or buzz saws. These improvised weapons are put to graphic, gruesome work as bodily damage and even severe head trauma isn't enough to kill a Necromorph--only by severing their limbs can you put them down for good. This nuance, referred to as strategic dismemberment, vastly alters the way combat is approached in Dead Space from the typical "aim for the head"-style gameplay seen in most action games and zombie apocalypse scenarios.

Every class of Necromorph requires a different strategy to handle, and knowing how to combat multiple types simultaneously is an essential skill if you want to survive for long. Though dismemberment is ultimately the key to victory, failing to finish off a monster properly will only send it into a berserker rage and force it to adapt to its new, partially appendageless situation so that it can continue trying to eat your face. Even more alarming than their ghastly appearances and uncouth manners is the fact that they are quite intelligent. Necromorphs attack in packs using loose team tactics, and are capable of traversing the ship's extensive ventilation system to sneak around for outflanking or ambushing. They feign death among the corpses of their peers to rise up and attack when you least expect it, and they often come in waves, leaving you wondering if it's truly over or if they're simply toying with you.

The most basic Necromorphs are humanoid monsters that attack in a frenzy. Horribly mutated undead babies also make an appearance, and they run along the walls and ceilings sprouting tentacles from their backs capable of throwing organic projectiles. Others still are heavily armored but vulnerable from behind, are bloated with dozens of spiderlike parasites that are released upon their host's death, or shriek madly as they carry explosive pods toward you in a suicidal charge. In one fully interactive gameplay sequence that comprises some of the more amazing moments to be experienced in Dead Space, you're assaulted by the gigantic tentacle of an even larger, unseen beast that drags you to a gruesome and bloody death as you struggle to shoot yourself free.

Finally, at several key points in the story, Isaac stumbles upon some of the most incredible and truly terrifying boss monsters to be seen in the survival horror genre. Though revealing the circumstances around which you confront these nightmares would do much to spoil them, it is safe to say that these epic encounters are easily some of the most remarkable seen in years.

943338_20081013_embed002.jpg

One of the first things to notice in Dead Space is that it features a complete lack of a traditional heads-up display; instead, pertinent information is integrated directly into Isaac's RIG uniform. To see his current health you need only glance at the iridescent meter built into the RIG's spine (or pay attention to his physical cues), and to see how much ammo is left in your current weapon, simply check the display readout visible whenever you raise it into the ready position. If you ever find yourself wondering where you need to be next, you need only press in the right analog stick for Isaac's RIG to temporarily trace a beam of light on the ground toward your next objective. When called up, menus are holographically projected ahead of you in real time, producing a sense of urgency as you remain vulnerable to attack. These simple yet ingenious systems ensures that you remain firmly within the realm of the gameworld at all times, preserving the horror experience.

Your ultimate goal aboard the Ishimura is to escape from it, hopefully along with Nicole; but to get to that point you must first accomplish a series of dependent tasks. Guided remotely or in person by the remaining survivors of your doomed repair operation, your missions take you from deck to deck in a logical chain of events. For example, early on you discover that the ship's orbit is decaying because its engines are offline, so you must travel to engineering to refuel and restore them. Once they're back online and the Ishimura begins to correct its course, you realize that you're about to pass through an asteroid belt and that the automated defense systems are down, so it's off to do something about that.

943338_20081013_embed004.jpg

Dead Space is a remarkable game from a well-tread genre that manages to stand out from its competitors in almost every way, from visual presentation to engaging story, innovative combat mechanics to fright factor. Whether you're looking for a terrifying horror experience or a deeply story-driven adventure that will keep you engaged for 15-20 hours, Dead Space is a fantastic game that you should not pass on.

---------------------------------------------------------------------------------------------------------------

Dead Space

Exclusive Story Trailer

Screenshots

Dead Space - System requirements

According to the "readme” file of the test version we have, your system has to meet the following requirements to display Dead Space:

* Windows XP (SP2) or Vista

* Processor: CPU with 2.8 gigahertz

* RAM: 1 GiByte for XP and 2 GiByte for Vista

* Graphics card: Geforce 6800 or better (7300, 7600 GS and 8500 don't match the min. requirements) or Ati X1600 or better (X1300, X1300 Pro and HD2400 don't match the min. requirements). The graphics card has to support Shader Model 3.0 and has to have at least 256 MiByte VRAM.

* Hard drive: At least 7.5 GByte free hard drive space for the installation and additional space for savegames.

* The authentication requires an internet connection

Edited by scider
Link to comment
Share on other sites

αστα φιλε , τρελο παιχνιδακι φαινεται! :snap:

deadspace01qc1.th.jpgthpix.gif

"Την πραγματική έννοια του όρου ''συλλεκτικό'' θέλει να δώσει η ΕΑ στην αντίστοιχη έκδοση του Dead Space και σίγουρα η ανακοίνωσή της είναι ιδιαίτερα ενδιαφέρουσα. H Collector’s Edition ξεχωρίζει περισσότερο από το γεγονός πως θα κυκλοφορήσουν σε παγκόσμιο επίπεδο μόνο 1000 κομμάτια σε επιλεγμένα καταστήματα της Αμερικής, σε μια τιμή που θα αγγίζει τα 150 δολάρια. Μέσα στη συσκευασία θα περιλαμβάνεται ένα animated film με το όνομα Downfall, ορισμένες φωτογραφίες που τυπώθηκαν με τη μέθοδο της λιθογραφίας, ένα εγχειρίδιο γεμάτο με artworks καθώς και μια νουβέλα φτιαγμένη από τους δημιουργούς του τίτλου.

Από εκεί και έπειτα -αν και δεν έχει ανακοινωθεί ακόμα κάτι ανάλογο- εκτιμάται ότι θα κυκλοφορήσει μια διαφορετική συσκευασία καθώς και ένα επιπλέον DVD με τα making of του τίτλου, ο οποίος θα είναι διαθέσιμος στις 31 Οκτωβρίου για τα Xbox 360, PlayStation 3 και PC."

Edited by scider
Link to comment
Share on other sites

εμενα μου θυμιζει να μην χαιρομαστε χωρις να το χουμε παιξει γιατι και το alone in the dark φαινονταν ποιημα/επος/φανταστικο και τελικα αποδειχθηκε μια π1πα.

Link to comment
Share on other sites

εμενα μου θυμιζει να μην χαιρομαστε χωρις να το χουμε παιξει γιατι και το alone in the dark φαινονταν ποιημα/επος/φανταστικο και τελικα αποδειχθηκε μια π1πα.

και αυτο βλεπω να ακολουθει τον ιδιο δρομο...

Link to comment
Share on other sites

Παιδες το εχω στο χβοχακι, εχω να πω οτι εαν το παιξεται βραδακι πολλα βρακια θα λερωθουν! Εχει φοβερη ατμοσφαιρα....αλλο ενα super παιχνιδι , το οποιο θα το παιξω στο pc, απλα στο χβοχακι το πηρα απλα να το δω!

Παντως μπροστα στο παιχνιδι που παιζω αυτη την εποχη ολα τα αλλα ειναι χιλος.....GEARS OF WAR 2 -> ΤΕΛΟΣ

Link to comment
Share on other sites

το παιχνιδι ειναι απλα καταπληκτικο, δεν εχω ψαξει ημερομηνια για pc αλλα στο xbox δειχνει πολυ καλο

Ο χειρισμός δέν είναι λίγο δύσκολος, η εμένα μου φαίνεται ?

Πάντως απο ατμόσφαιρα είναι πολύ καλό. Αν και τα τερατάκια δέν είναι και πολύ "όμορφα"

Link to comment
Share on other sites

παιδια το παιχνιδι ΕΙΝΑΙ ΑΠΙΣΤΕΥΤΟ. Φοβερη ατμοσφαιρα.. φοβερα γραφικα.. απιστευτος ηχος! τα controls θελουν λιγο συνηθεια, αλλα αυτο δεν ειναι τπτ μπροστα στην εμπειρια του παιχνιδιου! βασικα ΔΕΝ ειναι να το παιζεις βραδυ με ακουστικα :shout:

το μονο μειον που διαβασα απο αλλα site ειναι οτι και καλα δεν εχει η ιστορια του πολυ βαθος.. το οποιο το θεωρω γελοιο.. με τετοιο παιχνιδι το τελευταιο που κοιτας ειναι το ποσο ψαγμενη ειναι η ιστορια του..

εξαλου το παιχνιδι ερχεται με φοβερα πραγματακια μαζι.. εχει την animated ταινια η οποια εναι γαμάτη.. εχει artwork, εχει και νουβελα.. τοχουν ψαξει πολυ το πραγμα.. :)

Edited by Astrix
Link to comment
Share on other sites

αιμα...πολυ αιμα......εχω αρχισει και τα βαριεμαι αυτου του στυλ παιχνιδια....σε ολα υπαρχει ενα οριο...ακομα και οι σπλατεριες στο σινεμα εχουν παρει την κατηφορα εδω και καιρο.

Link to comment
Share on other sites

Πρώτες εντυπώσεις:

Ναι θυμίζει αρκετά doom, αλλά είναι πολύ πιο φωτεινό. Πολύ αίμα, πάρα πολύ αίμα, πολύ βία, πολύ ξύλο γενικώς και διάφορα κολπάκια. Έχει ατμόσφαιρα και σε διάφορες στιγμές σε τρομάζει.

:T: για την ώρα :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.