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freestyler7

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Μπορείς να γραφτείς και στο steamgifts.com. Υπάρχουν αρκετά givaways με dota 2 keys.

Δεν έχω κάτι άλλο στο μυαλό μου. Απλά περιμένεις.

Λογικά κάποια στιγμή θα πάνε και σε open beta.

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Έχω ένα κλειδί, ο πρώτος που απαντήσει δικό του.

Κάπου εδώ -αν και καθυστερημένα- ευχαριστώ θερμά τον Zenor για το key.

Με το παιχνίδι για "λόγους ανωτέρας βίας" δεν θα ασχοληθώ, οπότε λέω να

rollάρω το account μου σε κάποιον άλλο που θα το αξιοποιήσει.

damn:o

^^ Ο αποπάνω έχει προτεραιότητα.

Άμα δεν το θέλει, ας με ενημερώσει

να πάει αλλού. =)

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Κάπου εδώ -αν και καθυστερημένα- ευχαριστώ θερμά τον Zenor για το key.

Με το παιχνίδι για "λόγους ανωτέρας βίας" δεν θα ασχοληθώ, οπότε λέω να

rollάρω το account μου σε κάποιον άλλο που θα το αξιοποιήσει.

^^ Ο αποπάνω έχει προτεραιότητα.

Άμα δεν το θέλει, ας με ενημερώσει

να πάει αλλού. =)

:dance3::dance3:

Εισαι μεγαλη καρδια φιλος... ευχαριστω θερμα:smoke:

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Dota 2 Test Build Update - April 18, 2012

GAMEPLAY

- Enabled Brewmaster!

- Bane: Fixed Nightmare dispelling on self damage (e.g. Rot).

- Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling.

- Clockwerk: Fixed aoe around Hookshot not reliably affecting the area.

- Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure.

- Juggernaut: Fixed Omnislash jumping to couriers.

- Lina: Fixed Dragon Slave's cast range being too short.

- Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast.

- Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.

- Nightstalker: Added duration buff for Darkness.

- Pudge: Fixed Dismember damage happening one second too late.

- Spirit Breaker: Fixed case where he could get stuck when using Nether Strike.

- Viper: Fixed Corrosive Skin affecting Serpent Wards.

- Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top.

- Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.

- Fixed Magic Immunity removing Poison Attack debuff.

- Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback).

- Fixed bug that was causing attack projectiles to be slightly out of sync with the server.

- Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal.

UI

- Fixed creepstats not being visible to spectators.

VISUALS

- Updated Nevermore's Requiem of Souls.

- Added an effect for Nevermore's Necromastery.

DOTA 2 BOTS

- Bots will now use couriers.

- While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.

- Bots will no longer forget about heroes they're trying to kill when they go invulnerable.

- Changed how bots think about attacking wards/minions, they should behave more reasonably now.

- When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.

- Mid bots are now less likely to roam at early levels.

- Fixed bug that was causing Zeus to killsteal (too much) with his Ult.

- Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.

- Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.

- Windrunner bot will now buy Mekansm rather than Blademail.

- Fixed bug that could cause poorly-aimed fissures and powershots.

- Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.

- Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.

- Fixed bug where Dire bots would respond to pings from spectators.

Edit: ας βάλω και μερικά screenshots

2828.png

2830.png

2829.png

2827.png

Έγινε επεξεργασία από EraserheadX
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Βγήκε το patch στον test client.

The bad news: no new hero this week

The good news: επιτέλους άρχισαν να βελτιώνουν αυτό το κακάσχημο UI.

Το καινούριο UI:

G6c1D.png

Άμεση σύγκριση με το παλιό:

fOJSn.jpg

Καινούρια icons για τα αντικείμενα:

Y3AuT.jpg

Changelog:

GAMEPLAY

- Added Brewmaster to Captain's Mode

- Fixed non-hero units like Spirit Bear breaking smoke of deceit.

- Fixed Burning Spear counter being reset by BKB.

- Fixed illusions stealing Magic Stick/Wand charges from the owner.

- Fixed a new bug with Riki's Blink Strike causing it to not attack right away.

- Fixed True Form / Druid Form being cancelled and interruptable.

- Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts.

- Fixed bug that would sometimes cause move commands or abilities to execute at odd times.

- Fixed bug where DotaTV director would stop directing in the last minutes of the game.

VISUALS

- Heroes will no longer lose their shadows.

- Item Icon have been redesigned

[We plan to continue update these over the next few weeks, please give us your thoughts in this forum (]Item Icon Feedback

AUDIO

-Some heroes will now call out to allies they encounter in the field during the early phases of a game.

UI

- New in-game HUD.

- Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons.

- Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.

- Fixed damage done to player-controlled units not showing up in the combatlog

BOTS

- Bots can call out "top missing!" etc if an opponent goes away during the laning phase.

- Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they'll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up.

- Bots no longer forget/ignore units that are reincarning.

- Bots will now use couriers that are holding their items, even if the courier is currently returning to base.

- Bots will only use couriers that are idle in base, so they shouldn't grab couriers as soon as they stop moving in, for example, the secret shop.

- When a bot dies, if it had a courier en route, it will send the courier back to base.

- Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes.

- Bots will no longer purchase items during the hero pick phase of the game.

- Bots will no longer use any of their abilities on Passive difficulty.

- Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats.

- Fixed bug that, under certain hero combinations, could cause lane selection to thrash.

- Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them.

- Increased bot sensitivity to human pings for pushing and defending.

- Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer to hard carries.

Patch content analysis

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Έτοιμος και ο Phantom Lancer!

Changelog:

GAMEPLAY

- Added Phantom Lancer!

- Fixed being able to use ping to identify illusions.

- Fixed bug where we wouldn't always upgrade couriers in order of creation.

- Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).

- Fixed being able to blink if you became rooted after you started casting.

- Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly.

- Fixed Searing Arrows not stacking with Eye of Skadi.

- Fixed Satyr firing Shockwave onto smoked/invisible heroes.

- When the courier returns items to the stash, items owned by the other team are now dropped on the ground.

- Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).

- Attacking units now follow their target and then resume attack orders after getting disarmed.

- Updated attack animation for Spectre, with more impact on hit frame.

UI

- Tranquil Boots regen is now displayed on the HP bar.

- Clicking "No Courier" opens the shop with the courier item selected.

- As spectator, clicking courier button now queries the courier for the current query unit's team.

- Fixed creepstats drawing for all units when spectating.

- Fixed missing shared cooldown on the first use of an item.

- Extended the health bar above the stats area.

- Centered respawn label when showing death panel but not the buyback button.

- Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously.

- Fixed top bar timer not initializing

- Selling back a limited stock item within the sellback time restocks the shop.

- Broadcasters can now draw lines in the world.

BOTS

- Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it.

- Bots will no longer use items or abilities when they are individually disabled.

- Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane.

Patch content analysis

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[ame=http://www.youtube.com/watch?v=m04cuu-bfQw]Wheel of Dota 2 Patches - YouTube[/ame]

No new hero this week.

Changelog:

GAMEPLAY

- Enabled Phantom Lancer in Captain's Mode.

- Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.

- Alchemist: Fixed Unstable Concoction self explosion still stunning you if you are invulnerable.

- Alchemist: Fixed night vision being too small.

- Alchemist: Fixed Unstable Concoction damage being too small.

- Bane: Fixed being unable to nightmare non-hero units.

- Batrider: Fixed Flamebreak to not trigger Sphere.

- Beastmaster: Fixed Aghanim's Primal Roar cast range being 50 too short.

- Beastmaster: Fixed base damage being slightly too low.

- Brewmaster: Fixed attack range being 138 instead of 128.

- Brewmaster: Fixed critical strike working against wards.

- Brewmaster: Fixed base HP regeneration (0.25->0.75).

- Brewmaster: Fixed Primal Split's Wind element being unable to Dispel Sandstorm.

- Clockwerk: Fixed Power Cogs bounty being too small.

- Clockwerk: Fixed Power Cogs knockback speed and distance being too small.

- Clockwerk: Fixed Rocket Flare reveal aoe.

- Clockwerk: Fixed Power Cogs having very small night vision.

- Crystal Maiden: Fixed Crystal Nova vision.

- Dark Seer: Fixed Vacuum tree aoe destruction being too big.

- Dragon Knight: Fixed very minor inaccuracy on Dragon Form attack range.

- Enigma: Fixed Eidolon split attack count incrementing on allied unit attacks.

- Invoker: Fixed Chaos Meteor burn damage being a little too low.

- Juggernaut: Fixed Omnislash selection aoe being slightly too big.

- Lifestealer: Fixed Feast working against wards.

- Lone Druid: Fixed base HP regeneration (0.25->0.5).

- Lone Druid: Fixed Spirit Bear getting trapped in Power Cogs and Sprout.

- Lone Druid: Fixed Entangling Roots working on wards.

- Lycan: Fixed Shapeshift speed boost disappearing from other units upon Lycan.

- Lycan: Fixed other controlled units not getting movement buff if created after Shapeshift was cast.

- Lycan: Fixed Shapeshift not healing for the amount of bonus HP he gains.

- Morphling: Fixed being able to heal under Ice Blast.

- Nevermore: Fixed Requiem of Souls travel distance being too small.

- Outworld Destroyer: Fixed arcane orb doing bonus damage to Warlock illusions.

- Puck: Fixed attack range.

- Puck: Fixed channel time on level 4 Phase Shift.

- Pugna: Fixed Life Drain range not improving with Aghanim's Scepter.

- Riki: Fixed Blink Strike not guaranteeing a backstab proc.

- Shadow Fiend: Fixed base HP regeneration (0.25->0.5).

- Slardar: Fixed Crush duration on creeps.

- Spiritbreaker: Fixed base HP regeneration (0.25->0.75).

- Spiritbreaker: Fixed base Intelligence.

- Warlock: Fixed Golem's Flaming Fists doing half damage in a bigger aoe.

- Fixed Force Staff cast range (600->800).

- Fixed Bloodstone charge loss from 30 to 33%.

- Fixed Shiva's Guard blast radius.

- Fixed Manta invulernability duration (0.23->0.1).

- Fixed Tranquil Boots broken movement speed being too low.

- Fixed Shiva's Guard not granting unobstructed vision during the cast phase.

- Fixed Satyr Hellcaller's Shockwave doing less damage than intended.

- Fixed Neutral Ursa Warrior Thunder Clap doing 20% slow instead of 25%.

- Fixed Ghost's frost attack missing 15 bonus damage.

- Fixed minor inaccuracy on dire range upgraded creeps bounty.

- Fixed Ogre Mauler having 3 extra armor.

- Fixed Spirit Bear bounty being too low.

- Fixed Greater Boar unit level.

- Fixed Healing Ward vision radius.

- Fixed Lycan Wolves giving too much XP.

- Fixed Freezing Field ground slow aoe being slightly off.

- Fixed Heaven's Halberd's disarm not being dispellable.

UI

- If no stats will be recorded for a match due to someone leaving too early the abandonment message will now reflects this.

- Added an option for simplified controls, where right clicking always moves, and left clicking performs all actions.

- Fixed hero-type units (like Brewmaster's splits) being able to purchase items directly into the Stash from the Secret Shop.

- Added free camera control for Spectators and Replays (dota_free_camera in the console).

- All events involving player-controlled units now show up in the combat log.

- Added new Director event for when Roshan spawns.

VISUALS

- Fixed smoke of deceit not making some heroes invisible (it was visual only).

- Added healing overhead messages to Dazzle and Omni

BOTS

- Fixed bug that would cause bots to clump at the center of map rather than roaming to gank a target.

- Fixed bug that would cause bots to run out of the fountain prematurely sometimes rather than healing up.

- Bots should now only buy TP scrolls when at the home base or side shops, and will want to buy a TP scroll if they don't have one in their inventory.

- Bots will now only buyback after the laning phase is done.

- Vengeful Spirit bot will now use Nether Swap to interrupt channels.

- Bots will now forget whether a hero is an illusions or not when they lose sight of it.

- Bots will now properly disable themselves for team-balance even if the opposing player disconnects before hero selection.

- Made bots doing something else more responsive to Push ping requests.

- Made bots more wary about trying to farm lanes with enemies potentially nearby.

- Made Razor a carry for now to help him get selected more.

- On Easy, bots will no longer use Force Staff, Orchid, or Phase Boots.

- On Easy, bots will no longer preferentially attack real heroes rather than illusions

- Reworked how Roshan desire is computed, it's now done on a per-team basis rather than per-hero.

- Fixed bug where bots wouldn't buy back once they'd run out of items to buy.

- Fixed bug where Earthshaker bot's desire to Enchant Totem would somtimes override his desire to Echo Slam.

- Fixed bug that would cause Tidehunter bot to occassionally use Ravage on just creeps.

- Bots that are healing in the fountain will no longer run out to meet their courier.

Patch content analysis

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  • 3 weeks later...
Τελικά πότε βγαίνει η DOTA 2 ρε παίδες?

Όσο για eyefinity είναι κομπλέ αλλά μου ζουμάρει το UI και είναι κακάσχημο φυσικά και unplayable.

Introducing the Dota Store | Dota 2

Επίσημα λοιπόν free to play με cosmetics store. :)

FAQ για το store

Ορδες νουμπιδιων κατακλιζουν τα games... :suicide: +15000 player στο Εurope σε σχεση με χθες

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