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20-04-2017 RaceRoom has been updated
 

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Added McLaren 650S GT3 which is now available in the store.

Game:
Data displays:
- Fixed wrong color of delta and laptime on some of the new data displays.
- Fixed an issue where Low Fuel warning on data display screen wasn’t going away.
- Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam.
- Enabled tire temperature even when tirewear is disabled.
- Added speed limited revlight blinking to old data displays. 
- Citroen data display had a typo in "Brake balance" 
- Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled.
- Various other fixes and tweaks to existing displays.


Flag system:
- Fixed yellow flag appearing during private Qualifying.
- Fixed White flag appearing in MP Qualifying session that used rolling start.
- Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap.
- Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back
- Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled.
- Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds
- Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% )
- White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed.
- Fixed 2 Race Format only saving replay of second race.
- Fixed Multiple Race format giving overall results that did not count points.
- Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire.
- Possible fix for the issue where some players, depending on setup had their input frozen.
- Added some logging when initializing texture and setting video mode.
- Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options.
- Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars. 

Multiplayer:
- Added handling for more JOIN_FAIL messages so error messages are more specific.
- Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message.
- Added some fixes when on occasion, connections were not dropping when leaving sessions.
- Changed so client doesn't respond to ping requests unless connected or trying to join.

Sounds, Cameras, Physics & AI:
- Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm.

Art:
- Audi TT cup cars have a new display
- Audi DTM 2016 finally has its new display

Backend & Portal: 
- Fixed top Leaderboard banner in competitions not scaling properly.
- Fixed a minor alignment issue with VIP drivers description box in Portal.
- Fixed exit "x" button on partner page section clipping with the page and looking out of place.
- Fixed facebook section in partner page overlapping with top banner.
- Some fixes to the redeem popup in portal. 
- Fixed error 13 some players were receiving after exiting wtcc championship round 1. 
- Fixed so players from USA and Canada get USD as default currency instead of the global default EUR. 

 

 

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@wolves δοκιμασε το σεταπ μου στο wtcc esport αν θες μηπως σε βοηθησει να προκριθείς στο div 3, ειδα είσαι πολύ κοντά. Zip είναι το αρχείο.

HONDA CIVIC 2016 HUN2.doc

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04-05-2017 RaceRoom has been updated

 

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04-05-2017

- Released Anderstorp Circuit.

Game:
- Fixed an issue where time allowed to give a position was showing 15 seconds instead of 30. 
- Fixed an issue where players sometimes received a penalty while on grid at the start of MP race. 
- Added a 2 second period during which the yellow flag causer still can be overtaken after he/she has fulfilled the criteria for not causing a yellow anymore.
- Increased the speed threshold needed to release a yellow flag.

Multiplayer
- Added a setting “Stay in Practice Session if Empty” to turn on/off session freeze to dedi. If ON, the server will stay in practice session if it’s empty. If OFF the server will continue to qualifying even if it’s empty. 
- Added a setting “Allow Players Join in Qualifying” to allow/disallow players join during Qualifying. If OFF players can’t join during Qualifying. If ON players can join during Qualifying. 

Sounds, Cameras, Physics & AI:
- Mclaren 650s: Camera update following the steering wheel alignment fix.
- Suzuka: Fixed BMW procar going wide in 130R and fixed too harsh 130R cut rules

Art:
- McLaren 650s GT3: Fixed alignment of the steering wheel.

Portal & Backend: 
- Fixed some inconsistencies with competition starting and ending time being x hours off depending on the players local time difference to UTC. 

 

Έγινε επεξεργασία από wolves
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Falkenberg Motorbana
 

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Continuing our series of Scandinavian Tracks we present you another frequently requested Swedish circuit.
 

Falkenberg Motorbana



[IMG]

[IMG]

Located near the coast, Falkenberg is a favorite with the spectators.

[IMG]

It is Sweden's fastest track showcasing a layout that is quite different from other Scandinavian tracks.

[IMG]

The main straight ends in a tight chicane, but after that long sweeping high speed corners link together to one long series of direction changes through the entire lap.

[IMG]

This one demands a well balanced car and a driver with good understanding of weight transfer and racing lines.

[IMG]

Coming soon!

 

 

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Με έχουν κουράσει πολύ οι τύποι, αντί να φτιάξουν το παιχνίδι τους pushαρουν με το κιλό ξαναζεσταμένα ports άκυρων tracks από το Race '07 για αρπαχτή. Anterstorp, Karlskoga, Mantorp και τώρα αυτή η πατάτα, σε λίγο θα βγάζουν και τους επαρχιακούς δρόμους γύρω από τα γραφεία τους σαν DLC.

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19 minutes ago, gchristod said:

Με έχουν κουράσει πολύ οι τύποι, αντί να φτιάξουν το παιχνίδι τους pushαρουν με το κιλό ξαναζεσταμένα ports άκυρων tracks από το Race '07 για αρπαχτή. Anterstorp, Karlskoga, Mantorp και τώρα αυτή η πατάτα, σε λίγο θα βγάζουν και τους επαρχιακούς δρόμους γύρω από τα γραφεία τους σαν DLC.

Τι να φτιάξουν, για αυτούς είναι μια χαρά το game...

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Formula RaceRoom X-17
 

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We proudly present the:


Formula RaceRoom X-17


[IMG]

  • 3.0 liter V10
  • 950hp @ 19000 rpm
  • 370Nm @ 17000 rpm
  • 7 speed paddle shift
  • 620 kg including driver
  • 44/56% Weight distribution, including driver, excluding fuel
  • 150 liter fuel tank
  • Maximum theoretical downforce is aprox 2800 kg @ 322 km/h.
  • Traction Control available
  • DRS System


[IMG]

The low weight and advanced aerodynamics make it the quickest car currently available in RaceRoom.

[IMG]

The V10 engine will leave you with nothing to be desired in terms of performance and sound.

[IMG]

Equipped with fat slick tyres the car will stun you with insane mechanical grip.

[IMG]

Next to the outstanding performance and sound of the FR X-17, the shape and design also know how to please.

[IMG]

The FR X-17 is a must have for everyone looking for the ultimate thrill on the race track.

[IMG]

Coming soon!

 

 

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Ring Knutstorp
 

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We are very excited to bring you another classic Scandinavian Track.

 

[IMG]



Ring Knutstorp in Sweden is an absolute fan favorite.

[IMG]

Some say it resembles a miniature Nordschleife.

[IMG]

It's compact, it's hilly and for many Scandinavian racing hopefuls it is the place where they had their first true test of cornering technique and raw driving skill.

[IMG]

Keep the speed down and it is a fun rollercoaster ride, but as you gain speed it becomes a serious challenge.

[IMG]

There is no time to relax, no place to catch your breath and no forgiving run-off areas.

[IMG]

You are truly all-in when pushing the limits at this relatively unknown gem of a track.

[IMG]

Coming soon!

 

 

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  • 2 weeks later...

 

 

01-06-2017 RaceRoom has been updated

 

Παράθεση

Known Issues:
- Hockenheimring: Some of the curbs are not rendered when using high track level of detail.
- The new Flag Rule Settings are not available for MP. 

We will release a hotfix patch tomorrow to fix these issues along with few more.

Game:
- Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now)
- Added Display mode with settings windowed, borderless windowed and full-screen.
- Fixed issue in data displays where standings page kept ghost entries when you were in the lead.
- Introduced delta timing in data displays.
- Fixed some occurrences of yellow flags for DNF cars.
- Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane.
- Removed so slower class in multiclass race doesn't trigger white flag.
- Disabled slip effects while changing tires during a pitstop. 
- Changed so content ownership isn’t required to load a replay file.
- Fixed a crash that could occur when processing a camera reset callback after returning to menu.
- Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5. 
- Fixed issue with replays not using asynchronous rendering. 
- Fixed issue with an uninitialized variable when using Fanatec wheel.
- Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report.
- Fixed issue with Multiplayer advertisement banners not getting saved in replays.
- Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences. 
- Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track.
- Made brake disks pre-heated when starting a Time Attack session

VR:
- Bloom and Light Shaft effects are now disabled in VR.
- Made the HUD size dependent on the distance to it.
- Made it possible to adjust the distance to the HUD via two bindable keys.
- Fixed the rendering of particles and contact shadows.
- Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored.

Multiplayer:
- Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late.
- Fixed so checkered phase ends directly when all vehicles have finished.
- Fixed an issue with spectators not being able to join full servers.

Sounds, Cameras, Physics & AI:
- Bathurst: AI Tweaks
- Hockenheim GP : Tightened Cut detections
- Moscow Raceway FIM : Tightened Cut detections
- Nurburgring (all layouts) : Tightened Cut detections
- Shanghai (all layouts) : Tightened Cut detections, AI tweaks
- Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R
- Zandvoort : AI tweaks

- BMW M3 E30 : new sounds
- BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions

Art:
- Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes.
- Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones
- Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback.
- Suzuka : Smoothed a nasty bump just before 130R.

Portal & Backend: 
- Fixed issue with time interval not clearing up in MP browser.
- Implemented MP results and MP Standings for championship events in Competitions. 

 

Έγινε επεξεργασία από wolves
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  • 2 weeks later...
  • 2 weeks later...
πριν 20 ώρες, το μέλος konnos έγραψε:

Μου ήρθε e-mail για summer sale στο steam -35%. Δελεάζομαι να ψάξω να πάρω 2 3 πακέτα 

Εκτός από το Nurburgring Legends τα πακέτα στο Steam είναι παλιά και υπερτιμημένα. Καλύτερα να αγοράσεις κατευθείαν από το store τους με vrp, θα σου βγει σημαντικά φθηνότερα.

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29-06-2017 RaceRoom has been updated

 

Παράθεση

Game:
- Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.
- Fixed various issues with Data Displays
- Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.
- Fixed an issue where the player could get stuck when accessing the -
- Timing screen right at the moment the qualifying session ends and game switches to race session.
- Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn’t passed in the link.
- Fixed an issue where “Session Freeze” setting wasn’t passed to the dedicated server.
- Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)
- Fixed an issue where dedicated server could sometimes remain stuck in race session
- Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.

VR:
- Brought back the possibility to set the resolution using a startup argument.
- Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn't use a startup argument for setting the resolution.

Sounds, Cameras, Physics & AI:
- Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.
- Fixed a glitch where code would report some RPM when ignition was on but engine wasn’t running.
- Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling & leaderboard starts)

Art:
- Nürburgring & Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pitwall logos, old pitwall color, BMW bridge, BMW sign at Brünnchen, T13 pitwall, NGK chicane logo, carousel banner, armco flags, graffitis, new fencing.
- Paul Ricard : fixed some floating elements after the camber changes in last patch.
- Zandvoort : Updated S/F gate visuals to current logo of the track.

Portal & Backend:
- Added team field to profile details. This will (for now) be used in MP race results and standings seen in portal.

 

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  • 4 weeks later...
  • 2 weeks later...

02-08-2017

New content:

  • BMW M235i Racing


Game:
 

  • Lowered default minimum force setting for Thrustmaster wheels.
  • Fixed Slow Down penalty calculations on turbocharged cars
  • Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
  • DRS no longer deactivates from lateral G’s
  • Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
  • Change so the pitlane speed information overlay always shows when inside the pitlane.
  • Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
  • Fixed some data displays showing a ticker counting up to 0 at race starts.
  • Fixed an invalid lap overlay that was sometimes showing without any text.
  • Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position.
  • Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
  • Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
  • Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
  • Fixed a crash occuring sometimes when cycling through cameras in the pitlane.
  • Game now aborts start-up if no display adapter resolution was found.


Multiplayer:
 

  • Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
  • Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
  • Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
  • Fixed a case where disconnected players would sometimes remain visible on the HUD track map.



Sounds, Cameras, Physics & AI:
 

  • All cars: new external gearshifts added.
  • All cars: Adjusted suspension sounds.
  • All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
  • Audi TT cup : Increased AI respect for other cars space
  • Mercedes 190 DTM 1992 : New sounds
  • Opel Omega DTM 1992 : New sounds
  • Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area.
  • Nordschleife : Tweaked AI speed in Carousel.
  • Spa-Francorchamps : added some fly by cameras


Portal & Backend:
 

  • Added Team information on player profile and leaderboards.
  • Free content is now visible again in store.


Art:

  • Lada Vesta 2017: Fixed an interior window texture
  • Nürburgring : modified the font of the Porsche tagline on the GP pitwall.
  • Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.
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