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  • 4 weeks later...

Formula RaceRoom 3

 

xcOOw6T.png

 

Following the Formula RR Jr, Tatuus F4 and the Formula RR 2 we present to you a new addition to our Formula car line up.

 

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Car Data:

  • 2 liter inline 4, naturally aspirated
  • 240hp @ 6300 rpm
  • 300Nm @ 5000 rpm
  • Redline at 7300 rpm
  • 6 speed paddle shift
  • 565 kg including driver
  • Maximum theoretical downforce is 780 kg @ 250 km/h

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The FR3 is an open-wheel racing machine with highly efficient aerodynamics and incredibly performant brakes resulting in very quick laptimes.
 

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It sits in the middle of the Formula RaceRoom ladder and gives you the best of both sides.

 

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You'll need the precision and racecraft of the slower formula cars, and you get the adrenaline and excitement of the faster formula cars.
 

It is the logical step up from the Tatuus F4 and it will prepare you to take on the F2 class.
 

All in all the FR3 is a pivotal car to master and a lot of fun to drive at the same time!

 

 

 

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20-12-2016 RaceRoom has been updated

 

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Game:

  • Fixed an issue where the game would get stuck after skipping a session in a custom championship.
  • Fixed an issue where the car setup file was being saved in wrong directory after loading championship.
  • Fixed an issue with cars being too spread out in rolling start and almost going off the road.
  • Fixed an issue where tyres were changing regardless of player choice during pitstop.
  • Fixed so brake bias etc. can only be changed as long as the player's car hasn't finished the race.
  • Reduced ffb slip effects for default xbox gamepad control sets.


Multiplayer:

  • Removed RaceSeriesFormat from multiplayer (now it always use custom/RRE format).
  • Disabled full lap time syncing upon joining a dedicated server. It now only requests the best lap time of each opponent instead of all of them. This should help with people experiencing problems when joining a server at the end of a long practice or qualifying session.
  • Fixed an issue where opponents driving certain cars such as Audi TT Cup would appear to have a bad stance, appearing taller.
  • Fixed an issue with garage countdown timer still being visible in menus after leaving a MP session during garage phase.
  • Fixed an issue with dedis not reporting results to backend.
  • Fixed issue with dedis not using correct race length for race 2 & 3.


Sounds, Physics & AI:

  • Reduced engine sensitivity to side contacts in mid and rear engine cars
  • Sachsenring: Fixed AI hitting the tire wall at pit exit
  • Red Bull Ring Spielberg: Added alternative layout Südschleife National Circuit
  • Finalized Formula RaceRoom 3 physics and AI for release


Portal & Backend:

  • Added option to hide password protected servers to MP browser.
  • Added quick search field to MP browser.
  • Fixed an issue with competition end countdown being inaccurate for players in different timezones.
  • Fixed an issue with an essential pack already owned appearing as purchasable when looking at a car in car selection menus.

 

 

 

^^ εφιαλτες ξυπνησαν απο το παραπανω trailer....

@panosdimp, @rapid_fast, @spyder, @gchristod, @Dimitris Pappas

Έγινε επεξεργασία από wolves
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  • 2 weeks later...

Karlskoga Motorstadion

 

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Karlskoga aka Gelleråsen will become available for RaceRoom fairly soon!

 

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Our friends from Raceroomers have built an interesting new online racing service for #RaceRoom, that aims to provide a serious multiplayer environment, including driver licenses, an automatic server system, scheduled races and visualization of results.

They are running servers in South America, North America and Europe, so check it out!

Sign up at www.raceroomers.com and join daily races!

 

 

 

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  • 3 weeks later...

25-01-2017 RaceRoom has been updated

 

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What’s New (Summary)
- First pass of VR support
- Leaderboard divisions.
- Multiplayer Browser Revamp.
- Manual Pitstops in Get Real.
- AI Stress factor.
- All DTM seasons updated to latest physics.
- Silverstone and Stowe.

Game:
- Added a first pass of support for OpenVR. Read more about it HERE [forum.sector3studios.com] .
- Fixed an issue where turning the virtual wheel in vehicle settings on/off would not apply in game until session restart. 
- Tweaks to Memory usage of Instant Replays and changed so instant replays always request 300 seconds length. Memfiles are now written to disk when becoming too large.
- Player is now allowed to pit in non race sessions (to practice pitstops, change tires, refuel…). Before, the player would automatically be brought to garage menu after entering pitlane.
- Fixed issue with timing on single lap layouts (ie Nordschleife Tourist) when starting from garage in non race sessions.
- Fixed issue with best individual sector times being calculated incorrectly.
- Fixed a case where enabling Manual Depth of Field mode wouldn’t always lock the focus plane on the currently selected car
- Fixed AI pitting in last lap on certain occasions by adding precision to calculations for refuelling.
- Fixed incorrect stance for certain cars, fixed this for replays as well now.
- Updated the Fanatec SDK to version 2.2
- Added support for Fanatec CSL and added a default profile.
- Moved the message area used for displaying current camera, chat messages etc. down a bit so they don't overlap with the text field that displays which leaderboard division the player is in.
- Fixed issue with mouse steering resetting to zero position when looking left/right in cockpit & hood cams.
- Fixed an issue with race position overlay sometimes missing entries if they get processed in the wrong order.
- Fixed an issue where player would see pit lane speed window when off track on certain areas. 
- Fixed an issue in timing screen where multiple entries of the same driver would appear.
- Minor tweaks and fixes to protocol that communicates to backend and web to support the additional data in the MP browser.
- Fixed DQ on late penalties being treated as it was ON when it was OFF. 
- The Pit menu and Pit In Now overlays should now be hidden when restarting a non race session.
- Fixed an issue where cars could remain ghosted after receiving a slow-down penalty
- Fixed a crash occuring when game attempted to save pit presets on certain occasions. 
- Fixed a rendering issue with cars that would occur when changing visual preset from low to custom and changing shadows from off to lowest.

Multiplayer:
- Fixed issue with the dedicated server writing a backend log file in the wrong folder when too many liveries were allowed on the server.
- Fixed an issue in timing screen where multiple entries of the same driver would appear.

Sounds, Cameras, Physics & AI:
- Introduced “Stress factor” for AI. AI’s can now be pushed into making mistakes when under pressure. Likelihood of those mistakes increases from being chased and from collisions.
- Improved AI awareness of opponents on their sides.
- When two AI’s are side by side reaching a braking point, one will brake 3% earlier and the other 2% later, depending on longitudinal position and relative speeds
- Increased awareness for AI when under blue flag and upon leaving pitlane for incoming traffic
- Punctures : occurrence of tire punctures are now tied to wheel rotation speed rather than vehicle speed.
- Reduced the bouncing of certain cars upon spawning in their garage location.
- Fixed a case that would cause 4WD cars to run with differentials wide open
- Fixed a case where DRS could disengage when driving over bumps
- Audi TT Cup and TT RS VLN : Added rear downforce to AI cars to keep them more stable in high speed weight transfers where they are often caught losing control. Tweaked AI versus players collisions to be more fair to the player
- DTM : Ported 2016 physics and sounds to all past seasons of the DTM.
- GTR 3 : AI update, Improved standing starts for all cars, AI versus player collisions tweak to be more fair to the player
- Mercedes C63 DTM 2016 : Fixed the noisy suspensions and increased engine volume
- Raceroom FR3 : updated sounds
- RedBull Ring GP : Cut rules update for more strict rules

Art:
- Chang: Adjusted IBL to match the new light setting
- Zandvoort : fixed missing terrain, fixed missing generics, fixed terrain normals, redone sets for generics/audience, swapped 2d audience with latest models, fixed underpass shadow on track
- Alpina B6 : Fixed incorrect windscreen banners in certain liveries.

Portal & Backend: 
- Revamped Multiplayer Browser.
- Implemented Leaderboard Divisions. Leaderboards with over 100 entries will now divide into divisions.
- Added thumbnail support to MP Browser. Dedi admins can now upload their custom image to represent their servers (PS: Servers with offensive images will be removed.) 
- Fixed some scrolling issues in certain sections of portal.
- Fixed an issue where clicking the race button in MP browser while it is greyed out would lock the game.

 

 

^^ αχαχαχαχαχα.... η αντιγραφη που εκαναν στα trailer του ac ειναι εμφανης.... α ρε, sector

 

 

 

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@Stelios F.
@akis_z80@lylankor

Todays patch :

* First pass of VR support
* Leaderboard divisions.
* Multiplayer Browser Revamp.
* Manual Pitstops in Get Real.
* AI Stress factor.
* All DTM seasons updated to latest physics.
* Silverstone and Stowe.



Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk


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Ναι είναι πολύ καλό, τσιμπημένα όμως τα dlc. Αν εστιάσεις στην κατηγορία που σου αρέσει δε θα βγεις χαμένος, αλλά ετοιμάσου να σκάσεις λεφτά γενικώς, γι αυτό δε μ έχει ψήσει πολύ.

Έχει κάτι προσφορές πού και πού που αξίζουν, αλλά θέλει ψάξιμο.

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On 27/1/2017 at 10:48 ΜΜ, το μέλος konnos έγραψε:

Ναι είναι πολύ καλό, τσιμπημένα όμως τα dlc. Αν εστιάσεις στην κατηγορία που σου αρέσει δε θα βγεις χαμένος, αλλά ετοιμάσου να σκάσεις λεφτά γενικώς, γι αυτό δε μ έχει ψήσει πολύ.

Έχει κάτι προσφορές πού και πού που αξίζουν, αλλά θέλει ψάξιμο.

Με €65 αγοράζεις όλο το content όπως είναι σήμερα. Αγοράζεις το πακέτο με τα 10000vrp και μετά το premium pack :) 

Έγινε επεξεργασία από gchristod
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πριν 8 λεπτά, το μέλος panosdimp έγραψε:

 

Simbin Studios UK Announce GTR 3

 

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Out of the blue, Simbin Studios UK have announced to revive the GTR franchise as GTR 3 is planned to be released in 2018.

 

Created by Simbin Studios UK, a sister studio of Sweden-based Sector 3 Studios, GTR3 will be powered by the Unreal 4 engine and come with features such as weather, day & night transitions as well as a comprehensive damage model.

 

Coming to both PC and consoles, GTR3 is planned to strike a balance between simulation physics and accessibility, with the creators citing Codemasters’ Formula One series as an example of the planned direction in terms of handling. :bleh:

 

With the full version to be released in 2018, Simbin UK plans to have a playable version available within 6 months time. You can check out some proof of concept previews below, more information is available at RaceDepartment.

 

Simbin Studios UK will be continuing the GTR’s franchise heritage that goes back all the way to the SBDT modding team and the iconic GTR mods for F1 Challenge which led to the foundation of the original Simbin Studios that, led by Ian Bell, developed the successful first two installments of the GTR franchise.

 

 

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πριν 39 λεπτά, το μέλος liakjim έγραψε:

Οι τύποι που έκαναν τα GTR , δεν έφυγαν από την Simbin και πήγαν στη Sector3 που έδωσαν το raceroom ή δεν θυμάμαι καλά?

Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
 

 

Όχι όλοι, κάποιοι πήγαν Sector3, άλλοι Slightly Mad Studios και κανά-δυο έκαναν δικό τους στούντιο που θα βγάλει το GT Legends 2

O αγαπημένος Ian Bell ισχυρίζεται ότι το μεγαλύτερο μέρος των υπαλλήλων της simbin το κράτησε αυτός.

Έγινε επεξεργασία από gchristod
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On 2/2/2017 at 10:39 ΠΜ, το μέλος gchristod έγραψε:

και κανά-δυο έκαναν δικό τους στούντιο που θα βγάλει το GT Legends 2

GT Legends 2 Development Suspended
 

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Unfortunately I can now confirm that any further progress with the simulation has been suspended by Tiny Feet Studios as Studio Head, and former Simbiin employee, Simon Lundell is suffering from a long-term illness.


"Due to long-term illness with an unfortunate timing the development is currently at a standstill. We are investigating alternatives to get the work going as we know just how much you and we are eagerly craving for the legend to return" said Lundell in a statement to RaceDepartment.

 

:(

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  • 3 weeks later...

KTM X-BOW GT4

 

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Following the release of the KTM X-BOW RR we are glad to announce another new addition from the Austrian manufacturer:


[IMG]


KTM and Reiter Engineering have jointly developed the KTM X-BOW GT4 according to the GT4 regulations.
 

[IMG]


The X-BOW GT4 first competed in the popular European GT4 Series in 2015 and won the AM championship within its first season in competition. It has also won various races and championships worldwide.

[IMG]

Based on the philosophy of the popular X-BOW, the GT4 version is lightweight and aerodynamically designed.

[IMG]

HORSEPOWER RPM: 360
DISPLACEMENT: 2.0L
CHASSIS: CARBON MONOCOQUE & BODY
TRANSMISSION: SEQUENTIAL 6-SPEED PADDLESHIFT
BRAKES: ABS
WEIGHT: 999 KG
ENGINE: 2.0L AUDI TFSI
 

The KTM X-BOW GT4 is coming to RaceRoom in Spring 2017!

[IMG]

 

 
 
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