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39 minutes ago, Dimitris Pappas said:

Αυτη που ξεφορτωνει τα καρα στη Βαλελουγκα για τεστινγκ!

Στα κεντρικα του κουνο!:hehe:

Φιλε, στα κεντρικα του Κουνο, βλεπω ενα ντατσουν :hehe:

 

kounos.jpg

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Ο Αριστοτέλης για το 787:

Aristotelis said: ↑

The history of this car and its performance is not so easy to judge out of simple laptimes on websites.
First of all, at the Suzuka the C9 was running the sprint version and the 962 is the short tail and MUCH more evolved than the one we have now in AC (ST is 1986). The C9 sprint has almost double the downforce of the C9 LeMans version of AC. The 962 ST of 1990 has more downforce and less drag and much better tyres than AC 1986 version.
On top of that, Mazda's team principal of the era was notoriously famous of ordering the cars to never push in qualify and during the race. For them, the most important thing was to finish the race, then look at the position.

It makes sense as the car didn't had a turbocharged engine and so couldn't raise the boost to get extra power, and didn't had the big engine of the Jaguars with plenty of torque from low revs. On top of that, it had even less total downforce because it was shorter and thus had a smaller diffuser area in total, in comparison to the other cars. Japan engineers thought the increased agility from the lower CoG and lighter mechanical parts, would give better tyre wear which linked to the lower fuel consumption could make them more competitive.

The only time Mazda's team principal ordered a full attack was for just one car at the LeMans race of 1991.
They knew it was probably the last time they could compete officially before either Mazda management would kill the project, or LeMans authorities would withdrew the rules handicap in favour of the wankel engine, so they went all in. Amazingly enough, even though the car couldn't exactly match the pace of the Mercedes, they could stay ahead of the Jaguars and the rest of the pack, by matching the performance and/or running less pit stops than their adversaries. When the Mercedes started failing, the Mazda reliability gave them the once in a life time opportunity and they got it.

So all in all, the 1991 787B Mazda against the LeMans Mercedes and Jaguars had:
- a top speed deficit,
- a power deficit (especially in torque and delivery)
- a slight downforce advantage (they run the same floor and slight modifications on the wings, so it wasn't that much different than the sprint version)
- a good fuel consumption and tyre wear advantage.

On the other hand against the sprint versions of the opponents, they were hopeless!
So it makes sense that the 1991 Mazda 787B, is tiny bit faster at Monza, than a Mercedes C9 LM version of 1989 driven at race boost, and the 1986 version of 962ST.
It would be slower (2-3 secs at LeMans qualify lap) from a 1991 Mercedes C9LM or C11 from 1991 and slightly slower (1sec) from a 1991 962 which by the time was running heavily modified short tails even at leman (client cars)
It will be hopeless against a 1991 C9 sprint version or even worse a C11 sprint version and a 962 ST of 1991, simply eaten alive.



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https://twitter.com/AC_assettocorsa/status/844202970321473536

"The #Mazda 787B & Mazda MX-5 N/A are coming soon to #AssettoCorsa on @steam_games as part of our next major update, for FREE!"

C7c2ICEXwAAIsOQ.jpg
C7c2IA_X4AU_aCP.jpg

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We’re proud to announce 2 pieces of FREE bonus content, coming soon to Assetto Corsa on Steam as part of our next major update.

Mazda 787B

Back in 1991, Mazda became the first Japanese manufacturer to win the 24 hours of Le Mans, with the Mazda 787B. This Group C sports prototype weighed in at just 845kg and was capable of reaching top speeds of over 340 km/h, as well as producing 690bhp at 8000rpm, thanks to its Wankel rotary engine.

Mazda MX-5 N/A

Introducing the Mazda MX-5 first generation, the car which revived the classic roadster in the 90’s. Produced with a 1.6 Litre and a 1.8 Litre engine, with the latter capable of 128bhp. The modest power was more than enough to push the lightweight body to over 200 km/h.

Stay tuned for more info on what to expect in Update v 1.13 on PC.

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On 3/21/2017 at 1:35 ΜΜ, το μέλος liakjim έγραψε:


Ααααααα, τώρα θυμήθηκα : δεν έχω αγωνιστικό παρελθόν, οπότε δεν θα μπορούσα να κρίνω...ευτυχώς υπάρχουν οι....άλλοι....

Σσσσσσςςς, θα πέσουν ρεπορτς ( δικαίως ). emoji87.png

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ποιόν εννοεί άραγε....

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k this is the changelog for now.. as you know stuff might get added/removed on the finish line:

1.13
- New Porsche 911 RSR 2017 for Porsche Pack 3
- New Mazda MX-5 Miata NA
- New Mazda 787B: mod skins made for the original 787B mod will need to be updated using the new template

- Added OpenVR/Vive support (beta)
- Fixed Mazda MX-5 ND setup ride height false indication
- Fixed Alfa Romeo Giulietta QV gearbox damage
- Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges
- Fixed Flag rendering for VR
- Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off
- Added downshift protection alert (can be disabled through the launcher options)
- All GT2/GTE cars default to Medium tyres now (also for AI)
- Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected
- Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini [ADVANCED]DPAD_INDEX_OVERRIDE=0
- Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini [sETTINGS]USE_MOUSE_PITSTOP=0
- Updated Fanatec library to support new wheel bases.
- Fixed possible CPU warning when player gets retired.
- Multiplayer features:
- Added reversed grid races: the race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range.
- Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed).
- Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
- Fixed server result log not displaying invalid laps.
- Fixed end-of-race session status for lapped players in lap races.
- Added Mandatory Pit: a pit window can be added to the race session. As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop. Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions.
- Updated Shared Memory

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Οκ , δεν ξέρω αν είδατε, reverse grid, mandatory pit stop και driver swap.

Από ότι έμαθα είναι live.
Το επίσημο :

We're pleased to announce that Update v1.13 is available to download on Steam NOW, featuring the Mazda MX5 NA and the Mazda 787B as FREE bonus content. But that's not all! Update v1.13 also natively brings the long-awaited OpenVR / VIVE support (beta) and some fixes for Oculus users, as well as many new multiplayer features, including reversed grid races and mandatory pits with pit stops strategy presets! Check out the following changelog for all the improvement and fixes!

v1.13 Changelog

- New Porsche 911 RSR 2017 for Porsche Pack 3
- New Mazda MX-5 Miata NA
- New Mazda 787B: mod skins made for the original 787B mod will need to be updated using the new template
- Added OpenVR/Vive support (beta)
- Fixed Mazda MX-5 ND setup ride height false indication
- Fixed Alfa Romeo Giulietta QV gearbox damage
- Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges
- Fixed Flag rendering for VR
- Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off
- Added downshift protection alert (can be disabled through the launcher options)
- All GT2/GTE cars default to Medium tyres now (also for AI)
- Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected
- Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini [ADVANCED]DPAD_INDEX_OVERRIDE=0
- Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini [sETTINGS]USE_MOUSE_PITSTOP=0
- Updated Fanatec library to support new wheel bases.
- Fixed possible CPU warning when player gets retired.

Multiplayer Features
- Added reversed grid races: The race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range.
- Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed).
- Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
- Fixed server result log not displaying invalid laps.
- Fixed end-of-race session status for lapped players in lap races.
- Added Mandatory Pit: A pit window can be added to the race session. As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop. Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions.
- Updated Shared Memory

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Μία ώρα πριν, το μέλος liakjim έγραψε:

Οκ , δεν ξέρω αν είδατε, reverse grid, mandatory pit stop και driver swap.

v1.13 Changelog
....
Multiplayer Features

...
- Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
...

Πως να γίνεται, όμως? Πρέπει να κάνει disconnect o ένας και connect μετά ο άλλος? Ευχάριστο, αλλά αν είναι έτσι, λίγο δύστροπο σαν υλοποίηση, εκτός αν αφήνει να κάνει connect o δεύτερος, αλλά να είναι locked ωσότου βγει ο πρώτος.

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Πως να γίνεται, όμως? Πρέπει να κάνει disconnect o ένας και connect μετά ο άλλος? Ευχάριστο, αλλά αν είναι έτσι, λίγο δύστροπο σαν υλοποίηση, εκτός αν αφήνει να κάνει connect o δεύτερος, αλλά να είναι locked ωσότου βγει ο πρώτος.


Δεν ξέρω . Από ότι διάβασα θα βγάλουν λεπτομερή ανακοίνωση και ότι είναι ακόμα πολύ basic υλοποίηση.

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9 minutes ago, jumaru99 said:

Πως να γίνεται, όμως? Πρέπει να κάνει disconnect o ένας και connect μετά ο άλλος? Ευχάριστο, αλλά αν είναι έτσι, λίγο δύστροπο σαν υλοποίηση, εκτός αν αφήνει να κάνει connect o δεύτερος, αλλά να είναι locked ωσότου βγει ο πρώτος.

Το 1ο.

 

Κανείς δεν είπε από Kunos πως είναι driver swap-ready, απλά αρχίσανε να το δουλεύουν.

Τώρα όποιοι έχουν την λόξα και καλή διάθεση να δοκιμάσουν driver swaps, θα το κάνουν όπως είπες στην αρχή.

 

Με private rooms ανά ομάδα στο Discord είναι εύκολο, συνεννοούνται την ακριβής στιγμή που θα μπει ο ένας οδηγός και με το που κάνει disconnect πατάει connect o 2ος .... για τώρα.

 

Όποιος έχει γρηγορότερο PC κερδίζει και seconds... αναφέρθηκε πως θα μπει minimum pitstop time για να εξαληφθεί αυτή η περίπτωση.

 

Edit: Δοκιμάστε το νέο pitstop app της Kunos... επίσης ανοίξτε το pitstop.ini για κάποια καλούδια.

Έγινε επεξεργασία από Stelios F.
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