GFFermari Αύγουστος 20, 2014 #201 Αύγουστος 20, 2014 SPOTREP #00030FROM: Project LeadTO: Arma 3 UsersUNIT: Main BranchACTIVITY: Game Update: 1.26 (Guaranteed network messaging, Sharpen filter, Launcher presets, Launcher newsfeed)SIZE: ~846 MBCHANGELOG Fixed: Damage and destruction materials for Hunter, Greyhawk and Offroad variants Fixed: Altian civilians should speak their language correctly Fixed: Demolition charge has correct model when dropped from inventory Fixed: Mi-48 optics Fixed: It was possible to access Arsenal on a destroyed ammo box Fixed: Sound of Wipeout rocket explosions Fixed: Alternative sights don't have optic effects from main sights anymore (0013057: Sniper scopes backup sight have opticsPPEffects enabled - Arma 3 Feedback Tracker) Fixed: Pitch shift of grenades Fixed: CfgPatches for camo versions of sniper rifles Fixed: Zone Protection worked only when there was an entire AO defined Fixed: Supports module no longer lists vehicles with protected scope as available Virtual Providers Fixed: Wrong localization of "Watch" button for Community Guides in French Fixed: Possible error message in Supports module when calling in artillery after a bombing run using Virtual Providers Fixed: Player's appearance consistent with the overview image of Showcase Supports Fixed: Panther no longer throws itself over the edge during insertion in Showcase Combined Arms FIxed: Changed squad movement speed modes in Showcase Combined Arms to accommodate changes to fatigue Fixed: Kuma vulnerability mitigated Fixed: Kart Trolley had a bad shadow Fixed: CfgPatches have been tweaked for Bootcamp components Fixed: Optimized overall car inventory maximum loads to more reasonable levels Fixed: Adjusted memory points of Bobcat LMG Fixed: Driver of Sochor may be shot while turned out (0019876: Sochor Driver (?) can't be shot when turned out. - Arma 3 Feedback Tracker) Fixed: Issue with OPFOR grenadier harness variant providing unreasonable amount of armor protection Fixed: Error message in MP Virtual Arsenal Fixed: Slightly adjusted damper size of quad-bike Fixed: Strange chromatic aberration in alternate scopes Fixed: Adjusted fire geometry of Blackfoot Fixed: Crawling animation are played slowly Fixed: Speedboat turret doesn't disappear after being hit Fixed: Faces now show proper author in Virtual Arsenal Fixed: Various visual issues with Tempests Fixed: Pilots' visibility of compass if radar is disabled Fixed: Adjusted water resistance of Mohawk Fixed: Sochor is now usable for the Artillery support module Fixed: Skinning of back shields of VR Soldier improved Fixed: Adjusted durability of rear glass of SUV Fixed: Adjusted geometries of Zamak Fixed: Nasty hit point settings issue that caused Helicopter Pilots, Helicopter Crews and Pilots across all factions to be able to sustain an unreasonable amount of damage suffered to their extremities. Their coveralls now offer much less protection against direct hits, however, they now offer some protection against explosive damage. Fixed: Model of Supply Crate has been recreated to prevent script issues (0019324: B_supplyCrate_F is no longer interacting with various scripts/missions - Arma 3 Feedback Tracker and 0019339: Distance and CursorTarget on Supply Crates not working as intend (after 1.22 release) - Arma 3 Feedback Tracker) Fixed: OPFOR VR Soldier and Entity tweaked to receive the same damage as their counterparts Fixed: Unarmed player standing up from prone stance no longer players a swimming animation Fixed: Orientation of insignia (left arm), insignia / clan area made smaller to fit other BLUFOR units (like coveralls) Fixed: Possible scripting error in some instances of the player receiving damage Fixed: Self-propelled artillery is now correctly categorized as artillery instead of as tank Fixed: Possible error message when using Transport support module Fixed: Lights of HEMTT are no longer shining while off when looking from a distance Fixed: Showcase Combined Arms: Time limit is ignored once one member of the players' group boards the helicopter Fixed: Missing icons in ComboBoxes in editor Fixed: Incorrect colors of pictures in the Insert Marker display Fixed: Color of RscCombo Fixed: Missing rank picture in the map Fixed: Shadow for TRG-21 EGLM Fixed: UI icons of P07 Fixed: ARCO accuracy Fixed: TI on GMG static turret Fixed: Color of pictures in variables ListBox in Colors tab Fixed: Removed excessive smoke magazines for Speedboat Fixed: Adjusted damage resistance of raised static weapons Fixed: Raised static GMG had a wrong get-out animation Fixed: Tweaked selections for the GM-6 model Fixed: Decreased too high maximum inventory capacity of several vehicles Fixed: Repaired shadow & placement of suppressor of 4-Five Fixed: Turning on the spot now has a negative impact over resting with all weapons in all stances correctly Fixed: Incorrect color of the side picture of a selected player in Role Assignment Fixed: Minor volume changes of crash sounds Fixed: Wrong structural armor of static GMGs Fixed: Rahim 7.62 - The iron sights on the barrel are too cold in thermal Fixed: Repaired fire geometry of the Ghosthawk Fixed: Default collective and auto-hover tweaks Fixed: Binoculars and range finders were not exported correctly from Arsenal (0020026: Binoculars/Rangefinders/Laser Designators not exporting properly from Virtual Armory - Arma 3 Feedback Tracker) Fixed: Missing camo selection added to the remaining LODs of Press (Vest) Fixed: Pitch indicator of Blackfoot was reversed Fixed: Decreased direct impact of damage suffered over breathing Fixed: Pop-up error with Zubr .45 Fixed: Various changes in localization and scope parameter of uniforms Fixed: Pedals and collective of helicopters work correctly Fixed: Removed random rotor from PhysX LOD of xH-9 family of copters Fixed: Arsenal module placed by Zeus didn't work correctly when Zeus was client Fixed: Adjusted durability of the Devices Fixed: Cargo get in side for Fuel Trucks Fixed: Civilian Fuel Truck has correct textures Fixed: Banking of cyclic for Mohawk Fixed: Flags on shoulders now look better Fixed: Missing camo-selection on trousers and gloves of BLUFOR soldier Fixed: Path LODs for AI in military cargo HQ buildings Fixed: Missing material for last LOD of the big transmitter tower Fixed: Buoyancy warning of the wave power plant Fixed: The ruins of barracks now have proper penetration materials and impact effects on the floor Fixed: Adjusted front and side plating of Panther Fixed: Centered external camera position of AMV-7 Marshall Fixed: Maximum and minimum elevation of RCWS guns on armored vehicles Fixed: An error when turning out in ZSU-39 Tigris Fixed: Removed borders on icons of ZSU-39 Tigris Fixed: An issue that guns on ZSU-39 Tigris could disappear when observed from far away Fixed: Enormous network traffic caused by Simulation Manager module Added: Opening / closing building doors now has sounds Added: Sharpen filter option (separated from PPAA filters) Added: Proper sound to VR surface when hit by fire Added: Area-restriction for missile-specific HUD feature for PO-30 Added: New "Arsenal" module (when placed on top of a unit, Zeus can configure its load-out) Added: Seagull sound Added: Sound of church bells Added: RscTestControlTypes - display with all available control types Added: Sound of reloading the static GMG, Titan and Mortar Added: Sound of tank cannon reloading Added: Sound of HMG reloading Added: Ground Vehicle Crew community guide Added: Hint for using the UAV terminal into Showcase Drones Added: RCWS Stomper has a proper icon Added: ListNBox data and value Added: Configured position lights for Greyhawk / Ababil Added: CheckBox for controlling AV lights in AV terminal Added: IDC of lights CheckBox in AV terminal Added: An option for turning off headgear randomization for civilian characters via "this setVariable ["BIS_enableRandomization", false];" in the character's init. For turning off facewear randomization, insert "removeGoggles this;" into the character's init, or simply use desired facewear via "this addGoggles "facewear_class_name";". Added: colorPicture parameters to ListBox, XListBox and ComboBox Added: New sounds for getting in planes Added: Pressing Ctrl + Shift + C in Arsenal will export a load-out in config format, usable in CfgVehicles and CfgRespawnInventories. This option might be moved to interface later. Added: Wheels of helicopters properly roll while taxiing Added: Transmission hit points to helicopters Added: Ability to completely disable ZGM moderator rights Added: New option for Vehicle Respawn module, which lets the vehicle respawn only on synchronized respawn positions Added: More crash sound variants for MRAPs, Offroad and Quadbike Tweaked: Shadow LOD of beanies Tweaked: Armor and mass of the party tent and winner's podium Tweaked: Destruction effects for quad bikes and karts Updated: Sounds for character roll animations Updated: Improved skinning of main back shield on VR_Protagonist_F Updated: Optimized dust of some missile explosions Updated: Visual tweaks for the AAF officer Updated: Adjusted sound of fire mode selector on the Katiba rifle Changed: Heads of story characters are now part of Man_A3 Changed: Fuel explosion power for land vehicles Changed: Set up correct fatigue exhaustion rate after the exhaustion rate multiplier gain from inventory load was fixed according to the original fatigue design Changed: Virtual Arsenal has been moved from Ui_f_Bootcamp to Ui_f Changed: Increased opacity of the Kajman's HUD Changed: Offroad maximum capacity Changed: Quad-bike maximum capacity Changed: Fuel explosion of various vehicle types has been tweaked Changed: Moved VR Training icons from Ui_f_Bootcamp to Ui_f Changed: Adjusted flare size of the Speedboat reflector Changed: Changed breathing speed coefficient to 10 Changed: Adjusted positions of all UI elements in AV terminal Changed: OPFOR medic now has his rifle equipped with only a pointer by default just like medics of other factions Changed: OPFOR repair specialist now has the correct weapon variant Changed: Urban OPFOR medic now has the correct weapon variant Changed: Urban OPFOR explosive specialist now has the correct weapon variant Changed: Urban OPFOR engineer now has the correct weapon variant Changed: Slight tweak of sound gain of closure pistols Changed: Adjusted PAPI light material to shine at night Changed: Light helicopters are now available for CAS support Changed: Optimized character hit point settings. Actual damage dealt should be less random and more predictable according to the respective body parts. Changed: Scaled Independents vests back to the standard values Changed: Slightly increased capacity of the BLUFOR Rig and Grenadier vest to better compensate for their higher weight and avoid over-equipment Changed: Showcase Helicopters: Starting experience improved a bit Changed: Showcase Combined Arms: Increased time limit from 4 minutes to 6 Changed: Renamed pictureColor parameter of ListBox, XListBox and ComboBox to colorPicture Changed: Increased weight of GPS and Radio items Changed: Increased weight of Rangefinder and Laser Designator items Changed: Sound of launcher reloading Changed: Shadow of GM-6 Changed: UI icons for Rook Changed: Optimized inventory capacities of helicopters Changed: Optimized duty values of various resting positions. Resting is now dependent on what you are holding in a given position, how do you hold it (raised or down) and whether you are still or turning around. This differences applies to all weapons in all stances. Changed: Also substantially increased fatigue gain when getting from prone to kneel Changed: Set up correct breathing values for new breathing mechanics Changed: Increased weight of the GM 6 Lynx and M320 LRR rifles to better match their real life counterparts Changed: Water impacts of units (fall of soldier to the water) tweaked Changed: Color of selected item in ListBox, XListBox and ComboBox to white Changed: Tweaked AAF officer Changed: Parameter of the maximum audible distance of changing fire mode to 5 meters Changed: Some AAF soldiers now use U_I_CombatUniform_shortsleeve instead of U_I_CombatUniform_tshirt, which is used no more Changed: Explosive ammo (only for A-164) particle effects optimized Changed: Resistance of OPFOR soldiers to grenades Changed: Optimized following speeds of movement: Increased speed of walking in crouch with lowered pistol Increased speed of walking in stand with lowered rifle. (credits to Jester 814 for pointing this out) Slightly slowed down running in crouch with lowered rifle Increased fatigue gain while walking in kneel with raised weapon Decreased speed from running in crouch with raised rifle Slightly decreased speed for tactical movement in crouch with raised rifle Increased fatigue gain while walking in crouch with raised pistol Substantially increased speed while walking with launcher in crouch Increased speed of walking while standing with launcher Localized: Arsenal module error states Removed: Obsolete debug logs in Zone Restriction module Moved: New RscButton attributes from UI_F_Curator to UI_F Decreased general sway and breathing distortion speeds by 20% Decreased lateral sway movement by 20% Increased time window of holding breath to 8 seconds (previously 6) but also slightly decreased the time needed for holding breath to take full effect Left leg is no longer used to brake in standard cars Holder for LRPS should be available in Zeus Miniguns don't use submunition anymore Ability to steal UAVs by UAV Operators added (parameter uavHacker configured) Dust effects for characters improved (there was no dust on some surfaces which are pretty dusty in real life) Improved handling of multiple engine damage for helicopters Removed execVM on fired Event Handler of the AH-99 Blackfoot HULL damage indicator tied with total aircraft damage Camo variants of sniper rifles added to their respective snipers Sniper rifles camo variants added to their respective ammo boxes 230mm rockets have a proper rate of fire Descending certain optimal slopes no longer restores fatigue; it 'only' prevents fatigue gain now Resolved: Animation problem with Mi-48's gatling montage Improved: Armored window hit points and crew protection hit points for the Mi-48 AI discouraged from firing too small arms at gunships (12.7mm and above are still a threat) Moved Buzzard and Wipeout in Y axis in the model to allow them being spawned near ground Placeholder icon for VR entity body replaced with real icon Potential campaign spoilers: Common Denominator: Targets and RCO crate are now indestructible Damage Control: The Hummingbird can no longer be destroyed Diplomatic Relations: The Hellcat can no longer be destroyed Diplomatic Relations: Friendly fire is now detecting whether kills were made by BIS_lacey Diplomatic Relations: Added check to ensure player has a weapon before cutscenes start Fixed: Strider patrol not boarding its Strider in Situation Normal Fixed: Paradise Found: Miller was too quiet in the final cutscene Fixed: Campaign: Mike-26 is restricted even after Radio Silence Added: Better visuals for the VR Material Penetration course Added: MX magazines to the weapon crate in Common Denominator Changed: Wind setting from manual to automatic in Bootcamp campaign Changed: Damage Control: Adams will no longer occasionally order you to return while driving through Kavala Changed: Improved handling of Zone Restriction Fixed: Ensured Conway does not have any kind of face wear Fixed: Forcing Adams' position when checking the wounded is now less obvious Fixed: Strider patrol now reacts better to spotting the player in Situation Normal Fixed: You will no longer be ordered to destroy the wreck if it's already destroyed in Blackfoot Down Fixed: Replacement charges will now only be added to dead units in Blackfoot Down Fixed: Killing Sgt. Lacey should always result in mission failure in Situation Normal Fixed: Error at mission start in Situation Normal Fixed: Friendly fire detection terminated in the final state of each mission in Bootcamp campaign Fixed: Adams' map marker is now in the correct location in Bootcamp campaign Added: Death Valley: Added savegame before the plane attack Fixed: Script error after clearing the town in Infantry Fixed: Mission wouldn't progress if the medic died while treating a soldier in Infantry Fixed: hideObjectGlobal for Dedicated Servers Fixed: enableSimulationGlobal for Dedicated Servers Fixed: fuseDistance is properly calculated for EPE shots Fixed: Problem with color overflow in the VR world Fixed: Shaking of camera in extreme conditions when normal values for G shake are not set up Fixed: setDamage on static objects for JIPed players Fixed: Profile editing issue Fixed: Heading UI element in HUDs Fixed: PiP when switching from vehicle to UAV Fixed: Context menu can be accessed in tasks, main menu, players list FIxed: Headless Client should not start scenarios Fixed: Problems with create message ordering for JIP Fixed: Possible CTD in selecting weapons Fixed: Deactivate mine action for AI Fixed: UAVs do not have collision with units, but units do Fixed: addMagazine duplicates items when executed more than once Fixed: setTimeMultiplier is no longer affecting wind change speed Fixed: UAV cannot be connected after setCaptive true Fixed: Dedicated Server CTD Fixed: Possible CTD Fixed: Wrong initial path planning checks Fixed: lnbValue scripting command Fixed: UAV can not be hacked if setCaptive is true Fixed: Problems with a wrong FSM for the mine deactivate action Fixed: CTD after pressing M in UAV terminal view (0019890: Crash after pressing M in UAV terminal view - Arma 3 Feedback Tracker) Fixed: Removed animation spam when AI is trying to go from Lying to HandGunLying Fixed: Ordering of axes for UI object position getter Fixed: Autohover info control Fixed: Fatigue now not restored when holding breath Fixed: AI soldiers: Dynamic error influenced by fatigue and damage Fixed: UAV turrets rotation control restored Fixed: Speed of sound simulation Fixed: Multiplayer turrets movement not visible for other players Fixed: Removed URL length limit in structuredText control Fixed: AI is more resistant to bullets while moving Fixed: Instancing of proxies with different heat source in TI Fixed: An issues where crew of vehicles might not be rendered when observed through zoomed in optics Fixed: Game freezes when player mouse-overs the DLC text in Field Manual Added: Direct control over the landing gear of helicopters Added: Scripting command for camera locking (lockCameraTo) Added: Script command getCargoIndex Added: Support for Sharpen PP in video options UI Added: Animation source sound controllers support Added: New event onCheckedChanged for checkbox in UI Added: Possibility to enable / disable UI control directly in configs Added: Support for URL tags in structuredText control Added: New command for getting class name of given UI control (ctrlClassName) Added: Lock PhysX scene during buoyancy update for safety Added: New command for setting orientation of UI object (ctrlSetDirection) Added: Reading of config parameters for sliders Added: Loading of visible attribute for controls Added: Support for multi-samples in animation sounds, direction controller fix Added: New commands for setting and getting models for ControlObject Added: Dynamic creation of UI controls Added: Getters for control object directions, etc. Added: Detect interpolation change, added terminated parameter for doors Added: Event Handler for clicking on HTML tag in a structuredText control Changed: Small changes to fatigue formulas Changed: Minor tweak to weapon sway formula Changed: Disabled update of connection string in Steam profile (letting Steam to update connection string) Changed: Improved createVehicleCrew command to allow creating missing crew also in not empty vehicles Changed: World array vehicles for PhysX simulation moved to separate array Changed: Behavior of how fatigue and damage affects the ability to hold breath Changed: Changed config parameter naming for listboxes Changed: AI turrets aiming error now influences acceleration of rotation Changed: Further tweaks to breathing mechanics Changed: Commands everyBackpack and everyContainer return empty array also for null objects Changed: Separate DLL for the Steam interface which is used by Launcher and Publisher Changed: Order of cleaning the PhysX scene (fetch simulation before world clean-up) NV and TI mod in AV Terminal PiP Custom waypoint from UAV (LMB + Shift) Fixed: Crash when unable to read preview picture file Fixed: Missing parameter setting property Fixed: Addon management not updating addon number properly Fixed: Launcher freezes after multiple clicks on the re-download addon button Fixed: ‘Update available’ message is partially in the tick box Fixed: Unsubscribing an addon via Steam Client causes Laucher updating progress bar to freeze Fixed: Launcher doesn't finish download of some addons - colon is a volume separator char - replaced by '-' Fixed: Multiple download of the same preview image Fixed: Workshop item name change was not detected neither updated in launcher Fixed: Space is missing between some words Fixed: Launcher version can be one again copied to clipboard using shortcut Ctrl + . (Control + Dot) Fixed: Drag and drop sorting doesn't work correctly after opening and closing info of a few addons Fixed: Text overlaps when the overwrite dialog appears Fixed: Image directories are deleted as well now Fixed: Subscribed items filtering - items which have any of addonreqtag get into launcher Fixed: Window is too small when user has DPI over 100% Fixed: Removed padding change when mouse hover over button from default button style (was breaking custom message box) Fixed: Sorting arrow is blurred (replaced with custom path) Fixed: Removed dependency on assembly 'Microsoft.Expression.Drawing.dll' Fixed: Server password is not disabled after restoring default settings Fixed: NetLog parameter is named as Server and works as Server parameter Added: Feature "Addon Presets" (+ default file-based provider) Added: Page for News, displaying development reports from Dev Hub | Arma 3 Added: Launcher is now localized into various languages Added: Automatic upgrade of application settings between versions Added: Blurred background under main area if any content is displayed there Added: Examples to parameters Added: Configuration section for launcher-specific values Added: Support for displaying hints and errors in adorned box under text box control Added: HTML to XAML converter Added: Styles Added: Minidump and Windows Error Reporting support Added: When trying to run another instance, a message box is displayed: hitting OK will bring the other (already running) instance to the front and give focus to it Added: Launcher now saves the time and date of when it was last run Added: Bounce effect to checkbox from transition fron unchecked to checked Added: Restore factory defaults button to parameters Added: Code ensuring that presets will be initialized only once Added: Parameter control with Browse button for browsing folders Added: Parameter control with Browse button for browsing files Added: Value coercion to Parameter controls Added: Browse buttons to relevant parameters Changed: Options page header visually unified with the rest of the application Changed: Icons for buttons in addon manager, Options icon Changed: Visual tweaks to controls (check box, combo box, drop down menu, text box, scrollbar, expander, progress bar) Changed: Modified label sizing of Parameters page Changed: Unified visual style of news list and addons list Changed: Moved advanced parameters to new tab Changed: Modified alignment of status text in main window. It's displayed in the same position across different localizations. Proper handling of invalid path characters in addon names Slash in item name replaced by '-' to make it a valid directory name Changed log filename to RPT Preview images are saved in a separate directory according to a unique filehandle (fixed the case where two different items had an image with the same name) Removed close on Esc key press Adjusted margin of a label Changed: Tab control style font
wolves Νοέμβριος 4, 2014 #202 Νοέμβριος 4, 2014 (edited) http://steamcommunity.com/games/arma3/announcements/detail/124174027114698224Bohemia Interactive today released the Arma 3 Helicopters DLC – the second premium DLC for Arma 3. Featuring the highly detailed CH-67 Huron and Mi-290 Taru, the DLC adds new helicopters, the Sling Loading showcase scenario, and helicopter Time Trial challenges. Arma 3 - Helicopters DLC[ame=http://www.youtube.com/watch?v=NiyxTQ2Sk6c]Arma 3 - Helicopters DLC Trailer - YouTube[/ame] Έγινε επεξεργασία Νοέμβριος 4, 2014 από wolves
wolves Νοέμβριος 12, 2014 #203 Νοέμβριος 12, 2014 [ame=http://www.youtube.com/watch?v=gQ7AP5U5LNs]Bring The Rain | an Arma 3 Fan Film | - YouTube[/ame]
wolves Μάρτιος 19, 2015 #208 Μάρτιος 19, 2015 ARMA 3 MARKSMEN DLC AVAILABLE ON APRIL 8TH Bohemia Interactive today announced the official release date for the upcoming Arma 3 downloadable content pack, Arma 3 Marksmen. Flexing its guns on April 8th, the Marksmen DLC looks to build upon Arma 3‘s infantry experience by adding new premium weapons, attachments, and gear.Alongside the new DLC, Bohemia Interactive will also release a major platform update, which implements a new multiplayer mode, training courses and showcase scenario, plus several much-anticipated platform features related to weapon handling (#bipods) and sound. The Arma 3 Marksmen DLC will be available from April 8th for 12.99 EUR
jesus Μάρτιος 26, 2015 #210 Μάρτιος 26, 2015 Παιδες πως θα παιζει το παιχνιδι σε q8400(μαμα χρονισμοι) 8gbram 270X 2gbvram?Τον ενδιαρεφομενο δεν τον νοιαζουν ουτε ultra settings ουτε 60αρι σταθερο.Αν απαντησετε λιγο συντομα θα το εκτιμήσω ιδιαιτερα.Ευχαριστω.
GruntGR Μάρτιος 26, 2015 #211 Μάρτιος 26, 2015 στο free weekend με i3 4130 και gtx 480 οτι προλαβα να δοκιμασψ απο το campaign ετρεχε σχετικα καλα, (40-70 fps με ενα σωρο ρυθμισεις medium και low ) οταν μπηκα ομως σε εναν server να δοκιμασω το altis life η κατασταση ητανε απαλευτη, φανταζομαι τωρα με τον 4690k στα 4.4 θα εχουν βελτιωθει τα πραγματα αλλα και παλι το minfps = 60 θα το βλεπω με το κυαλι στις αστικες περιοχες ( ιδια κατασταση στο planetside 2, τα 40fps στα zerg υπαρχουν ακομα απλα ειναι πιο αραια, κραταω τα αρχεια μεχρι να βαλω πιο γρηγορες μνημες μπας και .... ) 1
fatalara Απρίλιος 8, 2015 #213 Απρίλιος 8, 2015 Δεν κερδιζεις τπτ με πιο γρηγορες μνημες το πολυ 3-4 fps. Εγω πηγα απο 1600 2400 και τπτ.
GruntGR Απρίλιος 22, 2015 #214 Απρίλιος 22, 2015 κι ομως πηρα ενα μικρο boost παρολο που προοριζοντουσαν για side-grade ( τα 4+2 που τρεχανε 1600mhz σε assymetric dual channel πηγανε στο HTPC τωρα ) ετρεξα το bench του hard reset με medium-high settings και 2x AA καμια διαφορα το min και το average ( 55 - 107 ) το μαξ ομως στις σκηνες που η cpu επαιζε μπαλα μονη της ανεβηκε απο 178 στα 199 ! ετρεξα και το bench mission του arrowhead view distance : 1600m object detail : normal terrain detail : normal anisotropic : high AA : low ATOC : grass post process : very low textures : very high video memory :default ( το εχω ορισει ως max 1536 απο τα launch options και μεγιστη RAM 2047 με τα γνωστα command ) πριν : minimum 60 avg 95 max 206 μετα : 60 - 107 - 230 (!!)
GruntGR Μάϊος 9, 2015 #215 Μάϊος 9, 2015 ξαναδοκιμασα τωρα με το free weekend. λιγο altis life (40-50 μεσα σε πολη ) κατι showcase μετριας κλιμακας με πολλες μοναδες τριγυρω επαιξα και wasteland με τον boss ( αυτο ητανε το highlight ) γενικα ειχα παρα πολυ καλα frames ! σε αυτο το bench βγαζω 99 average http://steamcommunity.com/sharedfiles/filedetails/?id=172475381&searchtext=benchmark τα settings μου ειναι τα παρακατω http://images.akamai.steamusercontent.com/ugc/39748930594865033/AE30C63574FB860317E37293EB657901A72D5661/ http://images.akamai.steamusercontent.com/ugc/39748930594868153/9D95BCC316B88F504D0FAC507BFEAE3D7A9DB950/ πολυ καλες εντυπωσεις απο το ιδιο το game, ελπιζω οταν το παρω στο summer sale να υπαρχουν ακομα ελληνικα community σαν αυτο 3
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