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Το πιο ακριβό hobby ingame . Παρολο που ειναι πολυ υψηλο ilev το six linking ειναι απλα another story.

Αν το πετύχεις με 100fus πας παιζεις με την μια joker :p Αν και τα 5linked ειναι σχετικα ''ευκολα'' με 40-100fus εκτος εξαιρέσεων - περιπτωση trollias ( πχ το πρωτο μου lioneyes εκανε 5link στα 500fus ) To six linked ειναι πολυ δύσκολο . Γιαυτο και οι περισσοτεροι καταφευγουν σε lottery φασεις ( δωστε μου fusings λαε αν 6linkarei παίρνεται 10-20ex prize )

Την μεγαλύτερη τρολλια πάντως μου την είχε κανει ενα evasion chest στα 2700fusings ( στο φορα λεγανε στα 1500fus εχεις σχεδον 100% 6linked στην πραξη μπορει να linkarei απο το 10ο fus εως ΠΟΤΕ . )το παράτησα και το πέταξα - κατεστρεψα στην πλατεια του sarn :hehe: Απο τοτε 6linked μονο αγορα εκτος και αν ειναι rolled κατι πολυ godly ( πχ να ηταν - ειναι rare to chest σου με 1000es η 800es και all res. ) και παλι θα ηταν ενα μακροπροθεσμο plan και οχι κατι που το ηθελα αμεσα.

To έχω αφήσει άσπρο και το πάω q20%=>fusing οπότε είναι λίγο καλύτερα από τα uniqoκίτρινα. Το γαμώτο είναι ότι δεν έχω chest. Είμαι με το τάμπουλα ράσα στο 70lvl και έχω...κρατήσου...1k hp... :p. Αν και capped στα ele resist, στo chaos είμαι στο μείον ακόμα οπότε κάνει party ότι με πετύχει με chaos dmg...Άμα μπορέσει να περάσει από τα 13 σκελέτια, 9 ζόμπιτσις και 3 σπέκτρες δηλαδή.

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To έχω αφήσει άσπρο και το πάω q20%=>fusing οπότε είναι λίγο καλύτερα από τα uniqoκίτρινα. Το γαμώτο είναι ότι δεν έχω chest. Είμαι με το τάμπουλα ράσα στο 70lvl και έχω...κρατήσου...1k hp... :p. Αν και capped στα ele resist, στo chaos είμαι στο μείον ακόμα οπότε κάνει party ότι με πετύχει με chaos dmg...Άμα μπορέσει να περάσει από τα 13 σκελέτια, 9 ζόμπιτσις και 3 σπέκτρες δηλαδή.

Οπότε είναι άσπρο με κανενα stat λοιπόν . ( και σε καμία περίπτωση ως άσπρο ''καλύτερο'' απο rare ακα κιτρινο )

Eχουμε και λέμε . :p

1. Το tabula rasa ειναι test chest και όχι για gameplay να το φοράς :hehe:Test chest δηλαδή ειναι ενα sixlinked χωρίς κανένα stat ( resistances life mana klp , η armor es evasion ) και ολα τα sockets white δλδ φορας οτι χρώμα gem θες στο six linked του . πχ εχεις ενα 6linked es chest κανονικο και θες να δεις αν ο συνδιασμός 4 κοκκινα 2 μπλε σε βολευει . Επειδη το es (intelligence ) chest για να rollarei 4 offcolor κοκκινα θελει εκατονταδες cromatics και δεν ξερεις καν αν τα 4 κοκκινα 2 μπλε τι dps δινουν πχ . Τα ριχνεις στο tabula βλεπεις το skill πως παει με αυτα τα χρωματα και ΑΝ κερδιζεις κατι τοτε κανεις apply τον ( δυσκολο ) χρωματικο συνδιασμό στο main chest.

2. Αν σου 6linkarei σε ενα ουτε ιδανικο ουτε ασχημο scenario πχ 500-800fus εχεις χαλάσει ήδη 10-20exalted σε fusings. Kαι ακομη θα ειναι λευκο αρα πρεπει να του craftareis stats . Βαλε αλλα 5 exalt στο craftarisma εισαι στα 25 ηδη . Με 25 exalteds αγοράζεις ενα σχετικά καλα rollarismeno 6linked es ( πχ 650-750es 6L )

3. Aν αποφασίσεις να το 6linkareis καλη επιτυχία αλλα να ξέρεις ειναι gambling & trip . Δλδ δεν μπορεις να ρίξεις 400fusings ( 10 exalteds~) και μετά να το αφήσεις στην μέση Λες εδω θα κατσει εκει θα κατσει αντε να ριξω αλλα 100 κοκ .

Έγινε επεξεργασία από Athens2004
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Δεν έχω μπει ακόμη στο game τώρα πάω να δω .

Οκ done . Χάνουμε έναν πόντο γιατί φέρανε μερικα trap points εκει κοντά στο ondars guile και κανουμε waste σε ενα ασχετο dexterity point πλεον για να φτάσουμε στο deadly draw ( κοντα στο ondars πάλι) οπότε αυτον τον μειον ένα point τον κάλυψα βγάζοντας ενα 15% crit strike chance διπλα απο το bloodthirst που εφτανα πάνω στον shadow κατα τους τελευταίους points.

new tree

http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEOSA-rEZYVIBXwFr8Zihm0GdUhdiT9JpUqTSzpLYMwfDGeMfoyCTJ-Mww1kjboOdQ6Uj7PPydKyE3jUUdTNVVLWK9f4WHiY0NrJGxGbWxte26qb_JwUnDVcmx293fXeA19dX8rh9uI8Yw2jX2VBZXplwabtZ2joJ-hIqGkokCmV6fUqW6qf6q4rFmvp6_rtUi18rvjvea-p8APwFHEosqpytPNmNA50k3TftUA1orcFd7G4dvjhOdU53TqYu968ELz6vT49qP5Y_qx_Kv-K_6P_rr-yP_e

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Εγινε, περιμενω νεα! ;)

Version 1.0.2

Notes:

  • This patch contains substantial balance changes to Damage Over Time calculations. If problems are found, we'll follow up rapidly with hotfixes. Please be very careful when playing in the Hardcore or Nemesis leagues after patches of this size.

Major Content/Features:

  • Added a new intelligence skill - Storm Call: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.
  • Storm Call is available to the Shadow, Witch and Templar from the "Breaking some Eggs" quest in Normal Difficulty.
  • Added four new Unique items, three of which were designed by supporters.
  • Added six new cosmetic microtransactions: Seraph Spectral Throw Effect, Lightning Bat Pet, Orange Portal Effect, Exile's Essentials Back Attachment and two Thanksgiving limited-time items: Pilgrim Hat and Ornate Pilgrim Hat.
  • Added two new achievements: Elemental Aegis and Dream Within a Dream.
  • One new vendor recipe has been added.
  • End-game Maps have been increased in size. Map mods that affect size have been removed. More details are provided in the balance section below.

Minor Content/Features:

  • You can now report whisper messages by right clicking on them.
  • Our system for rendering effects on game objects has been improved. Multiple effects on the same object can now co-exist without looking bad.
  • Several skills have had their effects updated to remove additional lights. This should result in fewer performance issues and frame rate drops when these skills are used.
  • A button to view the Path of Exile Credits has been added to the login screen. It doesn't play the awesome music, though.
  • Some skills now display average damage per skill use instead of DPS, as DPS would not make sense for them.
  • Hailrake now has a couple of new effects.
  • Added new visual effects to several unique items: Redbeak, Heartbreaker, Soul Taker, Nycta's Lantern, The Supreme Truth, alternate art Reaper's Pursuit and The Blood Reaper.
  • The Scion is now enabled on your account after killing Dominus, even if she has not been rescued from her cage.
  • Continued to incrementally improve the sound, art, effects and environments.

End-game Map Balance:

  • All maps have been increased in size. All maps will be similar to or larger than they would be if they previously had the Larger or Branchy map mods.
  • Removed "Massive" and "Labyrinthine" mods from maps. Existing maps with these mods will grant 20% quantity, but will not change the size of the map. This quantity won't show on the map, but will appear on the world area once it is made.
  • The following mods have been added: "of Lightning" (causes shocked ground), "Hexproof" (monsters are immune to curses), "Feral", "Demonic", "Bipedal" (these replace monsters with a specific type).
  • The "Villainous" mod has been removed.
  • The "Capricious" mod now grants more quantity and larger pack sizes.
  • The map mod "of Ice" now grants more quantity. "of Flames" grants less quantity.
  • Insect map packs have had their composition changed.
  • Added Vaal Fallen and Serpentine Constructs as the signature monsters for the Maze Map.
  • Removed Devourers as the signature monster in the Labyrinth Map.
  • Added additional large skeleton packs to the signature monsters for the Museum Map.
  • Added additional Vaal Construct packs to the signature monsters for the Vaal Pyramid Map.
  • The "of the Warlord" mod has been removed (Warlord's Mark Curse).
  • The additional quantity granted by the "of Hemomancy" mod has been increased to 25 from 15.
  • The "Fleet" mod has been increased from 20-25 attack speed, cast speed and movement speed to 25-35 attack speed, cast speed and movement speed.

Damage Over Time Balance:

  • Previously, modifiers to damage dealt applied only to damage on hits unless they specifically said otherwise (for example, Increased Burning Damage).
  • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "increased fire damage" modifiers will apply to fire damage over time.
  • Modifiers based on how the damage is dealt will apply as appropriate - for example, increased area damage and increased projectile damage will both apply to the poison clouds from Poison Arrow, as it fills an area and is an effect of a projectile.
  • Viper Strike can be supported by Melee Splash, now that the damage penalty also applies.
  • Damage conversion does not apply to damage over time.
  • The changes in this patch apply to most damage over time in the game (i.e. both players and monsters).
  • One exception is that damage increases will not apply to damage over time that you cause on yourself. For example, having 100% increased damage won't make the chaos damage over time from Blood Rage more powerful.
  • Note: This is a functional change to Righteous Fire. Previously this skill did increase the burning damage on you by your increased burning damage modifiers. Increased burning damage will still affect the burning on enemies.
  • Magic, Rare and Unique monsters have a damage bonus built into their rarity - this will now also apply to any damage over time they cause.
  • On hit effects do not apply to damage over time.
  • The Ignite status ailment now deals only 20% of the original hit per second for 4 seconds. This has been reduced as it can be increased in more ways with the damage over time changes.
  • Several skills have had their scaling adjusted. As these skills now have many more things that can scale them up, their built-in progression has been reduced. They are potentially more powerful if you specialise in them.

General Balance:

  • Cast When Stunned now has a 250ms cooldown.
  • On the passive tree, the Deadly Draw and Heavy Draw bow group has been changed. It now only has one entry and has been made symmetric. The Heavy Draw arm offers life, while Deadly Draw offers more consistent critical bonuses.
  • General Gravicius' Molten Shell now has a 30 second cooldown in all difficulties.
  • The Devourer's Emerge skill has had its damage reduced.
  • The priorities of several vendor recipes have been reordered. Recipes with multiple components should now take priority over recipes with one component. Some higher value recipes have been moved up in priority relative to others.
  • The Endless Ledge now increments one monster level per area after monster level 30, until monster level 60. Areas repeat at level 60s. Only after 100 total Endless Ledge levels do you wrap back to the first area.

Bug Fixes:

  • The hybrid flask recipe now correctly gives rarity and itemlevel based on the component flasks and no longer provides quality. This is now consistent with other recipes.
  • Fixed a bug where initiating a trade with your stash open would cause the trade to cancel.
  • Fixed a bug where right clicking could close the stash panel.
  • Fixed a bug in the character selection screen where pressing escape with the options panel open would log out instead of closing the options panel.
  • Fixed bugs related to Dominus' charge attack.
  • Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used.
  • Fixed a bug where shield crabs did not drop items in certain situations.
  • Fixed a bug where monster outlines disappeared when monsters were on low life.
  • Fixed a bug involving spectres and trigger supports.
  • Fixed a bug where Lightning Warp cast at the caster's feet would always default to casting in the same direction.
  • Fixed a bug where some Nemesis mods with casted effects would not work if the monster was hidden.
  • Fixed Cast on Death preventing curse application on hit, which is not a triggered cast.

Έγινε επεξεργασία από ValantisMP
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και σε καμία περίπτωση ως άσπρο ''καλύτερο'' απο rare ακα κιτρινο )

Πώς δεν είναι. Με 4 Scrap πας το άσπρο 20%, στα κίτρινα θες 20scrap. Άλλο 1fus+4scraps για κάθε try και άλλο 1fus + 20scraps :p

Πάντως αυτό το chest θα το craftαρω 1-1 τα stats. Δε μιλάμε για τώρα, αργόοοοτερα.

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Α οκ . Νομισα οτι μιλούσες για es και stats γενικότερα και λέω τι καλύτερο βρίσκει σε ενα chest χωρις κανένα stat :hehe: . Ναι υπο αυτη την ένοια ειναι καλύτερα για να το fusareis συνέχεια με 20%q .

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Act 4 is in production currently and any additional resources will help us deliver additional acts, monsters and complex game systems like website trading and custom leagues sooner.

διαβασα και αυτο πριν λιγο στο official site. Act 4? δεν το ηξερα οτι το ειχαν στα σκαρια. Αυτα ειναι :jump:

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Πάντως έφτιαξαν και την απόδοση μάλλον. Εγώ φαίνεται ότι δεν έχω κανένα πρόβλημα πλέον. Είμαι σίγουρος βέβαια ότι το παλικάρι με την onboard δε θα το εκτιμήσει ιδιαίτερα όταν θα μπω στο party του και θα βρέχει fireballs. :p

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Act 4 is in production currently and any additional resources will help us deliver additional acts, monsters and complex game systems like website trading and custom leagues sooner.

διαβασα και αυτο πριν λιγο στο official site. Act 4? δεν το ηξερα οτι το ειχαν στα σκαρια. Αυτα ειναι :jump:

Ναι βρε! :p 10+ year plan, 10+ acts έχουν στα σκαριά :p

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θελω να σπασω στο ξυλο αυτον που βρηκε τα voidbearer και τα εβαλε στο docks! αναθεμα! :suicide:

hondo1 ποιο supporter pack ειχες παρει? τι ειχε μεσα?

Έγινε επεξεργασία από ValantisMP
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χαχαχα και δεν έχεις δεί τπτ ακόμη! οι αλλαγές με τα DoT θα έχουν γέλιο :innocent:

closed beta-silver pack = http://www.thelab.gr/1063453025-post106.html

open beta-divine pack = t-shirt με PoE logo (που μαμάει η ποιότητα - jinx), μπρελόκ το chaos orb (επίσης τα σπάει) και κάτι stickers :)

και εννοείτε ένα κιλό points για ξοδεμα στα microtransactions!

θα τους τιμήσω επίσης στο release pack που μόλις έβγαλαν :innocent:

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Kαι εγω θελω να παρω κατι ισως τα χριστουγεννα το κανω, θα δουμε :innocent:

Καποια ενδιαφερονται threads/tools:

1) Search | PoExplorer.com (πολυ πιο ωραιο UI)

2) Forum - Gameplay Discussion - Unofficial Offline Skilltree Calc (Delete the Data folder to update. Stop posting "update please" ) - Path of Exile (Offline Skilltree Calc)

3) Forum - Gameplay Discussion - Unique Item List - 199 of 199 - Path of Exile (για να δειτε ολα τα unique items - Updated 1.0.2)

4) Forum - Gameplay Discussion - PROCUREMENT 1.0.0 OUT NOW! - Path of Exile

5) Path of Exile | Greek Community (To site του @hondo1) :T:

6) Newest builds - Path of POE (εχει διαφορα builds)

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Ετοιμάζω μαγαζάκι με τα 4 ολόκληρα items που έχω.

nishra-10335.png

Πώς σας φαίνεται;

Και γω θα ήθελά να ανοίξω 3-4-15 tabs ακόμα. Θα δω πώς/πόσο θα πάει.

Έγινε επεξεργασία από Volrath
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