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      Kinect for Windows is Official, Launches in February

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      There have been hacks to get the Xbox Kinect working on computers seemingly ever since the motion tracker launched for the Xbox 360, but now there is no need for that. Microsoft has made Kinect for Windows official, with it hitting[PRBREAK][/PRBREAK] shelves on February 1st. Microsoft is off to a good start for its last CES keynote, and Kinect for Windows is definitely one way to bring in the crowds. Say what you will about the games available for Kinect, but the motion tracking device is also pretty good at voice recognition. Imagine being able to launch a movie, play some music, or even begin a game just by telling your computer to do so. Voice recognition is becoming a hot commodity, and Kinect for Windows opens up that possibility in a big way for PCs. We will not have too long to wait to see it in action (officially, that is), and hopefully Microsoft has some big things lined up for it.
      Amazon currently has the Kinect for Windows up for pre-order, however the $249.99 price may put off some potential buyers. It has been redesigned to focus on people as close as 50 centimeters (40cm with some degradation), "Near Mode," so it does have that over the Xbox 360 version. It will also only work with the Kinect for Windows application on your PC, but that should not be too surprising.
      source: http://benchmarks.gr/7019/kinect-for-windows-is-official-launches-in-february/
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      Microsoft Flight: Free to Fly

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      Few types of games outright intimidate me like flight sims. I mean, I've enjoyed a few flying games, but generally they're in space, or the put a much greater emphasis on ridiculous maneuvers than they do on realistic physics. But Flight is [PRBREAK][/PRBREAK]different; Microsoft is taking its most hardcore piece of gaming software out of the hands of a niche audience and giving everyone a chance to play.
      That being said, allow me to assuage the longtime fans' fears. Though Microsoft Flight can be played with a keyboard and mouse, it will support all the fancy joysticks, flap pedals and other doo dads that enthusiasts love. Per Microsoft, it also boasts the "most sophisticated" flight model the series has ever had, and you can turn off assists to, in theory, make it as hardcore as they want it to be. Take deep breaths, stay your rage addled fingertips from posting on the Flight forums, and read on to see how much you really have to be mad about.
      Flight aims to give the thrill of flying to everyone, including those intimidated by joysticks. For those portions of the audience Flight offers an array of assists to make flying something you can jump right into. You can launch your plane from the ground or just start mid-flight, drop in and start flying without worrying about adjusting instruments, checking flaps or going over an elaborate pre-flight list (though you can still do every single one of these things manually if that's where you get your jollies). The resulting experience puts the emphasis on ease of user experience, with mouse and keyboard controls that work surprisingly well if the demo I saw was any indication.
      Continue here: http://ie.pc.ign.com/articles/121/1215651p1.html
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