Jump to content



ARMA 3


MUL

Recommended Posts

SPOTREP #00030

FROM: Project Lead

TO: Arma 3 Users

UNIT: Main Branch

ACTIVITY: Game Update: 1.26 (Guaranteed network messaging, Sharpen filter, Launcher presets, Launcher newsfeed)

SIZE: ~846 MB

CHANGELOG

Fixed: Damage and destruction materials for Hunter, Greyhawk and Offroad variants

Fixed: Altian civilians should speak their language correctly

Fixed: Demolition charge has correct model when dropped from inventory

Fixed: Mi-48 optics

Fixed: It was possible to access Arsenal on a destroyed ammo box

Fixed: Sound of Wipeout rocket explosions

Fixed: Alternative sights don't have optic effects from main sights anymore (0013057: Sniper scopes backup sight have opticsPPEffects enabled - Arma 3 Feedback Tracker)

Fixed: Pitch shift of grenades

Fixed: CfgPatches for camo versions of sniper rifles

Fixed: Zone Protection worked only when there was an entire AO defined

Fixed: Supports module no longer lists vehicles with protected scope as available Virtual Providers

Fixed: Wrong localization of "Watch" button for Community Guides in French

Fixed: Possible error message in Supports module when calling in artillery after a bombing run using Virtual Providers

Fixed: Player's appearance consistent with the overview image of Showcase Supports

Fixed: Panther no longer throws itself over the edge during insertion in Showcase Combined Arms

FIxed: Changed squad movement speed modes in Showcase Combined Arms to accommodate changes to fatigue

Fixed: Kuma vulnerability mitigated

Fixed: Kart Trolley had a bad shadow

Fixed: CfgPatches have been tweaked for Bootcamp components

Fixed: Optimized overall car inventory maximum loads to more reasonable levels

Fixed: Adjusted memory points of Bobcat LMG

Fixed: Driver of Sochor may be shot while turned out (0019876: Sochor Driver (?) can't be shot when turned out. - Arma 3 Feedback Tracker)

Fixed: Issue with OPFOR grenadier harness variant providing unreasonable amount of armor protection

Fixed: Error message in MP Virtual Arsenal

Fixed: Slightly adjusted damper size of quad-bike

Fixed: Strange chromatic aberration in alternate scopes

Fixed: Adjusted fire geometry of Blackfoot

Fixed: Crawling animation are played slowly

Fixed: Speedboat turret doesn't disappear after being hit

Fixed: Faces now show proper author in Virtual Arsenal

Fixed: Various visual issues with Tempests

Fixed: Pilots' visibility of compass if radar is disabled

Fixed: Adjusted water resistance of Mohawk

Fixed: Sochor is now usable for the Artillery support module

Fixed: Skinning of back shields of VR Soldier improved

Fixed: Adjusted durability of rear glass of SUV

Fixed: Adjusted geometries of Zamak

Fixed: Nasty hit point settings issue that caused Helicopter Pilots, Helicopter Crews and Pilots across all factions to be able to sustain an unreasonable amount of damage suffered to their extremities. Their coveralls now offer much less protection against direct hits, however, they now offer some protection against explosive damage.

Fixed: Model of Supply Crate has been recreated to prevent script issues (0019324: B_supplyCrate_F is no longer interacting with various scripts/missions - Arma 3 Feedback Tracker and 0019339: Distance and CursorTarget on Supply Crates not working as intend (after 1.22 release) - Arma 3 Feedback Tracker)

Fixed: OPFOR VR Soldier and Entity tweaked to receive the same damage as their counterparts

Fixed: Unarmed player standing up from prone stance no longer players a swimming animation

Fixed: Orientation of insignia (left arm), insignia / clan area made smaller to fit other BLUFOR units (like coveralls)

Fixed: Possible scripting error in some instances of the player receiving damage

Fixed: Self-propelled artillery is now correctly categorized as artillery instead of as tank

Fixed: Possible error message when using Transport support module

Fixed: Lights of HEMTT are no longer shining while off when looking from a distance

Fixed: Showcase Combined Arms: Time limit is ignored once one member of the players' group boards the helicopter

Fixed: Missing icons in ComboBoxes in editor

Fixed: Incorrect colors of pictures in the Insert Marker display

Fixed: Color of RscCombo

Fixed: Missing rank picture in the map

Fixed: Shadow for TRG-21 EGLM

Fixed: UI icons of P07

Fixed: ARCO accuracy

Fixed: TI on GMG static turret

Fixed: Color of pictures in variables ListBox in Colors tab

Fixed: Removed excessive smoke magazines for Speedboat

Fixed: Adjusted damage resistance of raised static weapons

Fixed: Raised static GMG had a wrong get-out animation

Fixed: Tweaked selections for the GM-6 model

Fixed: Decreased too high maximum inventory capacity of several vehicles

Fixed: Repaired shadow & placement of suppressor of 4-Five

Fixed: Turning on the spot now has a negative impact over resting with all weapons in all stances correctly

Fixed: Incorrect color of the side picture of a selected player in Role Assignment

Fixed: Minor volume changes of crash sounds

Fixed: Wrong structural armor of static GMGs

Fixed: Rahim 7.62 - The iron sights on the barrel are too cold in thermal

Fixed: Repaired fire geometry of the Ghosthawk

Fixed: Default collective and auto-hover tweaks

Fixed: Binoculars and range finders were not exported correctly from Arsenal (0020026: Binoculars/Rangefinders/Laser Designators not exporting properly from Virtual Armory - Arma 3 Feedback Tracker)

Fixed: Missing camo selection added to the remaining LODs of Press (Vest)

Fixed: Pitch indicator of Blackfoot was reversed

Fixed: Decreased direct impact of damage suffered over breathing

Fixed: Pop-up error with Zubr .45

Fixed: Various changes in localization and scope parameter of uniforms

Fixed: Pedals and collective of helicopters work correctly

Fixed: Removed random rotor from PhysX LOD of xH-9 family of copters

Fixed: Arsenal module placed by Zeus didn't work correctly when Zeus was client

Fixed: Adjusted durability of the Devices

Fixed: Cargo get in side for Fuel Trucks

Fixed: Civilian Fuel Truck has correct textures

Fixed: Banking of cyclic for Mohawk

Fixed: Flags on shoulders now look better

Fixed: Missing camo-selection on trousers and gloves of BLUFOR soldier

Fixed: Path LODs for AI in military cargo HQ buildings

Fixed: Missing material for last LOD of the big transmitter tower

Fixed: Buoyancy warning of the wave power plant

Fixed: The ruins of barracks now have proper penetration materials and impact effects on the floor

Fixed: Adjusted front and side plating of Panther

Fixed: Centered external camera position of AMV-7 Marshall

Fixed: Maximum and minimum elevation of RCWS guns on armored vehicles

Fixed: An error when turning out in ZSU-39 Tigris

Fixed: Removed borders on icons of ZSU-39 Tigris

Fixed: An issue that guns on ZSU-39 Tigris could disappear when observed from far away

Fixed: Enormous network traffic caused by Simulation Manager module

Added: Opening / closing building doors now has sounds

Added: Sharpen filter option (separated from PPAA filters)

Added: Proper sound to VR surface when hit by fire

Added: Area-restriction for missile-specific HUD feature for PO-30

Added: New "Arsenal" module (when placed on top of a unit, Zeus can configure its load-out)

Added: Seagull sound

Added: Sound of church bells

Added: RscTestControlTypes - display with all available control types

Added: Sound of reloading the static GMG, Titan and Mortar

Added: Sound of tank cannon reloading

Added: Sound of HMG reloading

Added: Ground Vehicle Crew community guide

Added: Hint for using the UAV terminal into Showcase Drones

Added: RCWS Stomper has a proper icon

Added: ListNBox data and value

Added: Configured position lights for Greyhawk / Ababil

Added: CheckBox for controlling AV lights in AV terminal

Added: IDC of lights CheckBox in AV terminal

Added: An option for turning off headgear randomization for civilian characters via "this setVariable ["BIS_enableRandomization", false];" in the character's init. For turning off facewear randomization, insert "removeGoggles this;" into the character's init, or simply use desired facewear via "this addGoggles "facewear_class_name";".

Added: colorPicture parameters to ListBox, XListBox and ComboBox

Added: New sounds for getting in planes

Added: Pressing Ctrl + Shift + C in Arsenal will export a load-out in config format, usable in CfgVehicles and CfgRespawnInventories. This option might be moved to interface later.

Added: Wheels of helicopters properly roll while taxiing

Added: Transmission hit points to helicopters

Added: Ability to completely disable ZGM moderator rights

Added: New option for Vehicle Respawn module, which lets the vehicle respawn only on synchronized respawn positions

Added: More crash sound variants for MRAPs, Offroad and Quadbike

Tweaked: Shadow LOD of beanies

Tweaked: Armor and mass of the party tent and winner's podium

Tweaked: Destruction effects for quad bikes and karts

Updated: Sounds for character roll animations

Updated: Improved skinning of main back shield on VR_Protagonist_F

Updated: Optimized dust of some missile explosions

Updated: Visual tweaks for the AAF officer

Updated: Adjusted sound of fire mode selector on the Katiba rifle

Changed: Heads of story characters are now part of Man_A3

Changed: Fuel explosion power for land vehicles

Changed: Set up correct fatigue exhaustion rate after the exhaustion rate multiplier gain from inventory load was fixed according to the original fatigue design

Changed: Virtual Arsenal has been moved from Ui_f_Bootcamp to Ui_f

Changed: Increased opacity of the Kajman's HUD

Changed: Offroad maximum capacity

Changed: Quad-bike maximum capacity

Changed: Fuel explosion of various vehicle types has been tweaked

Changed: Moved VR Training icons from Ui_f_Bootcamp to Ui_f

Changed: Adjusted flare size of the Speedboat reflector

Changed: Changed breathing speed coefficient to 10

Changed: Adjusted positions of all UI elements in AV terminal

Changed: OPFOR medic now has his rifle equipped with only a pointer by default just like medics of other factions

Changed: OPFOR repair specialist now has the correct weapon variant

Changed: Urban OPFOR medic now has the correct weapon variant

Changed: Urban OPFOR explosive specialist now has the correct weapon variant

Changed: Urban OPFOR engineer now has the correct weapon variant

Changed: Slight tweak of sound gain of closure pistols

Changed: Adjusted PAPI light material to shine at night

Changed: Light helicopters are now available for CAS support

Changed: Optimized character hit point settings. Actual damage dealt should be less random and more predictable according to the respective body parts.

Changed: Scaled Independents vests back to the standard values

Changed: Slightly increased capacity of the BLUFOR Rig and Grenadier vest to better compensate for their higher weight and avoid over-equipment

Changed: Showcase Helicopters: Starting experience improved a bit

Changed: Showcase Combined Arms: Increased time limit from 4 minutes to 6

Changed: Renamed pictureColor parameter of ListBox, XListBox and ComboBox to colorPicture

Changed: Increased weight of GPS and Radio items

Changed: Increased weight of Rangefinder and Laser Designator items

Changed: Sound of launcher reloading

Changed: Shadow of GM-6

Changed: UI icons for Rook

Changed: Optimized inventory capacities of helicopters

Changed: Optimized duty values of various resting positions. Resting is now dependent on what you are holding in a given position, how do you hold it (raised or down) and whether you are still or turning around. This differences applies to all weapons in all stances.

Changed: Also substantially increased fatigue gain when getting from prone to kneel

Changed: Set up correct breathing values for new breathing mechanics

Changed: Increased weight of the GM 6 Lynx and M320 LRR rifles to better match their real life counterparts

Changed: Water impacts of units (fall of soldier to the water) tweaked

Changed: Color of selected item in ListBox, XListBox and ComboBox to white

Changed: Tweaked AAF officer

Changed: Parameter of the maximum audible distance of changing fire mode to 5 meters

Changed: Some AAF soldiers now use U_I_CombatUniform_shortsleeve instead of U_I_CombatUniform_tshirt, which is used no more

Changed: Explosive ammo (only for A-164) particle effects optimized

Changed: Resistance of OPFOR soldiers to grenades

Changed: Optimized following speeds of movement:

Increased speed of walking in crouch with lowered pistol

Increased speed of walking in stand with lowered rifle. (credits to Jester 814 for pointing this out)

Slightly slowed down running in crouch with lowered rifle

Increased fatigue gain while walking in kneel with raised weapon

Decreased speed from running in crouch with raised rifle

Slightly decreased speed for tactical movement in crouch with raised rifle

Increased fatigue gain while walking in crouch with raised pistol

Substantially increased speed while walking with launcher in crouch

Increased speed of walking while standing with launcher

Localized: Arsenal module error states

Removed: Obsolete debug logs in Zone Restriction module

Moved: New RscButton attributes from UI_F_Curator to UI_F

Decreased general sway and breathing distortion speeds by 20%

Decreased lateral sway movement by 20%

Increased time window of holding breath to 8 seconds (previously 6) but also slightly decreased the time needed for holding breath to take full effect

Left leg is no longer used to brake in standard cars

Holder for LRPS should be available in Zeus

Miniguns don't use submunition anymore

Ability to steal UAVs by UAV Operators added (parameter uavHacker configured)

Dust effects for characters improved (there was no dust on some surfaces which are pretty dusty in real life)

Improved handling of multiple engine damage for helicopters

Removed execVM on fired Event Handler of the AH-99 Blackfoot

HULL damage indicator tied with total aircraft damage

Camo variants of sniper rifles added to their respective snipers

Sniper rifles camo variants added to their respective ammo boxes

230mm rockets have a proper rate of fire

Descending certain optimal slopes no longer restores fatigue; it 'only' prevents fatigue gain now

Resolved: Animation problem with Mi-48's gatling montage

Improved: Armored window hit points and crew protection hit points for the Mi-48

AI discouraged from firing too small arms at gunships (12.7mm and above are still a threat)

Moved Buzzard and Wipeout in Y axis in the model to allow them being spawned near ground

Placeholder icon for VR entity body replaced with real icon

Potential campaign spoilers:

Common Denominator: Targets and RCO crate are now indestructible

Damage Control: The Hummingbird can no longer be destroyed

Diplomatic Relations: The Hellcat can no longer be destroyed

Diplomatic Relations: Friendly fire is now detecting whether kills were made by BIS_lacey

Diplomatic Relations: Added check to ensure player has a weapon before cutscenes start

Fixed: Strider patrol not boarding its Strider in Situation Normal

Fixed: Paradise Found: Miller was too quiet in the final cutscene

Fixed: Campaign: Mike-26 is restricted even after Radio Silence

Added: Better visuals for the VR Material Penetration course

Added: MX magazines to the weapon crate in Common Denominator

Changed: Wind setting from manual to automatic in Bootcamp campaign

Changed: Damage Control: Adams will no longer occasionally order you to return while driving through Kavala

Changed: Improved handling of Zone Restriction

Fixed: Ensured Conway does not have any kind of face wear

Fixed: Forcing Adams' position when checking the wounded is now less obvious

Fixed: Strider patrol now reacts better to spotting the player in Situation Normal

Fixed: You will no longer be ordered to destroy the wreck if it's already destroyed in Blackfoot Down

Fixed: Replacement charges will now only be added to dead units in Blackfoot Down

Fixed: Killing Sgt. Lacey should always result in mission failure in Situation Normal

Fixed: Error at mission start in Situation Normal

Fixed: Friendly fire detection terminated in the final state of each mission in Bootcamp campaign

Fixed: Adams' map marker is now in the correct location in Bootcamp campaign

Added: Death Valley: Added savegame before the plane attack

Fixed: Script error after clearing the town in Infantry

Fixed: Mission wouldn't progress if the medic died while treating a soldier in Infantry

Fixed: hideObjectGlobal for Dedicated Servers

Fixed: enableSimulationGlobal for Dedicated Servers

Fixed: fuseDistance is properly calculated for EPE shots

Fixed: Problem with color overflow in the VR world

Fixed: Shaking of camera in extreme conditions when normal values for G shake are not set up

Fixed: setDamage on static objects for JIPed players

Fixed: Profile editing issue

Fixed: Heading UI element in HUDs

Fixed: PiP when switching from vehicle to UAV

Fixed: Context menu can be accessed in tasks, main menu, players list

FIxed: Headless Client should not start scenarios

Fixed: Problems with create message ordering for JIP

Fixed: Possible CTD in selecting weapons

Fixed: Deactivate mine action for AI

Fixed: UAVs do not have collision with units, but units do

Fixed: addMagazine duplicates items when executed more than once

Fixed: setTimeMultiplier is no longer affecting wind change speed

Fixed: UAV cannot be connected after setCaptive true

Fixed: Dedicated Server CTD

Fixed: Possible CTD

Fixed: Wrong initial path planning checks

Fixed: lnbValue scripting command

Fixed: UAV can not be hacked if setCaptive is true

Fixed: Problems with a wrong FSM for the mine deactivate action

Fixed: CTD after pressing M in UAV terminal view (0019890: Crash after pressing M in UAV terminal view - Arma 3 Feedback Tracker)

Fixed: Removed animation spam when AI is trying to go from Lying to HandGunLying

Fixed: Ordering of axes for UI object position getter

Fixed: Autohover info control

Fixed: Fatigue now not restored when holding breath

Fixed: AI soldiers: Dynamic error influenced by fatigue and damage

Fixed: UAV turrets rotation control restored

Fixed: Speed of sound simulation

Fixed: Multiplayer turrets movement not visible for other players

Fixed: Removed URL length limit in structuredText control

Fixed: AI is more resistant to bullets while moving

Fixed: Instancing of proxies with different heat source in TI

Fixed: An issues where crew of vehicles might not be rendered when observed through zoomed in optics

Fixed: Game freezes when player mouse-overs the DLC text in Field Manual

Added: Direct control over the landing gear of helicopters

Added: Scripting command for camera locking (lockCameraTo)

Added: Script command getCargoIndex

Added: Support for Sharpen PP in video options UI

Added: Animation source sound controllers support

Added: New event onCheckedChanged for checkbox in UI

Added: Possibility to enable / disable UI control directly in configs

Added: Support for URL tags in structuredText control

Added: New command for getting class name of given UI control (ctrlClassName)

Added: Lock PhysX scene during buoyancy update for safety

Added: New command for setting orientation of UI object (ctrlSetDirection)

Added: Reading of config parameters for sliders

Added: Loading of visible attribute for controls

Added: Support for multi-samples in animation sounds, direction controller fix

Added: New commands for setting and getting models for ControlObject

Added: Dynamic creation of UI controls

Added: Getters for control object directions, etc.

Added: Detect interpolation change, added terminated parameter for doors

Added: Event Handler for clicking on HTML tag in a structuredText control

Changed: Small changes to fatigue formulas

Changed: Minor tweak to weapon sway formula

Changed: Disabled update of connection string in Steam profile (letting Steam to update connection string)

Changed: Improved createVehicleCrew command to allow creating missing crew also in not empty vehicles

Changed: World array vehicles for PhysX simulation moved to separate array

Changed: Behavior of how fatigue and damage affects the ability to hold breath

Changed: Changed config parameter naming for listboxes

Changed: AI turrets aiming error now influences acceleration of rotation

Changed: Further tweaks to breathing mechanics

Changed: Commands everyBackpack and everyContainer return empty array also for null objects

Changed: Separate DLL for the Steam interface which is used by Launcher and Publisher

Changed: Order of cleaning the PhysX scene (fetch simulation before world clean-up)

NV and TI mod in AV Terminal PiP

Custom waypoint from UAV (LMB + Shift)

Fixed: Crash when unable to read preview picture file

Fixed: Missing parameter setting property

Fixed: Addon management not updating addon number properly

Fixed: Launcher freezes after multiple clicks on the re-download addon button

Fixed: ‘Update available’ message is partially in the tick box

Fixed: Unsubscribing an addon via Steam Client causes Laucher updating progress bar to freeze

Fixed: Launcher doesn't finish download of some addons - colon is a volume separator char - replaced by '-'

Fixed: Multiple download of the same preview image

Fixed: Workshop item name change was not detected neither updated in launcher

Fixed: Space is missing between some words

Fixed: Launcher version can be one again copied to clipboard using shortcut Ctrl + . (Control + Dot)

Fixed: Drag and drop sorting doesn't work correctly after opening and closing info of a few addons

Fixed: Text overlaps when the overwrite dialog appears

Fixed: Image directories are deleted as well now

Fixed: Subscribed items filtering - items which have any of addonreqtag get into launcher

Fixed: Window is too small when user has DPI over 100%

Fixed: Removed padding change when mouse hover over button from default button style (was breaking custom message box)

Fixed: Sorting arrow is blurred (replaced with custom path)

Fixed: Removed dependency on assembly 'Microsoft.Expression.Drawing.dll'

Fixed: Server password is not disabled after restoring default settings

Fixed: NetLog parameter is named as Server and works as Server parameter

Added: Feature "Addon Presets" (+ default file-based provider)

Added: Page for News, displaying development reports from Dev Hub | Arma 3

Added: Launcher is now localized into various languages

Added: Automatic upgrade of application settings between versions

Added: Blurred background under main area if any content is displayed there

Added: Examples to parameters

Added: Configuration section for launcher-specific values

Added: Support for displaying hints and errors in adorned box under text box control

Added: HTML to XAML converter

Added: Styles

Added: Minidump and Windows Error Reporting support

Added: When trying to run another instance, a message box is displayed: hitting OK will bring the other (already running) instance to the front and give focus to it

Added: Launcher now saves the time and date of when it was last run

Added: Bounce effect to checkbox from transition fron unchecked to checked

Added: Restore factory defaults button to parameters

Added: Code ensuring that presets will be initialized only once

Added: Parameter control with Browse button for browsing folders

Added: Parameter control with Browse button for browsing files

Added: Value coercion to Parameter controls

Added: Browse buttons to relevant parameters

Changed: Options page header visually unified with the rest of the application

Changed: Icons for buttons in addon manager, Options icon

Changed: Visual tweaks to controls (check box, combo box, drop down menu, text box, scrollbar, expander, progress bar)

Changed: Modified label sizing of Parameters page

Changed: Unified visual style of news list and addons list

Changed: Moved advanced parameters to new tab

Changed: Modified alignment of status text in main window. It's displayed in the same position across different localizations.

Proper handling of invalid path characters in addon names

Slash in item name replaced by '-' to make it a valid directory name

Changed log filename to RPT

Preview images are saved in a separate directory according to a unique filehandle (fixed the case where two different items had an image with the same name)

Removed close on Esc key press

Adjusted margin of a label

Changed: Tab control style font

Link to comment
Share on other sites

  • 2 months later...

http://steamcommunity.com/games/arma3/announcements/detail/124174027114698224

Bohemia Interactive today released the Arma 3 Helicopters DLC – the second premium DLC for Arma 3.

Featuring the highly detailed CH-67 Huron and Mi-290 Taru, the DLC adds new helicopters, the Sling Loading showcase scenario, and helicopter Time Trial challenges.

Arma 3 - Helicopters DLC

[ame=http://www.youtube.com/watch?v=NiyxTQ2Sk6c]Arma 3 - Helicopters DLC Trailer - YouTube[/ame]

Έγινε επεξεργασία από wolves
Link to comment
Share on other sites

  • 2 weeks later...
  • 2 months later...
  • 4 weeks later...
  • 4 weeks later...

ARMA 3 MARKSMEN DLC AVAILABLE ON APRIL 8TH
 

Bohemia Interactive today announced the official release date for the upcoming Arma 3 downloadable content pack, Arma 3 Marksmen.

Flexing its guns on April 8th, the Marksmen DLC looks to build upon Arma 3‘s infantry experience by adding new premium weapons, attachments, and gear.

Alongside the new DLC, Bohemia Interactive will also release a major platform update, which implements a new multiplayer mode, training courses and showcase scenario, plus several much-anticipated platform features related to weapon handling (#bipods) and sound.

 

The Arma 3 Marksmen DLC will be available from April 8th for 12.99 EUR

Link to comment
Share on other sites

Παιδες πως θα παιζει το παιχνιδι σε q8400(μαμα χρονισμοι) 8gbram  270X 2gbvram?

Τον ενδιαρεφομενο δεν τον νοιαζουν ουτε ultra settings ουτε 60αρι σταθερο.

Αν απαντησετε λιγο συντομα θα το εκτιμήσω ιδιαιτερα.

Ευχαριστω.

Link to comment
Share on other sites

στο free weekend με i3 4130 και gtx 480 οτι προλαβα να δοκιμασψ απο το campaign ετρεχε σχετικα καλα,

(40-70 fps με ενα σωρο ρυθμισεις medium και low )

οταν μπηκα ομως σε εναν server να δοκιμασω το altis life η κατασταση ητανε απαλευτη, φανταζομαι τωρα με τον 4690k στα 4.4 θα εχουν βελτιωθει τα πραγματα αλλα και παλι το minfps = 60 θα το βλεπω με το κυαλι στις αστικες περιοχες ( ιδια κατασταση στο planetside 2, τα 40fps στα zerg υπαρχουν ακομα απλα ειναι πιο αραια, κραταω τα αρχεια μεχρι να βαλω πιο γρηγορες μνημες μπας και .... )

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

κι ομως πηρα ενα μικρο boost παρολο που προοριζοντουσαν για side-grade ( τα 4+2 που τρεχανε 1600mhz σε assymetric dual channel πηγανε στο HTPC τωρα ) 

 

ετρεξα το bench του hard reset 

 με medium-high settings και 2x AA 

 

καμια διαφορα το min και το average ( 55 - 107 ) 

 

το μαξ ομως στις σκηνες που η cpu επαιζε μπαλα μονη της ανεβηκε  απο 178 στα 199 ! 

 

ετρεξα και το  bench mission του  arrowhead 

 

view distance  : 1600m object detail  : normal terrain detail : normal  anisotropic :  high AA : low ATOC : grass  post process : very low textures : very high 

video memory :default  ( το εχω ορισει ως max 1536 απο τα launch options  και μεγιστη RAM 2047 με τα γνωστα command ) 

 

πριν :  minimum 60 avg 95 max 206

 

μετα :  60 - 107 - 230 (!!) 

Link to comment
Share on other sites

  • 3 weeks later...

ξαναδοκιμασα τωρα με το free weekend. 

 

λιγο altis life (40-50 μεσα σε πολη ) κατι showcase μετριας κλιμακας με πολλες μοναδες τριγυρω  επαιξα και wasteland με τον boss ( αυτο ητανε το highlight :p

 

γενικα ειχα παρα πολυ καλα frames ! σε αυτο το bench βγαζω 99  average http://steamcommunity.com/sharedfiles/filedetails/?id=172475381&searchtext=benchmark

 

τα settings μου ειναι τα παρακατω

 

http://images.akamai.steamusercontent.com/ugc/39748930594865033/AE30C63574FB860317E37293EB657901A72D5661/

 

http://images.akamai.steamusercontent.com/ugc/39748930594868153/9D95BCC316B88F504D0FAC507BFEAE3D7A9DB950/

 

πολυ καλες εντυπωσεις απο το ιδιο το game, ελπιζω οταν το παρω στο summer sale να υπαρχουν ακομα ελληνικα community σαν αυτο :p 

 

  • Like 3
Link to comment
Share on other sites

  • 1 month later...
  • 4 months later...
  • 4 weeks later...
  • 1 month later...
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Δημιουργία...

Important Information

Ο ιστότοπος theLab.gr χρησιμοποιεί cookies για να διασφαλίσει την καλύτερη εμπειρία σας κατά την περιήγηση. Μπορείτε να προσαρμόσετε τις ρυθμίσεις των cookies σας , διαφορετικά θα υποθέσουμε ότι είστε εντάξει για να συνεχίσετε.