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Για ένα πολύ μεγάλο διάστημα ήταν η αγαπημένη μου πίστα στο PCARS1, όντως πολύ καλή υλοποίηση. Μακάρι να βγάζανε άλλες 6-7 πίστες να είναι πιο γεμάτο το παιχνίδι. Τα περισσότερα mods δε μου αρέσουν ιδιαίτερα. Όχι λόγω κακής υλοποίησης, ίσα ίσα κάνουν καλή δουλειά τα παιδιά, αλλά λόγω των ίδιων των πιστών που διαλέγουν να κάνουν.

 

Εγώ πιστεύω θα έχουμε showdown μεταξύ AC2 και GTR3 μέσα στα επόμενα 2 χρόνια!

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Για ένα πολύ μεγάλο διάστημα ήταν η αγαπημένη μου πίστα στο PCARS1, όντως πολύ καλή υλοποίηση. Μακάρι να βγάζανε άλλες 6-7 πίστες να είναι πιο γεμάτο το παιχνίδι. Τα περισσότερα mods δε μου αρέσουν ιδιαίτερα. Όχι λόγω κακής υλοποίησης, ίσα ίσα κάνουν καλή δουλειά τα παιδιά, αλλά λόγω των ίδιων των πιστών που διαλέγουν να κάνουν.
 
Εγώ πιστεύω θα έχουμε showdown μεταξύ AC2 και GTR3 μέσα στα επόμενα 2 χρόνια!
Μάλλον πρέπει να ανανεώσω το mod section.
Έχουν βγει φοβερές μοντ πίστες.

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1.16.1
- Corrected Lamborghini Huracán Performante ECU cutoff gearchange time
- Improved AI behaviour through Corkscrew at Laguna Seca
- Windscreen reflection adjusted in BP3 cars
- Laguna Seca fixed a billboard position
- Laguna Seca re-white balanced tarmac on cloudy conditions
- Laguna Seca moved ribbon to correct tree

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Εντάξει παιδιά... Το AC έχει κορυφαίο FFB με το Accuforce... έπαθα πλάκα με την E90 M3. Respect στην Kunos. Και το PCARS2 βελτιώθηκε πολύ, αλλά πλέον μου είναι ξεκάθαρο οτι το AC στέλνει καλύτερο ffb στο τιμόνι μου. Δεν έχω οδηγήσει ακόμη πολύ, αλλά η εμπειρία ακόμη και σε χαμηλές εντάσεις είναι συνταρακτική. Αρχίστε να βάζετε στην άκρη φράγκα για να πάρετε OSW ή Accuforce, σοβαρά τώρα.

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Happy 2018 and beyond
 

Since we started the Assetto Corsa project, each year we have experienced something remarkable: in 2011 we unveiled the new IP, in 2012 we presented the game at Gamescom and announced the Ferrari licence, granted to an independent production for the first time ever. In 2013 the game was released in Early Access, in 2014 we launched version 1.0, in 2015 we introduced the Lamborghini licence and released the first version of the Nürburgring Nordschleife, based entirely on laserscan data. In 2016, we released the simulation to consoles, and announced the Porsche Programme, which brought the very best selection of Porsche cars in a genuine simulation after 13 years. In 2017, we celebrated the 70th anniversary of Ferrari with a dedicated pack that is one of the most successful DLC packages ever released for Assetto Corsa. More importantly, throughout the years our entire team has worked hard to improve every single aspect of the simulation: adding new features and improving physics, performance and the underlying tyre model as well as single- and multiplayer features, with the aim to provide our fans with a driving simulation that can keep high standards in vehicle modelling, sound effects, handling and gaming features. This long-term support has been possible thanks to our loyal user base and all those sim racers and gamers who have purchased our product and given us suggestions and positive criticism day after day with the aim to improve the game.

Another remarkable event in 2017 was when Kunos Simulazioni became part of Digital Bros, a decision that as founders of the studio, Stefano Casillo and I, made with the objective to consolidate the team, guarantee more stability, strength and resources for the present and future of the company.

Yes, the future: what can you expect now? As I have said, Assetto Corsa has kept Kunos Simulazioni busy for almost seven years, and we have continued to update the game for three years following its 1.0 release. Assetto Corsa is not just a “game”; it is based on a technology designed and developed in-house, which is not a secondary detail, given that this is the technology that will determine and define the quality, gameplay and potential of the games to be based on it down the line. This is why we dedicated years to improve an engine that had originally been conceived in 2011, and this is why during 2017 we also dedicated time and resources to R&D activities that will define what we are going to be busy with in the years to come.

In 2011, Assetto Corsa was conceived to be a moddable platform featuring 20 cars, 5 tracks and the basic functionalities typical of a driving simulation. Today, it offers 177 cars in 20 classes and genres, 19 tracks in 35 configurations, an offline career, custom championships, a solid multiplayer experience and much more, not to mention the ongoing support for modding, which has seen improvements through the years and resulted in an incredible collection of third-party content created by a dedicated community.

But it is not just the software that has changed and evolved throughout these years, but also the company itself. What was once a group of four guys trying to wage war on the most established names in the business is now a bigger team. Finding the “right people” to insert into such a peculiar working environment such as Kunos Simulazioni is not an easy task, and it’s something that has kept us busy during 2017 as well. I am glad to say that the results are encouraging and the future looks bright thanks to the new talents we were able to add to our team and that will join the ranks alongside the founders me and Stefano, the guys of the “old guard” who joined us since the beginning and all the other people you’ve learned to know during this adventure.

All of the above thanks also to our new “Benevolent Overlords” in Digital Bros, allowing us to think and dream bigger than we could only a few months ago.

Talking about the Team, in 2017 we welcomed four new programmers specialized respectively in graphics and gfx, UI and animations, mechanic and physics, online racing environment and ranking, with the aim to improve in those areas that can make your experience with Assetto Corsa games better and better.

There is always a margin for improvement: even after a lot of hard work to reduce this margin throughout a long development period, 2017 was a highly important year to us to define the new basis in the technology we will use in future. Even today, the community keeps asking for something new, and that is great as it means that you continue to keep us involved in fuelling your hobby, passion and training tools. To meet your expectations, and to support the features that our current technology cannot manage, some – actually a lot of – work will be required. So, it’s time to move forward.

When it arrived, there had been nothing like Assetto Corsa before. We are working hard to replicate this feeling with what there is to come in the future.

 

Marco Massarutto, Assetto Corsa’s Brand&Product Manager

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1.16.2
- Launcher now cleans up stale files from the launcherdata directory
- Reverted old Special Events difficulty
- Added Laguna Seca starting lights
- Day running lights added for Pagani Huayra BC
- Improved AI behavior thought T6 at Laguna Seca

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On 1/2/2018 at 6:15 ΜΜ, το μέλος liakjim έγραψε:

Δεν χορταίνω να οδηγώ το Pagani Huayra BC .

Είναι από τα καλύτερα αυτοκίνητα του Assetto.

Δοκιμάστε να πάρετε χρυσό στο challenge 

e8661feff485ce181b72f37673cc3aae.png

 

σεταπ

 

και ο γύρος

 

 

 

Πραγματικά απολαυστικό (υπερ)αυτοκίνητο! Μετά βίας αγγίζω το ασημένιο - το χρυσό μοιάζει πολυυυυύ δύσκολο... Θα δοκιμάσω το σεταπ σου, μπας και:amen:

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καλη χρονια σε ολους! εχω μια ερωτηση. χρησιμοποιω τον content manager και εχω φτιαξει ενα custom championship με gt3. σε περιπτωση που θελω εναν αγωνα παραδειγμα με streetcars πως μπορω να διαλεξω αντιπαλους με διαφορετικα αυτοκινητα αλλα με παρομοια δυναμη για να ειναι δικαιος ο αγωνας; Γενικα πως μπορω να επιλεγω αντιπαλους αναλογα το αυτοκινητο που διαλεγω για να ειναι ισαξιοι; 

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  • 2 weeks later...

Όλο και περισσότεροι πραγματικοί οδηγοί αγώνων, αναφέρουν πόσο ρεαλιστικό είναι το assetto εν συγκρίσει με την πραγματικότητα.
[emoji123][emoji123][emoji123]

https://www.youtube.com/embed/VsCuCh9vI6I?feature=oembed

5ccb8348293c5881eb6e0bb61f1a9f40.jpg

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πριν 2 ώρες, το μέλος konnos έγραψε:

Αυτό το drifting απλώς δεν κάνει click στον εγκέφαλό μου. Δεν το μπορώ.

 

Προσπάθησε να μην ξεράσεις χαχαχαχα

Απλά έκανα πέρα δώθε για να το έχω σε αποσταθεροποίηση και να μου μετράει combo.

Πάρε το BMW M3 drift που έχει τεράστιο lock κ με τα street λάστιχα, θα μάθεις σε μισή ώρα. 

 

 

Επίσης εύκολη είναι κ η Lamborghini Aventador

 

 

 

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